We Live in a Society by 1samuel411 2019-05-05T19:43:58Z
Very powerful game. Not only tells a solid story about being trapped in the cyclical nature of an office worker, but also being trapped in the cyclical nature of depression. Very well done.
Foon → Ludum Dare Explorer → Users → Faelim
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Cycle of Pawmerce | jam | 180 | 4.00 | 3.73 | 3.84 | 4.03 | 4.66 | 4.13 | 3.94 | 3.90 |
| 2019 | 44 | Your life is currency | 👥 | Mr. Mewsifer's Malevolent Market | jam | 316 | 3.66 | 3.59 | 3.50 | 3.14 | 3.61 | 3.73 |
Very powerful game. Not only tells a solid story about being trapped in the cyclical nature of an office worker, but also being trapped in the cyclical nature of depression. Very well done.
This is a fantastic game. I didn't expect to end up playing it as long as I did, but wow, the addictive nature of it snuck up on me quick. Good job!!
This game was perfect with the audio and mood. Very suitable choices throughout, I am incredibly impressed.
I do wish there were more to the story, but the limited scope is understandable within the context of the jam. Really well done, overall!
This was pretty neat, I enjoyed it! At first I was going to comment that I didn't see much reason not to just play everything as it came up, but then I started hitting the point where I started with less health, and was like "ahhh, I see". Cool stuff!
Really enjoyed this! I liked how you were literally living life as currency, great idea.
Amusing take on the concept, and a pretty fun game! I was a bit confused at the menu screen for awhile (didn't realize the game was Keyboard only). The humor was pretty great.
Interesting concept! I was a little confused about how to play at first, but once I figured it out it was pretty neat. My units seemed to like getting stuck on things though, so I just had to keep relying on autophagy to get money to buy new ones. Also, it seems like clicking on something in the shop would spend money but not actually get the unit?
Overall, it was pretty cool and something I wouldn't mind playing as a larger product, myself!
Really neat game, though it makes me wish any of the music files I had on my computer were .wav instead of every other audio type, haha.
Took me quite awhile to grasp what was going on, and how to influence it. Really neat idea, though sometimes I felt like the AI was trying their damndest not to win, as despite a huge leg up over the last temple, it took FOREVER for them to launch enough attacks to win.
Overall, really cool idea and something that could be great if fleshed out more!
Thanks for the feedback everyone -- added some notes to the page to hopefully provide more instructions. It was a self-imposed goal going into it to make it as textless as possible, so didn't get around to placing the tutorial in the game itself.
@snotax, @mateusboga - Yeah, sorry about that! The control scheme is as it is because we wanted it to be playable on the Winnitron (a locally inspired arcade setup) and those are the Winnitron default controls. Apologies that you didn't get a chance to play!
Neat game, though I felt like maybe there was something else that I was supposed to do in it. Kept watching NPCs come and chat, but wasn't sure if I was expected to do something extra?
Really cool game; the graphics and audio are top-notch, and the game itself plays very well!
Fantastic idea, and really well done. My only complaint is that it was a bit of a pain having to redo a whole set of loops because I was accidentally too efficient one run and then couldn't do it as fast the second time, throwing everything out of whack, haha. Otherwise, very impressive!