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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Dragons Hoardjam2933.633.523.163.433.753.482.633.38
202251Every 10 seconds👥10 second pAIrerjam3.253.053.753.703.103.403.943.25
202250Delay the inevitable👥Trashy Towersjam7663.473.592.903.382.953.353.923.23
202149Unstable👥Hunk o' Junkjam3.102.952.802.752.602.382.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by binaryDiv

LD49 — Unstable

Double-Barrel, Single Wheel by trelemar 2021-10-15T15:39:18Z

Really a nice game idea, would have loved to play it more, but the balancing is just too difficult. :/ I managed to get out of the starting room after a while, but couldn't land properly without immediately falling over again. With a bit more game balancing (pun not intended) and maybe multiple difficulty settings, this game could be really fun!

Untrailed by bakuchi 2021-10-15T15:30:28Z

Simple game, but it's a lot of fun! I'd really like to see a "full" and polished version of it, do you plan to continue development on this game?

Untrailed by bakuchi 2021-10-15T20:45:36Z

@bakuchi Very nice! Where can I sign up for updates? :sweat_smile:

Unstable by Petunia Games 2021-10-15T16:16:37Z

The "operating system" part was very confusing to me. The text was too slowly progressing (pressing a button to continue would have been better, or reacting to the player's actions) and the applications didn't always start when I clicked the icons... I'm also confused about what UNIX has to do with "cleaning up the system" (?) or space invaders, and why there is a UNIX icon on the desktop at all. I liked the "lorem ipsum" text appearing when typing anything in the editor though.

The space invaders game was okay, considering that the OS part presumably consumed the most time of the game jam...? The second part being more of a "bullet hell" style level gave it a nice touch. Some score or progress bar would have been good though. And the "game over" screen should definitely have a restart button that just resets the space invaders game, without having to repeat the OS part... (I might have simply overlooked that button though? Didn't see another option than just restarting the whole game.)

Also the dog wallpaper is great.

LD50 — Delay the inevitable

Shepherd's Island by blinry 2022-04-05T21:01:38Z

Really great and cute puzzle game! Haven't finished it yet (level 13 right now), but will do that later. :) At one point the game crashed with a coredump, though. But I was very glad that the game has a level selection menu, so I could continue. Also, I really like the undo function, that saves a lot of frustration when trying to solve the puzzles.

Fortold by MrTroy 2022-04-05T18:59:00Z

I like the idea. Very unfortunate that you couldn't complete the game, but still good work. :)

Wildfire by Gildar76 2022-04-09T15:48:27Z

I'm not sure if I'm doing something wrong, but extinguishing the fires takes around half a minute per tree keeping the space key pressed... Also, the controls are really sluggish, it's difficult to maneuver through the trees, especially because you can't drive backwards... :/

Video Games : the game by namnam 2022-04-09T16:06:38Z

Very nice idea! Needed a moment to understand the game, some kind of ingame help text would have been good, but after that I enjoyed it. :) The art is very nice too. I like it!

Just a very small note though: The game doesn't scale correctly on an ultra-wide screen (2560x1080). It uses the full width of the screen, but cuts of the top and bottom of it.

Mythic Garden by Silas Reinagel 2022-04-05T19:28:59Z

Love the music and the voice lines at the beginning!

At my first attempt I didn't quite understand the goal. Especially the box with the expiring progress bar in the upper left was really confusing at first, because it seemed like it showed my task and if the progress bar reaches zero, I'll lose. While in reality it was more a... progress until the next level? That could have been more clear. Also, holding E to refill the bottle would have been very helpful (and also more accessible, my hand literally hurts from spamming the key to refill fast enough).

The balancing could be a bit better too, the game felt overwhelming very quickly. But balancing is a very difficult thing especially in a game jam, so it's understandable.

Overall, really cool game, there were some nice ideas (with all the different plant types that have their own "abilities"), and again, the music was cute, reminded me a bit of Stardew Valley. :)

The Snooze by krystofjo 2022-04-05T00:37:25Z

The itch.io link doesn't work (yet?), maybe some typo in the URL or not published yet?

