bunkai 2020-10-05 16:27
For some reason the game mechanics remined me to the msdos prince of persia and i felt nostalgic (i know the theme has nothing to do with it). i liked the game.
Foon → Ludum Dare Explorer → LD47 → Upsilon
By beeguy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 825 | 3.47 | 25 | |
| Fun | 361 | 3.71 | 25 | |
| Innovation | 1043 | 3.10 | 25 | |
| Theme | 741 | 3.67 | 25 | |
| Graphics | 1341 | 2.85 | 26 | |
| Audio | 951 | 2.82 | 25 | |
| Humor | 1004 | 2.39 | 25 | |
| Mood | 1104 | 3.10 | 25 |
For some reason the game mechanics remined me to the msdos prince of persia and i felt nostalgic (i know the theme has nothing to do with it). i liked the game.
Cool game overall. Gameplay is fun and smooth! Also, It would be nice if you put some shadows to the platfroms.
This feels a lot like Minit in a very good way. I really enjoy how the progression felt, as each loop you're able to get just a bit closet to the goal. Its also a big longer than I expected, and with the boxes and jump pads it had lot of variety. I also like the little guy's walk cycle.
Cool game, I love 2d games, I think the reboot should be smoother and should have more time to restart, the game's music is excellent, congratulations!!! Fantastic game!!
Really like how the gameplay felt, progression was really nice. Controls felt tight and were really responsive, epic game!
The concept of time loop is simple, yet you managed to make the most of it and that's pretty cool. Each loop become harder as you need to go further each time. The platforming is nice, maybe a bit hard to land precisely when you jump. But overall, great game. Good job!
A challenging game. Great levels. Congratulations! The gameplay is very precise, which makes all the difference. Perhaps the choice of colors would be something I would do differently. Try using adobe color to choose more harmonious reeds
Really fun game, good idea and outstanding level design.
This game sucks
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I think you did great with the mechanics. I am glad you implemented a teleport/checkpoint feature with the portals. I got stuck on the second box area. I threw the box in the spikes and I could not pick it back up. You have a knack for progression design, I think you should keep experimenting with ideas for a game like this.
Nice level design, that was fun !
At first I didn't expect much, but when the puzzles started to appear my interest shot up.
But please take the off the R button to comeback to menu, because I wanted to restart the time quickly and I lost the progress. Even with that, I managed to escape on the pod.
Good job!
I really enjoy playing this game. The kind of game you want to go further each time. I don't know why but i had no sound and may be it could be usefull to noticed if the lever stick is activated or not
Great game! Good job dudes!
Great 2D game! It was fun, good job !
Wow this game is amazing for 72 hours! Great job!
I really liked the game mechanics. The fact that you periodicaly force a respawn at the beginning of the level is working really well. It really pushed me to go further every loop and the timing constraint gave a sense of urgency that keep me hooked.
I somehow couldn't get past the second box. There seems to be some problem with the controls on my side. When I left-click the box refuse to drop. Will try to finnish the game later.
Great job.
A fantastic little puzzler. I'll admit the first few levels I thought were pretty easy, but when the bouncing pads hit I was engaged again. Definitely had a good time with this. One thing that was a little bothersome were the controls, if you let the player hit the jump button a couple of frames after leaving a platform that would do a lot to make it feel responsive.
Well done!
Interesting mechanic! fitting game, music was great, but it did have some problems. 1. There wasn't really a proper tutorial level, maybe instead of an big wall of text how about you make the text show up when you pass the tutorial element. 2. A resume screen would be nice since i accidentally pressed the r key too many times.
Overall, Very fitting and good audio.
-WitekWitek
Really Fun To Play. The Controls Were Tight and The Mechanics Were Really well Implemented. I agree with @witekwitek I accidentally pressed R a lot too. Music Was Solid Too!
I really enjoyed this game, right up until the point where I rage quit due to having hit r when I was quite a way through the second level and it restarted from the beginning! At the very least make the restart key be something no way near the keys you should be using while solving the levels or make it so you can resume the level when you the the key. And also possible only make it restart the current level rather than the entire game!
Please make a new build with this changes so I can try and complete the game!
I also had a weird glitch in the second level in the second block of rooms where the box that was causing a door to open managed to glitch up through the door and stop triggering the door as it did so, this meant that the box was on the other side of the door to the switch and I had no way to get it back through. The boxes did a couple of times seem to "bounce" when placed but this didn't cause any issues anywhere else and always seemed to just land in the right place after less than a second.
(Also personally I don't like using the mouse just for buttons, all the actions could be done using the keyboard as the mouse motion is ignored but I am aware this might be a preference that others disagree with.)
Really fun game, but please fix the restart key!