FoonLudum Dare ExplorerUsers → JerryWest

JerryWest

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalFading Echo 余音轨迹jam3013.753.583.543.463.622.653.41
202353Delivery👥Enriveryjam3803.763.763.713.632.563.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by JerryWest

LD53 — Delivery

Enrivery by Foraland 2023-05-03T14:35:10Z

Great!

LD59 — Signal

Kiipu by Zathnic 2026-04-25T06:49:03Z

The mechanism that "falling from a height can result in a bounce" is quite interesting. This is a setting from Leap Year, right? I feel that the author is relatively inexperienced in the design of platformers. The difficulty of the later levels got out of control, which made me stop playing. Please keep up the good work!

Misplaced by manabreak 2026-04-21T17:26:45Z

It looks like a pretty cool visual effect. I noticed you when you first posted. My work used a similar idea to yours - illuminating the scene in the dark. If only I could improve the effect to your level, that would be great. The cross mechanism is a bit torturous. I'd rather die immediately when I fall, hahaha.

Chomp Radio by alexrose 2026-04-29T07:51:24Z

The graphics are excellent, beautiful, and complete. Good job! As a non-native English speaker, I found the text a bit challenging to read. Presenting ten types of turrents at once makes it hard to understand. The enemies lack threat (though it's understandable as strong enemies would be hard to fight). Also, I spent a long time looking for the end point at the beginning and didn't notice the hole was the exit. It would be great to add an arrow to indicate it.

Lost Signal by williambsm 2026-04-25T10:26:42Z

"Seeking the signal at the top of the mountain" provides players with a very good motivation to "climb upwards", which is very suitable for the goals of a platformer game. This idea is great. However, the operation is not very flexible, the cost of mistakes is too high, the tolerance for errors is too small, and it is relatively difficult to keep playing.

Dread Frequency by Roitchie 2026-04-23T15:18:04Z

Amazing! The horror atmosphere created through the visuals is truly excellent! How to create a horror atmosphere in a low-budget project is a challenge. In your game, "Respond calmly to the monster's cryptic signals" not only conveys the sense of horror and oppression but also makes the protagonist seem brave, calm and badass. This design is really cool!

No Signal by detectiveLosos 2026-04-27T05:39:37Z

failed to open the website, can not find the name on itch as well, what a pity!

Below the Light by Beebo Studios 2026-04-28T09:49:35Z

QQ20260428-173934.png I tried my best but this time I was stucked for real. The atmosphere created around the sound effects and images is very immersive, which is great. However, I was often confused by the puzzles. For a long time, I didn't realize that "LIES" was the password, and I didn't know why "ABYSS" was the safe's password or the actual operation method of the safe was "left TO six/right TO 2, etc." I thought it was "left six times/right two times, etc." As for the final nine buttons, when I pressed them, there was no response, and at that time, I couldn't find any other hints. This really got me stuck. I think it might be better for the author of this kind of click-based puzzle game to place a hint or the answer to the puzzle somewhere. Because sometimes players do not have the same preset information as the author.

Below the Light by Beebo Studios 2026-04-28T09:49:36Z

QQ20260428-173934.png

Canopy by jordantanner 2026-04-27T07:11:44Z

Travelling through such a jungle-like environment is a pleasant experience. However, the occasional sudden camera cuts do somewhat disrupt the experience.

Signal Quest by Slowline 2026-04-24T07:27:01Z

Hahaha, my English is not very good, so I couldn't quite understand the voice instructions and felt quite flustered. But I still managed to finish the game and found a Nokia in the universe. I think the work is quite good, and the atmosphere of the spaceship is well created. I saw in the comment section that "completing the task successfully can advance the progress", but I didn't notice this during the actual gameplay. Maybe it would be better if the feedback for success was more prominent after completion.

Escape from Cornfield by Sagamore 2026-04-25T07:48:54Z

This idea made me lmao. It's a very funny idea! When actually playing it, I felt that most of my attention was focused on the left bottom corner where the real-time comparison of the field shape was displayed. Once a human appeared, I was startled, even more terrifying than any horror game! Humans are so terrifying. I want to go back to Mars!

