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Dungeon Crawlers
Dungeon Crawlers
By skyeward
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 359 | 3.72 | 20 | |
| Fun | 655 | 3.26 | 21 | |
| Innovation | 602 | 3.23 | 21 | |
| Theme | 467 | 3.77 | 20 | |
| Graphics | 415 | 3.85 | 23 | |
| Audio | 511 | 3.18 | 21 | |
| Humor | 637 | 2.86 | 20 | |
| Mood | 653 | 3.40 | 22 | |
Comments
j3m
2024-10-09 01:52
I want to rate this, but at least running it on Linux through Wine, it's broken... pressing enter to bring up any kind of menu or popup instantly also closes it, almost as if the game is looking for KeyDown rather than KeyPressed events? I really like the atmosphere and the look of it though
alxje
2024-10-09 02:39
Who is that pokemon? It is THE ULTIMATE FIRE ANT!
Even though there are some bugs that affect the fundamental functions and game plays, the game still feels like well polished and fun, great job! Can't wait to play the final version!
skyeward
2024-10-09 03:53
@j3m and @alxje - there is a fixed build up now if you'd like to have a look at it again. In the spirit of fairness we wanted to make sure our "pens down at 72 hours" build was accessible for everyone, but we needed to do a little bug fixing after the fact.
Feel free to rate us based on that original build, but the new one should ideally be a lot more fun!
Cheers
This looks really great and I love all the UI elements you did! A web build would make it more accessible since I can't play this (only voted on graphics). Congratulations!
That was super fun! Very impressive for a jam game, loved the combat system and all the UI. Got pretty far just leveling my starter ant a ton, but eventually ran out of health. Well done!
Very well put together, love the pokemon/rpg battle mechanics and the proceedural dungeon crawling was really cool touch. Visuals and sound totally on point. Running out of attack moves basically meant death since I couldn't run away, so once I ran out of attacks I was just stuck. This kept happening to me so I ultimately got frustrated and stopped playing - but would have kept going if not for this mechanic.
The new build is indeed more fun :grin: It runs! Bug fixing to make the game playable is also allowed by the jam rules after the "pens down", so you're fine there. Adding sounds, however, not so much, so I can't in good conscience rate audio based on that new build. But the rest, I think, is fine.
The game is very ambitious, and the concept is super nice for this theme! The interactions between various bug powers are quite complex, but there is fun in getting used to them and learning. The jrpg-like battles feel very slow, especially that you have to repeatedly click through the same messages. Maybe it would be better to include this feedback in a console on the side (like in old-school infinity engine rpgs). The player could read that and find out what attack had what effect, but would not have to click through the same messages over and over again when she already knows those effects. That would also make the battles feel snappier.
Anyway, that's just my five cents :smile: Really tremendous job you did in a short jam time!
nuin
2024-10-11 08:03
I had the same thing happen to me that happened to @cliff-coffee Overall I had fun though, felt really polished and was fun finding new bugs :)
skyeward
2024-10-11 13:59
@cliff-coffee @nuin glad you enjoyed it! The limited moves were part of our balance mechanic, you can't just grind it out like pokemon, every fight wants to feel a bit risk reward even if you're strong enough to win! There are ways to recover moves in the dungeon if you can find them, but it's definitely part of our roguelike structure that you sometimes want to minimize fights.
We probably could have communicated some of the strategies better earlier - it's the kind of thing you probably start to work out a couple of runs in, but obviously during LD people don't put that much time aside.
nuin
2024-10-11 17:07
@skyeward Yeah I guess I was grinding it out like pokemon haha
I’m gonna tell everyone about this game, it’s so cool!
I absolutely adore the visual style of this game. It's really goofy having these super realistic bugs with cartoony environments and characters. However the shader and bounciness of this game is awesome, I really like it. In terms of gameplay, I'm kinda terrible at pokemon style games so I didn't get too far, but I can appreciate the game for what it is and not knowing the type match ups (probably should have read the book) is refreshing. Overall this is a super cool jam game and super impressive for 72 hours.
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
someone
2024-10-15 00:11
I like the art style. I thought I was doing OK but got wiped out by a confusion status effect. The lack of restoration was frustrating, I never got very that far in my other runs.
ejmejm
2024-10-15 00:22
Loved the shader and overall graphics. Was very fun, but could use a little balancing. The slug was OP! I did have the problem of quickly running out of PP with no way to recover it (I imagine I just didn't find the right item).
Very cool concept and game itself felt smooth, good job!
nill
2024-10-19 13:39
really good graphics and interesting mechanics. It was a pleasure to play. Good luck with your next jobs!
Good graphics and art style, the game was a little tough though, never could last long enough to win against the first boss
toilari
2024-10-23 10:46
Very smooth jam game! Loved the squish animation at the end of the combat. Had fun playing, great job! <3
sn4pi
2024-10-23 11:04
Insanely good game! I completely forgot the time and started playing it for 2 hours now.
The start was a bit rough at first but after a few restarts I got the hang of it and managed to beat three whole floors. The animations and sound design is great, the overall gameplay is incredibly good and it combines pokémon with roguelike dungeon crawler elements.
Really, really good stuff, you can be proud of this game!