Clone fest by Tori 2024-04-16T01:06:04Z
Great mechanic! I laughed out loud. Getting random clones with different art/sound adds extra delight! The background is jittering on web, but you probably know that. GREAT use of theme!
Foon → Ludum Dare Explorer → Users → Potahto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Cthu Don't Want To Go! | jam | 86 | 4.13 | 4.26 | 4.19 | 4.23 | 4.08 | 4.10 | 3.78 |
Great mechanic! I laughed out loud. Getting random clones with different art/sound adds extra delight! The background is jittering on web, but you probably know that. GREAT use of theme!
Creates a mood! I missed an explanation of how to play. Congrats finishing!
Really lovely graphics!
The lightning! The dance poses! The screaming! Very cool!
Thanks, GhostTori!
Thanks Bender Biber and AIxJe!
Two1San — Godot! With some tweaks.
Comigor — yes for sure! did you get the TwoThulu bug?
Rob6566 — yeah! Also I think if we had more time we'd tweak it to make it easier to fling objects into portals and add more feedback to show that when you do, they move away or die. Powerups + fighting back = agency.
Thanks for your kind comments and thanks for playing!
Great notes! Alas, it's so easy to get used to the difficulty while you're building it... and we hear you on the respawn feedback. Thank you, FlamingRat!
Thanks Tata, Wmute, and FramboiseDodue!
Not to brag, but my highest score is 94...
Thanks @pixelatedfalko !
Great scores, and thank you for the feedback, @rori and @willby !
Thanks @zerolarih !
Great title!
Interesting idea!
Nice work! The move/summon ring is a very neat idea. The thorn character and spelling made me laugh (although the font isn't my favorite.) I really like the 2D in 3D perspective — reminds me of Card Hunter or Wildermyth. I'm a big fan of the camera and the really elegant one-hand controls. The way you present information is very clean.
If it's helpful: I had trouble understanding the tradeoffs of which creatures I should summon, and I missed at first that I could summon creatures farther out than the immediate tiles. I also wished for some hints about where an enemy may spawn next, and some terrain besides the walls to try to use.
Oh also — nice music! It's unobtrusive but sets the mood perfectly.