Laser Signals by Le Don 2026-04-30T16:39:38Z ♥ 1
typical Ikaruga game play. Some of the designs around gameplay are quite interesting. Slowing down the bullet speed of the enemies, increasing the number of enemies, and boosting the character's shooting speed can make the game more enjoyable. Besides, the music is very pleasant.
LD60 — Old Tech (13)
B-K1ND by RenD 2026-10-28T14:17:42Z ♥ 0
The very old-school game design style can also be regarded as being in line with the "old tech" theme. The dynamic sound effects are all very good, and the graphics are just simple enough. It would be a pity not to have added music. The game mechanism is also a rather traditional 2D platformer style. The timing for some levels is a bit demanding.
Subvivor by Ueighti 2026-10-28T13:58:27Z ♥ 1
An interesting game design—feeling the coordination of different abilities while exploring the deep sea is quite enjoyable. The progressive level structure works well. However, the later exploration becomes a bit grueling; I couldn't get past level seven—the map is too large, and after ten minutes I still couldn't find the exit. It was overwhelming.
Telerhythm by baziki 2026-10-25T13:43:10Z ♥ 1
The concept design is quite good—more reminiscent of the dot counter we used in school than Morse code. At its core, it's similar to games like "Taiko Drum Master" or "Muse Dash," so the basic gameplay experience is well secured. If executed well, it could turn out to be really fun. As a first-time entry, the theme is solid, though the art still needs improvement. Keep up the great work!
BIN.EXE by Marcus Otterstrom 2026-10-25T04:35:06Z ♥ 0
非常棒的设计!简单且古典的玩法,有趣的设计,且充满挑战性。 Excellent design! Simple yet classic gameplay, fun and challenging.
Feed the Boiler by IndiePanda 2026-10-24T04:33:26Z ♥ 0
The game's atmosphere is great, and the gradually increasing positive feedback really keeps me wanting to unlock more content and progress further. However, the pace is too slow—there are long waits at every step, each action requires spending money, and a single mistake can make all your investment go to waste.
🐭Squeak to the Beat!🎵 by Shivvvy 2026-10-23T17:39:30Z ♥ 0
美术非常棒,专职音乐成员的工作也很不错~ 用织布机来做音游是个很有趣的想法。 但是似乎有个致命的问题,三个关卡里,节拍器和音乐节奏都没对上,反而影响了体验。不知道是不是我这里本地的bug。
OldTech:老当益撞 Gamejam! by HongKai 2026-10-23T16:09:40Z ♥ 0
玩通关了。游戏看起来比较粗糙,看得出来在参考以撒的效果。假牙升级完了就可以一键通关,肉鸽的爽点倒是get到了。再接再厉吧~
REWIND RAMPAGE by YEZISOFT 2026-10-22T13:41:50Z ♥ 1
Some concept designs are cool, like the curved warning line attack, but the rewind-based enemy elimination lacks controllability. In normal mode, the final stage forces tolerance down to just 1 HP, which feels unfriendly (which I think is unnecessary). I didn't expect the boss battle to be in Endless mode—I thought it was the last stage of normal mode. It's clear the style has been influenced by JSAB.
Pearishable by Fis 2026-10-20T15:53:30Z ♥ 2
The art is extremely excellent, and the novel automated gameplay also catches people's attention. The parabolic curve needs to align with the grid, which intuitively feels a bit difficult and requires continuous attempts.
Disaster Recovery by exigo 2026-10-20T14:39:57Z ♥ 1
This seems to be somewhat confusing at first glance. But once start playing, I find it has a certain strategic element. Coincidentally, I saw the game "Calculate It" a few days ago (what a coincidence, it's about the Old Tech theme and I also found this game through a search). I guess your design might have been inspired by this game. Unconsciously, I even played a few more levels. It was quite interesting. There is a strategy in deciding how to use the number keys, thinking about how to make decisions, and achieving a sense of accomplishment by passing through the levels. Later, I don't know how many more levels there are. When I reached the level with three Cs in map, I felt a little tired. It's better to show the player their progress through the levels.
CARDKID by OldDog 2026-10-20T06:29:19Z ♥ 0
The production quality is very high and the content is so rich. It seems that the core of the game lies in the storylines beyond the cartridges. I haven't completed the game entirely. I reached the fifth cartridge. It seems that AI-generated is used, right?
Skyrail Postmaster by alexhonor 2026-10-20T06:04:33Z ♥ 2
The game is extremely well-made. It's so exquisite and it's a fantastic job! I have difficulty reading in English, but since the game is very relaxing and there are no failure penalties, I can focus on reading the story without any pressure. The atmosphere is relaxed and imaginative. Thank you to the author for creating such a wonderful world.
Nyako-chan's Tamagotchi by rubatotree 2026-10-20T04:34:48Z ♥ 1
Great job, congrats on shipping it! The art style is adorable, and the character storytelling is really fun. Your work always feels full of charm. What a pity you didn't include sound effects. 想知道实物照片素材的抖动是怎么实现的? 背着人类做任务的设计挺不错,但是感觉如果用户想好好看对话结果反而受到了惩罚。我想打个好结局,但是对话回来后发现积攒了一大堆海豹救不回来,结果进度掉了很多。不知道是不是策略不对?