Crazy plant lady. by limered 2022-04-09T07:57:50Z
Great use of light/shadow here, and a lot of fun to play. These are some seriously demanding plants! Very nice visuals and ambient audio. ss9.png
Foon → Ludum Dare Explorer → Users → bodCodes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Crime Time | jam | 353 | 3.78 | 3.85 | 3.76 | 3.82 | 3.25 | 3.71 | 3.02 | 3.55 |
Great use of light/shadow here, and a lot of fun to play. These are some seriously demanding plants! Very nice visuals and ambient audio. ss9.png
Great fun to play! Satisfying weapons/upgrades system over exciting visuals. Very nice entry.
Very nice. Pleasing visuals and lots of play possibilities especially for a jam game. Good to have a positive slant on the theme :smile:
Dark, intense and right on theme. Audio and visuals work very well together for a very nice result. Good thing you still had a floppy disk drive so we could play this.
Very nice entry and a lot of fun to play :smiley: Takes me back to some classic games with the pixel art style and the need to constantly monitor the situation across the map.
Nice and moody. You set the tone well with the intro "trying to survive with nothing but luck"!
Marks for originality in the way the (sometimes benevolent?) supreme being periodically zaps blocks between the hero and the lava (thank you) :sweat_smile: Very nice colour palette and pleasing pixelart animation.
Right on theme, good job. Bittersweet reminder of life's inescapable advance, but with plenty of roses along the way :rose: The time advance option works well.
Very good entry. Great art style and plenty of humour and definitely on theme with the hectic gameplay and sense of foreboding from the everpresent volcano threat :sweat_smile: Particularly enjoyed dazing/picking up/launching the bad guys though not sure this really helped me appease the volcano!
I had fun with this. Right on theme and marks for originality as I have never been chased by dudes on Segways before. I'm probably not going going to beat the high score as I am falling frequently at this hurdle!
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Great to see a new mechanic, marks for originality. Think I did reasonably well after trying various approaches. It's right on theme and the heartbeat-like sound adds a lot of urgency :sweat_smile:
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Simultaneously charming and nerve-racking trying to keep the little guys alive :sweat_smile: Good atmosphere from the audio and visuals and definitely on theme, well done. ss4.png
Very good mechanic in this puzzler resulting in addictive gameplay. I appreciate you can retry a failed level and that the level pauses after a derail so you can plan your next track switch combos. The wiggle-line art is very pleasing and overall right on theme :smiley:
Very nice visuals and concept with music that sets the tone well. Good use of theme. Would have appreciated a score/progress indicator.
Hilarious game - from the farmer's outstretched arms to the chicken clucks to the excellent music. Having kited the farmer around quite a lot I do believe he really is hungry so the outcome is not so bad.
Really enjoyed playing this compo entry and right on theme. Very nice mechanic which which I have not seen before so marks for originality - easy to grasp but takes time to master. Nice sprites and love the sound effects :laughing:
BTW HTML5 version did not run for me in Firefox, but Chrome was fine.
Amazing what you can achieve with just a really good digital multimeter these days. Had a lot of laughs playing this. Low poly adds so much and shows sometimes less is more :laughing: Good entry!
Awesome take on the theme, full marks for originality, pretty sure this is unique :smile: Music has a certain ancient/classical quality which somehow elevates the unusual primary task of the game. Fun to play, well done.
This is a nice take on the theme. Hectic gameplay but chill audio for balance! Nice visuals, especially those chunky steam clouds emanating from the engine.
Loads of mood here with the excellent visuals and right on theme. Nice sfx and enjoyable gameplay - I made it to harbour many times before the light extinguished. Good entry and **awesome game title!**
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"Tactical Espionage Ape Action" :laughing: I had fun playing this. Very nice concept and could be expanded beyond the jam. Well done.
I had fun playing this. I found it helps to keep the mouse away from the player for better control. Lots of humour too and a catchy sound loop. Well done on a nice entry.
Super retro feel here and lots of mood with palette choice, very nice pixel art and soundtrack. Definite sense of urgency so on theme. Well done.
I had fun playing this. I like the high contrast 'neon' art style. Per comments I got the audio working in settings which is good as it is a very nice fit for the game. Satisfying gameplay with upgrades and a build in intensity corresponding with theme. Possibly collision zones could be a little larger? Well done.
"ART IS PAIN!" - resonates after 72hr jam coding marathon :sweat_smile: Lots of urgency from the great soundtrack and very pleasing visuals.
Very amusing indeed. Nice isometric visuals with rousing audio. Started by saving granny with only the inanimate objects but soon abandoned all principles in pursuit of a high score.
