FoonLudum Dare ExplorerUsers → bigfatgua

bigfatgua

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalBatterySignalOverdrivejam2283.853.613.704.133.563.563.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by bigfatgua

LD59 — Signal

The Lighthouse by Iluvatar 2026-04-20T14:20:36Z

The art style here is absolutely STUNNING!

Parasignal by HagamosVideojuegos 2026-04-25T08:44:24Z

I’m stuck after getting out of the first maze. I see a buff guy locked in a cell with a switch nearby, but I have no idea what to do next. Rotating the UHF knob on the TV is a real struggle. It only turns a tiny bit at a time, which feels very "meta," but the actual process of turning it is honestly quite painful on web. That said, I love the game's art style and the haptic feedback on the controller. It’s absolutely mind-blowing that this was achieved in just 72 hours.

Signaling Home by TinySalad 2026-04-25T08:21:58Z

屏幕截图 2026-04-25 161808.png I’m a bit confused about the old phrase book. I think I’ve figured out a little bit regarding how I should respond and receive signals, but I’m still not sure if I’m doing it correctly. Is this supposed to feel like a real-time exchange? Whenever I receive red, yellow, green, or purple signals, it seems that no matter how I respond, I just keep receiving the same signals back."

Module Overload by YurisCat 2026-04-27T04:55:11Z

喜爱这个游戏!要是还能加上键盘控制让我又手忙脚乱又堪堪能控制住一切就好啦!

Switchboard by James_7777 2026-04-23T04:43:24Z

This is such a well-polished piece of work, I really enjoyed it. I especially love the soundscape—the constant rain outside the window and police sirens created such an immersive atmosphere. Great attention to detail!

Follow my ski-gnal! by Ansible 2026-04-25T08:32:22Z

"Familiar controls for both hands, but combining them is a total brain-twister. It's so clunky in the best way possible—love it!

Man On Fire by debugman18 2026-04-20T05:46:29Z

Loved the "burn it all" vibe, it's very cathartic! I did struggle a bit with what to do next, though. It felt like I was stuck just igniting things without much further guidance. It might be on me, but some clearer objectives or a tutorial beat would have helped. Great job overall!

Fading Echo 余音轨迹 by JerryWest 2026-04-27T04:37:53Z

超级强的游戏!C技能后坐力作为高跳的创意无敌!而且高跳前的关卡有的还会因为后坐力死亡,来引导玩家意识到后坐力存在这里也很强。关卡设计的神!!!!不过Z键跳跃玩起来有点别手,要是能改成空格跳跃就好了。似乎Z键除了跳跃没有别的功能了。感觉可以拓展的方向可以很多,比如可以反射蓄力X的地形,或者普通X是阻碍地形,但是没有触发X就是透明地形的设计,可以搭配普通C技能,做一个时间差关卡之类的。总之超级的棒,是怎么在72小时想出这么多关卡的啊好强。

Call 4 Help! by ThatFirey 2026-04-27T03:47:19Z

This is a phenomenal dark-themed WarioWare! Pairing the WarioWare vibe with that Night Person episode from Rick and Morty is a stroke of genius. I absolutely love it. The level of polish is incredible—I can hardly believe this was made in just 72 hours. I’m already playing out the rest of the story in my head!

SETI@dream by rubatotree 2026-04-20T14:50:08Z

Coming from Bilibili! I’m honestly blown away that a solo dev managed to pull all of this off. The music is great, and those hand-drawn cutscenes are absolutely stunning! Input timing feels slightly out of sync with the music's beat—it’s hard to find the rhythm when the button presses don't line up with what I'm hearing. Still, an amazing effort!

Sci-Null Runner by WeGlove 2026-04-21T08:55:06Z

Had a great time with this! The logic for the 9-button puzzle was very intuitive—I figured out the "on/off" sequence based on the musical cubes from left to right, row by row. It felt very rewarding to clear! However, I hit a wall at the 6-button puzzle that follows. I couldn't quite grasp the logic there compared to the previous stage. Still, the flow leading up to that point was smooth and enjoyable!