Module Overload by YurisCat 2026-04-24T09:35:34Z

给我玩哭笑不得233 这个类型我略有耳闻,实际玩起来真手忙脚乱。任务块达到6个的时候几乎不可能维持任务完成。 最开始数值比较复杂,不过玩着玩着还是搞懂了每块的作用——说明表现做到位了。 后期也许有正确的坚持下去的玩法?反正我不知道怎么做233 很完善优秀的作品!

Module Overload by YurisCat 2026-04-25T06:13:26Z

@yuriscat 对了我想到,如果你的小游戏块里面有一些部分可以通过键盘快速完成,一部分用方向键,一部分用字母键,再来一些可以用手柄操作,那我其实有可能一次完成多个小游戏了。同时把一部分体验复杂度转移成为“现实中手忙脚乱切换设备”上面。毕竟,只有一个鼠标输入,限制还是太大了。而且鼠标挺笨拙的。(个人一点想法~也许不如成熟的这类游戏的其他调控难度的方案好)

Laser Signals by Le Don 2026-04-30T16:39:38Z

typical Ikaruga game play. Some of the designs around gameplay are quite interesting. Slowing down the bullet speed of the enemies, increasing the number of enemies, and boosting the character's shooting speed can make the game more enjoyable. Besides, the music is very pleasant.

Traffic Control Publican by Istaera 2026-04-23T07:50:37Z

Interesting design, The operation of this game is beyond my ability. However, drunk driving is definitely better dealt with by having the offender taken into custody by the police. Very catchy music! The signal sound blends perfectly into it.

Limi by VerttiXPertti 2026-04-23T09:16:09Z

The excellent suspenseful atmosphere. I never expected to be able to play such a beautifully crafted horror game in a game jam.

In Control by MelissaL 2026-04-25T05:52:35Z

Due to the presence of "action" tag, character often get stuck at the corners of the levels due to collision issues, which somewhat affects the gaming experience. In the later levels, it might be because of level bugs or respawn point bugs that I fail to fully enjoy the game. However, the puzzle-solving part of the levels is still well-designed.

Signal Singularities by DrSmey 2026-04-23T04:11:00Z

It took me some time to figure out how to play. After understanding the gameplay, I found the process of building circuits to decode very interesting. What a cool idea! However, as a non-native English speaker, understanding their sentence is quite challenging for me. Maybe some hints could be given when players get stuck to tell them what the correct answer is? Even following the answer to decode still poses a challenge. I got to the third level, "I'm a total trash mammal and nothing is ever going to work out." I felt a great sense of achievement when I decoded it! But the next level's puzzle totally blew my mind, lol.

U.F.GO by maximevincent 2026-04-25T09:31:46Z

A very cute game with beautiful sci-fi scenes. The actual gameplay experience was unexpectedly very enjoyable. I have never seen this type rhythm game. If the rhythm feedback could be stronger, it would be even better. The speed increase in the later stages was a bit too fast. There's no need to keep increasing it; maintaining a relatively fast speed is enough.

SOS by dan-whiffing 2026-04-23T16:29:20Z

Type morse code by my hand is a cool experience! I like this Idea. But I failed to find correct answer... In level three, I saw code on wall "-... -.-. .-.."but after I type them in console nothing happened. I want to know how to get correct answer

SOS by dan-whiffing 2026-04-23T18:32:15Z

@dan-whiffing well, it's quite challenging for me. I still cant find what is perfect "answer" for these messages.btw I didn't solve lv 2. I just tried some times ,Somehow, the door opened.

Haberdashery Rhythm Assault by Asieke 2026-04-27T05:47:23Z

The concept is quite good. "Another hornet VS SILK hum"? The music could be improved a bit. The continuous attack of the scissors seems to lack sufficient prompts.

Diamond Synth by ironcutter 2026-04-28T08:43:55Z

This is LD. You can even play the electronic organ on it.XD When playing, there is a problem of broken sound quality. I don't know what the reason is.

