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bigfatgua

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659Signal🤖BatterySignalOverdrivejam2283.853.623.704.133.573.573.60

Performance over time

overall score (left axis) percentile (right axis)

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Feedback left by bigfatgua

bigfatgua leaves an average of 29.0 feedback comments each event.

LD59 — Signal (29)

Connect by BruceZoom 2026-04-28T02:35:42Z ♥ 1

题材真不错啊,有一种开网吧的感觉,感觉直接做成开网吧的游戏可以商业化了。

Module Overload by YurisCat 2026-04-27T04:55:11Z ♥ 0

喜爱这个游戏!要是还能加上键盘控制让我又手忙脚乱又堪堪能控制住一切就好啦!

Invisible by Quanthon 2026-04-27T04:51:30Z ♥ 0

I still don't understand the mechanics of the invisible enemies. It seems like I have to guide them to specific locations through my own routing. The footprints only appear when they are close, and I've been deducing the correct path through trial and error (repeatedly dying), but this doesn't feel like the right way to play

Fading Echo 余音轨迹 by JerryWest 2026-04-27T04:37:53Z ♥ 1

超级强的游戏!C技能后坐力作为高跳的创意无敌!而且高跳前的关卡有的还会因为后坐力死亡,来引导玩家意识到后坐力存在这里也很强。关卡设计的神!!!!不过Z键跳跃玩起来有点别手,要是能改成空格跳跃就好了。似乎Z键除了跳跃没有别的功能了。感觉可以拓展的方向可以很多,比如可以反射蓄力X的地形,或者普通X是阻碍地形,但是没有触发X就是透明地形的设计,可以搭配普通C技能,做一个时间差关卡之类的。总之超级的棒,是怎么在72小时想出这么多关卡的啊好强。

Planchette by Accelerate0814 2026-04-27T04:05:32Z ♥ 1

操作有点神秘,我在发送消息时候卡了一会才领悟原来是要用鼠标点。人物移动的时候要用AD,但是在手机上却是方向键。操作手机的时候是模拟手机键盘的方向键,但是发送消息和查看消息却是用鼠标点击和滚轮。感觉不需要这么多按键。人物移动和鼠标操作都放在WASD和方向键上。发送消息就用现在的确认键,滚动就用上下方向键好了,感觉沉浸感会增加。 不过人物移动的时候把腿裁掉了是来不及做动画嘛?笑 总的来说很喜欢,我喜欢这个笔仙的设计。如果可以在第二次玩手机的手出现玩家的手变成木偶手就好了。也许变成木偶的手会导致一些按键没法按?感觉有很多拓展的方向! 加油!期待更多作品! 追加一条,支持中文好评!

PacEscape by poliado 2026-04-27T03:51:55Z ♥ 0

The ghost pathfinding seems a bit unpolished, but honestly, if it were perfect, it might just feel like a standard Pac-Man clone. Keeping it a bit unpredictable might actually be better for the vibe. Anyway, great job!

SMILE MAZE by dlcksdn 2026-04-27T03:49:32Z ♥ 0

It's over already? I'm craving more! I really wish there were more mechanics and levels to dive into.

Call 4 Help! by ThatFirey 2026-04-27T03:47:19Z ♥ 5

This is a phenomenal dark-themed WarioWare! Pairing the WarioWare vibe with that Night Person episode from Rick and Morty is a stroke of genius. I absolutely love it. The level of polish is incredible—I can hardly believe this was made in just 72 hours. I’m already playing out the rest of the story in my head!

Parasignal by HagamosVideojuegos 2026-04-25T08:44:24Z ♥ 1

I’m stuck after getting out of the first maze. I see a buff guy locked in a cell with a switch nearby, but I have no idea what to do next. Rotating the UHF knob on the TV is a real struggle. It only turns a tiny bit at a time, which feels very "meta," but the actual process of turning it is honestly quite painful on web. That said, I love the game's art style and the haptic feedback on the controller. It’s absolutely mind-blowing that this was achieved in just 72 hours.

Follow my ski-gnal! by Ansible 2026-04-25T08:32:22Z ♥ 1

"Familiar controls for both hands, but combining them is a total brain-twister. It's so clunky in the best way possible—love it!

Drum`n`Ice by PepeBrante 2026-04-25T08:27:08Z ♥ 3

A rhythm-based RPG that captures that classic Patapon vibe. Such a brilliant design choice!

Signaling Home by TinySalad 2026-04-25T08:21:58Z ♥ 0

屏幕截图 2026-04-25 161808.png I’m a bit confused about the old phrase book. I think I’ve figured out a little bit regarding how I should respond and receive signals, but I’m still not sure if I’m doing it correctly. Is this supposed to feel like a real-time exchange? Whenever I receive red, yellow, green, or purple signals, it seems that no matter how I respond, I just keep receiving the same signals back."

