Foon → Ludum Dare Explorer → LD60 → Telerhythm

Telerhythm

By baziki

Percentile
CategoryRankScoreCountLD60Ever
Overall24
Fun23
Innovation23
Theme23
Graphics23
Audio23
Humor22

Comments

ralex-x 2026-10-20 00:30 ♥ 1

interesting Idea! Using morse code is actually quite interesting. Though the speed might be a little bit fast for me, but it's still a good game!

svetozar-5 2026-10-20 12:46 ♥ 1

Realy nice rhythm game. Maybe W/S controls would be beter than Z/M.

isline 2026-10-20 13:13 ♥ 1

Simple but a little hard. it's should be a up and down key than a left and right. The music and gameplay are still good.

baziki 2026-10-20 15:29 ♥ 0

Thank you @ralex-x @svetozar-5 @isline for the feedback :)

Agree that I should've used an up/down key combo... not quite sure what I was thinking ๐Ÿ™ƒ

As for the difficulty, I fell for the age-old trick of getting too used to the levels when playtesting, and making them harder to compensate. I'll keep that in mind for next time lol

I'm busy at the moment, but if you have entries I will rate them + leave feedback when I'm free!

ericns 2026-10-21 01:00 ♥ 1

loved the idea, really fun game, hadn't had that much fun with rythm games in a while

comprock15 2026-10-21 01:49 ♥ 1

Huge respect for anyone making a rhythm game for a game jam! A nice idea, and I'd genuinely love to play more levels

breadstick 2026-10-21 03:27 ♥ 1

Guitar Hero is out... say hello to Morse Hero

I enjoyed the challenge of trying to map left- and right-side keys to top- and bottom-side telegraph tracks, but ouch my brain. I did substantially better after rotating my keyboard, haha.

Nice little rhythm game that also reminded me of playing the piano a bit... brought childhood memories of drilling small scales and exercises that sounded pretty similar.

Nicely done!

yezisoft 2026-10-21 03:28 ♥ 1

As a rhythm game player myself, I think your game feels really good to play! The charts are a bit hard to read if you're not paying close attention, though. Still, it's a really nice game!

fireslash 2026-10-21 04:46 ♥ 1

I'm.... not good at these games.

Did my best though. Feels like the difficulty scaling is probably right for normal RG players, but the scoring felt a bit unforgiving at times (Maybe I'm hitting the double miss bug?).

The presentation is simple but charming. Honestly making a functional rhythm game in 3 days is already impressive, every time I threaten to to it my team members start threatening mutiny.

Nice work!

baziki 2026-10-21 13:07 ♥ 0

@breadstick the first level's music was, in fact, inspired by piano exercises! It felt fitting for what was meant to be a tutorial level (though I agree with the feedback that it's a bit too hard to be considered a tutorial LMAO). The second level was meant to be jazzier, but did also end up being quite simple just due to being pressed for time... In any case, thank you for the feedback :)

baziki 2026-10-21 13:43 ♥ 0

@fireslash I appreciate you giving it a shot! I'm not very good at them myself, honestly. Yet it still ended up being too hard because I got too used to the levels as I was developing them ๐Ÿ™ƒ.

I also totally underestimated the difficulty of putting a functional rhythm game together. I went into this thinking it would be a relatively simple "first-timer" game... then I spent most of the first day rewriting the core system three times. That being said, it was a great learning experience! Stuff like this really helps with approaching design (of the underlying architecture) with more nuance in other genres. Thanks for the feedback :)

youpz 2026-10-21 16:47 ♥ 0

Two telegraph keys as the lanes of a rhythm game make sense together. The paper strips in the screenshot give the notes a physical place to travel. Separate key bindings for the upper and lower tracks could help with the left/right versus up/down confusion people described.

If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).

john-shen 2026-10-22 06:08 ♥ 1

Props for doing a rhythm game! I wish I could listen to the track without having to play along. A 'no fail' setting would be helpful to learn the song. Also curious if it actually spells a message.

bigtex 2026-10-22 06:10 ♥ 1

I really enjoy the concept here. it also fits the theme really well. I found it easiest to use one hand to play both sides but still its very difficult for my type of brain. I didnt encounter any of the bugs mentioned in your synopsis so on that front you did great in my eyes. I would love it if the failure noise for z and m were different so I could tell how i failed just by listening.

baziki 2026-10-22 11:42 ♥ 0

@john-shen ooo, a no-fail setting is a good idea ๐Ÿค”. If I end up working on this post-jam, I'll give it a shot.

As for spelling a message... it's a secret ๐Ÿ˜‰

!> (it doesn't ๐Ÿ˜” )

baziki 2026-10-22 12:23 ♥ 1

@bigtex glad you didn't encounter any bugs! Maybe it was just a Firefox thing...

