Death Harbor by f1tzy 2024-10-23T14:18:46Z
tbh this was so fun the only thing i would change is the shooting to have 360 directions instead of just 8, maybe for the rabbits too, other than that this was a great game!
Foon → Ludum Dare Explorer → Users → EricNS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | CollectAnts | jam | 678 | 3.02 | 2.60 | 2.89 | 2.89 | 2.35 | 2.91 | ||
| 2024 | 56 | Tiny Creatures | a tiny HUGE escape | jam | 585 | 3.50 | 3.30 | 3.86 | 3.56 | 3.03 | 3.32 | 3.28 |
tbh this was so fun the only thing i would change is the shooting to have 360 directions instead of just 8, maybe for the rabbits too, other than that this was a great game!
Don´t wanna be mean cause i love the concept but i don't think it was executed well. First of all there isn't a tutorial which makes it really hard to understand, and the magnifying glass should be a starting tool because of it being so important for the game. (just some feedback tho, don't take it too seriously)
Hey @yosefu, maybe i missunderstood the game, but from what i remember of my playthrough you had to BUILD and use resources to get a magnifying glass, as a starting tool i mean it's there from the begining, so if i'm correct (which maybe i'm not) i think it would help if you could use from the start of the game without needing to build it (hope i'm expressing myself well this time). Just some feedback tho, have a great day
Cool concept but it was kinda too easy too beat, you can definitely improve on it tho
This is a really fun game, i actually wanna see you expand on it because it felt too short but really cool!
@mmm1008fm yeah sorry about that, some doors glitched and i didn't know how to fix them (it's just visual tho, the characters should be able to go through it)
@tuism thx for the feedback! The static camera is actually a really good idea, i'll try it out later (won't post an update with it here tho) and some things are just a limitation of the program, like the controls being kinda mid and the art looking unconsistent (it completely blurried the background and idk why), i'll try to learn something like Unity for my next jam
@kseniya thank you so much! Glad you enjoyed my buggy mess!
@doublemintben thanks for the feedback! Tbh even myself got confused with what keys were for each character but I'll remake it some day adding the numbers and making the camera better, glad you liked it!
@cassowary thx so much for your feedback!! Most bugs come from limitations from the engine i used, but i still had a lot of fun, so next time I'll try to use Unity instead
@kobato-games thx you so much! The mouse mechanic was one of the first things i thought of, and surprisingly it worked really well, so I'm glad you enjoyed it!
I lowkey wanna see this turn into a full game, really fun
It's a really cool concept! I think i found a bug tho, my player died and nothing was going on so i used the pause button to go back to the menu, and when i restarted the enemies just wouldn't spawn, i walked around for 2 entire minutes and couldn't find a single one, but overall great game!
Absolute peak, if you could find a way to expand the story i would genuinely buy it, it's a really great experience
It's a cool game, but i had a really hard time understanding it at first (i mean that's kinda the point isn't it)
Really fun game, very interesting concept! Felt a bit short but had a decent challenge level
Cool game, it's a pretty nice game loop
Honestly, this might win the Compo, it's really really fun, can't believe you made this in two days
It's a nice experience, it's got a nice ambience and sound design, i just feel like it's lacking replayability, but overall pretty polished
I accidentally stumbled into peak, absolute cinema, this should be the standard for AAA games
Cool concept, but it feels a bit unfair, the dogs are just really fast for you when your body isn't full, still, cool game
It was kinda short but i had fun with it, nice game!
Fun game but it's a little hard getting used to the controls
my second game jam, let's gooooooo, i honestly thought i wasn't gonna make it on time but i did so that's hype
@bereg thanks for the feedback! I have no idea how to fix that one bug lol, and you're right i should've added more feedback but I'm busy all monday so i had to finish it yesterday, but I'll have that in mind if i ever finish the game
@ira-baciu thanks for the reminder, i'll get on it
@wormkingboo thanks! i wish i had more time to give more feedback, but still, glad you liked it!
@schu thank bro!
@toppervideogames thanks for the feedback! i honestly like the general concept so i'll eventually update it, and will probably add limits to upgrades so you don't get an absurd amount of resources like you did, but glad you like it! i'll make sure it still can get a little bit broken so it's still a bit funny
@kazuren thanks for the feedback! would've added it but had no time
@beebster-games sorry you didn't get it, i did add a how to play section that explains how the game works but it does fall a bit short, and you had to alt f4 because of a bug i didn't know how to fix, my bad. also i don't know how to export it to web, Godot would just bug out and wouldn't let me export it, i don't have a lot of experience exporting games so i'm not sure what was the issue
@yibirabbit007 thanks for trying my game! i think the problem is i didn't have time to add any visual feedback, maybe try upgrading speed and you might notice a difference? still, the upgrades start costing more with each upgrade you make, so maybe you think it's not doing anything but you simply don't have enough resources, i did terrible on feedback to the player for anything, sorry
@yibirabbit007 didn't actually know that was a thing that could happen, didn't have time to playtest a lot. the collector part was more about the resource collectors tho. thanks for the feedback.
@kenneth-gibson yeah, sorry about that, i wish i had more time to add some visual feedback, and i had no idea how to fix the menu bug, but thanks for trying my game tho!
@b0guslaw thank you so much for the feedback! i run out of time to implement sounds and feedback, but i would've definetely added them. as for the text, i have no idea why it's so pixelated, Godot just was fighting against me while making the game lol
@dumchevdev tysm!
This game has a lot of potential outside of Ludum Dare, it's a really fun game loop with a lot of potential!
It's a nice idea and really fun game, but dang it's fast, it gets really tough
really nice game, i've never seen such an unique concept! but it would be nice displaying the battles on the hud, because i don't end up paying attention to them
It's a cool game with a cool concept, but it got really confusing at some points, still, really fun experience
Really fun game, but i feel like time runs out a bit too fast