FOREIGN FREQUENCY by dvan1337 2026-04-25T07:57:27Z ♥ 2

I can now translate the numbers into letters instantly from memory. 23(5)5(9)_4(15)14(5)

Green & Yellow & Red by w2k 2026-04-24T02:55:34Z ♥ 1

通的关!信号灯+平台跳跃的感觉,和123木头人的感觉很像。第一关本来觉得稍稍有些平淡,但第二关和第三关超级的好,很有创意。尤其喜欢第二关的背景颜色变换。把第一关变成的普通元素变成第二关的机制。很有任天堂的感觉。直接让第一关的平淡消失!。不过感觉123木头人的话红灯是不是限制要多一点,比如红灯不能跳?才更有紧张紧张刺激刺激的感觉?瞎说的 屏幕截图 2026-04-24 105211.png

Switchboard by James_7777 2026-04-23T04:43:24Z ♥ 1

This is such a well-polished piece of work, I really enjoyed it. I especially love the soundscape—the constant rain outside the window and police sirens created such an immersive atmosphere. Great attention to detail!

Schick by Ionax 2026-04-23T04:24:46Z ♥ 1

a brilliant concept and creative level design! I’m currently stuck on Level 13—I’m not quite sure how to use the triangle, or maybe it’s just a distraction? Either way, the experience has been great. The guitar soundtrack really inspired me too; it actually made me think about picking up my own Lespual to compose music for my future projects. Fantastic work!

Arc-Lighter by Hs-2300 2026-04-23T03:52:37Z ♥ 0

通关!没找到语言切换有点烦恼。喜欢这个太空模拟重力的感觉,也喜欢这个音乐!音乐真的为氛围加分很多。不过有的时候我不小心碰到黑色的盒子会导致盒子卡在通道里导致彻底卡死。爱来自FatGua!

Timmy's Late For Tea by Slippers 2026-04-23T03:29:17Z ♥ 1

I totally agree with @xiyuan—being able to overlay TikTok or other apps on the screen while playing would be such a cool feature! Also, I have to mention the screen reflection effect; the way it reacts to the lighting is absolutely gorgeous. I love that attention to detail. Great work!

MISSION 404 by KALABHERS 2026-04-21T09:22:45Z ♥ 1

This is such a gem! The gameplay is incredibly catchy—gives me major Patapon vibes. I also really liked the ending! One small tweak: it would be awesome if we could keep the beat going without being interrupted by the animations. Having to re-find the rhythm can be a bit jarring. Still, I’m totally hooked!

Sci-Null Runner by WeGlove 2026-04-21T08:55:06Z ♥ 0

Had a great time with this! The logic for the 9-button puzzle was very intuitive—I figured out the "on/off" sequence based on the musical cubes from left to right, row by row. It felt very rewarding to clear! However, I hit a wall at the 6-button puzzle that follows. I couldn't quite grasp the logic there compared to the previous stage. Still, the flow leading up to that point was smooth and enjoyable!

Read My Signal by Shivvvy 2026-04-21T08:42:53Z ♥ 6

好强大的美术!,无敌!这怎么能让人不爱呢。阿巴阿巴原来是代表老鼠和阿拉蕾的朋友。我以为阿巴阿巴动物的肚子饿就是换一个食物呢。原来是吃两份,傻动物有傻胃口了这次是。

SETI@dream by rubatotree 2026-04-20T14:50:08Z ♥ 3

Coming from Bilibili! I’m honestly blown away that a solo dev managed to pull all of this off. The music is great, and those hand-drawn cutscenes are absolutely stunning! Input timing feels slightly out of sync with the music's beat—it’s hard to find the rhythm when the button presses don't line up with what I'm hearing. Still, an amazing effort!

The Lighthouse by Iluvatar 2026-04-20T14:20:36Z ♥ 1

The art style here is absolutely STUNNING!

Drive & Fry by ElyaWithDashifts 2026-04-20T14:15:14Z ♥ 1

Pressing ESC to start the engine was… a choice. It’s absolutely confusing, but honestly? I just love making burgers.

F(R)OG by Egrassah 2026-04-20T08:17:23Z ♥ 3

Frogs and lighthouses? You’ve completely hit my soft spot! I absolutely love the aesthetic and the music is just fantastic. The level of polish is incredible for a jam game. I did find the puzzles a bit confusing, but I managed to stumble my way to the ending! The item/ability logic was a little puzzling too, but overall, what a lovely experience.

Signal Tower by mrup 2026-04-20T07:11:20Z ♥ 0

青蛙好可爱。通关了才注意到眼睛的事情,但是神奇的通关了这也在你的计划之中嘛。以及克苏鲁的关卡青蛙的眼睛是10个不是9个!屏幕截图 2026-04-20 150341.png 屏幕截图 2026-04-20 150328.png

Saving Planet by Bambutcher 2026-04-20T06:47:48Z ♥ 2

Saved the planet! Just a heads up to others: antennas = more signals (and more enemies!). Don't rush into it unless you're ready for a fight. I learned that after a very confusing first defeat. Really fun! saveearth.png

LD59 SIGNAL STRIKE by GARYglhf 2026-04-20T05:53:02Z ♥ 1

Wow, this is incredible! I'm blown away that you managed to pull off this level of polish in such a short time. The helicopter vs. bugs concept is so much fun, and the art style is absolutely top-tier. As a dev myself, I'm just sitting here wondering when I'll ever reach this level. Stunning work!

Man On Fire by debugman18 2026-04-20T05:46:29Z ♥ 1

Loved the "burn it all" vibe, it's very cathartic! I did struggle a bit with what to do next, though. It felt like I was stuck just igniting things without much further guidance. It might be on me, but some clearer objectives or a tutorial beat would have helped. Great job overall!