FoonLudum Dare ExplorerLD50 → TAILGUNNER

TAILGUNNER

By metzkermeister, KingGurke and mtrx

View on ldjam.com

CategoryRankScoreCount
Overall10193.2634
Fun8133.2634
Innovation13642.2834
Theme12962.8534
Graphics6993.6434
Audio4373.5434
Humor9592.4834
Mood9223.2634

Comments

supervoximus 2022-04-04 23:14

Great job on the atmosphere and overall aesthetic of the game. The enemies have a tendency to mimic the player's moves a bit too much but i still had lots of fun playing

mwillsey 2022-04-04 23:16

Nice! I liked the player sprite and really liked the music!

jordan-pavlic 2022-04-04 23:21

The game looks really nice and the audio is really good. I was left wondering if there was some sort of win condition though. Also I think it could use rebalancing of ammo drops and enemy health. I ran out of ammo and couldn't kill anything to get more ammo. Maybe add in random drops that don't require killing enemies? Overall solid work!

lucy-lu 2022-04-04 23:21

Gude Game! :v:

metzkermeister 2022-04-04 23:53

Thanks a lot everyone!

@jordan-pavlic If you run out of ammo you can still use your plane as a weapon. Ramming an enemy will destroy it, but also deal a lot of damage to you. Desperate times call for desperate measures.

maneggadverureman 2022-04-05 00:28

Art, audio, and mood mix to create a good environment. At first, I didn't notice the limited ammo, and thought the theme connection was very vague, but then I ran out of ammo, and being this kind of game things got drastic quickly.

reneantunes 2022-04-05 15:45

Love the feel. Good job with the controls.

roughskin 2022-04-05 17:21

So, I died in the game and it kept going, I suppose this isn't intended. Good job!

onezerox 2022-04-05 17:22

Good result =)

bodcodes 2022-04-05 17:28

Great feel with the airplane pitch animation giving that dive/soar sensation. Love the rippling scarf too :smile:

metzkermeister 2022-04-05 18:11

@bodcodes thanks! I learned how to animate just for that. ^^ @roughskin definitely not intended. :D

jonrei 2022-04-05 19:25

Very nice art style! :D

aflatthrasher 2022-04-05 20:15

Very fun game. Playing on the web version, I had an issue on my screen where I couldn't see chunks of the game (including the ammo/health meters, I didn't realize they were there until after playing a while) without scrolling the window. But, despite that, still fun to fly around and shoot everyone. Controls were responsive, challenge was in the reasonable range. Liked it.

cobgoblin 2022-04-05 20:19

Loved the sprites, those pigeon bombers are 10/10

cover-club-media 2022-04-05 20:21

Classic arcade game! Nicely done :)

fireslash 2022-04-05 22:20

Graphics and audio are great! It builds a wonderful atmosphere.

Would have been great to have a bit more variation between rockets and bullets.

The only real complaint I have is just down to enemy AI and variation. There didn't seem to be any climbing difficulty so once you learned how to cheese the enemies you can pretty much go forever since ammo boxes refill your ammo.

Great work!

metzkermeister 2022-04-05 22:41

@aflatthrasher we have updated the web version to include a Fullscreen button since our game didnt scale as expected.

@fireslash We sadly didnt have enough time to make the "AI" "smarter", we also used to not have a limit for how many enemies could be fighting the player at once and it made the game a bit too hard in our opinion. Would love to know you high score though, since noone i know has cracked the 5k mark yet, cheese or no cheese.

sasquatchbstudios 2022-04-06 01:56

Really nice work overall!

I like the atmosphere and audio the best. Sets a nice one right off the bat. I enjoy the curve of the plane when moving up and down (adds a lot of difficulty) Felt really good to control and looked good.

The visual and audio feedback was a little minimal. I actually didn't realize I was killing enemies for the first 30 seconds and thought they were just diving off the screen or something. Once I figured out they were dropping ammo it got more interesting.

boykala 2022-04-06 04:35

Great mechanics. The main gameplay is fun. I do wish there was some kind of meta progression where your plane could get stronger but I understand not being able to do that within the time constraints. The art design is nice and the sound design compliments it well.

liubovp 2022-04-06 10:21

Good sound!

samps 2022-04-06 10:23

Running out of ammo and being permanently stuck in an up-down limbo I found a bit weird. Also, for a bit of unsolicited advice, I think the bullets and rockets would look better if they were a lot bigger, and it would also improve clarity of the game. I found that kind of visual feedback to be a bit lacking in the game, it could definitely be more dramatic! Anyway, being clearly new to making games you did a great job, the audio and the pixel art were both excellent.

thomz12 2022-04-06 10:24

Fun game! I like the overal presentation and sound. The enemies were a bit simple to figure out, but made it a fun challange to try to exploit them. :)

Great entry! :)

kromeboy 2022-04-06 23:10

Nice old school flying game. Brought me back to the time of Carrier Air Wing

tetrapteryx 2022-04-08 12:40

I love the pigeon art! This is already super fun, and has a lot of potential. I'd love to play a post-jam version of this with progression and more enemies.

archimagus 2022-04-09 02:30

Fantastic job. The art and sound were superb. The flight was a bit, floaty? Maybe that's intentional? It feels pretty good, but I wouldn't mind if it were a bit tighter. The biggest problem with this game is the theme it was made for. This would be great if you could actually do something with it and have some progression and win condition rather than just endless waves till you run out of ammo. Either way, great job.

szkocka 2022-04-09 10:41

The game works, sounds and looks good. The gameplay could use some difficulty tweak or two due to the fact the enemies are easy to predict.

sibi 2022-04-13 20:54

I really enjoyed the unique flight mechanics! The game was a bit on the easy side for me since the rockets were too easy to dodge and the drops frequent enough to never be in any real danger. Would've loved some more enemy variety and/or (mini-)bosses.