FoonLudum Dare ExplorerLD55 → Necrodancer

Necrodancer

By pixelatedfalko

View on ldjam.com

CategoryRankScoreCount
Overall2.1810
Fun2.1810
Innovation2.789
Theme3.579
Humor1.338
Mood1.9310

Comments

caltician 2024-04-16 00:52

Cool game! Would have been cool if there was more than one level but good job!

pixelatedfalko 2024-04-16 14:31

Thank you very much for playing :) I only had about 6 hours for the game so i am a bit upset, but I might finish it after game jam :)

potahto 2024-04-17 03:29

Interesting idea!

rossk 2024-04-21 23:04

It took me a while to figure out that I was supposed to click on those moving things, and it didn't always seem to work. Fun idea, though!

suvi 2024-04-21 23:11

All things considered, this is as pretty interesting prototype for 6 hours of work. I'd love to see a see a more complete post-jam version!

sevenso 2024-04-21 23:24

At first it isn't really clear what you need to do, but the concept is fun and it feels like you could really add on it quite a lot with more time. Well done on the idea !

profugo-barbatus 2024-04-22 01:52

To be honest, really good for six hours. Not great on its own, but in six hours you managed a gameplay loop that I could mostly intuit the rules of and play with.

pixelatedfalko 2024-04-22 21:13

Thank you all very much for playing :) I will give it a try.

custodi 2024-04-23 00:35

Not bad for first entry, interesting mechanic with flying resources/skills, but sometimes when i clicked on them, they did not react.

pixelatedfalko 2024-04-23 13:08

This is a part of the mechanics. You need to wait for animation to end and then you can cast another spell/skill, so you can not spam skill and instantly win. It was intended that you need to plan what skill can you cast and how much time you will need for cast. Or you can not use hp/mana spell if your hp or mana is full.

jeffez 2024-04-24 14:02

Was waiting for more village/house to destroy, but overall, quite a simple and funny little game.