ralex-x 2026-10-20 00:30 ♥ 1
interesting Idea! Using morse code is actually quite interesting. Though the speed might be a little bit fast for me, but it's still a good game!
Foon → Ludum Dare Explorer → LD60 → Telerhythm
By baziki
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 24 | |||||
| Fun | 23 | |||||
| Innovation | 23 | |||||
| Theme | 23 | |||||
| Graphics | 23 | |||||
| Audio | 23 | |||||
| Humor | 22 | |||||
interesting Idea! Using morse code is actually quite interesting. Though the speed might be a little bit fast for me, but it's still a good game!
Realy nice rhythm game. Maybe W/S controls would be beter than Z/M.
Simple but a little hard. it's should be a up and down key than a left and right. The music and gameplay are still good.
Thank you @ralex-x @svetozar-5 @isline for the feedback :)
Agree that I should've used an up/down key combo... not quite sure what I was thinking ๐
As for the difficulty, I fell for the age-old trick of getting too used to the levels when playtesting, and making them harder to compensate. I'll keep that in mind for next time lol
I'm busy at the moment, but if you have entries I will rate them + leave feedback when I'm free!
loved the idea, really fun game, hadn't had that much fun with rythm games in a while
Huge respect for anyone making a rhythm game for a game jam! A nice idea, and I'd genuinely love to play more levels
Guitar Hero is out... say hello to Morse Hero
I enjoyed the challenge of trying to map left- and right-side keys to top- and bottom-side telegraph tracks, but ouch my brain. I did substantially better after rotating my keyboard, haha.
Nice little rhythm game that also reminded me of playing the piano a bit... brought childhood memories of drilling small scales and exercises that sounded pretty similar.
Nicely done!
As a rhythm game player myself, I think your game feels really good to play! The charts are a bit hard to read if you're not paying close attention, though. Still, it's a really nice game!
I'm.... not good at these games.
Did my best though. Feels like the difficulty scaling is probably right for normal RG players, but the scoring felt a bit unforgiving at times (Maybe I'm hitting the double miss bug?).
The presentation is simple but charming. Honestly making a functional rhythm game in 3 days is already impressive, every time I threaten to to it my team members start threatening mutiny.
Nice work!
@breadstick the first level's music was, in fact, inspired by piano exercises! It felt fitting for what was meant to be a tutorial level (though I agree with the feedback that it's a bit too hard to be considered a tutorial LMAO). The second level was meant to be jazzier, but did also end up being quite simple just due to being pressed for time... In any case, thank you for the feedback :)
@fireslash I appreciate you giving it a shot! I'm not very good at them myself, honestly. Yet it still ended up being too hard because I got too used to the levels as I was developing them ๐.
I also totally underestimated the difficulty of putting a functional rhythm game together. I went into this thinking it would be a relatively simple "first-timer" game... then I spent most of the first day rewriting the core system three times. That being said, it was a great learning experience! Stuff like this really helps with approaching design (of the underlying architecture) with more nuance in other genres. Thanks for the feedback :)
Two telegraph keys as the lanes of a rhythm game make sense together. The paper strips in the screenshot give the notes a physical place to travel. Separate key bindings for the upper and lower tracks could help with the left/right versus up/down confusion people described.
If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).
Props for doing a rhythm game! I wish I could listen to the track without having to play along. A 'no fail' setting would be helpful to learn the song. Also curious if it actually spells a message.
I really enjoy the concept here. it also fits the theme really well. I found it easiest to use one hand to play both sides but still its very difficult for my type of brain. I didnt encounter any of the bugs mentioned in your synopsis so on that front you did great in my eyes. I would love it if the failure noise for z and m were different so I could tell how i failed just by listening.
@john-shen ooo, a no-fail setting is a good idea ๐ค. If I end up working on this post-jam, I'll give it a shot.
As for spelling a message... it's a secret ๐
!> (it doesn't ๐ )
@bigtex glad you didn't encounter any bugs! Maybe it was just a Firefox thing...
And dang, it would've been so easy to just increase the pitch of the error sound on one of the tracks... argh. Thank you for the feedback :)
Slappin' tunes, wish there were more songs!
