ghosttori 2024-04-16 00:18
I love the game so much. It is very cute and a fun idea. I wish it were full screen though!
Foon → Ludum Dare Explorer → LD55 → Cthu Don't Want To Go!
By potahto, DoerOfThings, Caltician, Sablesword, jreverseven and fireflanger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 86 | 4.13 | 25 | |
| Fun | 35 | 4.26 | 25 | |
| Innovation | 39 | 4.19 | 25 | |
| Theme | 145 | 4.23 | 25 | |
| Graphics | 310 | 4.08 | 25 | |
| Humor | 73 | 4.10 | 25 | |
| Mood | 391 | 3.78 | 25 |
I love the game so much. It is very cute and a fun idea. I wish it were full screen though!
The side had problems rendering the game in the correct resolution. The main Screen was only in a tiny frame in the middle while other UI Elements were kind of "Fullscreen".
I did not really understood what i was supposed to do and the game ended without any feedback why.
The graphics seemed to be quite nice. And the movement itself was fun. I really liked the way cthu was moving.
Thanks, GhostTori!
The idea is really cool, and the illustration are cute and consistent. Great work.
Thanks Bender Biber and AIxJe!
Cool concept, i'm wondering, did you use the unity physics engine?
I love it! Cute, simple, humorous and right on theme! There were a few bugs, though.
Love this game! I liked the art and music and the concept made me chuckle. The different gravity on the bigger portal was nice. The best strategy seemed to be to just stick to a wall until a portal came close - it'd improve gameplay if there was a secondary objective (maybe some powerups to chase). Nice work!
Two1San — Godot! With some tweaks.
Comigor — yes for sure! did you get the TwoThulu bug?
Rob6566 — yeah! Also I think if we had more time we'd tweak it to make it easier to fling objects into portals and add more feedback to show that when you do, they move away or die. Powerups + fighting back = agency.
Thanks for your kind comments and thanks for playing!
This is hilarious and addictive at the same time! Very well done, I had to remind myself I'm checking a ton of games today, otherwise I'd be playing til now :P
If there's criticism to be made it's probably that it starts very hard already since it's a nonintuitive mechanic. Also, some feedback/transition when you die and respawn would have gone a long way.
Excellent job!
Great notes! Alas, it's so easy to get used to the difficulty while you're building it... and we hear you on the respawn feedback. Thank you, FlamingRat!
Nice game, loved it. It's a great way to interpretate the "call" of Cthullu.
My highest score was 53!
Kutulu-glider lol. Love the idea!
Loved the idea and the interpretation of the theme ! A bit hard but really fun ! (I might just not be good haha)
Thanks Tata, Wmute, and FramboiseDodue!
Not to brag, but my highest score is 94...
Great idea, it was really fun playing this game. It is also soo addictive :D. Great work :)
Thanks @pixelatedfalko !
I love the not getting summoned idea! The movement was really really satisfying, I normally lost because a portal was created where I was.
Also I am bragging, my high score is 201. Nice game :D
Super fun! I love the idea, the gameplay was smooth and the music added to the experience.
I'm very proud of my 112 :)
Very well done!
Great scores, and thank you for the feedback, @rori and @willby !
The idea is fun, and I really liked the graphics!
Thanks @zerolarih !
Such a fun game! Movement mechanic is very satisfying, and it is kind fun to *lick* away from portals! Sometimes portal spawns so close to you, that you have no time to escape, and it is a little bit frustrating though
Great game, very nice gameplay. Moving and physics fells very nice
very cool, especially when you play the dodging game while dodging work)
Problem with respawning right into the portals and losing all lives- some invincibility frames would be great. Otherwise, good art, cool concept, very neat innovative concept, great game!