Connect by BruceZoom 2026-04-28T02:35:42Z

题材真不错啊,有一种开网吧的感觉,感觉直接做成开网吧的游戏可以商业化了。

F(R)OG by Egrassah 2026-04-20T08:17:23Z

Frogs and lighthouses? You’ve completely hit my soft spot! I absolutely love the aesthetic and the music is just fantastic. The level of polish is incredible for a jam game. I did find the puzzles a bit confusing, but I managed to stumble my way to the ending! The item/ability logic was a little puzzling too, but overall, what a lovely experience.

Timmy's Late For Tea by Slippers 2026-04-23T03:29:17Z

I totally agree with @xiyuan—being able to overlay TikTok or other apps on the screen while playing would be such a cool feature! Also, I have to mention the screen reflection effect; the way it reacts to the lighting is absolutely gorgeous. I love that attention to detail. Great work!

LD59 SIGNAL STRIKE by GARYglhf 2026-04-20T05:53:02Z

Wow, this is incredible! I'm blown away that you managed to pull off this level of polish in such a short time. The helicopter vs. bugs concept is so much fun, and the art style is absolutely top-tier. As a dev myself, I'm just sitting here wondering when I'll ever reach this level. Stunning work!

FOREIGN FREQUENCY by dvan1337 2026-04-25T07:57:27Z

I can now translate the numbers into letters instantly from memory. 23(5)5(9)_4(15)14(5)

Invisible by Quanthon 2026-04-27T04:51:30Z

I still don't understand the mechanics of the invisible enemies. It seems like I have to guide them to specific locations through my own routing. The footprints only appear when they are close, and I've been deducing the correct path through trial and error (repeatedly dying), but this doesn't feel like the right way to play

MISSION 404 by KALABHERS 2026-04-21T09:22:45Z

This is such a gem! The gameplay is incredibly catchy—gives me major Patapon vibes. I also really liked the ending! One small tweak: it would be awesome if we could keep the beat going without being interrupted by the animations. Having to re-find the rhythm can be a bit jarring. Still, I’m totally hooked!

Arc-Lighter by Hs-2300 2026-04-23T03:52:37Z

通关!没找到语言切换有点烦恼。喜欢这个太空模拟重力的感觉,也喜欢这个音乐!音乐真的为氛围加分很多。不过有的时候我不小心碰到黑色的盒子会导致盒子卡在通道里导致彻底卡死。爱来自FatGua!

Drive & Fry by ElyaWithDashifts 2026-04-20T14:15:14Z

Pressing ESC to start the engine was… a choice. It’s absolutely confusing, but honestly? I just love making burgers.

BatterySignalOverdrive by bigfatgua 2026-04-20T17:15:54Z

@ionax Great point! I actually thought about adding a "stamina" system,but it might be a total brain overload! I felt like time limits and faster speeds would be more fun. I'm so glad you like the music and the catcher's expressions—It means a lot.

BatterySignalOverdrive by bigfatgua 2026-04-20T17:20:17Z

@lukast Glad you enjoyed it! Fun fact: Based on my research, actual pro baseball signals are way more complex than what's in the game. I guess that’s the result of thousands of hours of training!

BatterySignalOverdrive by bigfatgua 2026-04-20T17:21:35Z

@awen Thank you so much! This is actually my very first game, and I’m definitely going to keep learning and make even better ones in the future! Stay tuned!

BatterySignalOverdrive by bigfatgua 2026-04-20T17:22:52Z

@sam-horner This is exactly why I love game jams too! The energy and the community are what encouraged me to finally create this—which is actually my very first game ever.

BatterySignalOverdrive by bigfatgua 2026-04-21T09:40:10Z

@shivvvy 感谢你的游玩!我也玩了你的游戏,太强了实在

BatterySignalOverdrive by bigfatgua 2026-04-23T03:31:20Z

@garyglhf Thank you so much for playing!