Imposter Syndrome Surgeon by kason.xiv 2022-04-05T18:50:10Z

Fun little game, simple but good graphics and music. :)

Oh No My Trophy by zimny11 2022-04-07T19:54:58Z

Seemed like there are some really cool game mechanics, but the help page was too much at once (maybe a tutorial that explains one thing at a time would be better), and the game was too hectic for "learning by doing", so I mostly just used that car wheel pump to beat up the enemies until the "special ones" came and I lost. :sweat_smile: Making complex game mechanics easily understandable is a very difficult task especially for a game jam, though, so... still, nice work! :)

Papper by GeneralSturgeon 2022-04-09T16:27:18Z

Love the game! It's very relaxing and fun. My high score (with maxed out upgrades) was 75m. :)

Burger Nightmares by robert18 2022-04-07T20:21:59Z

Very cool game! The only thing I wished was that it supported touch controls, I would love to play this game either on my iPad or on my Android smartphone, but sadly on both devices I only could touch the buttons in the menu, but not drag the ingredients in the game. :( Nevertheless it's really fun, great work!

Trashy Towers by TinyWhaleCloud 2022-04-05T00:50:51Z

@klarina Thanks for the feedback! Pausing without any reason sounds strange. Did you perhaps play the multiplayer "hotseat" mode? Because in that mode the game is actually supposed to pause automatically between every turn (so that both players can use the same controller and you can hand the controller to the other player without being to hectic. But we just noticed that we didn't implement the option to use the same controller for both players. Oops ^^)

Trashy Towers by TinyWhaleCloud 2022-04-05T19:35:22Z

Thank you all for your feedback. :)

@hcs-hades "would be nice if the trash didnt bounce around in there once it hit" Yeah, we didn't find a good solution for that, it's just how the physics engine worked. (Although mid development it was even worse, we even had a bug where you would lose the game because the items glitched through the bottom of the bin when pushed down too hard, thus colliding with the floor :sweat_smile: but at least we got that fixed. ^^)

Stuck In Space by ThatRandomProgrammer 2022-04-05T19:05:53Z

Nice game. :) Could be a little bit easier so that you can actually play it for a bit longer before dying. Also a bigger map or some indicator in which direction the next fuel/air tanks are would have been helpful. But I liked it. :)

Wonderlife by RoughSkin 2022-04-05T19:51:56Z

Loved that game, especially the political message of it. Nice and clean design, looks very polished. :) (The only sad thing about this game is just how real it is...)

Crime Time by bodCodes 2022-04-07T19:17:19Z

Very fun game, love the idea!

Kinderkaos by Gravityflip 2022-04-05T20:18:01Z

Nice game, cute graphics and music! I even succeeded to keep all children alive in my third attempt. :D I just wished there was a key for sprinting (maybe only for a short time so you don't always use it).

(Also, this is not a criticism, more like a fun note, but why the hell does this kindergarten leave all the doors open? This is not a very safe place for children :sweat_smile: )

Run Fast! by Crimsonshade 2022-04-07T19:33:11Z

Solid, simple platformer game!

The movement and jump controls could have been better (like others already said). Also, since the game is very "try, fail, try again"-style, a shortcut for restarting the level would be practical, and the menu should be usable via keyboard. Another small thing: When entering the next level, the timer immediately starts. This makes sense ingame since you need to hurry to the hospital, but from a player's perspective it would be a bit more pleasant if the timer was delayed until the first key press.

If there was an update with some of these improvements and some more levels, I'd play it again. :)

FrameRaid by Bitlytic 2022-04-05T01:26:54Z

The itch.io link for the web version is not working :(

LD51 — Every 10 seconds

Fall Girl by civmaniac 2022-10-07T19:38:26Z

Very nice game! I love the idea/inspiration, the graphics are really good and cute, and generally it was a lot of fun!

The difficulty curve was good, the first level wasn't too easy but also not too difficult, and the last one was a bit of a challenge (in a good way).

I really just have some smaller nitpicks: The controls (especially jumping) sometimes didn't work smoothly. Also, waiting for the platforms to move (and then hoping that they move in the right direction) sometimes was a bit annoying. Controlling the platform movement via keys would have been cool.

But all in all a very very great game! :)

Picking Pumpkins by NikaZ 2022-10-07T18:07:24Z

Cute little game. Love the graphics. :) The gameplay is quite simple, but still fun.

The controls felt a little bit slow/sluggish, though. Also, some more animations and effects could have helped, for example when casting a spell onto a monster, the monster just disappears without any visual effects.

Apart from that, good job! :)

FLARE by kesha 2022-10-07T17:45:14Z

Likes others have said: The game is really hard to understand and lacks help texts. Due to the time limit it's very hard to find out what's happening by trial and error, there just isn't enough time to play around and see what happens. Also, there isn't even a lot of controls, so it very much feels like not being in control of anything really...

While a tutorial might not really be the best choice for this game, a few help texts that explain what the buttons do, what they influence etc. would be really helpful.