Fading Echo 余音轨迹 by JerryWest 2026-04-23T08:46:01Z

@drsmey thanks for your comments! @nathmate Using the directional keys for this purpose does indeed impose some operational burden. Perhaps using the mouse to activate the skills would be a better option?maybe,haha!

Fading Echo 余音轨迹 by JerryWest 2026-04-23T09:04:15Z

@verttixpertti thanks for your reply! now I upload the html5 version, I hope that will help with fullscreen problem

Fading Echo 余音轨迹 by JerryWest 2026-04-23T09:17:35Z

@nathmate thanks a lot! very appreciate for your compliment!

Fading Echo 余音轨迹 by JerryWest 2026-04-23T14:39:00Z

@flowerfield-games OMG, Thank you for letting me know! I forgot to adjust the page visibility, and now it's in the "public" state! It should be working properly now.

Fading Echo 余音轨迹 by JerryWest 2026-04-23T14:41:20Z

@rubatotree Haha!you got it! this platformer prototype dose refer celeste, I love that! thanks for your comment!

Fading Echo 余音轨迹 by JerryWest 2026-04-23T14:46:27Z

@pegasys Thank you for your comment! If you have any more bug information regarding the stuck C key, please feel free to let me know. Sometimes on my end, the input fails due to the Chinese input method, but I guess it's not your side's problem.

Fading Echo 余音轨迹 by JerryWest 2026-04-23T15:24:17Z

@pegasys Thank you for your notification! I attempted to reproduce the bug but failed. I will keep an eye on this issue in the future.

Fading Echo 余音轨迹 by JerryWest 2026-04-23T16:54:21Z

@kintsugi thank you bro!

Fading Echo 余音轨迹 by JerryWest 2026-04-24T09:41:16Z

@pikakimi @yuriscat Thank you for your comments and support! @quanthon 蓄力C是吗?那个房间的左侧的红色区域就是正确道路,用能力消掉后顺着走可以回到正路,返回的房间有一个天花板移动砖

Fading Echo 余音轨迹 by JerryWest 2026-04-27T08:00:50Z

@sagamore @fassenberg @entink @kartoffel-licht @bonedaddy @irkar @grimslinger @asieke @apt-prose7 @jordantanner Thank you for your in-depth playtesting and suggestions! Your encouragement means a lot to me! I also played through your developed works and gave comments and ratings. Thank you again!

Fading Echo 余音轨迹 by JerryWest 2026-04-27T08:11:21Z

@bigfatgua 对于机制确实还有可以拓展和深挖的地方。能力触发让地形透明其实就是C技能设计的初衷。确实还考虑过时间谜题,但是当技能可以在空中不停释放的时候,就很难建立约束来进行谜题设计了。另一方面,我为了设计谜题本来让x技能只能地面释放,但是这样一来又没法做“空中连续发射制造台阶”这样的关卡,于是只能取消限制。总之,谢谢你的评论!

Fading Echo 余音轨迹 by JerryWest 2026-04-28T07:10:52Z

@grummelchen I will check this, you can try itch.io version, my friend!

Fading Echo 余音轨迹 by JerryWest 2026-04-28T07:42:03Z

@grummelchen OK, I got this, resize finished!

Meerkat Panic! by yoko-san 2026-04-23T16:40:44Z

It was a very interesting experience! The little animals were very cute. After playing for a while, I didn't feel any significant changes. If there really isn't much content, perhaps it would be better to end the game directly after a certain period of time?

SETI@dream by rubatotree 2026-04-23T15:00:38Z

(哈哈,这次可以不用英文翻译直接评论了) 玩完了,氛围塑造的真不错。zero game是你们工作室吗?看得出来是个有经验的开发者 我本来期待着后面可以让不同旋律叠加起来,一个小星系有多个音轨交织成完整的旋律来着~感觉可以在玩法上多挖掘一下~

SETI@dream by rubatotree 2026-05-11T02:10:47Z

恭喜获得好成绩哦!

