Fruit Punch by hunttis 2024-04-15T06:06:40Z
Actully a good game, challanging but fari
Foon → Ludum Dare Explorer → Users → AlxJE
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | š„ | The Diggers | jam | 3.00 | 3.25 | 3.50 | 4.25 | 3.00 | 2.50 | 3.50 | 3.00 | |
| 2024 | 56 | Tiny Creatures | AHHElevator | jam | 293 | 3.80 | 3.69 | 4.33 | 3.08 | 3.66 | 3.50 | 3.75 | 3.58 | |
| 2024 | 56 | Tiny Creatures | š„ | Burn EMā All | jam | 859 | 3.20 | 2.91 | 3.27 | 3.68 | 3.66 | 3.13 | 3.42 | 3.29 |
| 2024 | 55 | Summoning | Summoning the bigger one | jam | 578 | 3.56 | 3.63 | 4.08 | 2.91 | 3.00 | 2.63 | 2.92 | 3.24 |
Actully a good game, challanging but fari
I love the physics of bees after they were dead, but some times it make the scene a bit of messy. But it is fun to play.
Impressive graphics, and I really loved the part where I a duck summon a bunch of dogs to kill some evil scientist
can you submit this game on itch.io? looks like I can't open the website you uploeaded. The game looks cool from screenshot.
I don't know why but this game dosen't run properly from itch.io, maybe you can upload a excutable file on this site?
@ohfiddlediddle Glade my feedback helps you
I made to Lv.4, the concept of summoning a boss and proceed to next level by deafeating it well connected to the theme, but there are some small issues: for example it is hard to dodge the fire when there are more than 2 boss, and the number of imp is fixed I suppose? When I defeat all of the imps, the game starting to get board where I need to find all 5 bones form all over the map. But overall it is fun to play. :)
Nice drawing
THis game is cursedš
THis game is cursedš
Nice game, this is a very unique perspective to interpret the theme
Cool
THere are some problems with your game
Well actully I played your game on itch.io, there are some randering problems when I run the game.
Great work, I really like the way you interpret the theme of summon, and the art work is also cool.
Nice game, although the music is definitely not metal
The artworks is really stand out from other games.
Cool game
There are some problems with your game, I can't draw anything
I really love the pixle style and your gameplay, very cool.
@runningopenloop Thank for your comment, but yeah, we did noticed that player can just jump on any sized of slime and shot themselves to the exist, soš
@xuanqiuyun ęå»ļ¼å¤¹åæē³ļ¼
@eloraju Thanks for your comment and suggestion! We do realized that player can cheat by recharge themselve to ceilling, but we just don't have that much of time to fix it. Besides it is fun to shot your self around the levelš
@runningopenloop thanks for your support!ā¤ļøā¤ļøā¤ļø
@nicekot LoL, looks like you too found the "developer tool"
@ohfiddlediddle actully press T can restart the level
The idea is really cool, and the illustration are cute and consistent. Great work.
It is very cool, the combat system and enemy behavior is definetly will designed. Great work.
Nice concept and artwork, but I feels like there aren't much strategy when I am playing.
LoL, the way your game explore the theme of summonning is definitely some special. I love the art work
Well... I love the mechanism and choices I need to made between higher the tower or more stable the tower is.
Lol, I love this one
Well the game is kind of fun,but there should be more guidence. Design and illustration are pretty cool. Nice
can you submit your game on Ludum dare or itch.io? I have toubles download it from the google drive.
can you submit your game on Ludum dare or itch.io? I have toubles download it from the google drive,
The game looks very good
Wow, you two have done something great. I like the idae of summoning a hook to drag player to a perticular position. The art work is really cool and your music definitely added something to the game.
Cute pigeon š
Nice game, but it can be better if u zoom out the cameral
can u make a webGL version?
Cool
Nice animation, although I don't know why I can't malee
Nice artwork!
Who is that pokemon? It is THE ULTIMATE FIRE ANT!
Even though there are some bugs that affect the fundamental functions and game plays, the game still feels like well polished and fun, great job! Can't wait to play the final version!