The graphics are fine for a game jam game, I actually like the poorly drawn spaceship in the intro. ^^ Generally the intro is done well, except that it should state the "mission" of the game (i.e. fix the drive and escape from the star).

The sound was a bit too loud, especially the first explosion was louder than expected.

Y.A.Z.S.G by Cosmo Nectarine 2022-10-07T17:18:37Z

A solid and fun twin-stick shooter. In my first run I didn't know about the special ability, so a small help text at the start of the game would have been helpful (however, the controls were explained in the game description, so it's fine). I reached 2 million points with the first character after enough upgrades to fire rate and reload time (I quit the game at that point - I don't know how many points I could have reached in total 😅).

The difficulty curve could have been a bit steeper (but balancing never is easy in a game jam), and it would have been nice to have some more types of upgrades (and then randomly select 3 of them to choose from every time).

Also, the second character felt a bit weak compared to the first one (slower, less bullets per reload, and the special ability seemed less powerful than the slow-motion ability) and I didn't see any advantage to choosing the second character... Except for a higher difficulty, which may have been the intention, though...?

Overall I had some fun with the game. Good job :)

LD58 — Collector

The Collector by Split82 2025-10-07T19:37:17Z

This is such a fun and cute game, I love it!

The graphical style is really cute, I love the tiny hooded collector :3

I also liked the sound effects, the walking sound is cute and the dreadful humming sound of the enemies is really good to know how far the enemies are away. There was no music, but a) it's a game jam and b) this game works quite well without music. The silence is kinda fitting to the atmosphere of the game. If I would add music, it would probably be something minimalist and atmospheric, but again, it works quite well with just the few sound effects.

I've played the game for over an hour, first time I continued playing after I won to get every update, the second time I wanted to try in how many rounds I could finish it (12 rounds, if anyone wants to compare :D). A round counter would have been cool for this, maybe also some other stats at the end of the game.

Apart from that, only criticism I have are that there is no pause menu (pressing Esc will end the current round), and in the upgrade menu it's easy to accidentally buy an upgrade by clicking at a random place (e.g. because you were in a different window for a moment and switched back). Despite this, this is *such* a polished game for a game jam, wow!

I'd definitely buy this if there was a post-jam full version of the game!

The Collector by Split82 2025-10-10T21:34:18Z

I just came back to play this game again because it's so fun and I just want to note that I broke my record: won the game in 10 rounds. :sweat_smile:

Also: I love the fact that the orbs are physics objects and that you can use that to carry more orbs with you, either by kind of playing football with them and pushing them around with the character, or if you have enough tethered orbs, use them as a sort of net. You can even move them into the circle with that. This is such a cool feature that might not even have been intended as such, and it allows for some cool strategy. :3

Spore Scout by Trusty 2025-10-07T17:22:51Z

I like the idea of collecting different kinds of mushrooms.

The voice lines were unexpected but a nice touch! After a while some of them got a bit annoying though, especially the ones telling me to find more interesting mushrooms (maybe add a random chance to play them instead of always playing them). The music was funny (again, didn't expect singing :sweat_smile:).

The player model is cute, even if the running animation doesn't look quite right, I think it's great work especially for a game jam!

The quick time events felt a bit unnecessary to me and don't quite fit in a game that's about foraging mushrooms (it's essentially a cozy game, just enjoy nature and collect things - no need for quick action in my opinion).

At the same time, I kinda wish the walking and running speeds would have been a bit faster. ^^

Cool game, though!

The Lair of K'olekto by feor 2025-10-07T16:51:07Z

This was a lot of fun!

At first I didn't quite understand the game mechanics (brain being in low energy mode, focussing on reading the help screen was difficult :sweat_smile: ), but after a few attempts (of playing and of reading) I figured it out. Only afterwards I saw the screenshot in the description with the labels, that would probably have helped the most. ^^ Maybe having an easy first level with an ingame tutorial would have been good, similar to the labeled screenshot.