Finnicky Fourier Toy by nathmate 2026-04-23T09:30:07Z

This is a very difficult oscilloscope game. It reminds me of the analog signals course I took in college. Perhaps some interesting sound effects could be generated? I wonder how these wave sounds like

Walkietalkie Runnie by mofox 2026-04-24T09:02:16Z

The design concept is quite good, making the police and criminal chase scenes even more intense and thrilling. The failure penalties are a bit too severe. If you hit a car, you will fail immediately or even close the game. This makes it less motivating for people to keep trying. Judging from the voice accent, could it be from a Chinese person?

Cyber Resonator (Spicy Hot Chocolate 5) by Kartoffel Licht 2026-04-25T09:12:19Z

The tile design is rich in variety but lacks uniformity. The laser mechanism is quite interesting, and the prism scattering of laser at the final level is very cool. However, the game mechanism involving laser is not well utilized.besides...OMG,it's FURRY!

Echo Escape by Shlolo 2026-04-24T08:34:13Z

The first horror game that was too terrifying to continue playing! Haha! I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own. The game is excellent. Good Job!

Vox ab Extra by Iwant_Pizza 2026-04-24T07:38:34Z

Hope you can successfully complete your work!

Vox ab Extra by Iwant_Pizza 2026-04-25T06:29:20Z

An unfinished project. The art of the cutscene is quite good, but there's nothing to play through. The "monster's single-sided texture" that looks like a technical defect scared me a bit and produced some unexpected creepy effects. However, the monster itself doesn't have any damage. I wish the completed version will be finished!

Signal Garden by kintsugi 2026-04-23T15:59:35Z

It's hard to say I enjoy this game. The information is quite confusing and the countdown is interfering with my understanding and thinking. Just as I was beginning to understand how to arrange the lines to activate a node, the map immediately changed to a completely different appearance.Wish you can improve it even better in the future!

Sea Star by stepa 2026-04-27T06:40:18Z

The atmosphere is very oppressive and terrifying. At the beginning, I was aimlessly walking around in the submarine, collecting items but having no idea what to do. Just before I was about to quit the game, I discovered that I could press F on the screen to detect the environment - that moment gave me goosebumps. There was no sound effect during the exploration outside, but the tension was always there. After exploring for a long time and feeling bored to the point of almost closing the game, I gradually found a new clue - a red figure. At this moment, the alarm went off and a malfunction occurred, but the items I had collected earlier were nowhere to be found. I was so scared that I didn't dare to continue playing, hahaha! I don't know what's next, maybe the development of another iron lung? Anyway, it's a very good game. If the early guidance were better, it would be even better.

Radar Runnings by tenthousandfireants 2026-04-24T08:13:32Z

I think the game could be improved further.

Beat the Signal by Fassenberg 2026-04-25T08:07:38Z

got 2050 finally. why not considering add some Techno music?

Invisible by Quanthon 2026-04-25T07:23:41Z

Dealing with an invisible enemy, inferring the enemy's abilities through clues, and grasping the patterns is a very cool idea! The art is very exquisite and beautiful. The ending gave me a creepy feeling. However, it was too difficult to obtain information in the middle.(almost gave up in middle way) Only when the enemy was close could a little visual hint be obtained. At the same time, the setting of "not being able to walk on repeated grids" not only reduced the difficulty but also increased the cost of trial and error. The light of the character made me think there was some special meaning, which misled me for a long time. If the character could illuminate in four directions and obtain information about enemies further away through the light, the experience might be more optimized.

Stargazer by plutonicrock 2026-04-24T08:24:25Z

The excellent art and sound effects, I really like the dreamy atmosphere similar to a yume nikki. But I don't understand the gameplay mechanism, and I'm also confused about how to proceed with operating the two knobs to pass the level.

Bantam: Beyond the Nest by naru 2026-04-22T08:54:17Z

the feeling of explore in space touches me, It feels so good only problem is motion is so slow, I wish I could locate the coordinate faster

BPM - Bionica Pro Mortis by FLOWERFIELD Games 2026-04-23T15:43:08Z

Very cool graphic design! It would be even better if there were more obvious feedback indications when the attack/defense is successfully strengthened.

