Tomk by blackquiltro 2020-04-22T18:00:53Z
I'm a cat person, so I really enjoyed saving his life (feeling a little bad for the dogs...) hahahahah nice game!
Foon → Ludum Dare Explorer → Users → Laurari
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Unstable Chemistry | jam | 805 | 3.48 | 3.07 | 3.53 | 3.31 | 3.62 | 3.81 | 2.84 | 3.03 |
| 2021 | 48 | Deeper and deeper | 👥 | Drill | jam | 899 | 3.52 | 3.45 | 3.29 | 4.20 | 3.73 | 3.60 | 2.48 | 3.28 |
| 2020 | 47 | Stuck in a loop | 👥 | Loophole | jam | 193 | 3.98 | 4.09 | 3.13 | 3.87 | 4.09 | 4.26 | 3.96 | |
| 2020 | 46 | Keep it alive | 👥 | Save Our Ship | jam | 1354 | 3.44 | 3.41 | 2.87 | 3.53 | 3.48 | 3.29 | 3.50 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Card Jumble Combat | jam |
I'm a cat person, so I really enjoyed saving his life (feeling a little bad for the dogs...) hahahahah nice game!
Awesome game!! I got third on the leaderboard and I really want to raise positions xD Great add this board, it adds a little more challenge!!
I like the shadows, the art and the music, good job!! :smile:
I LOVE EVERYTHING ABOUT THIS GAME!!! You did an awesome job!!! Amazing pixel art, good banjo music, super theme-related, good use of farts (and they sound very real :spy: ), great increasement of difficulty... Good job guys!!
This is one of the most beautiful games I've ever played!!! It is so simple, so elegant, with a clear gameflow and an extaordinary narration (I don't speak french, but the subtitles and the images were more than enough to set you in the story)
I really loved the art and the story "à la fenêtre" :heart_eyes:
I wish I had more people to repair the fences!!! hahahaha it is a good game and it is super awesome that you put all those suicide sheep toghether xD
This game is so cute!! I find larvas a little unfair, as there is no way to control them, or at least none that I found... but I really enjoyed playing :smile:
Hi!!! I like your game!!! Specially the art :heart: The only think I would suggest is that the music only works on one side, so it would be awesome to have stereo xD
I love the game! We have some similarities hehehe We struggled with the infinite movement so we've decided to use S to stop the ship, but I like the idea of "Asteroids" world where you appear on the other side of the screen :smile:
Good job! I like the idea but I will suggest some changes: - I loved the tutorial, but let me pass the "pages" with a used button in-game such as space or the mouse click, it is weird to use the Enter and then to switch to ASDW+mouse - There are TOOOOOO much sharks at the beginning, it will be awesome if the ratio is increasing depending on the amount of plants in your reef - as @quichi pointed, having an alert systems for the sharks before they get you it will be awesome and particles will help a lot feel more the environment
Awesome job in art!! And I love that the LD46 theme applies twice to this game as you need to save yourself and the reef xD
Thanks @the-martijn and @jasonsumm1 !! We love a good challenging game, but for sure we need to add some levels of difficulty xD
THANK YOU ALL FOR THE FEEDBACK!!! :smile:
@wuceng thanks!!! we put the graphics part as we did a mix between Kenney assets and other stuff regarding VFX made by us (level design, particle systems, radar, space...)
Thanks @gurkenlabs and @imod !! Challenges are always good if they're not impossible :smile:
@burneraccount just removed it, didn't know I still could change it!! thanks! Part of the graphics were ours, thats why we leaved it in first place... but just not to violate any rule, we've taken it out! next time we'll take our time (or add someone in the team) to do our own assets :smile:
Thanks for the feedback @hellequinn !! Both the speed and the number of obstacles are fixed, but for sure we need to double check that as it is quite high!! About the control of the ship, did you use the "S" as a break?? We find it REALLY necessary to avoid the asteroids, as well as using the modules as blocks
I cannot get the key... but I like the game :smile:
I really love the art!! Great job on that part!!! About the gameplay, I god kinda bored after some minutes as I did not know how to increment the income... Maybe a tutorial will help :smile:
WOW! I like the idea of the game but I find it suuuuper difficult!!!
I will suggest to fix 2 things: - When returning to the menu after the patient is dead (yes, I killed him a ton of times xD) I saw the menu duplicated, triplicated... It seems to show one per each time you reach the menu (that again, it has been often for me hahahaha) - There are some times that after clicking the "more" button I got the exact same options... I would suggest to do either all of them different every time or a list of buttons with actions (sanitation, cut, general actions...). I ask for that because one of the runs I did I did not have the option to cauterize the wounds and my patient bled :skull:
However, I think this could be a very cool game with a little more work!! Good job!!! :smile:
I love the art too, btw!!
