FoonLudum Dare ExplorerLD56 → Tiny Invaders

Tiny Invaders

By yosefu

View on ldjam.com

CategoryRankScoreCount
Overall2.503
Fun3.003
Innovation3.003
Theme2.503
Graphics2.003
Humor2
Mood2.503

Comments

ericns 2024-10-07 15:42

Don“t wanna be mean cause i love the concept but i don't think it was executed well. First of all there isn't a tutorial which makes it really hard to understand, and the magnifying glass should be a starting tool because of it being so important for the game. (just some feedback tho, don't take it too seriously)

yosefu 2024-10-07 17:18

Thanks for the feedback @ericns ! I do agree, it lacks a tutorial ! Could not make it in time unfortunately >.< I'm a bit more confused by the second part tho : what's a starting tool for you ? I would like to get your point, in case I'll continue the project someday ; tbh, it's mostly about knowledge and self-improvment. Anyway, thank you once again ! Have a lovely day ^^

ericns 2024-10-08 02:44

Hey @yosefu, maybe i missunderstood the game, but from what i remember of my playthrough you had to BUILD and use resources to get a magnifying glass, as a starting tool i mean it's there from the begining, so if i'm correct (which maybe i'm not) i think it would help if you could use from the start of the game without needing to build it (hope i'm expressing myself well this time). Just some feedback tho, have a great day

coderaurus 2024-10-08 10:41

Very interesting concept. The enemies look more like Halloween creatures than tiny but that's fine. Not entirely sure what the other buildings do but the attacking one seemed to be the most important.

The scream sound is a good indicator of waves. I would put some visual helper as well that would show you where creatures are moving every now and then. Even if it's part of the game to find them out.

I tried to restart the game but there were no waves and double magnifiers.

Well done!