@wolfier Thanks for the extensive feedback! I really appreciate it :)
I see, there is a base knockback for enemies, but maybe that needs to be increased and then the upgrade does a bit more.
The knockback for the gun seems to be something people like. I found that people use it to get around the level faster in the later parts of the game, but it may be too intense to have all the time. Maybe we could add more weapon types and have one of them be a gravity or highly explosive gun for travel.
I agree, I think it would make more sense if they were in large hordes and easier to kill. I am interested to see how enemy variations change this.
I definitely think a map would be good. Maybe tie it in with the aging mechanic as well.
Good point! I can probably add some better pathfinding and obstacle avoidance to make them move naturally around each other.
Yeah, for the coins, I wanted to remove the collider. With how I was doing it, I wanted them to explode and bounce a bit. Need to spend more time polishing this.