Lovely art style and the dialogue audio gives a real quality to the protagonist. Particulary like how the rover tracks persist from each mission. Great job.
Excellent replayable mechanic! The physics/animation constraints of the cats when moved is balanced well so you sense you are really dragging them (even if they really just want to stay where they are :smile:) but they do not get uncomfortably overstretched. Great soundtrack/effects and you nailed the facial expression, super job! ss5.png
Very nice entry. Liked the concise in-game tutorial. Super mood from artwork and soundtrack. Lots of gameplay. Immediately regretted first decision to try to deactivate bomb :sweat_smile: Some great retro vibes here.
Excellent intro! :money_mouth: Very pleasing visuals with gentle animations. Osvaldo seems like a decent guy... Fun to play, uplifting, so well done.
Fighting fire with fire :wink: Manic gameplay - a lot of fun even if my keyboard disagrees. Kudos to you and a nod to your Dad's smooth audio.
On theme and fun to play, a very ambitious jam project! Quite challenging to get to some of the destinations, I did some fun reversing. Worth expanding beyond the jam, well done.
Love the wiggle mechanic and satisfying weapon audio/visuals. Very slick game, well done.
Good control mechanism and soundtrack sets the tone nicely. Really liked the evil backstory. Challenging gameplay :sweat_smile: Well done.
Loads of fun! Snappy audio and hilarious mix of objects - darn those walking stick/basketball combos :laughing: Well done. ss7.png
I love TD and know how hard it is to make something balanced in a short timeframe like the jam :sweat_smile: so well done here. Like the pixel art/gentle animations, dynamic music and the fact that you can simply hover to pickup money rather than having to click (thank you). Nice entry.
Lots of fun here, and very challenging. I tried some techniques like grabbing more than one object before transporting but my average was still about 35. I like the animated robot expressions. ss8.png
Enjoyed your creativity here and the detailed HUD. Pretty challenging gameplay :sweat_smile: Nice job completing your first jam entry.
"Experiment, drink, and learn." Sums up a period in our lives for many of us I think :wink: A lot to like here, starting with the in-game tutorial/instructions which are especially good in a jam rating scenario. BTW I think I was occasionally able to add more than 6 items to the 'Bases and agents' by adding from the 'Recipes' section? Plenty of humour and a very pleasing feel with the broad palette/pixel art/touches like butterflies which leads to an uplifting interpretation of the theme. Nice entry.
I like this a lot. Solid AI makes it challenging and it takes time and repeat runs to work out a strategy whilst looking ahead. Nice visuals and eerie soundtrack set the danger tone well - and a good use of the theme with the relentless Golem :sweat_smile: Good game.
A lot of fun! Nice twist on a classic with the reverse-thrust-with-fire mechanic. Well done.
Super animated pixelart/lighting and dynamic soundtrack/effects - satisfying EMP effect. Good gameplay and control. Love the game title :laughing:
Great feel with the airplane pitch animation giving that dive/soar sensation. Love the rippling scarf too :smile:
Really fun to play. Smooth controls and scrolling. Retro vibes but but with procedural levels, nice combo. Love the sprites, weapon upgrades, mouse tracking gun and satisfying fire/damage/pickup feedback.
Nice visuals and fun to play after taking some time to get used to the controls. Well done.
"Goodbye hope..." :sweat_smile: Both entertaining and unsettling for a good mix.
Truly impressive artwork and animation. A real challenge :sweat_smile: Right on theme, well done.
Thanks to all of you who played/rated/commented so far.
Replies to your comments:
@kinggurke I appreciate your kind words.
@reneantunes Thanks, glad you liked the concept.
@roughskin Good score! Thanks for playing.
@reddote Happy you liked the mechanics.
@michael-wingfield Appreciate your comments on the mechanics and pf, thanks.
Replies to your comments:
@taran95 Good score! Thanks for the specific feedback. Understood re. the lighting - the mechanism was designed for the jam to be efficient in the slowest browser setup and the actual/drawn range could do with some tweaking...
@junklab Double spacebar at the end of the game will restart. Appreciate you noting the sneaky music, that was the idea! Thanks for playing.
@wondry Thanks, stealth is the name of the game here (metaphorically, at least).
@annika Glad you liked the concept.
Replies to your comments:
@nikolay-fedotenko It's quite tough, the guards don't miss much! Thanks for playing.
@cryptomnesic Thanks for your comment.
@confidant17 Yes those guards have pretty good eyesight :eyeglasses: There may be some post-jam tweaking on the actual/drawn range... Thanks for commenting.
