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JerryWest

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202660Old Tech🤖The Loading Department --加载事务部jam
202659Signal🤖Fading Echo 余音轨迹jam3013.753.583.553.463.622.663.41
202353Delivery👥Enriveryjam3803.763.763.713.632.563.61

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by JerryWest

JerryWest leaves an average of 29.0 feedback comments each event.

LD60 — Old Tech (13)

B-K1ND by RenD 2026-10-28T14:17:42Z ♥ 0

The very old-school game design style can also be regarded as being in line with the "old tech" theme. The dynamic sound effects are all very good, and the graphics are just simple enough. It would be a pity not to have added music. The game mechanism is also a rather traditional 2D platformer style. The timing for some levels is a bit demanding.

Subvivor by Ueighti 2026-10-28T13:58:27Z ♥ 1

An interesting game design—feeling the coordination of different abilities while exploring the deep sea is quite enjoyable. The progressive level structure works well. However, the later exploration becomes a bit grueling; I couldn't get past level seven—the map is too large, and after ten minutes I still couldn't find the exit. It was overwhelming.

Telerhythm by baziki 2026-10-25T13:43:10Z ♥ 1

The concept design is quite good—more reminiscent of the dot counter we used in school than Morse code. At its core, it's similar to games like "Taiko Drum Master" or "Muse Dash," so the basic gameplay experience is well secured. If executed well, it could turn out to be really fun. As a first-time entry, the theme is solid, though the art still needs improvement. Keep up the great work!

BIN.EXE by Marcus Otterstrom 2026-10-25T04:35:06Z ♥ 0

非常棒的设计!简单且古典的玩法,有趣的设计,且充满挑战性。 Excellent design! Simple yet classic gameplay, fun and challenging.

Feed the Boiler by IndiePanda 2026-10-24T04:33:26Z ♥ 0

The game's atmosphere is great, and the gradually increasing positive feedback really keeps me wanting to unlock more content and progress further. However, the pace is too slow—there are long waits at every step, each action requires spending money, and a single mistake can make all your investment go to waste.

🐭Squeak to the Beat!🎵 by Shivvvy 2026-10-23T17:39:30Z ♥ 0

美术非常棒,专职音乐成员的工作也很不错~ 用织布机来做音游是个很有趣的想法。 但是似乎有个致命的问题,三个关卡里,节拍器和音乐节奏都没对上,反而影响了体验。不知道是不是我这里本地的bug。

OldTech:老当益撞 Gamejam! by HongKai 2026-10-23T16:09:40Z ♥ 0

玩通关了。游戏看起来比较粗糙,看得出来在参考以撒的效果。假牙升级完了就可以一键通关,肉鸽的爽点倒是get到了。再接再厉吧~

REWIND RAMPAGE by YEZISOFT 2026-10-22T13:41:50Z ♥ 1

Some concept designs are cool, like the curved warning line attack, but the rewind-based enemy elimination lacks controllability. In normal mode, the final stage forces tolerance down to just 1 HP, which feels unfriendly (which I think is unnecessary). I didn't expect the boss battle to be in Endless mode—I thought it was the last stage of normal mode. It's clear the style has been influenced by JSAB.

Pearishable by Fis 2026-10-20T15:53:30Z ♥ 2

The art is extremely excellent, and the novel automated gameplay also catches people's attention. The parabolic curve needs to align with the grid, which intuitively feels a bit difficult and requires continuous attempts.

Disaster Recovery by exigo 2026-10-20T14:39:57Z ♥ 1

This seems to be somewhat confusing at first glance. But once start playing, I find it has a certain strategic element. Coincidentally, I saw the game "Calculate It" a few days ago (what a coincidence, it's about the Old Tech theme and I also found this game through a search). I guess your design might have been inspired by this game. Unconsciously, I even played a few more levels. It was quite interesting. There is a strategy in deciding how to use the number keys, thinking about how to make decisions, and achieving a sense of accomplishment by passing through the levels. Later, I don't know how many more levels there are. When I reached the level with three Cs in map, I felt a little tired. It's better to show the player their progress through the levels.

CARDKID by OldDog 2026-10-20T06:29:19Z ♥ 0

The production quality is very high and the content is so rich. It seems that the core of the game lies in the storylines beyond the cartridges. I haven't completed the game entirely. I reached the fifth cartridge. It seems that AI-generated is used, right?

