Hungry Hungry Horde by Wolforce 2023-01-18T20:49:01Z ♥ 1
It didn't feel like the current version had enough challenge to be engaging. I would've liked to see some humans that were armed making it a bit more difficult to expand your horde, or maybe others that were moving faster so you'd have to plan your horde movement better to be able to catch them (unless they show up later in the game and I just didn't get to that point).
On the other hand, I feel like this could be quite interesting game if it was explored/expanded more as the idea of controlling ever-growing horde does sound fun.
LD57 — Depths (16)
Mousehold by NBumgardner 2025-04-11T15:54:21Z ♥ 2
I loved the visuals and presentation of the game. It plays well. Wish there were more levels and maybe some kind of difficulty progression (maybe the spotlight where cat's paw spawns could start moving once you reach specific depth, for example). But overall, well done!
Depths by PaperDuck 2025-04-10T19:16:04Z ♥ 0
Cool game! Loved the the mood of it, I think item pick up sfx adds a lot to that. Well done overall!
P.S. there seems to be some technical issue on web build as FPS is quite low. Windows build runs better though!
DownThread by eyedromeda 2025-04-10T18:56:02Z ♥ 1
Excellent creature design! Game loop is simple but engaging, ended up playing this for a while. Well done!
#Deep by HitchH1k3r 2025-04-10T18:40:02Z ♥ 0
Loved the mood of the game and the pixel art. Well done
School of Hard Knocks by ehgoodenough 2025-04-10T18:26:33Z ♥ 0
Love the art style/assets. Enjoyed the gameplay too, but movement controls got stuck at one point.
Swoooooooooooooooooooooooooooooooooooooord!! by She Wrote 2025-04-09T20:12:58Z ♥ 1
Neat idea! Enjoyed my time with the game. The only time I managed to reach the heart was when I was quickly pressing my mouse without much thinking 😆
Puppeteer by benskca 2025-04-09T19:42:07Z ♥ 2
Great idea and execution. Would definitely play more of this. Congratulations!
Frames by HolyBlackCat 2025-04-09T19:29:09Z ♥ 1
Loved this, would definitely play more. Well done!
Moose Diver by Maskrosen 2025-04-09T18:51:09Z ♥ 1
The game loop is very captivating. Already been playing this for 30 minutes. Just wanted to say well done before I jump back in 😆
Depth of Sin by heat 2025-04-08T20:15:00Z ♥ 1
Love how fluid this game feels. Enemy attack range, for whatever reason, feels a bit too big when compared to the visuals, but I appreciate how the game immediately puts you back into action after dying. Well done!
There's No Depth in Top View by sadvest 2025-04-08T19:40:50Z ♥ 1
Excellent idea! I wish the game had some kind of other feedback to hitting a wall than dying as having to start over very often doesn't feel great 😅
Sub-Silence by Pusheeneiro 2025-04-08T16:56:42Z ♥ 3
Great visuals and game feels very polished. I wish there was slightly more feedback to the controls. Maybe some kind of number which shows rotation speed in degrees/second, as now it's hard to tell how the input affects the game.
TrashDash by JPiolho 2025-04-07T20:38:51Z ♥ 2
The game played and looked extremely polished. Well done!
Unearth by Milestone Games 2025-04-07T20:27:50Z ♥ 1
Beautifully looking game. I wish there was some kind of explanation on how each tiers of miners and resource gatherers are different from one another.
P.S. I think clicking mouse wheel has some unwanted functionality 😆
Pits and Bricks by jimmothysanchez 2025-04-07T19:54:10Z ♥ 1
Great game. Wish it was paced slight faster as at the start there's quite a bit of waiting between placing the brick walls. But overall it was captivating, played through all difficulties (could not win the hardest one though 😅)
Depth Explorer by OnlinE_Play 2025-04-07T19:24:12Z ♥ 2
Nice game. Loved all the atmospherics: water physics, 2d lighting, bubbles and fish. All of these complimented each other and game ended up looking great.
Scrap doesn't have any distinct look to it so I wasn't sure what I needed to collect. Had to randomly swim around in the water until I hit something that got picked up. (to others who might run into a similar issue - it's in the second screenshot, just on the left of the player character)