sprunth 2021-10-04 23:14
The parallax background is a nice touch! I also appreciate the manually drawn planet -- gives a lot a character to the game!
Foon → Ludum Dare Explorer → LD49 → Hunk o' Junk
By binarydiv and tinywhalecloud
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.10 | 12 | ||
| Fun | 2.95 | 12 | ||
| Innovation | 2.80 | 12 | ||
| Theme | 2.75 | 12 | ||
| Graphics | 2.60 | 12 | ||
| Audio | 2.38 | 11 | ||
| Humor | 2.81 | 10 |
The parallax background is a nice touch! I also appreciate the manually drawn planet -- gives a lot a character to the game!
Enjoyed the game, tried to pick up an asteroid and came off worse :)
A very charming game, has a nice simplicity to it, even though there's a lot of features - which shows it displays the game to a user in an approachable way. Kudos :)
Nice game!!!
Fun Game!! Gameplay was easy to pick up. Found it a little annoying that the map didn't show much and couldn't be scrolled. It meant I flew off into space a few times not knowing where the next destination is. Once I was familiar with the map this wasn't an issue. Also your balance doesn't update after making purchases. Other than these issue it was a great submission!!
This took a loooooong time to load on web for me. But once it did, I was treated to a pretty sweet Escape Velocity-type game that honed in on theme-relevant mechanics. Loved it!
As others have mentioned, it has charm and it is easy to pick up, but it never really goes anywhere from there. After you drop off a few passengers there's not much else to do, or at least it felt that way.
There's a few QoL improvements that could be made; if you miss where to deliver your passenger, you just have to fly around blindly (at least I did because I missed that it sets the waypoint automatically until a few passengers in) until you find the right destination, so a small: "deliver passenger to Goosington" in the UI could have gone a long way. Also, when you do deliver your passenger, it could have been made clearer, there is a text box that tells you, but it is only on screen for a second or two, so you have barely any time to read it.
Allowing the player to scroll the map would have been nice, as it is now you just aim in a general direction until your map shows you what you need.
There didn't seem to be much consequence for hitting asteroids (which was hard to do, they are pretty sparse until you get through a fair few passengers), you can just repair your ship for very little money.
The sound of the ship's engine got annoying very quickly, and the game could have used more music/sfx overall.
Like others have mentioned being able to move/scroll the map would have been nice since it took me a bit to memorize the planets locations. It also felt like it need something more to do after delivering the passengers for a while. But the game played really well, the movement felt like it would it you were in space and the planets all had their own charm! Nice work!
quite messy and lacks directions as to what to do but for what it is i can't say it's too bad
Where are the geese? great game. the situations created are hilarious when you have almost no fuel and no money to repair your ship
This was fun! I wish there was more to play, but the core mechanic is good - and I like how the ship is falling apart in modules, nice touch!