After I understood the game, it was a lot of fun though and it made me want to retry until I've won - which I did! \o/ I don't quite understand the text on the victory screen though - which "secret wave 6 enemy"? :thinking:

I especially liked how the souls have very diverse stats, and that they can be both positive and negative, so you have to be a bit careful which souls you absorb. I also liked how the souls had individual "names" that were kinda funny, however, I couldn't really pay attention to them as much because I was too busy fighting. ^^

Potential improvements / things I would have done differently:

1. It was a bit difficult to read the stats of all the souls while still having to defend against enemies. I think I would have either paused the game while "gazing into the soul lantern" or slowed the game down while doing so (similar to how in Horizon Zero Dawn the game doesn't stop but slows down when you're changing weapons during a battle). 2. Collecting the souls was a bit difficult sometimes. I often saw the souls floating around near me while I was still running around to avoid enemies, and then having to coordinate collecting the souls while not being hit by enemies. 3. Not sure how to solve that, but I found it hard to switch between spells with 1/2/3 or Q/E/F because my fingers were to busy moving the character around in all directions to avoid enemies, so I was only using the scroll wheel which was a bit suboptimal. Maybe my fingers were just too tired though. :sweat_smile:

All in all, I enjoyed it, very nice game. :)

Mailbox Mania by Wuppos 2025-10-07T19:53:19Z

The graphics look amazing and the music is nice!

The isometric perspective is nicely done graphics-wise, however for me it's a bit difficult to navigate a car in an isometric view. ^^ For my personal taste the game also felt a bit too fast (even without the coffee) so I just kept colliding into everything.

Arpeggio by Emilija Marija 2025-10-07T20:15:19Z

This is a very cute game, the graphics are great and the music and how the game plays with notes is really nice.

Also, collecting "notes" ... The notes are notes. That took a moment. :D

I'm not quite sure if I've reached the end though, I unlocked the door and talked to the person in the house, who said something about "help me collect my notes" (isn't that what I've been doing to get there? :thinking: ) but then I don't know what else to do. Did I miss something?

There's some smaller things that could be improved: When jumping, the camera follows the player immediately, meaning you cannot see more than a few tiles below the player, which can be annoying while jumping over platforms because you can't see the platforms beneath you. Also there was a level transition that seemed a bit misplaced/buggy. Lastly, the moving platforms part was hard, but not too hard. What was a bit annoying about it was that the platforms smashed the player even when moving away from the player (e.g. it's moving up and you run against it, this will kill the player).

It's a very nice game though! :)

Give Me A Grin by Millie 2025-10-07T17:45:48Z

A good criticism of the public health system. :sweat_smile:

Very small and short game of course, but still good work for a first game jam. Hope it was fun creating it. :)

One suggestion for future games: Having the letters appear one by one in the intro text is a nice touch. However, two recommendations for that: First, it should be skippable (i.e. press space/enter to immediately uncover the full text), otherwise it can feel a bit sluggish, especially when you've already read it before. Second, right now the text is always centered depending on what is currently shown, so with each letter the text is shifted a bit. That makes it a bit harder to read because the text is moving all the time. It's better to make the letters appear on fixed positions, basically placing them where they will eventually be when the full text is shown. Godot actually has support for that using the "visible_characters" property. :)

Collectorogue by HappySealGames 2025-10-07T15:54:41Z

I very much love the idea of the game! Supporting an adventurer by enchanting objects that they gather in dungeons is a nice change to playing the adventurer yourself. Having a screen with an oldschool 2D roguelike game inside this 3D world is also a cool idea. And then the mischievous cat throwing down stuff from the table basically being the main challenge, I love it ^^

While I really love the idea, playing the game felt rather stressful and overwhelming to me though. First off, the mouse sensitivity is way too high, I had to reduce it in my system settings. Since mouse sensitivity is a very subjective thing, a setting for it would have been helpful. Collecting the objects and putting them on the table felt a bit overwhelming to me, because I didn't know what each of the objects do (some kind of tooltip when hovering the objects maybe?), and the objects despawned quite quickly, so I had to quickly "save" as many objects as possible before they disappear. This made it difficult to actually pay attention to the adventurer screen or to the effects of the objects.

My suggestions for improving this: Generally, give the player more time to do things. This includes increasing the lifetime of the objects. Also, instead of having the lever for whether the adventurer is.. adventuring or not, I think it would work better to have two distinct game phases: 1. collecting objects, maybe analyzing their properties (by looking at the stats in a tooltip, or maybe you have to put them on the table first), basically preparing the adventurer. 2. watching the adventurer do their adventuring and fighting, while keeping an eye on the table and the cat. The lever could then act as a "start button" that triggers the next adventure, rather than an on/off switch.

I'm also wondering if maybe the game could have worked better either in 2D or in a non-1st-person perspective of some kind, but I'm not sure about this and it's probably quite subjective (I generally prefer 2D games over 3D in a lot of cases, but that might just be me ^^).

Nevertheless, I'd like to reiterate that I really love the idea of the game, and I wonder how the game could have turned out with a bit more time than the short time of a game jam. :)