BatterySignalOverdrive by bigfatgua 2026-04-28T08:26:21Z

我对棒球没兴趣,对外表看上去的玩法也表示怀疑。但是一口气玩通关了,到最后真的让人全神贯注,技能、挑战和剧情的情绪同时达到了高潮,心流达到了巅峰!这设计真的很出色。本次LD试玩里唯一一个给了mood满分的作品~ 中段的时候,摸右腿规则没记住。在这种规则的游戏,语义理解如果产生问题那对体验来说是致命的。第一次是中心对称规则,一开始我以为是描述有误(以为只是1379宫取对称,后来反应过来2468宫也需要对称)才发现确实是中心对称规则。第二次是右腿规则没理解到,后来看小抄才理解到位(记上一轮点位一下子又增加了一层记忆负担,不过还好也能接受)。 剧本完整,情绪弧度优秀,甚至最后还有一个画风叙诡小幽默,很有逆转裁判的味道。很羡慕剧本写得好的人。 唯一美中不足的可能是结尾处情绪没有很好落地,如果配一个胜利音乐和CG就完美了。

Video Signal Lost by Xaklor 2026-04-25T09:18:27Z

Could it really be a randomly generated roguelike dungeon? That's quite impressive!

Signal Through the Blizzard by anku 2026-04-30T11:37:11Z

The atmosphere of survival in the heavy snow is great. I love this kind of atmosphere experience. The light and shadow effects are stunning! It would be even better if there were more interactive gameplay effects created by the hand shadow effects.

Occult Ace by IRKAR 2026-04-27T05:28:59Z

The lowpoly + retro vision visual effect is quite good. The system construction, including tutorials and menus, is also very complete and impressive. It would be even better if the combat rhythm were optimized - sometimes the enemy density is too high and sometimes too low, and the enemy bullets are fast, making the difficulty high, etc. I look forward to having a large number of enemies in the later stage and my attack power being very strong, just like in other roguelite games.

Occult Ace by IRKAR 2026-04-27T05:50:46Z

@irkar I just play after tutorial , repeated several times. then I tried to play hard mode, died in a short time :)

Monitor Maze by awdsasdaw 2026-04-24T08:47:44Z

The art work is extremely excellent. The first thing I noticed was a 2D game that had a very intense atmosphere. The difficulty level was well controlled and I managed to pass it on the third attempt. It was a great experience.

FISTAL by Splix 2026-04-24T08:01:36Z

It's worth encouraging that you were able to complete a gamejam project for the first time! I have finished the entire process. The story lacks some twists, but it has potential. Prioritizing the completion of the work is the right choice. The author can delve deeper into the story narration!

GHz: WEE by Entink 2026-04-25T08:29:43Z

The novel image presentation method of sonar is quite unique. I've never seen this mechanism applied in a 2D game before. The sound effect design is excellent. I got goosebumps for the first time when I was scared by the triangle (twice!) . The map is too large and requires constantly pressing the space bar, which makes the hands very tired. The minimalist elements are able to create so many variations of the map, which is quite remarkable. How about this design: When walking normally, it can continuously illuminate a small area. If facing a specific direction, it can accumulate energy to emit a stronger detection sonar, but it will alert the enemy. This way, the sonar detection mechanism can be better utilized.

Signal-Tied by Mr. Flower 2026-04-21T17:44:09Z

it's incridible to make a roguelike in gamejam However, if the shooting had a stronger impact, and if one could continuously enhance their abilities to an unlimited extent, then as a rogue, it might be even more enjoyable.

Inside a Sun by bonedaddy 2026-04-25T09:02:09Z

Ordinary people only dare to imagine exploring inside the moon. Exploring inside the sun by penetrating through it, what an astonishing imagination! This idea is very cool. Does it seem to be inspired by outer wilds? What surprises me the most is that the sun doesn't look very big from the outside, but when exploring inside, it feels very large. How is that made? However, during the exploration process, the camera perspective often jumps suddenly, making the exploration not confortable. This is the only relatively obvious obstacle.

Asteroids and Satellites by Axelato 2026-04-25T09:49:08Z

Using physics to adjust the reflector is an interesting idea, but in actual gameplay, making even a small adjustment to the angle can be very frustrating. Unexpected meteorites that reflect off the surface might disrupt the previously set angle.