Skyrail Postmaster by alexhonor 2026-10-20T06:04:33Z ♥ 2

The game is extremely well-made. It's so exquisite and it's a fantastic job! I have difficulty reading in English, but since the game is very relaxing and there are no failure penalties, I can focus on reading the story without any pressure. The atmosphere is relaxed and imaginative. Thank you to the author for creating such a wonderful world.

Nyako-chan's Tamagotchi by rubatotree 2026-10-20T04:34:48Z ♥ 1

Great job, congrats on shipping it! The art style is adorable, and the character storytelling is really fun. Your work always feels full of charm. What a pity you didn't include sound effects. 想知道实物照片素材的抖动是怎么实现的? 背着人类做任务的设计挺不错,但是感觉如果用户想好好看对话结果反而受到了惩罚。我想打个好结局,但是对话回来后发现积攒了一大堆海豹救不回来,结果进度掉了很多。不知道是不是策略不对?

LD59 — Signal (45)

Laser Signals by Le Don 2026-04-30T16:39:38Z ♥ 1

typical Ikaruga game play. Some of the designs around gameplay are quite interesting. Slowing down the bullet speed of the enemies, increasing the number of enemies, and boosting the character's shooting speed can make the game more enjoyable. Besides, the music is very pleasant.

Signal Through the Blizzard by anku 2026-04-30T11:37:11Z ♥ 1

The atmosphere of survival in the heavy snow is great. I love this kind of atmosphere experience. The light and shadow effects are stunning! It would be even better if there were more interactive gameplay effects created by the hand shadow effects.

Chomp Radio by alexrose 2026-04-29T07:51:24Z ♥ 1

The graphics are excellent, beautiful, and complete. Good job! As a non-native English speaker, I found the text a bit challenging to read. Presenting ten types of turrents at once makes it hard to understand. The enemies lack threat (though it's understandable as strong enemies would be hard to fight). Also, I spent a long time looking for the end point at the beginning and didn't notice the hole was the exit. It would be great to add an arrow to indicate it.

Below the Light by Beebo Studios 2026-04-28T09:49:35Z ♥ 3

QQ20260428-173934.png I tried my best but this time I was stucked for real. The atmosphere created around the sound effects and images is very immersive, which is great. However, I was often confused by the puzzles. For a long time, I didn't realize that "LIES" was the password, and I didn't know why "ABYSS" was the safe's password or the actual operation method of the safe was "left TO six/right TO 2, etc." I thought it was "left six times/right two times, etc." As for the final nine buttons, when I pressed them, there was no response, and at that time, I couldn't find any other hints. This really got me stuck. I think it might be better for the author of this kind of click-based puzzle game to place a hint or the answer to the puzzle somewhere. Because sometimes players do not have the same preset information as the author.

Diamond Synth by ironcutter 2026-04-28T08:43:55Z ♥ 3

This is LD. You can even play the electronic organ on it.XD When playing, there is a problem of broken sound quality. I don't know what the reason is.

BatterySignalOverdrive by bigfatgua 2026-04-28T08:26:21Z ♥ 0

我对棒球没兴趣,对外表看上去的玩法也表示怀疑。但是一口气玩通关了,到最后真的让人全神贯注,技能、挑战和剧情的情绪同时达到了高潮,心流达到了巅峰!这设计真的很出色。本次LD试玩里唯一一个给了mood满分的作品~ 中段的时候,摸右腿规则没记住。在这种规则的游戏,语义理解如果产生问题那对体验来说是致命的。第一次是中心对称规则,一开始我以为是描述有误(以为只是1379宫取对称,后来反应过来2468宫也需要对称)才发现确实是中心对称规则。第二次是右腿规则没理解到,后来看小抄才理解到位(记上一轮点位一下子又增加了一层记忆负担,不过还好也能接受)。 剧本完整,情绪弧度优秀,甚至最后还有一个画风叙诡小幽默,很有逆转裁判的味道。很羡慕剧本写得好的人。 唯一美中不足的可能是结尾处情绪没有很好落地,如果配一个胜利音乐和CG就完美了。

Canopy by jordantanner 2026-04-27T07:11:44Z ♥ 1

Travelling through such a jungle-like environment is a pleasant experience. However, the occasional sudden camera cuts do somewhat disrupt the experience.

