I agree, the text definitely could be reworked, I tried to make it feel like the player's thoughts, a string of consciousness type thing, but a button to progress would be a lot cleaner, and a lot easier to manage I imagine. It does sort of react to the player's actions in a way, it just spits out text depending on what the game state is, but it's a very clunky system that took far too long to complete.
I made the applications open with a small delay to simulate an old OS, I intended to have a sound play and an hourglass icon to show that; but I didn't have time. I agree though, there is no feedback so you wouldn't know anything was happening.
The initial idea was that the bullet hell sections would be in the "file system" and that you'd have to go through waves of enemies to remove instability, but I just didn't have time to do it, I threw the bullet hell section together in the last couple of hours, and it shows hahaha
The game over and win screens were literally last minute, I needed a win and fail state so I just chucked those screens in. You didn't overlook it though, it just ends.
I am working on finishing this game, and it will be in a much better state. I have learned a lot from this LD and I won't spend so much time on small details next time, I'll actually make a proper game loop.
Thanks for the feedback.