@core-foliant Thanks for playing. Nice reference :books: :laughing:
@unless-games Yes it's possible to be quite sneaky! Thanks for playing.
Replies to your comments:
@marianoa213 Thanks!
@zevsehg Glad to hear it!
@stochastic Appreciate your comment, glad you liked the music.
@common Hopefully the stand-still-penalty adds some urgency! Thanks for playing.
@logicon211 Really appreciate your feedback, thanks for commenting.
Replies to your comments:
@binarydiv Glad you liked the concept. Thanks for playing.
@gardenjungle Thanks for playing and commenting! Yes you have to tread carefully :sweat_smile: I had to settle for one level with varying difficulty settings for the jam deadline. Post-jam expansion possible...
@collin-visser Many thanks for playing and for this helpful feedback. The scrolling should track the player automatically, the manual scroll is only there to allow you to take a peek at the guards/coins when they are off-screen. I can't reproduce what you described so far, HTML5 version tested in Chrome and Firefox. Thanks again.
@roolow Stealth and greed! Thanks for playing!
Replies to your comments:
@elania Thanks for your comment. The main purpose of the clock is to show that game time (red on the clock) continues even while the player stands still, freezing time for the player (blue on the clock) and all the guards. The maximum score is achieved by minimising these still moments as this slowly reduces your score while game time continues. Ideally you want player time to keep up with game time, but that's risky...
@karahan Thanks for your kind words. I tried to reproduce the scaling issue you mentioned by switching in and out of full screen in the HTML5 version but so far I can't trigger any problem - but I know there is a lot of browser/OS variation out there! HTML5 version was tested in Chrome and Firefox. Thanks again.
@olsie Thanks for playing!
@nekusoul Agreed - the lighting range/display could do with some adjustment. Thanks for your feedback.
@lex :laughing: Good one. Level 3 difficulty is tough.
Replies to your comments:
@netpunk Thanks for your helpful feedback. Understood re Brave, that's unfortunate. HTML5 version was tested only in Chrome and Firefox I'm afraid. It seems to be a privacy feature of Brave blocking the domain where where Itch hosts HTML5 games on their CDN (hwcdn.net). I see this affecting quite a lot of HTML5 games. For now the inconvenient but one-time workaround would be to make a Brave cookie change when an affected game first opens (Padlock next to address bar/Cookies/Blocked/Allow Itch's blocked hwcdn.net cookie).
Regarding your game feedback, I agree the guards' eyesight can be a bit too good, there may be some post-jam tweaking here...
Concerning the guards initial position, I'm trying to give everyone the same experience so the randomiser is deliberately seeded but I can see how this could hinder replayability on a one level jam game!
The map should scroll automaticaly to the player (had one report which said it did not) and the manual scroll exists only to introduce the secondary task of peeking at the guards/coins when they are off screen to help with route planning.
Thanks again for the great feedback.
Replies to your comments:
@prutty That is a very good score, well done indeed.
I really appreciate the positive detailed feedback in your comment and I completely agree that there's an opportunity for some post-jam polishing in options and especially some balancing.
Glad you saw the guard dialogue - it's easy to miss in the heat of the moment :sweat_smile:
At the maximum difficulty setting ('Hardened gangster') getting out of the starting block is indeed very tricky...
Nice and challenging with satisfyingly epic explosion on zombie hit!
"all for the sake of TECH TEST" :sweat_smile: Really like the pixel art, the health/control mechanic works really well, effective audio. Very nice entry.
I had fun with this. Lots of charm in the artwork and snow and definitely on theme. Some enemies were very hard to avoid! Homing XP and auto firing make for pretty chilled gameplay (sorry for pun) but I seem to be overwhelmed about the 140sec mark. Too soon, apparently, for the Glasnow "Snow Patrol" to arrive :wink: Well done.
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Right on theme with sense of imminent danger resulting from constrained lighting within narrow passageways, nice character/animation, great ambient audio (good reverb for that dungeon echo), unsettling whispers and the persistent heartbeat :sweat_smile: A very good end result.
Really like the time-freeze mechanic which plays to the theme. Definite oppportunity to expand this further after the jam. Well done.
There's a lot of charm here with the hazard/sprite animations and their emotive speech boxes :speech_balloon: The heat+liquid=evaporation is a good use of the theme and together with the "close valves then rescue" mechanic makes for a very enjoyable game.
Cute penguin. Calm then hectic gameplay with supporting audio tempo change, good one! Definitely a sense of the inevitable here.