Sea Star by stepa 2026-04-27T06:40:18Z ♥ 1

The atmosphere is very oppressive and terrifying. At the beginning, I was aimlessly walking around in the submarine, collecting items but having no idea what to do. Just before I was about to quit the game, I discovered that I could press F on the screen to detect the environment - that moment gave me goosebumps. There was no sound effect during the exploration outside, but the tension was always there. After exploring for a long time and feeling bored to the point of almost closing the game, I gradually found a new clue - a red figure. At this moment, the alarm went off and a malfunction occurred, but the items I had collected earlier were nowhere to be found. I was so scared that I didn't dare to continue playing, hahaha! I don't know what's next, maybe the development of another iron lung? Anyway, it's a very good game. If the early guidance were better, it would be even better.

Haberdashery Rhythm Assault by Asieke 2026-04-27T05:47:23Z ♥ 1

The concept is quite good. "Another hornet VS SILK hum"? The music could be improved a bit. The continuous attack of the scissors seems to lack sufficient prompts.

No Signal by detectiveLosos 2026-04-27T05:39:37Z ♥ 0

failed to open the website, can not find the name on itch as well, what a pity!

Occult Ace by IRKAR 2026-04-27T05:28:59Z ♥ 1

The lowpoly + retro vision visual effect is quite good. The system construction, including tutorials and menus, is also very complete and impressive. It would be even better if the combat rhythm were optimized - sometimes the enemy density is too high and sometimes too low, and the enemy bullets are fast, making the difficulty high, etc. I look forward to having a large number of enemies in the later stage and my attack power being very strong, just like in other roguelite games.

Lost Signal by williambsm 2026-04-25T10:26:42Z ♥ 0

"Seeking the signal at the top of the mountain" provides players with a very good motivation to "climb upwards", which is very suitable for the goals of a platformer game. This idea is great. However, the operation is not very flexible, the cost of mistakes is too high, the tolerance for errors is too small, and it is relatively difficult to keep playing.

Asteroids and Satellites by Axelato 2026-04-25T09:49:08Z ♥ 1

Using physics to adjust the reflector is an interesting idea, but in actual gameplay, making even a small adjustment to the angle can be very frustrating. Unexpected meteorites that reflect off the surface might disrupt the previously set angle.

U.F.GO by maximevincent 2026-04-25T09:31:46Z ♥ 1

A very cute game with beautiful sci-fi scenes. The actual gameplay experience was unexpectedly very enjoyable. I have never seen this type rhythm game. If the rhythm feedback could be stronger, it would be even better. The speed increase in the later stages was a bit too fast. There's no need to keep increasing it; maintaining a relatively fast speed is enough.

Video Signal Lost by Xaklor 2026-04-25T09:18:27Z ♥ 1

Could it really be a randomly generated roguelike dungeon? That's quite impressive!

Cyber Resonator (Spicy Hot Chocolate 5) by Kartoffel Licht 2026-04-25T09:12:19Z ♥ 1

The tile design is rich in variety but lacks uniformity. The laser mechanism is quite interesting, and the prism scattering of laser at the final level is very cool. However, the game mechanism involving laser is not well utilized.besides...OMG,it's FURRY!

Inside a Sun by bonedaddy 2026-04-25T09:02:09Z ♥ 1

Ordinary people only dare to imagine exploring inside the moon. Exploring inside the sun by penetrating through it, what an astonishing imagination! This idea is very cool. Does it seem to be inspired by outer wilds? What surprises me the most is that the sun doesn't look very big from the outside, but when exploring inside, it feels very large. How is that made? However, during the exploration process, the camera perspective often jumps suddenly, making the exploration not confortable. This is the only relatively obvious obstacle.

GHz: WEE by Entink 2026-04-25T08:29:43Z ♥ 1

The novel image presentation method of sonar is quite unique. I've never seen this mechanism applied in a 2D game before. The sound effect design is excellent. I got goosebumps for the first time when I was scared by the triangle (twice!) . The map is too large and requires constantly pressing the space bar, which makes the hands very tired. The minimalist elements are able to create so many variations of the map, which is quite remarkable. How about this design: When walking normally, it can continuously illuminate a small area. If facing a specific direction, it can accumulate energy to emit a stronger detection sonar, but it will alert the enemy. This way, the sonar detection mechanism can be better utilized.