The consicese stratigic mechanism introduced me into your game fast, the game is fun overall, simple but still requier thinking in the process and determine the best action to take over other muschrooms, although I think it could be even better if the player's mushroom can be underlined with other visual effect, that would reduce the learning cost even more! But it is already impressive wtih such quality especialy with all of these audios and 3d modules!
Nice! Smooth control and funny audio effect.
Really cool!
I think the x-axis and y-axis input for mouse is reversed? I have managed to collect dozens of lossed Blob despite struggling with input, I like your art and assets!
I am having a night mare playing this, creepy and cool!
Simple mechanism but challanging and fun! Good works! But I think there are some minor colliding detection issues with bobs, some times they just pass right through the plate.
Nicely done! Simple but fun!
The physics of game object is so hilarious! I spent at least 5 minute in the bottle manue to crush them with each other and the pot! Then what intrigues me is the audio effect and the BGM, they are simple and fun, just like the game play, your game reminds me the time I spent on building small soldier battle field when I was little. Good JOB!
Your graphics looks really well! And your game is fun!
Really nice job done, I spend at least like a half-hour to play your game! But I would recomend you to speed up the loading time bewtween each area, because if realy break the rythm of the game play
I like how those little mushrooms looks like, they are cute and innocent, most important they suit the tone your game is trying to establish, great work!
This is amazing for a tower-defending game! Love your art work!
Really love your art style and machenism, simple but fun!
You have nailed the theme of tiny cretures in a unconventional way! The game play reminds me the ant hive I once possesd, really intriguing. Nice work done!
Niceļ¼The audio effect is really funny and consistent with the tone!
What initially drew me to this page was the artwork and the art styleāit really stands out. What kept me playing multiple times, though, was the core gameplay mechanics and the BGM, which gave me vibes similar to Baldur's Gate 3. The mechanics are simple yet enjoyable, making the game very engaging.
The beginning felt a bit abrupt since there's no tutorial or starting menu, but as I continued, I realized that this game doesn't need one. Everything you need to know is right there. If you're confused, just look at the hint! It's surprising and very well executed.
The BGM also reminded me of the good times I had playing Baldur's Gate 3; it gives the game a cozy and nostalgic feeling. Great job on both the art and the gameplayāit all comes together very well!
The atomosphere was well backed with filter, light and sound, really good job, but I feel that the crawlers are a bit of undair to me, they move too fast and unavoidable
This top-down bug-killing game is really enjoyable. The process of killing bugs, collecting chemicals, and gathering empty bottles to get a full clip is a lot of fun. I can also see how you could expand this even furtherāperhaps by adding a boss fight that eventually neutralizes a bug hive, with bugs spawning from the hive instead of popping out randomly. That would be an awesome addition!
The controls are smooth, and the game loop is very replayable. My only criticism is that since this is a score-based game, there's no end screen to show me my final score. Perhaps you didn't have time to implement it, but it would really complete the experience.
Overall, this is already a fascinating project for a game jamāgreat job!
IT IS SO SATISFYING TO WATCH MY "Nommers" army grow and slowly devour the ENTIRE WORLD! Excellent concept and you have deliver it well!
The animation of the ducks is really hilarious and funny! The core game mechanics are simple yet inspiring, which makes the game enjoyable. However, I did have some trouble with the AI behaviorāit felt a bit too random at times. In some situations, I had to try multiple times just to get one duck over the green glass, which could be frustrating.
Other than that, this is very impressive for a game jam project. Great work overall!
Excellent job on this project! The movement and wall jump mechanics really stood out to me; they were incredibly smooth and engaging, making me feel fully immersed in the action. It perfectly captured the power and agility of the protagonist, which made the gameplay truly exhilarating.
I also have to compliment the cutscenesāseeing cutscenes in a game jam project is not something I expected. While they might not be the most polished, they effectively conveyed the game's narrative and gave me a solid sense of how the story unfolds. It added a layer of depth that I really appreciated.