BatterySignalOverdrive by bigfatgua 2026-04-23T03:34:27Z

Thanks for playing! It means a lot to hear that, especially for my first entry. I really enjoyed your game too—the reflection effect on Kekia 3310 screen are fantastic @Slippers

BatterySignalOverdrive by bigfatgua 2026-04-23T03:54:52Z

@AveryCheun9 感谢你的游玩!确实很像FC的感觉,但这是我美术的极限了!只有这个风格我才画的来立绘和动画。但起码美术风格比较统一,令人庆幸。

BatterySignalOverdrive by bigfatgua 2026-04-25T08:02:30Z

@god1385 20(8)1(14)11(19)_6(15)18_16(12)1(25)9(14)7 !!

BatterySignalOverdrive by bigfatgua 2026-04-25T08:07:00Z

@TinySalad Thanks so much for playing! Regarding the pace of the first half: I’ll admit I had some doubts about the difficulty of the first two levels. I was worried about making it too punishing right out of the gate, but I’m sorry to hear it felt like a bit of a slog! Thanks again for the feedback and for the support!

BatterySignalOverdrive by bigfatgua 2026-04-25T08:08:25Z

@w2k 其实棒球知识全是从钻石王牌里学来的啦!在这里强烈推荐一下钻石王牌,甲子园的夏天真的好燃!冷知识:真实的棒球信号似乎要比游戏里难10倍。可能这就是职业球员吧。

BatterySignalOverdrive by bigfatgua 2026-04-25T08:09:55Z

@Ansible Thanks for playing! That mounting pressure in the clutch innings—that’s the most delicious part of baseball, isn't it?

BatterySignalOverdrive by bigfatgua 2026-04-25T08:11:55Z

@HagamosVideojuegos Thanks for playing! To be honest, this art style is pretty much my limit as a solo developer! Haha. It was the only way I could ensure a consistent visual style throughout the entire game. I'm so glad you enjoyed how I interpreted the theme, especially since this is my first game. Your encouragement really boosts my confidence!

BatterySignalOverdrive by bigfatgua 2026-04-27T04:11:29Z

@rubatotree 我的美术就是很烂啦!这是我保持美术一致性的极限了!帧动画更是来不及做超苦手的。其实可以加入很多类似逆转裁判之类有趣的东西,但需要的美术太多啦!九宫格的阶段添加一个倒计时其实可以融入进入体力系统,比如缠斗了太久投球不稳啊,就做一个鼠标颤抖或者加一个反向力之类的。如果我美术好的话甚至可以把投手的手做上去,还可以增加更多演出!但是美术限制了我!可恶! 但总之感谢你的建议和游玩啦!

BatterySignalOverdrive by bigfatgua 2026-04-27T04:15:02Z

@gKthegkpchannel Thrown the winning pitch after a backflip!!

BatterySignalOverdrive by bigfatgua 2026-04-28T01:47:24Z

@YurisCat 你喜欢的话就太好啦!摇头其实是现实棒球里就有的暗号交换方式啦。但是小抄我自己playtest的时候完全记不住,感觉必须要加啊!!虽然测到后面完全闭眼就能过了。关于美术还是喜欢猫老师你的风格啊!小老鼠太有感觉了!喜欢那只小老鼠,而且觉得莫名的熟悉,到底在哪里见过呢

BatterySignalOverdrive by bigfatgua 2026-04-28T09:36:51Z

@JerryWest 老师你也太会夸了,给我脑瓜夸晕了。很难相信这么会夸得人会羡慕剧本写的好的人,你的评论写的也太让人感动了。关于语义理解产生问题,这是我最担心的。理解不了的话游戏根本没法进行了。所以加了小抄功能,本来还想如果投错了要不要投错了位置。加一个正确位置的提示比较好,但后面思考了用摇头取代了(其实是我画不出捕手给指示正确位置的动画),反正拿不准就用投捕默契弥补吧!右腿真的蛮难的,我自己玩的时候要悄悄用鼠标标记好点位才可以。画风叙诡小幽默,是最后的最后才想出来的,感觉不知道怎么结尾,就想到了逆转裁判,琢磨了半天在想自己的立绘哪里可以加,毕竟我美术就是很烂啦。最后能被get到真是太好了。

