FoonLudum Dare ExplorerLD44 → Your Money's No Good Here

Your Money's No Good Here

By dis0rder

View on ldjam.com

CategoryRankScoreCount
Overall3023.2535
Fun4522.5235
Innovation2193.1635
Theme3832.9234
Graphics2593.3333
Audio453.7634
Humor3082.3832
Mood234.1434

Comments

meursault 2019-04-30 07:23

Wow, I really enjoyed your game. The atmosphere is really oppressive and it is well written. Good job.

cogcomp 2019-05-02 18:26

Well that really freaked my out. Reminded me a bit of David Lynch's stuff. Well done! I'm not going to forget that for a while :-)

sebastien-bourgeois 2019-05-03 19:54

Good job for the mood in this novel, it's weird, it's dark. nice!

j0ye 2019-05-03 20:08

The story falls a bit flat for me. There isn't much to read and there aren't really alternative paths as well. But you get a million thousand points for your sound design and at least a hundred thousand points for the eerie pictures. This was terror in picture and audio. Very well done.

jlv 2019-05-03 21:56

I love seeing visual novels in game jams, and yours is among the very best I have had the chance to play. The maddening attention to detail in both sound and visuals is inspiring.

Pros : - Very good storytelling, using the medium at its best by making the player trigger the important events (to me, rhythm makes or breaks a VN) - The sound design is top-notch - Each picture is well framed and contributes to the atmosphere

Cons : - While it is not surprising given the time constraints, the story starts very strong but leaves you wanting for more - It's my personal taste, but dear God do I hate jumpscares

All in all, great job ! Thank you for committing to narrative design.

christina-antoinette-neofotistou 2019-05-04 15:43

You seriously killed it with the mood! I wasn't expecting to get creeped out. I didn't mind the linearity at all. There's some serious work put into this, you should be proud!

tuomo 2019-05-05 08:46

Great use of photos as graphics, they really set up the mood. And with the music, totally perfect. Storywise I wish I had even one fork in the story. I replayed second time to check if that choice actually mattered. Apart from the lovely image of contents of the fridge, it didn’t make any difference. I know that time is really limited when creating the compo game, but you could have had some other route to get same ending. That would have made the illusion that your choices matter, made the visual novel more game like.

egawag 2019-05-05 17:14

That was so unique! and I need to get a new pair of pants now...

copper-aardvark-games 2019-05-05 17:33

Kept me captivated the whole way through. Very nice job.

lubaka 2019-05-05 18:35

Not sure if it really fits the theme but i think its a really cool game regardless, actually made me laugh on the "jumpscares" but i am actually immune to horror so thats not on you.

Also i'd recommend you put an epilepsy warning somewhere!

faelim 2019-05-05 19:07

This game was perfect with the audio and mood. Very suitable choices throughout, I am incredibly impressed.

I do wish there were more to the story, but the limited scope is understandable within the context of the jam. Really well done, overall!

tommyflower 2019-05-08 12:50

The game looks interesting and the sound is great but I couldn't play because of my screen resolution. I imagine there must be buttons where I can't see them :(

jsmars 2019-05-08 15:14

Haha wow that was awesome! What an experience, I was totally caught off guard. Really cool with some photograph and story and quite a creepy story, nice work!

doubleblackstudios 2019-05-10 03:42

Woah. Dude.

gonutz 2019-05-10 21:27

Wow, what turns it took! :-)

I love the little pop-up window experience that you created here. Really cool atmosphere through the story. The text is well-written, for a LD game anyway, and the images and effects really convey a sense of presence in this world.

I like the turn the story takes and the guy on the hill was really creepy. Is that you, a friend of yours or a total stranger that actually stalked you in real life? :-)

The jump-scare at the ATM was funny but even funnier was the end, going full circle to the title of the game.

Really unique creation, great job, keep up the good work!

niterich 2019-05-11 06:26

I'm not sure why everyone here is complaining about the linearity - surely one story told well is superior to many stories rushed together? And I do think you made a well-told story that kept me intrigued all the way through and left me wanting more after. It's just a shame it's so short and, in the end, doesn't do much beyond just being a creepy visual novel

firesplash-entertainment 2019-05-15 17:34

The flickering in the beginning was a bit disgusting for me but I liked the rest of the game. I did not completely understand the story however but stories are very individual so my rating concentrates on the "surroundings"

cheesepencil 2019-05-15 17:35

5/5 mood!

dis0rder 2019-05-17 19:15

**17/05/2019** Thanks for the feedback everyone! I really appreciate it.

It took me some time to reply, but here's some answers for you: ******** @meursault @sebastien-bourgeois @christina-antoinette-neofotistou @egawag @copper-aardvark-games @faelim @jsmars @doubleblackstudios @cheesepencil

I'm glad to hear that I was able to create an immersive experience that many of you found worthwile and enjoyable. This will encourage me to pursue similiar efforts in the future. ******* @cogcomp - I've watched my share of Lynch's work, so it will probably come as no surprise that he has been somewhat of an inspiration to me. :)

- And now that we're drawing parallers to film, I'd like to point it out that the name of the game and the final scene are actually a direct reference to a a well-known classic horror-film. Can you guess the film/director I'm talking about? :) ******* @lubaka - Yeah, I don't consider this legit "Horror" myself, and find it funny that apparently(?) some people were actually freaked out. :D

- Originally there was going to be a mini-game in the finale that would have elaborated the "Your Life Is Currency" -theme, but unfortunately I had to scrap it. I simply ran out of time.

- It crossed my mind while making the lake-scene that the flashing colors might be a problem for some people, but forgot to add a proper disclaimer. Thanks for the reminder. I've added a warning in the game-description. **** @tommyflower That's unfortunate. I recommend tweaking the settings of your display, or testing the game on another device if possible. ******* @gonutz Glad to know you enjoyed the experience!

I'm not going to elaborate on the identity of the "Guy on The Hill", so we can maintain the mysterious quality of his character. :)

But regarding his presence in the story I might ask: Is he actually even really there? ****** @jlv Thank you for your detailed feedback and critisism!

It's nice to hear that the rhythym / "flow" actually works for the player. Naturally I could be the only tester myself since it was a COMPO-entry, so I tried to take the time to get a real sense of the immersion. Your feedback gives me some assurance that I actually might know what I'm doing :D ******* @j0ye Thank you for your kind words!

I consider the time and effort put into the audio and graphics quite minimum (at my standards), so I'm glad to hear that I could come up with something that works even in such a short time. This encourages me to put work into this kind of material more seriously.

Story- and gameplay-wise I'm disappointed to the end result myself, since I had to scrap at least 30% of planned content due to time constraints. (I had other commitments, so I basically had only 10-12+ hours to do _actual work_ during the weekend.)

@tuomo Originally I was planning to do just as you've mentioned. There was going to be two diverging storylines, more choices throughout and even a small mini-game at the end.

Alas, I had to scrap the whole original ending, so the final scene of the game seems abrupt, rushed and out-of-place.

@niterich Yeah, I guess the linearity in itself probably isn't the problem, but even I myself think that the story lacks interactivity.

If I had used all the time I would've had at my disposal, it would have probably been a different (= longer) story. ******* @firesplash-entertainment Yes, the decision to add the flicker in the first scenes was a very spontaneous choice, and I didn't really give it much thought. The whole creative process in general involved a lot of improvisation, and the end result was quite different from what I originally had in mind. Thank you for featuring the game in your stream! *******

I might use this entry as a basis for a longer, more interactive and fleshed-out game in the foreseeable future.

Making it was a fun experience, and your feedback motivates me to pursue my creative efforts further.

ThankYou.jpg