I like the idea of the game, and I love multiple-ending games!! Great art and I love the music!!!
I love the whole idea of this game!! It is fresh, quick, fun, with an amazing music (the 3 themes :heart_eyes: ) and art, and I also love the effects and the 2 die animations hahahaha CONGRATS!!!
Simple game, but I think it fits the idea perfectly!! Why do you lose 2 lives every time you touch an enzyme? It is kind of weird that nothing else takes 1 live out (or at least I haven't seen it xD)
I really like the idea, but I would love a hint for knowing (at first run) if I need to water them or not. I managed at first to maintain 3 alive (the dry ones xD). On the second run I got enough points to get 2 clues, but I think something went wrong, as one of them said to water after 10-15 days and it got dehydrated on day 8...
I think you did a very good job, the idea seems fantastic to me and I really love the art :D
I wish that it wasn't rotated, I always fail at space-orientation hahahaha nice puzzle game!!
Really in love of the way that dinos have to make babies xD I like the game, and I think the pause is super helpful to move yourself quickly!!
I like it a lot!
I will suggest to add a "tired" meter to limit the number of machines you can do per game, because if you start playing against the guy on the second machine you can get a lot of money each day (I will say that you can end in two days if you start with the LUCKY machine, right?). You can also change the arcade place each day, allowing to play some machines and not others :smile:
But a part from that, I really enjoyed it, and I love the graphics :heart_eyes: Good job!
AMAZING!!!! Love everything, is one of the kinds of games I would play over and over!! Good job!! :heart:
I had some trouble because I didn't understood the movement of the spaceship (why am I limited to go down almost all the time?) and the bullet spawned really far and a little down than the sight drawing (I never got to break the closest debris). The rest was nice :smile:
wow, that's difficult to control, but I love the SFX, the music and the graphics :smile:
I did play-testing on the game and I already see it with good potential, good job!
Love the graphics, the game reminds me a lot of Space Invaders
great work!! just saw your video, we did start from scratch on Saturday but for jam we had 1 more day :stuck_out_tongue_closed_eyes:
it is so fun, but it is hard to fight against yourself xD loved the green intro :heart_eyes:
I'm super bad at this game, but it is amazing!!! hahahaha it has been super hard that the lilipads move counterclockwise for me, this could be a setting maybe? :stuck_out_tongue_closed_eyes: really liked a lot, specially all the voice effects (starting with the first screen)!! good job :smile:
This game is spectacularly beautiful!! Good job with the art!
Super good game!! I love the music, the graphics, the idea of doing things faster and doing them as a "memory"... The only thing I would suggest is differentiate the soup in the preparation station (red for tomato soup, with pieces of the ingredients floating around...) and fix the "current in soup" below to show the ingredients, for the rest, really great job!!
Good job! I think it looks awesome! As a future step you could add some great puzzles among the ones you already had. Also the time added between steps is a little too much, it could be less to generate more tension. Well done :smile:
how cute!!! good job in general, but I really liked the SFX :heart_eyes:
I think it is quite unfair if the speed of the other reactors and yours is different, as you may not found any "door" to throw the ball to... But I liked the music and the game overall :smile:
It's a great game, I really wish there were more levels!! Good job with the art :heart_eyes:
Love the graphics, wish the "loop" idea was to spend several days to take the more profit of everything, but it is nice :smile:
Good game, I like a lot the art :smile: I just got to the 2nd loop... :sweat_smile: btw, we have the same game name, so our URL adds a "-2" at the end
This is one of the moste beautiful games I've played in a while :heart_eyes: Amazing mechanics, art, music (a little repetitive, but works for me)... That explosion particles... :heart: This game is a masterpiece!! 5/5 AMAZING JOB!! :clap_tone1: :clap_tone1: :clap_tone1:
I will only say one small thing to fix, when you are looking down, and you place a bomb, it is placed on your same tile, but if you walk up, it places on top of the character, it took me a little to kill the lower enemies :sweat_smile:
I've been dying to try this game since I saw your first post!! REALLY GOOD JOB!!! I like you went for a twist in the theme, love the art, missing a little music (I'm in for the Catalan rumba vibes :musical_note: ), and really enjoyed this game Add some more recipes and levels and you have a great quality game :clap: :clap: :clap:
Amazing physics, great topic (Elengreen xD), I love the splashes of color when the barrels hit the rocks :heart: Took me 4:33 in easy mode, is this super bad?? :sweat_smile: Which is your own record?
Loooooooove the game, we had a similar idea while brainstorming (love me a Cookie Clicker :stuck_out_tongue_winking_eye:) but ended up with a totally different idea The only thing I would improve is to have some food, phones, loans and more of the things you can buy wiggling around the screen Great job!! :smile:
I really like this game!! I love the circle/square mechanics, amazing job!!! :smile:
Great and simple game!! Got a score of 2626 :smile:
Just to suggest something, maybe there can be a bonus if you fill a row fully, that way you add more challenge to not just trying to go straight on the first and last columns.
