**17/05/2019** Thanks for the feedback everyone! I really appreciate it.
It took me some time to reply, but here's some answers for you: ******** @meursault @sebastien-bourgeois @christina-antoinette-neofotistou @egawag @copper-aardvark-games @faelim @jsmars @doubleblackstudios @cheesepencil
I'm glad to hear that I was able to create an immersive experience that many of you found worthwile and enjoyable. This will encourage me to pursue similiar efforts in the future. ******* @cogcomp - I've watched my share of Lynch's work, so it will probably come as no surprise that he has been somewhat of an inspiration to me. :)
- And now that we're drawing parallers to film, I'd like to point it out that the name of the game and the final scene are actually a direct reference to a a well-known classic horror-film. Can you guess the film/director I'm talking about? :) ******* @lubaka - Yeah, I don't consider this legit "Horror" myself, and find it funny that apparently(?) some people were actually freaked out. :D
- Originally there was going to be a mini-game in the finale that would have elaborated the "Your Life Is Currency" -theme, but unfortunately I had to scrap it. I simply ran out of time.
- It crossed my mind while making the lake-scene that the flashing colors might be a problem for some people, but forgot to add a proper disclaimer. Thanks for the reminder. I've added a warning in the game-description. **** @tommyflower That's unfortunate. I recommend tweaking the settings of your display, or testing the game on another device if possible. ******* @gonutz Glad to know you enjoyed the experience!
I'm not going to elaborate on the identity of the "Guy on The Hill", so we can maintain the mysterious quality of his character. :)
But regarding his presence in the story I might ask: Is he actually even really there? ****** @jlv Thank you for your detailed feedback and critisism!
It's nice to hear that the rhythym / "flow" actually works for the player. Naturally I could be the only tester myself since it was a COMPO-entry, so I tried to take the time to get a real sense of the immersion. Your feedback gives me some assurance that I actually might know what I'm doing :D ******* @j0ye Thank you for your kind words!
I consider the time and effort put into the audio and graphics quite minimum (at my standards), so I'm glad to hear that I could come up with something that works even in such a short time. This encourages me to put work into this kind of material more seriously.
Story- and gameplay-wise I'm disappointed to the end result myself, since I had to scrap at least 30% of planned content due to time constraints. (I had other commitments, so I basically had only 10-12+ hours to do _actual work_ during the weekend.)
@tuomo Originally I was planning to do just as you've mentioned. There was going to be two diverging storylines, more choices throughout and even a small mini-game at the end.
Alas, I had to scrap the whole original ending, so the final scene of the game seems abrupt, rushed and out-of-place.
@niterich Yeah, I guess the linearity in itself probably isn't the problem, but even I myself think that the story lacks interactivity.
If I had used all the time I would've had at my disposal, it would have probably been a different (= longer) story. ******* @firesplash-entertainment Yes, the decision to add the flicker in the first scenes was a very spontaneous choice, and I didn't really give it much thought. The whole creative process in general involved a lot of improvisation, and the end result was quite different from what I originally had in mind. Thank you for featuring the game in your stream! *******
I might use this entry as a basis for a longer, more interactive and fleshed-out game in the foreseeable future.
Making it was a fun experience, and your feedback motivates me to pursue my creative efforts further.
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