Beat the Signal by Fassenberg 2026-04-25T08:07:38Z ♥ 1

got 2050 finally. why not considering add some Techno music?

Escape from Cornfield by Sagamore 2026-04-25T07:48:54Z ♥ 1

This idea made me lmao. It's a very funny idea! When actually playing it, I felt that most of my attention was focused on the left bottom corner where the real-time comparison of the field shape was displayed. Once a human appeared, I was startled, even more terrifying than any horror game! Humans are so terrifying. I want to go back to Mars!

Invisible by Quanthon 2026-04-25T07:23:41Z ♥ 2

Dealing with an invisible enemy, inferring the enemy's abilities through clues, and grasping the patterns is a very cool idea! The art is very exquisite and beautiful. The ending gave me a creepy feeling. However, it was too difficult to obtain information in the middle.(almost gave up in middle way) Only when the enemy was close could a little visual hint be obtained. At the same time, the setting of "not being able to walk on repeated grids" not only reduced the difficulty but also increased the cost of trial and error. The light of the character made me think there was some special meaning, which misled me for a long time. If the character could illuminate in four directions and obtain information about enemies further away through the light, the experience might be more optimized.

Kiipu by Zathnic 2026-04-25T06:49:03Z ♥ 1

The mechanism that "falling from a height can result in a bounce" is quite interesting. This is a setting from Leap Year, right? I feel that the author is relatively inexperienced in the design of platformers. The difficulty of the later levels got out of control, which made me stop playing. Please keep up the good work!

In Control by MelissaL 2026-04-25T05:52:35Z ♥ 1

Due to the presence of "action" tag, character often get stuck at the corners of the levels due to collision issues, which somewhat affects the gaming experience. In the later levels, it might be because of level bugs or respawn point bugs that I fail to fully enjoy the game. However, the puzzle-solving part of the levels is still well-designed.

Module Overload by YurisCat 2026-04-24T09:35:34Z ♥ 1

给我玩哭笑不得233 这个类型我略有耳闻,实际玩起来真手忙脚乱。任务块达到6个的时候几乎不可能维持任务完成。 最开始数值比较复杂,不过玩着玩着还是搞懂了每块的作用——说明表现做到位了。 后期也许有正确的坚持下去的玩法?反正我不知道怎么做233 很完善优秀的作品!

Walkietalkie Runnie by mofox 2026-04-24T09:02:16Z ♥ 1

The design concept is quite good, making the police and criminal chase scenes even more intense and thrilling. The failure penalties are a bit too severe. If you hit a car, you will fail immediately or even close the game. This makes it less motivating for people to keep trying. Judging from the voice accent, could it be from a Chinese person?

Monitor Maze by awdsasdaw 2026-04-24T08:47:44Z ♥ 3

The art work is extremely excellent. The first thing I noticed was a 2D game that had a very intense atmosphere. The difficulty level was well controlled and I managed to pass it on the third attempt. It was a great experience.

Echo Escape by Shlolo 2026-04-24T08:34:13Z ♥ 1

The first horror game that was too terrifying to continue playing! Haha! I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own. The game is excellent. Good Job!

Stargazer by plutonicrock 2026-04-24T08:24:25Z ♥ 0

The excellent art and sound effects, I really like the dreamy atmosphere similar to a yume nikki. But I don't understand the gameplay mechanism, and I'm also confused about how to proceed with operating the two knobs to pass the level.

Radar Runnings by tenthousandfireants 2026-04-24T08:13:32Z ♥ 1

I think the game could be improved further.

FISTAL by Splix 2026-04-24T08:01:36Z ♥ 3

It's worth encouraging that you were able to complete a gamejam project for the first time! I have finished the entire process. The story lacks some twists, but it has potential. Prioritizing the completion of the work is the right choice. The author can delve deeper into the story narration!

Vox ab Extra by Iwant_Pizza 2026-04-24T07:38:34Z ♥ 0

Hope you can successfully complete your work!