Great game! Love the graphics :smile: I played some times and almost all of them I couldn't move deeper because there were no elements in the range, and I had to refresh the page because I did not find a way to restart from the game. Maybe you could detect this and show it as "game over" and back to the beginning. However, nice job!!! :trophy:
Nice game with cool graphics and music, but I think needs some polish: greater distance to the wormholes with more obstacles so you can't reach it without moving around a little bit, music in menu and between levels, if the player gets killed with just one bullet then enemies should to, once you die you can play for a bit as a yellow sphere...
However, is a great entry for this ludum, it fits perfectly the theme :smile:
186m on my first try, but OMG this is difficult, it first took me a while to understand that I had to put all parts and my whole way down was rotating xD
I have to say that this font was super hard to read for me, it look like I was drunk or something :beers:
the result is a fun and really different game, so congrats!!
Super nice game, I really liked the plot twist xD The cut-scenes took me a little off the game, but the puzzles were super well thought, great work!!!
Nice game!! I got a crash in mid level 2, but I liked a lot the art and the music! great job!!
not my type of game personally as I am not a quick typer and I would really like what they want to tell me xD but I think it worked great with the tematic :smile: I found a small bug (may be a feature, no idea :stuck_out_tongue_closed_eyes:), all the text appears on top of the elevator at the same exact point, and gets cut, so even if you'd like to lose to see what they're saying it is impossible once more than one speak at the same time
Thanks @shin0nome and @legolula :smile: yes @alexascher I think it would be awesome in mobile, as the vertical screen could give us more depth to show, as well as adding those powerups (we're thinking velocity, levels of the drill where you couldn't dig certain rocks...) if you have any suggestion, please share them too :smile:
@kotzi thanks!!! yes, it makes more sense in 9:16 than 16:9 xD we'll change that for future versions!! we have also been thinking about enemies, as well as random things in the background, like a cave with a man reading or prehistoric wallpaintings :smile:
thanks for all the feedback @etrealjunior we definitely added those in the list of improvements we can add :smile:
Thanks @felo07 !! fuel is my worst enemy always heheheh :smile:
Yes @garys , it is random, it was one of the requirements we decided, because we wanted to make it different all the times you play. To avoid this we came up with the drill decay mechanics when you go through the rocks. Thanks for your feedback!! :smile:
@goldone we wanted to simulate the mechanics that minigolf games have but down instead of forward, but I guess that could be an option in the menu, we'll investigate it :mag: And about the rocks you shouldn't hit, this was the first idea, but quickly we realised that then it was easy to get trapped between rocks. Thanks for all the suggestions :smile:
Thanks @yword !! We wanted to keep the deeper and deeper theme in this mechanic, so you cannot go in less than certain angles on the horizontal, and it then made sense to limit the sides, as the goal is to reach the Earth's core :earth_africa: :smile:
Not bad @oadt !!! Yes, we need to fix the % because is super weird, but this will be in the future :sweat_smile: And about the point from where to start, our QA suggested it too, but the way we programmed it, it was impossible to fix, we had to redo everything on that class, so we decided not to do it during the LD time xD Thanks for your feedback :smile:
I like the art, but omg how confusing is to jump with the top arrow instead of space :sweat_smile: however, this is a great entry, good job :smile:
Omg this game is SO HAAAARD xD I'm so bad with avoiding the walls xD I think you did an amazing job!!! love the art, love the music, love the levels (I did 100% on level 1, but couldn't pass level two :sweat_smile: )
I am not good at this type of games :sweat_smile: but I really enjoyed it, specially the mechanics of painting to lead them to some place :smile:
great job with everything, art, graphics... I would like more types of minions, though I just made it to the 3rd level, so I'm not sure if there are more hehehehe it'd be awesome to understand a little more about each type of minions (do leaf minions prefer range?)
I got some freezes while playing, and it always is when there are many minions fighting and throwing pickaxes, could this be the reason?
btw, am I the only one that exploded my own kind twice?? xD still really fun!! amazing job!!! :trophy:
Good game, loved the view with the current level being the same size all the time, but the rest being bigger or smaller. My highscore is 25, which is yours? The music is too repetitive, I would prefer something more mood-setting. Good job :smile:
AMAZING game!!! Love the graphics, the radio, the minigames... I just wish there were more events and other things to do (maybe giving uncle Fred something from the car, a snack or something or even taking a pic to those amazing backgrounds you had there)
Great job!!!! :smile:
Super nice graphics and ambience! I want to see part 2 already!! :smile: great job!!
