FoonLudum Dare ExplorerLD58 → Collectorogue

Collectorogue

By happysealgames

View on ldjam.com

CategoryRankScoreCount
Overall2923.6332
Fun3743.3632
Innovation534.0132
Theme3723.7032
Humor1603.6032
Mood3163.6632

Comments

gonulgaye 2025-10-07 11:49

Such a cute game. ESPECIALLY CATS!

myezko 2025-10-07 11:55

Very much liked it, pretty original idea. At some point the cat went invisible, but i didn't pay much attention to it anyway. edit: I forgot to say that the music is really great!

ira-baciu 2025-10-07 12:46

OH MY GOD U CAN PICK UP A KITTY!!!! TEN OUT OF TEN

ira-baciu 2025-10-07 12:48

I put the kitty where they belong. Along side with treasure Screenshot 2025-10-07 154652.png

iakovboy 2025-10-07 13:03

That's a great idea. The very beautiful 3d model was most impressed by the chest. I advise you to make it so that when it is difficult to throw objects off the table yourself, or vice versa, you can drag the whole bunch at once (a platform instead of a table) The game is great, keep it up!!!

yatsu 2025-10-07 13:19

Interesting game mechanics and 10 out of 10 cats that stun my ears

myheadmess 2025-10-07 13:50

I love this cat ! I hate it so much but i love it !

schatzi 2025-10-07 13:55

The sensitivity is a little bit high so I had a hard time playing at first otherwise it is fun dealing with the cat while managing items on the table.

jipark 2025-10-07 14:02

Perhaps there isn't quite enough of a tutorial to understand the game itself, but that doesn't make it bad

tykki19 2025-10-07 14:46

I dropped cat to end of lava area and there it went. Didn't see it anymore but lost items from table (also hit them down by myself!). Neat idea and great visuals!

binarydiv 2025-10-07 15:54

I very much love the idea of the game! Supporting an adventurer by enchanting objects that they gather in dungeons is a nice change to playing the adventurer yourself. Having a screen with an oldschool 2D roguelike game inside this 3D world is also a cool idea. And then the mischievous cat throwing down stuff from the table basically being the main challenge, I love it ^^

While I really love the idea, playing the game felt rather stressful and overwhelming to me though. First off, the mouse sensitivity is way too high, I had to reduce it in my system settings. Since mouse sensitivity is a very subjective thing, a setting for it would have been helpful. Collecting the objects and putting them on the table felt a bit overwhelming to me, because I didn't know what each of the objects do (some kind of tooltip when hovering the objects maybe?), and the objects despawned quite quickly, so I had to quickly "save" as many objects as possible before they disappear. This made it difficult to actually pay attention to the adventurer screen or to the effects of the objects.

My suggestions for improving this: Generally, give the player more time to do things. This includes increasing the lifetime of the objects. Also, instead of having the lever for whether the adventurer is.. adventuring or not, I think it would work better to have two distinct game phases: 1. collecting objects, maybe analyzing their properties (by looking at the stats in a tooltip, or maybe you have to put them on the table first), basically preparing the adventurer. 2. watching the adventurer do their adventuring and fighting, while keeping an eye on the table and the cat. The lever could then act as a "start button" that triggers the next adventure, rather than an on/off switch.

I'm also wondering if maybe the game could have worked better either in 2D or in a non-1st-person perspective of some kind, but I'm not sure about this and it's probably quite subjective (I generally prefer 2D games over 3D in a lot of cases, but that might just be me ^^).

Nevertheless, I'd like to reiterate that I really love the idea of the game, and I wonder how the game could have turned out with a bit more time than the short time of a game jam. :)

protohere 2025-10-08 01:19

This is really interesting! Ive never seen anything like this and i really like the 2D graphics and sfx. I agree with @binarydiv that splitting it up into two phases could allow more time for the player to engage with analyzing the items, rather than just stacking as much as possible. Also the cat is much too easy to deal with, up until it turns invisible!

ciphereo 2025-10-08 05:48

The cute cats are very interesting and the 3D model is extremely beautiful. I think you guys did an amazing job!

johncast123 2025-10-08 08:54

super interesting concept that is so unique! I think whilst the idea is really interesting, I feel what ends up happening is I'm so focused on just dumping stuff on the table that I never really paid attention to the battles. This is something that could definitely be expanded on.

happysealgames 2025-10-09 14:22

Thank you all so much for your comments, it really means a lot to us! We’ll definitely take your suggestions into account and fix the bugs after the jam. Thanks for playing, everyone !

ericns 2025-10-09 14:27

really nice game, i've never seen such an unique concept! but it would be nice displaying the battles on the hud, because i don't end up paying attention to them

daniel123 2025-10-09 14:28

We need more cats!

anima-animus049 2025-10-09 14:36

your idea is really cool! adding buff by putting things on table is an creative idea to make a game, also the cat makes things more challenging, but it's very cute, i will forgive it

kit-gorn 2025-10-09 15:45

Ooooh, this is Loop Hero. Great idea. The mouse sensitivity could be turned down a bit, but otherwise it's great.

boncebon 2025-10-09 19:08

I threw the cat into the fire :(( 10/10

lerkadverka 2025-10-09 19:21

Отличная игра!

6knowledge 2025-10-09 19:23

The mouse was a bit too sensitive but enjoyed this overall. No clue what the grunting noise was about, seemed like it pushed them more than that cat did. Unfortunately for the cat it can be pushed out of the map through the floor, but it did seem to make sounds which probably only meant the visual part got outside.

yibirabbit007 2025-10-10 02:45

Oh my god, 3D cats can walk on their own!!! I absolutely love this game.

But there's a bit of an issue: when moving the mouse, the camera turns too quickly, and combined with the bright background, it can be dizzying. Reducing the turning speed or playing in full screen would be better!

Love it!

threeli 2025-10-10 21:12

Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

Great idea, and I feel like it really has a lot of room to grow and expand. I agree with much of what @binarydiv and @protohere had to say - I feel like there is too much going on at once to have much time for decision making. Phases, or even just slowing down elements would work wonders. I also felt like putting things on the table was a bit wonky and having the cat knock everything off at once seems... unbalanced? Nevertheless the concept is excellent and I think it really has legs! Are you considering working on it further post jam?

pschichtel 2025-10-12 01:27

Really cool idea! Unfortunately the cat stopped being rendered in the web version, but it was still a cool game.

ingi 2025-10-22 08:41

A pretty fun game with a very creative idea! I didn’t really play it thoughtfully — I mostly just tried to drop the coolest item from the pile onto the table. It feels like there isn’t much time to analyze what the character actually needs at the moment, so I just kept stacking random stuff, and the cat kept knocking it off :)

I also really liked how the tutorial and intro are done — very smooth and engaging start!