My only critique would be that the goal of the game could be clearer. The bugs seem to regenerate indefinitely after being killed, and it left me feeling unsure if there was an ultimate objective beyond simply increasing the kill count. It might help to have a clearer sense of progression or some way to show that you are making meaningful progress towards a specific goal. That said, the different levels with increasingly challenging bugs helped mitigate this, adding variety and keeping the gameplay fresh.
Overall, fantastic work! The mechanics, the cutscenes, and the challenge progression made for a very enjoyable experience. Keep up the great effort!
Epic art works and legendary doom-like game play!
Impressive! I like the artstyle and BGM, they suit each other and makes me feel relax!
The game is fun in general, the pixle art of yours is simple but get it job done, and the corpse is the highlignt of your game. And I love gorys!
You have effectively established a dark fantasy world through the artwork and audio effects! The combat system is challenging to learn, but once I found the rhythm, it became incredibly fun and gave me a real sense of accomplishment. That said, I think it could be a bit more forgivingāmaking it just a little easier could help make it more accessible to a broader audience.
The character design is epic, and at times I felt like this game deserved to be on Steamāit's really well done! The only downside is that the game feels a bit short. I wish there were more secrets or hidden content to explore, but I can't ask for much more from a game jam project that's already this impressive.
Fantastic job overall, and I can't wait to see what you do next!
Please accept my request!
Excellent art works and mechanism!
Rambo verses Turtles! Funny art works that suit the tone of your game. Well done!
The idea of your game is amazing, it really challages my ability of perception. The game is fun overall, but I think it could be better with a count down some where in the screen, so I can have some sort of achievement other than total number of slims in the correct place, speaking of which, distinction of colors between right and wrong will make it easier to check my progress during gameplay, pretty much like the way you hide wrong box. All in all, Good works!
Your mechanism is simple but effective, and the leader board is really a good idea to encourage me replay the game for muiltiple times. The bgm and audio effects you used really helps to establish a humor tone. Great works!
@vidu Thank you! And please check out my other project!
@t-c @r1tz @hubol @olddog @wheelsx @wheelsx @keat-heat @facundo-santos Thank you for the comment! And please check out my other project!
@yogurtthehorse Thanks for your compliment! And yes, the ending was settled right from the start: the failer of player is inevitable.
@yogurtthehorse Yes you are right, we didn't expend our ideas well since we dosen't have enough of time. Thanks for your honesty, we will try to make up of it on post jam version.
It is incredible to make such epic game in just 3 days! Love the art works and protagonistās design. Excellent design!
@halgendy Thank you!
@tuism Thanks for you review and compliment! The dual mice mode only works in windows build, and you should try to click left buttons on both mice to activate it!
@tuism Hi, during my play test I have only tried to use two wireless mice, they have worked, so maybe you should see wheater they work or not?
@breadstick Thanks for your compliment!
@tuism I think it have something to do with the hardware itself, when I try to use a wired mouse in the engine, it crush right from the start, but works excellently well with wired less one.
@atumemot Thanks for your comments and compliments! Moving elevator left to right was intended increase difficulty by asking players to control not only vertically but also horizontally, but during the play test I found this may cause unwanted troubles so I adjusted map so that player wonāt have to worry about it.
@fireslash Hi! Thanks for playing my game and leave suggestions for my game, but the game was intended to be score based, the goal is score as much as possible.
@inre-dan Thanks for your criticism! I will find a way to make the left screen look better!
@imberny HI! Thanks for playing my games and compliments! And yes, this is the solo project finished by my own, and I wrote the AI movement and people and houses generation in 'Burn'em All' !
@poboy Thank you for your time and the compliment! I am glad that you enjoyed my game and no, there is no way anyone can get over 60 points in this game I just write a random number on it.š
Extraordinary quality of art and music, these two factors really helps established a nice atmoshphere that suits your gameplay! Super well done!
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I like your artworks! The Chameleonare is SO CUTE! The mechanism is simple but work well with the game! The only complaint I have is that the embed HTML isn't working, and a itch.io page will works better! Excellent job done!