And dang, it would've been so easy to just increase the pitch of the error sound on one of the tracks... argh. Thank you for the feedback :)

alchemic 2026-10-22 12:48 ♥ 1

Slappin' tunes, wish there were more songs!

koolruz 2026-10-22 23:39 ♥ 1

i-got-it.PNG

This was great, especially as a first-time jam entry! I was so certain that I was going to be awful at it, because I am abysmal at both multitasking and rhythm games, and my first run through the tutorial went *horribly*, before I realized I ought to be considering both morse-code-tappers(?) to be two halves of a single instrument. Once I shifted how I was thinking about them, and just focused on staying in the groove, I had an absolute blast.

I also *loved* the music. On the non-tutorial level, the way you bounced between the top and bottom tapper-thingies felt viscerally satisfying in a way that I can't enunciate, but felt. I knew going into it that there were only two levels, so I was really hoping that level 2 would be brutally long and difficult, just so that I could vibe to more of that jazzy jam.

There unfortunately isn't really much constructive criticism that I can offer that you haven't pointed out in the description. I was a little bit confused the first time a red dot came down the line, but then I saw your note about things not fully resetting when you restart a level, so that's not new information to you ๐Ÿ˜…

The sound mixing is maybe the one place where the audio could use some improvement - The song was *much* louder than the rest of the games sound effects, so I had to choose between hearing the sound effects, or having the music at a comfortable listening level, which was too bad.

The only other piece of feedback I have is more of a personal preference, but I tend to prefer games that let you recover from a mistake, rather than demanding perfection after too many errors. It should be *difficult* to come back from a near-death experience, but it's much more fun to be able to make that recovery and continue playing comfortably. If you're constantly near-death after a mistake, it incentivizes you to throw away any attempts that get off to a bad start, because otherwise you're theoretically wasting your time on a run you'll likely need to restart later anyway. I think this might be where the "too hard" comments are coming from, because a successful run requires you to be consistently good from start to finish, with little room to come back from an error.

Overall though, great job as a first jam game! I hope you come back for LD61 :)

baziki 2026-10-23 00:55 ♥ 0

@koolruz this is incredible feedback, thank you so much! I feel kinda bad I had less to say about yours... ๐Ÿ˜…

Agreed on the sound mixing... I think the issue is that I created all the audio in a vacuum without testing how well it worked all together. Lesson learned for next time!

You make a really good point about the mistakes and recovery. It'd probably work a lot better if the meter decayed; it might be a bit too easy unless I also make the songs longer, but the songs *should* be longer anyway (so that you can vibe more to the jazzy jam ๐Ÿ˜‰).

I plan on keeping with it for as many Ludum Dares as time allows! I've really had a lot of fun with this one. Despite not having the best start (busy weekend and such), the community and feedback have been super valuable, and generally it just feels great to have made something. I'll keep an eye out for your LD61 submission :)

koala585 2026-10-23 15:20 ♥ 1

This is a perfect example of a game where the graphics don't matter as long as the gameplay is fun! Wish there were more levels though..

boxofcuriosity 2026-10-23 23:53 ♥ 1

I didn't realise what I was getting into, I got jumpscared and went "on no its polyrhythm!" and the first song wiped my ass. I really got into it, and the second song is really fun to play once you get into the groove of it.

It made me smile, and I think that's a good sign ๐Ÿ˜† Thank you for sharing your game

myokka 2026-10-24 14:26 ♥ 1

An excellent take on Morse code! I like the visualsโ€”theyโ€™re simple, yet itโ€™s clear that a lot of effort went into them. The difficulty curve feels a bit steep; the second level is significantly harder than the first. In any case, great work!

kedikat 2026-10-24 22:42 ♥ 1

Wow this is hard, but really smart. Great idea!

marcus-otterstrom 2026-10-25 13:12 ♥ 1

Big respect for making a rhythm game for a game jam! I was really overwhelmed at the first level in the first couple of attempts, losing almost immediately. But after realising that I actually only have to tap the long notes as well, not hold them for as long as it shows on screen, the game became easier. Nice job!

jerrywest 2026-10-25 13:43 ♥ 1

The concept design is quite goodโ€”more reminiscent of the dot counter we used in school than Morse code. At its core, it's similar to games like "Taiko Drum Master" or "Muse Dash," so the basic gameplay experience is well secured. If executed well, it could turn out to be really fun. As a first-time entry, the theme is solid, though the art still needs improvement. Keep up the great work!

matthewdrake 2026-10-25 19:43 ♥ 1

I'm afraid I'm not great at rhythm games so I didn't get very far, but I enjoyed what I played of it. A morse code rhythm game is a really unique idea, and a great choice for the theme!

bacon-beast 2026-10-25 19:44 ♥ 1

This game makes me wish I was more ambidextrous. I did somehow pass the "tutorial" level, but the level after was where I noticed that some of the issues/bugs that you pointed out started happening. What I did manage to go through was a lot of fun though. Perhaps instead of failing from missing beats, it would give you score from successful ones, then you have to meet some sort of threshold in order to proceed. That way the player can play through the whole music for practice, then try to work on doing better by repetition. Nice work!