torte478 2026-04-20 02:46
An absolutely incredible number of mechanics! And all of it without any bugs. Great game, congratulations on Compo!
Foon → Ludum Dare Explorer → LD59 → Schick
By ionax
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 62 | 3.81 | 29 | |
| Fun | 33 | 3.87 | 29 | |
| Innovation | 33 | 3.92 | 29 | |
| Theme | 171 | 3.53 | 29 | |
| Graphics | 224 | 3.07 | 29 | |
| Audio | 115 | 3.42 | 29 | |
| Humor | 69 | 3.10 | 26 | |
| Mood | 158 | 3.42 | 28 |
An absolutely incredible number of mechanics! And all of it without any bugs. Great game, congratulations on Compo!
I love the graphics, audio and feedback!! No doubt a great game!!! cf77a611-1e58-4d78-acff-1f4994545a65.png
Very interesting game with a lot of mechanics! The warbly rubbery character reminds me of Loco-Roco, which is one of my favourite games ever :smile:
The controls feel a bit finicky, and sometimes it is more luck than skill to complete a level. But overall it is a very impressive entry!
Oh, remind me of good old days of flash games. Loved different mechanics. Also encountered this bug: ld.png
The number of mechanics! Amazing for the time given! The controls felt a bit unusual in how they were arranged, but aside from that it’s a fun, thought-provoking game. Great job!
I love the graphics, mechanics and the game feel.
mechanics is great,goodjob!
Cool concept. I'm struggling already in the earlier levels, but it's definitely something new, Good job!
What a solid game ! I love 1 bit like graphics, it allow easily to show what is interactive. The concept is really cool and you made a lot of content and different mechanics. Well done !
A solid entry... took me a bit to get in to the mechanics. Nice simple entry - no bugs and easy to understand. Good job. Rating given :smile:
nice logic game! like that there were more mechanics included each level. Some of them they were really fun! (Like shoot yourself) ON my opinion the music had was little to repetitive. good game!
Puzzle part is great — lots of cool ideas around the theme. Caught myself a few times going “oh, the signal can do that too.” Really interesting overall.
Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes.
Interesting game. I couldn't really wrap my head around the controls and understand the movement but it had me hooked for a while so you've got something going here :thumbsup:
Very nice game, at first it plays like physics puzzle platformer, but by level 6 signals really starting to emit (what a pun!) Wow, by level 8 you break quantum fourth wall! Level 12 took a while, until I realised there is 2nd coin! Would be helpful if door changes color when it's still locked. Overall, nice Godots02.png game!
Oh dear, that recording at the end was very relatable. No video game has been able to make me more angry at my own fingers than 10 minutes with a guitar.
It's an impressive number of levels for a compo game, good job! I initially didn't realize that LMB and Space did different things so I was confused when my exploding balls wouldn't "pick up" the square in that one level.
I got confused/stuck lol but the game is really fun and I love that you yourself can also become a signal. Great job with this one!Capture.PNG
simple concept with good instructions, but nice variety of applications that keep the levels novel and is enough of a challenge that it feels rewarding to figure some of them out :)
update: finished the game
Fun game!!! The main mechanic is super clever, there's so many neat little wrinkles that I wanted to be expanded on, like more puzzles involving shooting yourself with the signal. But overall it was really enjoyable, great job!!
That was really fun! Love the interesting mechanics and how you mixed them up. Really loved the wire flow mechanic. I could definitely see you adding a "best time" to this to make it more replayable, definitely see some speedrun tactics. Great job!
@strega Thank you for playing! I planned to add it, but it sadly didn't work, and I never tested it in the build.
@henk Yep!! It was a very humbling experience to pick up my guitar again after multiple years. But I decided to start practicing again
a brilliant concept and creative level design! I’m currently stuck on Level 13—I’m not quite sure how to use the triangle, or maybe it’s just a distraction? Either way, the experience has been great. The guitar soundtrack really inspired me too; it actually made me think about picking up my own Lespual to compose music for my future projects. Fantastic work!
A very simple puzzle game with interesting and creative mechanics. Good job!
Nice game, nice physics, interesting mechanics
This is great! Really feels like a classic flash puzzle platformer. I liked the wire traveling mechanics and the music is good too, love a walking bassline. Perhaps you could add a contrasting "b-section?" Anyway nice job :)
I played until Level 11 - I might return to finish the rest later.
Great fun with lots of different mechanics! The way you could send yourself as a signal through the red wires was technically very similar to an idea I had in my mind for an exploration game way back in LD50. Conceptually it would've involved electrical impulses in the nervous system but it was left unimplemented.
The short _blues-y_ BGM-loop will not probably leave my head probably in a while...
Your creation left me very inspired! Great work!
Played through all 15 levels, it's a pretty neat set of mechanics! A lot of the levels have multiple ways to solve them, and it's cool how you get things like wall jumps pretty naturally from the boost signals. The physics are wonky, but in a good way. Only level where the physics got in the way was the coin on the no-gun level (I had to just hold z for a while until it sent me flying up to the coin). Otherwise all the levels were a lot of fun to explore.
A also love the plunky guitar track :)
I played the web version on the ldjam site, and it looks like maybe the level select screen is supposed to keep track of level times, but it doesn't seem to be working (I just get "--:--:--" for all levels).