This was great, especially as a first-time jam entry! I was so certain that I was going to be awful at it, because I am abysmal at both multitasking and rhythm games, and my first run through the tutorial went *horribly*, before I realized I ought to be considering both morse-code-tappers(?) to be two halves of a single instrument. Once I shifted how I was thinking about them, and just focused on staying in the groove, I had an absolute blast.
I also *loved* the music. On the non-tutorial level, the way you bounced between the top and bottom tapper-thingies felt viscerally satisfying in a way that I can't enunciate, but felt. I knew going into it that there were only two levels, so I was really hoping that level 2 would be brutally long and difficult, just so that I could vibe to more of that jazzy jam.
There unfortunately isn't really much constructive criticism that I can offer that you haven't pointed out in the description. I was a little bit confused the first time a red dot came down the line, but then I saw your note about things not fully resetting when you restart a level, so that's not new information to you ๐
The sound mixing is maybe the one place where the audio could use some improvement - The song was *much* louder than the rest of the games sound effects, so I had to choose between hearing the sound effects, or having the music at a comfortable listening level, which was too bad.
The only other piece of feedback I have is more of a personal preference, but I tend to prefer games that let you recover from a mistake, rather than demanding perfection after too many errors. It should be *difficult* to come back from a near-death experience, but it's much more fun to be able to make that recovery and continue playing comfortably. If you're constantly near-death after a mistake, it incentivizes you to throw away any attempts that get off to a bad start, because otherwise you're theoretically wasting your time on a run you'll likely need to restart later anyway. I think this might be where the "too hard" comments are coming from, because a successful run requires you to be consistently good from start to finish, with little room to come back from an error.
Overall though, great job as a first jam game! I hope you come back for LD61 :)
@koolruz this is incredible feedback, thank you so much! I feel kinda bad I had less to say about yours... ๐
Agreed on the sound mixing... I think the issue is that I created all the audio in a vacuum without testing how well it worked all together. Lesson learned for next time!
You make a really good point about the mistakes and recovery. It'd probably work a lot better if the meter decayed; it might be a bit too easy unless I also make the songs longer, but the songs *should* be longer anyway (so that you can vibe more to the jazzy jam ๐).
I plan on keeping with it for as many Ludum Dares as time allows! I've really had a lot of fun with this one. Despite not having the best start (busy weekend and such), the community and feedback have been super valuable, and generally it just feels great to have made something. I'll keep an eye out for your LD61 submission :)
This is a perfect example of a game where the graphics don't matter as long as the gameplay is fun! Wish there were more levels though..
I didn't realise what I was getting into, I got jumpscared and went "on no its polyrhythm!" and the first song wiped my ass. I really got into it, and the second song is really fun to play once you get into the groove of it.
It made me smile, and I think that's a good sign ๐ Thank you for sharing your game
An excellent take on Morse code! I like the visualsโtheyโre simple, yet itโs clear that a lot of effort went into them. The difficulty curve feels a bit steep; the second level is significantly harder than the first. In any case, great work!
Wow this is hard, but really smart. Great idea!
Big respect for making a rhythm game for a game jam! I was really overwhelmed at the first level in the first couple of attempts, losing almost immediately. But after realising that I actually only have to tap the long notes as well, not hold them for as long as it shows on screen, the game became easier. Nice job!
The concept design is quite goodโmore reminiscent of the dot counter we used in school than Morse code. At its core, it's similar to games like "Taiko Drum Master" or "Muse Dash," so the basic gameplay experience is well secured. If executed well, it could turn out to be really fun. As a first-time entry, the theme is solid, though the art still needs improvement. Keep up the great work!
I'm afraid I'm not great at rhythm games so I didn't get very far, but I enjoyed what I played of it. A morse code rhythm game is a really unique idea, and a great choice for the theme!
This game makes me wish I was more ambidextrous. I did somehow pass the "tutorial" level, but the level after was where I noticed that some of the issues/bugs that you pointed out started happening. What I did manage to go through was a lot of fun though. Perhaps instead of failing from missing beats, it would give you score from successful ones, then you have to meet some sort of threshold in order to proceed. That way the player can play through the whole music for practice, then try to work on doing better by repetition. Nice work!