@infitsune You can create a page in itch.io and upload the Web Build on it, it will works!
Your game feels really polishedāgreat audio design along with the artwork. The visuals are creepy and effectively establish a horrifying atmosphere that suits both the tone and story of your game, especially the house with eyes that follows me everywhere I go. That was an especially nice touch!
I would appreciate more content to explore, but I understand the limitations of a game jam. Given the time constraints, you've done an excellent job. Great work overall!
OMG I love the cat! Really intriguing story and well done!
Hi! Just tried your game, all of your assets looks concies and beautifu at the same time. It reminds me thous Super nintendo games but with way better gameplay, and those net really looks well with physics, I have no idea Gamemaker 2 can make such wonderful game! Well done!
Man! Wo kan I Say! You nailed the theme of tiny creatures and explored in a innovative way, running around in a human's hair making me feel like a flea simulator. The UI and Module are well made! Super well done!
Excellent illustration!
The game is gone?
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Great art work!
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There is some problem with your google drive file!
It's so relaxing yet exciting to watch my bee empire expand beyond the borders of my screen. The game mechanics are easy to understand and give me a vibe similar to Tetrisāplacing building blocks in the right positions so the bees can get what they need to grow and expand.
The artwork is simple and concise, and it works well for the game. However, the lack of audio effects and BGM is a missed opportunityāadding these could elevate the experience even further. I hope to see those elements in your post-jam version!
Great job overall, and I'm looking forward to seeing how this game evolves!
YES! Drink their blood!
I realy like the game loop of walking around gathering notes and figure out the whole story while killing mice, it is incredible to finish such game in 48 hours, good work!
Incredible art work and functional gameplay! Good JoB!
Hi! Just finished your game, likes the art works, expecially the cute reptile! But it takes me some effort to run this game: your HTML embed isn't functioning and you should upload it into itch.io, and the HTML link isn't your game at all? Otherwise there is no complain!
The "Bruh" audio effect really caught me off guard for a momentāit was absolutely hilarious and added a nice touch of humor. The BGM perfectly fits the atmosphere of your game: calm and relaxing (besides the sound effect the fish make when they die, which was also quite funny).
The visuals work well, and I appreciate that this is a simple simulation game with some background story notes. The notes are concise and clean, which I really loved. However, the only issue is that once I accidentally tap on them, I'm not able to see them again unless I close and reopen the game. It would be great if there was a way to revisit those notes.
I also like how you encourage players to breed fish as many times as possible to increase the complexity of their characteristicsāreally smart game design! The fact that the fish die shortly after breeding, forcing me to catch new fish from another pond, adds an interesting challenge. Great job with both the game design and the audio choices!
This is a simple puzzle game with great visuals, illustrations, and effective audio effects (besides the BGM). The game mechanics were easy to grasp, and the objective was clear right from the start, which made it very approachable.
I particularly enjoyed the second level; it took me a few tries to pass, but that challenge helped me understand the deeper mechanics of the game. Once I got through, I really felt a sense of accomplishment, which was very rewarding.
Overall, great job on making a fun and visually appealing game that balances accessibility with just the right amount of challenge!
Amazing art works! Fun!
The story is intruiging and making me submerged into the game, but what makes it better is the art works you have used, they are so distinct and unique! GooD Job and Nice story there!
Simple but effective mechanism! Great job!
THis feels like riding a tankš
Your game looks very well generaly, I realy like the way slims looks and their tiny animations when they are interacting with other object in the game, and your cards are well made, the selection is nature and smooth, there is not complain! GOOD WORKS!
Cute sheep, love it!
Your art works are fantastic! the game looks very well!
Screenshot 2024-10-08 103813.png
Super simple and fun! Real good job, the only advise is that you should add a restart button when the game is over so I don't have to restart the game! Otherwise it is all good!
@1finiteloop ꬧å ēę
I love the ps1 vibe you try to establish, it reminde me the original silence hill and resideiten evil 3! The graphics looks cool with the theme, and that flash light of yours really outline the player which distinguish it from the environment, Super well done!