BatterySignalOverdrive by bigfatgua 2026-04-29T04:34:35Z

@YurisCat 对哦披萨塔!我就说为什么那么眼熟!感觉你画的更可爱

Planchette by Accelerate0814 2026-04-27T04:05:32Z

操作有点神秘,我在发送消息时候卡了一会才领悟原来是要用鼠标点。人物移动的时候要用AD,但是在手机上却是方向键。操作手机的时候是模拟手机键盘的方向键,但是发送消息和查看消息却是用鼠标点击和滚轮。感觉不需要这么多按键。人物移动和鼠标操作都放在WASD和方向键上。发送消息就用现在的确认键,滚动就用上下方向键好了,感觉沉浸感会增加。 不过人物移动的时候把腿裁掉了是来不及做动画嘛?笑 总的来说很喜欢,我喜欢这个笔仙的设计。如果可以在第二次玩手机的手出现玩家的手变成木偶手就好了。也许变成木偶的手会导致一些按键没法按?感觉有很多拓展的方向! 加油!期待更多作品! 追加一条,支持中文好评!

Saving Planet by Bambutcher 2026-04-20T06:47:48Z

Saved the planet! Just a heads up to others: antennas = more signals (and more enemies!). Don't rush into it unless you're ready for a fight. I learned that after a very confusing first defeat. Really fun! saveearth.png

Green & Yellow & Red by w2k 2026-04-24T02:55:34Z

通的关!信号灯+平台跳跃的感觉,和123木头人的感觉很像。第一关本来觉得稍稍有些平淡,但第二关和第三关超级的好,很有创意。尤其喜欢第二关的背景颜色变换。把第一关变成的普通元素变成第二关的机制。很有任天堂的感觉。直接让第一关的平淡消失!。不过感觉123木头人的话红灯是不是限制要多一点,比如红灯不能跳?才更有紧张紧张刺激刺激的感觉?瞎说的 屏幕截图 2026-04-24 105211.png

Green & Yellow & Red by w2k 2026-04-24T07:14:45Z

@w2k 我们都是第一次参加Gamejam的伙伴呢!关卡感觉拓展的方向还是有的,比如冰面就可以做成需要玩家在红灯的时候不动,但是靠冰面惯性滑到终点的设计。做UI真的好痛苦!同感

Read My Signal by Shivvvy 2026-04-21T08:42:53Z

好强大的美术!,无敌!这怎么能让人不爱呢。阿巴阿巴原来是代表老鼠和阿拉蕾的朋友。我以为阿巴阿巴动物的肚子饿就是换一个食物呢。原来是吃两份,傻动物有傻胃口了这次是。

Drum`n`Ice by PepeBrante 2026-04-25T08:27:08Z

A rhythm-based RPG that captures that classic Patapon vibe. Such a brilliant design choice!

Signal Tower by mrup 2026-04-20T07:11:20Z

青蛙好可爱。通关了才注意到眼睛的事情,但是神奇的通关了这也在你的计划之中嘛。以及克苏鲁的关卡青蛙的眼睛是10个不是9个!屏幕截图 2026-04-20 150341.png 屏幕截图 2026-04-20 150328.png

Schick by Ionax 2026-04-23T04:24:46Z

a brilliant concept and creative level design! I’m currently stuck on Level 13—I’m not quite sure how to use the triangle, or maybe it’s just a distraction? Either way, the experience has been great. The guitar soundtrack really inspired me too; it actually made me think about picking up my own Lespual to compose music for my future projects. Fantastic work!

SMILE MAZE by dlcksdn 2026-04-27T03:49:32Z

It's over already? I'm craving more! I really wish there were more mechanics and levels to dive into.

PacEscape by poliado 2026-04-27T03:51:55Z

The ghost pathfinding seems a bit unpolished, but honestly, if it were perfect, it might just feel like a standard Pac-Man clone. Keeping it a bit unpredictable might actually be better for the vibe. Anyway, great job!