shu-wen 2026-04-21 04:14
nice Graphics sytle! i love it! HOWEVER i always stuck when i play the game.... many bug . most of the time i know i already dead but i just stuck in that place. have no choice to restart the game .
Foon → Ludum Dare Explorer → LD59 → Invisible
By quanthon and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 239 | 3.83 | 23 | |
| Fun | 189 | 3.73 | 23 | |
| Innovation | 282 | 3.59 | 23 | |
| Theme | 534 | 3.52 | 23 | |
| Graphics | 55 | 4.50 | 24 | |
| Audio | 148 | 3.95 | 23 | |
| Humor | 270 | 3.22 | 22 | |
| Mood | 187 | 4.02 | 23 |
nice Graphics sytle! i love it! HOWEVER i always stuck when i play the game.... many bug . most of the time i know i already dead but i just stuck in that place. have no choice to restart the game .
@shu-wen My bad. Moving after death caused a critical bug. I just fixed it.
The concept is very interesting! Walking through the tomb and reading traces that signal how your predecessors survived or died is a really cool idea! I probably missed having the ability to control the flashlight myself while standing still. But it was fun to play (I think I never quite figured out what to do with the ghosts and just brute-forced my way past them). The idea is really cool!
@skeyven Well, we made a big mistake—the game lacks sufficient guidance. It’s completely normal if you feel confused. We are planning to release a post-jam version to fix these issues.
@quanthon That’s a good idea. Your game is one of those that’s easy to imagine becoming a full release beyond the game jam :) Good luck to you!
Fun game! After playing all those levels I still don't have the exact idea on how the trap/enemies worked. I got a gist of it but I'm not entirely sure on how it works. I think it's not a bug. It's a feature! :D
I love player animations they so smooth, cool idea for the puzzle but i cant understand how works skulls also controls sometimes don`t response. Great work!Screenshot_20260423_170401.png
Very awesome work on this one! Took me a good second to realize that the flames "follow" you, really impressive mechanic that made solving puzzles unique and interesting. All of the puzzles were never too difficult, with it being easy to understand things just enough to get buy. Also art style is perfect, didn't realize mario got into tomb raider, lol. Fantastic job on this one :D
My precious !!!!!!! Solid entry ! Great gameplay ! Awesome mood created by these beautifull art and audio ! Congrats to the team !!
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I ad a lot of fun understanding the puzzles ! And i blocked at one, my mind can't find the solution. Too bad for me x)
Dealing with an invisible enemy, inferring the enemy's abilities through clues, and grasping the patterns is a very cool idea! The art is very exquisite and beautiful. The ending gave me a creepy feeling. However, it was too difficult to obtain information in the middle.(almost gave up in middle way) Only when the enemy was close could a little visual hint be obtained. At the same time, the setting of "not being able to walk on repeated grids" not only reduced the difficulty but also increased the cost of trial and error. The light of the character made me think there was some special meaning, which misled me for a long time. If the character could illuminate in four directions and obtain information about enemies further away through the light, the experience might be more optimized.
I absolutely adore the design! there's this one linked in game where you also have to find the right path and since i love that a lot, i really loved that too, what a great entry!! the only thing that really hurt after a while was the music, this high pitched tone there is started to hurt after a while haha
I still don't understand the mechanics of the invisible enemies. It seems like I have to guide them to specific locations through my own routing. The footprints only appear when they are close, and I've been deducing the correct path through trial and error (repeatedly dying), but this doesn't feel like the right way to play
This game is polished in terms of graphics, sounds, and controls. Really liked the mood of it. But the levels rely too much on trial and error. Maybe there was some pattern to it that I didn't understand. I ended up simply replaying the levels and trying different movement patterns. Since you couldn't retreat, it was usually already too late when you met the ghost. Would have been nice to be able to undo moves. Also found it a little weird that you could shine the light left and right (west and east), but not up or down (north or south).
was very fun game, had roughly 15-20 minutes game time, that was very nice!
Very cool game. Great puzzles and very nice vibe. I also liked to just take a few minutes and study those froscos on the wall. Very well done.
I loved your game! I don't understand why it's so poorly rated. One of the coolest games I played at LD59.
The premise is great! Paying attention to the signs and learning from mistakes (and between us, the world needs that these days: learning from its own mistakes). The pixel art is very well done and your character is very likeable. The puzzles are simple and quite intuitive. Even the most difficult ones are quick to solve, which encourages you to keep going.
I still don't quite understand how the candles work, but the important thing is that I reached the end...
...and accepted my fate. :)
Congratulations!
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Lovely style, wonderful puzzles and great concept in general!
Fun game! I loved the ability to see the steps i took in previous runs, all sokoban games should have that. Some of the puzzles were freaking hard! Nic work : )
Clever idea, although I ended up solving a lot of the levels using trial and error. Nice job!
Liked the graphics a lot! I didn't get how the ghosts work though. Just snuck my way through somehow, after a lot of failed tries.