Virus Bash by joewan 2022-04-06T09:51:06Z
I haven't been hit a single time, why would I pick health regen - oh. OH. Where is my health regen? Why is leveling up taking so long?! AAAAAH!
Incredibly fun game, and really well balanced!virus bash.png
Foon → Ludum Dare Explorer → Users → KingGurke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | DISTANZ | jam | 778 | 3.35 | 3.16 | 2.81 | 3.64 | 3.50 | 3.64 | 3.42 | |
| 2023 | 52 | Harvest | 👥 | Y-COM: FIELD Defense | jam | 405 | 3.50 | 3.51 | 2.96 | 3.48 | 3.78 | 3.92 | 3.54 | 3.82 |
| 2022 | 50 | Delay the inevitable | 👥 | TAILGUNNER | jam | 1019 | 3.26 | 3.26 | 2.28 | 2.85 | 3.64 | 3.54 | 2.48 | 3.26 |
I haven't been hit a single time, why would I pick health regen - oh. OH. Where is my health regen? Why is leveling up taking so long?! AAAAAH!
Incredibly fun game, and really well balanced!virus bash.png
Brilliant idea, and a really fun execution!
It did feel like the final level was a little easier than the rest, but maybe the first levels just made me a sandwich juggling master ^^
This is probably the coolest game I've seen in the jam so far, it's a little hard to believe just *how* dumb these dummies are sometimes, but that's just the fun of it :D Overall really solid design! (I didn't even see that you explained the characters' individual quirks here, I thought it was really fun to figure them out on my own :3)
A really fun spin on the Superhot mechanic! You just get no way out, no way to fight back and yet unlimited greed :D
Really fun! It might be nice if the drones had a bit more autonomy, like automatically bringing brains back to the mother brain, but I suppose that's part of the challenge. I tried to multitask, lost about two thirds of my drones very early, but then I operated a very efficient strike team of 5 drones, that expanded again once I got the mind control. The only thing I found disrupting my game flow was when I selected drones, but the selection-marker wouldn't show up because of the pixellation. Still, a truly amazing job for that amount of time :)
The overall look, and especially the UI felt super polished! The controls were a bit janky, but it kinda felt like that was part of the games charm. I also really liked how the more valuable gems, as well as health, spawned in the most dangerous area, that madee it really fun! The only gripe I had with it was that you could get stuck above the screen and have no idea how to come back down. I ended up losing because of that.
What an amazing game! I really enjoyed how you could choose your own difficulty/pace, while also optimizing enemy placement for your strategy. Kinda like a reverse tower defense game. The only gripe I have with it is that it's punishing in a weird way. I wish I'd lose more when dying, this way I just have to go through all the seed stages again without any challenge behind it. Oh, and if you could walk faster during the daytime, that'd be nice ^^
The game looks and sounds really nice, props to you on that. I wish that I could actually hide behind objects though, I think that would give the gameplay some vatiation and make it more enticing to go for full scores on each level. Another way to do that would be to make the top score on each level show up in the main menu, this one is much easier ^^ Oooh, that got me thinking: maybe the total number of corn should be a secret - until you complete the level once. That way, if you missed some, you'd want to go back and do better next time. And perhaps a "times you were spotted" counter could encourage you to do even better next time :)
Brilliant game! All it needs is some sounds and/or music, but i guess that's the one extra day you don't have in the compo.
Really fun game, I like how you took the "fulfil customer demand" concept, but made it less stressful by making it turn based. The only problem I found is, I think I added an extra request that I couldn't actually see, so I of course failed those...
Feels really polished, but I'm lacking a sense of goal. I left a rating and am writing this, and the bar still hasn't depleted, so it doesn't really feel like I'm racing against time here. I think this game would really profit from having a goal to work towards. If you had to reach a certain number of carrots in a limited time that'd work better I think. And, if you wanna go beyond the scope of this jam, I think it'd really benefit from having multiple levels, since I already memorized the layout of this one. I'd definitely play again if you add levels :)
Really solid game, I enjoy just exploding out of control in growth (heh). But I felt like it was over too soon. After about a minute the game started lagging from too many crops, and another minute later the entire screen was filled up. Did I miss some way of moving the camera around?
Brilliant game! Kinda sad that it ends though ^^
The difficulty of this game felt just right! Only thing I woulda wished for is a slightly more dynamic camera, that follows the cursor (akin to Enter the Gungeon).
I absolutely love it! Great concept, and you made it in such a short time. And the only bug I encountered was in the last level. It makes for a bittersweet ending, that that last box needed to reach the end just disappears :')
Would be cool if there was more incentive to actually stacking letters, but a really fun game concept either way!
softbody_physics.game, I love it! Such a cool spin on the theme! The first thing I thought was: can't I just brute-force everything? Which, yes, but the interesting question is *how* you can brute-force it. The only qualms I have with it are the veeery floaty controls.
This game definitely had me chasing high scores! I got to 3810, I feel like over 4000 would be doable though. Further levels with more space could be cool.
Brilliant! No idea how you had time to figure out the gameplay AND do a fully voiced story in three days, but I loved it!
At first I thought "what's so limited space about this", but when the aliens start really swarming you at around 400 points, you really wish you had more space to run away ^^
Amazingly fun! I love how you had to balance noise, time, and - especially in the 3rd level - space in the cart. It got frustrating once or twice when pieces just didn't stop making noise, but overall a very cool experience!
Found a bug where I was able to put the sword whereever I wanted, over other pieces.