Signal Quest by Slowline 2026-04-24T07:27:01Z ♥ 2

Hahaha, my English is not very good, so I couldn't quite understand the voice instructions and felt quite flustered. But I still managed to finish the game and found a Nokia in the universe. I think the work is quite good, and the atmosphere of the spaceship is well created. I saw in the comment section that "completing the task successfully can advance the progress", but I didn't notice this during the actual gameplay. Maybe it would be better if the feedback for success was more prominent after completion.

Meerkat Panic! by yoko-san 2026-04-23T16:40:44Z ♥ 1

It was a very interesting experience! The little animals were very cute. After playing for a while, I didn't feel any significant changes. If there really isn't much content, perhaps it would be better to end the game directly after a certain period of time?

SOS by dan-whiffing 2026-04-23T16:29:20Z ♥ 1

Type morse code by my hand is a cool experience! I like this Idea. But I failed to find correct answer... In level three, I saw code on wall "-... -.-. .-.."but after I type them in console nothing happened. I want to know how to get correct answer

Signal Garden by kintsugi 2026-04-23T15:59:35Z ♥ 1

It's hard to say I enjoy this game. The information is quite confusing and the countdown is interfering with my understanding and thinking. Just as I was beginning to understand how to arrange the lines to activate a node, the map immediately changed to a completely different appearance.Wish you can improve it even better in the future!

BPM - Bionica Pro Mortis by FLOWERFIELD Games 2026-04-23T15:43:08Z ♥ 1

Very cool graphic design! It would be even better if there were more obvious feedback indications when the attack/defense is successfully strengthened.

Dread Frequency by Roitchie 2026-04-23T15:18:04Z ♥ 3

Amazing! The horror atmosphere created through the visuals is truly excellent! How to create a horror atmosphere in a low-budget project is a challenge. In your game, "Respond calmly to the monster's cryptic signals" not only conveys the sense of horror and oppression but also makes the protagonist seem brave, calm and badass. This design is really cool!

SETI@dream by rubatotree 2026-04-23T15:00:38Z ♥ 1

(哈哈,这次可以不用英文翻译直接评论了) 玩完了,氛围塑造的真不错。zero game是你们工作室吗?看得出来是个有经验的开发者 我本来期待着后面可以让不同旋律叠加起来,一个小星系有多个音轨交织成完整的旋律来着~感觉可以在玩法上多挖掘一下~

Finnicky Fourier Toy by nathmate 2026-04-23T09:30:07Z ♥ 1

This is a very difficult oscilloscope game. It reminds me of the analog signals course I took in college. Perhaps some interesting sound effects could be generated? I wonder how these wave sounds like

Limi by VerttiXPertti 2026-04-23T09:16:09Z ♥ 1

The excellent suspenseful atmosphere. I never expected to be able to play such a beautifully crafted horror game in a game jam.

Traffic Control Publican by Istaera 2026-04-23T07:50:37Z ♥ 3

Interesting design, The operation of this game is beyond my ability. However, drunk driving is definitely better dealt with by having the offender taken into custody by the police. Very catchy music! The signal sound blends perfectly into it.

Signal Singularities by DrSmey 2026-04-23T04:11:00Z ♥ 2

It took me some time to figure out how to play. After understanding the gameplay, I found the process of building circuits to decode very interesting. What a cool idea! However, as a non-native English speaker, understanding their sentence is quite challenging for me. Maybe some hints could be given when players get stuck to tell them what the correct answer is? Even following the answer to decode still poses a challenge. I got to the third level, "I'm a total trash mammal and nothing is ever going to work out." I felt a great sense of achievement when I decoded it! But the next level's puzzle totally blew my mind, lol.

Bantam: Beyond the Nest by naru 2026-04-22T08:54:17Z ♥ 1

the feeling of explore in space touches me, It feels so good only problem is motion is so slow, I wish I could locate the coordinate faster

Signal-Tied by Mr. Flower 2026-04-21T17:44:09Z ♥ 1

it's incridible to make a roguelike in gamejam However, if the shooting had a stronger impact, and if one could continuously enhance their abilities to an unlimited extent, then as a rogue, it might be even more enjoyable.

Misplaced by manabreak 2026-04-21T17:26:45Z ♥ 1

It looks like a pretty cool visual effect. I noticed you when you first posted. My work used a similar idea to yours - illuminating the scene in the dark. If only I could improve the effect to your level, that would be great. The cross mechanism is a bit torturous. I'd rather die immediately when I fall, hahaha.