Trauma by AdamCYounis 2021-10-21T15:30:55Z ♥ 0
The idea is really cool, I loved the overall mood and the graphics were great (obviously haha), I wish the card mechanic wasn't as annoying to use though. A few times I messed up a jump and had to redo all of the cards just to get back to try again, it started to get very tedious towards the end. I can't fault it too much though, it's a very unique mechanic that deserves praise.
I would have liked more music, I understand it may have been a design choice given the subject matter, but it felt very sparse and... sort of lacking energy?
A very good entry though, well done.
LD50 — Delay the inevitable (5)
No Time To Leave by Attala 2022-04-08T03:26:45Z ♥ 1
Nice entry.
I would have liked some feedback on whether you're damaging the robots, I found myself aiming for different parts trying to find the spot that would hurt them, but it wasn't necessary. Also having way of knowing how and why the robots hurt you would make it a bit more forgiving. It seemed like they hurt you if you got too close, but they also seem to have ranged weapons? It was a bit unclear.
Another thing that tripped me up was not knowing if the cells were charged or not, I assumed that since I could remove them right away, it was instant. Maybe having a text indicator showing the charge level, or not allowing the player to remove it if it's not fully charged would be good.
Overall a good game though, I like not allowing the player to hold more than one thing, it really adds to the stress.
Horde of Methuselah by mrjeremy 2022-04-08T03:15:52Z ♥ 1
Really nice entry. I am very bad at these kinds of games but I enjoyed what I played. It was unclear what buildings could go on which tile (it's in the description but having it appear in-game would be nice), but once I knew, it was straight-forward. Some way of knowing when buildings were destroyed and why would have been very useful because I found myself putting a building down and not knowing why it wasn't appearing even though my resources were being used.
I imagine if the player put time into this they could uncover a lot of depth and create strategies to rid the island of the green menace.
The Lars Mission by Honest Dan 2022-04-07T15:40:23Z ♥ 3
This was such a fun game. One of the more "real game" feeling of the jam so far. The art and overall aesthetic was super cute and made things feel very playful. Try to keep everything working could have been frustrating, but it never was. It was a bit confusing at points, but figuring things out wasn't too bad.
STAY by etrealjunior 2022-04-07T15:30:51Z ♥ 1
Overall a good entry, the art was great and the game fit the theme very well. I struggled a bit with the controls (jumping instead of attacking etc), controller support would have been a big plus. It was a bit frustrating at times due to enemy hitboxes and not being able to tell when they're going to turn around to face you (sometimes it seemed to happen when they reached the end of a platform and sometimes not).
As others have mentioned, I was also teleported to the rooftop unexpectedly, it felt a bit cheap but what can you do.
Highrail to hell by BadPiggy 2022-04-07T15:07:31Z ♥ 1
Yet another great entry. I admire the way you put mechanics and feel first in your games, it's something I want to emulate. That's not to say your art is bad, it has a very unique style, I knew this was your entry before I even read who made it.
As with your LD49 entry, I struggled with the combat, mainly because I forget dodging is something you can do, but I actually finished this one so that was nice.