GigaHurtz by johnnysix 2026-05-11T21:39:10Z ♥ 0
I had fun with this one! I find your games interesting especially in the technical side.
Don't have much to add to the criticism @python-b5 voiced earlier regarding the controls. I shared a similar experience of frustration and nearly gave up in the last level.
But after countless repeats my brain somehow calibrated to the floatiness/jankiness and I ended up playing the game through a second time with relative ease! I find that there's something **very 90's DOS -like spirit** in the feel of the controls. It might make players with _modern expectations and standards_ lose their sh... ...hoes!
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I was happy to find out the same **DEBUG-key (+)** worked as in your last game (apart from invincibility!). I noted that the hidden indicators of the "signal-tether" sometimes changed to a minus-symbol. Was intrigued and checked your dev-video which explained the inner workings of the mechanic.
The signal deterioration is a neat concept and not actually much unlike something I had pondered myself once. Although not very well utilized in this particular iteration, there's surely some potential there. For example it would be interesting if different types of tiles would have varied material and/or density-values which in turn would affect the signal's reach or behavior.
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If you'll ever add sound effects to the project, I think it would be a fun addition if the signal's strength would be indicated by an (toggleable?) audio-feedback. ๐ ๐ถ
The BGM was a good composition and I liked the lengthy progression. One relatively easy trick to improve the track would be to add slight decay and perhaps a very minimal reverb here and there. It might benefit some of the "busier" parts that feel a little too overwhelming. But that might also be just a matter of personal taste! ๐ต
Unfortunately the music doesn't loop, so I had to put something completely different to the background when it stopped. Of all the music in the world, this time I ended up going with this [obscurity.](https://www.revengeofthesunfish.com/Foranimal.html)
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Keep on jamming!
LD60 — Old Tech (5)
Retroid Zania by rogual 2026-10-21T13:28:16Z ♥ 1
diplomaticendin.png
Amazing work!
Really enjoyed the adventure.
Snakia by Wendel Scardua 2026-10-21T12:59:39Z ♥ 1
Nice little trip down the memory lane! ๐ โ๏ธ
Orpheus 0600 by AXLplosion 2026-10-20T20:29:25Z ♥ 0
The mood is on point and the 3D-environments along with sound-design are well made.
In a pure game-play and technical sense it was very janky and confusing, but I enjoyed the experience regardless.
Keep on jamming!
Iconworld Doctor by cassowary 2026-10-20T17:22:17Z ♥ 1
Very nice puzzle-adventure with a neat gimmick.
I didn't count at what point I got stuck but I'll probably return to finish it later!
Cheers!
๐ป ๐พ ๐ โป๏ธ
Aliens borrowed my gameboy! by harujam 2026-10-19T20:23:30Z ♥ 2
Very nice little adventure!
As an old-school point 'n' click -aficionado myself this warmed my heart. The UI's buttons were really janky for some reason, but I learned to live with them!
There was one item that I didn't found a use for, so was there perhaps a hidden puzzle to solve?
I'm trying to get myself familiar with Godot, so if you'll ever release the source I would gladly take a peek under the hood. ๐พ
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BTW, there's another fellow jammer who makes [oldschool adventures](https://ldjam.com/users/iluvatar/games), so you might want to check 'em out.
Cheers!