Great idea, I think it is super creative, and I love the simple art to work with it. I'm so bad at Minesweeper so I'm always exploding, but I like it a lot. Could it be that sometimes the player cannot jump? I could not reproduce the issue, but it happened to me more than once. Just missing some music and a menu button after you die. Otherwise, great job :smile:
Super nice game! I liked specially the transitions and the minigames, only lost 3 hearts but made it to the end :smile: The only thing that bothered me is that when the letters are appearing, they appear per line, not per sentence, so you have a pause between two parts of a sentence, and that bothered my OCD a little xD nice and fun game, good job!!
This music :heart:... and the art :heart_eyes:... Good job!!
simple game, like the concept, but I think some improvements can be made:
- button to refresh in game - accept asdw to move (I didn't read the cursor keys part and it took me a while :sweat_smile: ) - fix the "Infinity pixels/s" to show the real speed - the first movement, no matter the key you press (even non cursor ones) is always to the bottom-right, and with a bigger movement than a regular key one
I LOOOOVE this game!! I've never thougth of the combination of Mario Kart and mindfulness with a buddhist monk, but I'm into it!! hahahaha please, tell me the ohms and the sound when you hit a black thingy is one of you :joy: :pray: great job!! top ratings from my side!!
I got the worst luck possible on the first try, as the tiles around the root were all stones :sweat_smile: but this is a fun game, I really like how you need to move around to not make them die
Great mechanic and SFX, missing some music while in game, but great experience :smile: good job!!!
More than a game, this is an experience, I would say!! :smile:
it looks sooooooo cool, great yet simple art :clap_tone1: :clap_tone1: :clap_tone1:
I would suggest a couple of things: - at first run is not easy to see there's another path, and when you repeat it all again, the scene where you fall is quite long, maybe you can put an skip button when it is the 2nd time you see it - it would be nice to have more choices (once per each scene of this girl for example)
overall, great work :thumbsup_tone1:
Great job! I really like the customizations, those hairs... xD :haircut:
I'm not the best at follow-the-rythm kind of games, but the part I tried, I really enjoyed it :smile: Great entry for this LD!!
Liked the interpretation of the theme, and about the gameplay, I found a bug in the early game (you can directly buy a pillow and a bear without money when they're in gray) and this throw me off the experience. However, I think is a nice game :smile: good job!!
AMAZING job!!!! I found the city in 575 meters the 3rd run :smile:
I looooooove the graphics and the idea of the game, and I think it matches the theme perfectly
I would suggest to modify a little the music, I had to turn it off because it is super repetitive. And I would also add some more info when fighting an enemy, as I didn't know if it was a game of probabilities every time, or if each animal did a different amount of damage (it turns out they do xD).
However, really nice game!!! :clap_tone1: :clap_tone1: :clap_tone1:
Y un toque genial poder jugar en castellano :stuck_out_tongue_winking_eye: seguid con el buen trabajo!!! :trophy:
nice game with good graphics :smile: I just wish there were some 8-bit music xD good job!!
I took me a while to understand I had to click the orange boxes xD but I made it to the end!!!
I liked the minimap view so I could check which side to turn to
just add some more variety of levels, and you have a nice game here!!! good job :smile:
I like the art, but I would suggest 2 small changes: - when clicking on the pause menu, you can make more evident the resume button (it literally took me 1 minute and calling my boyfriend, because was only seeing the center hexagon, thought the bottom ones where the bees xD) - differentiate a little bit more the bee types (maybe is enough by showing the name of the bee type under each bee tile on the bottom) other than that, great job!! :smile:
This game requires something I don't have: skill and patience xD It looks and sounds awesome guys, and if you add this neat idea and the amazing programming, this is a 5/5 game!!! AMAZING JOB :trophy:
Kudos for the level design (super difficult for me, but I can see a lot of people really enjoying it!!)
I like the art, specially the lights and shadows. :smile:
I loooove the art!! great job, it is a super nice game :smile:
made it till the end, but man those puzzles are hard!! btw, I had to play with my head tilted 45degr or I was confusing the arrow keys all the time xD I would suggest as an improvement, a change of perspective so it is orthogonal and not diagonal great work!!
Good job!! I would just suggest to add some more ingredients that give bonus or something, and a bit of polish (potions are always water-based when handed over, you can mix ingredients without a base and you see nothing in the potion up until handed over, the tension lowers tooooooo slow so it takes forever to do it fine, the tablets don't seem to do anything in the mixing phase but still are used...)
But overall, funny game and great idea :smile: good job!!
Amazing experience, nice story and nice touch the puzzle mechanic unreveling new scenes (both when building them and when distroying them after) :clap: good job!!!
super cool idea, fits the theme perfectly, and I love the mechanics and the art!! the side effects are amazing and make you think :smile: I reached level 12 with a score of 7700
I would also like to report a bug :stuck_out_tongue_closed_eyes: sometimes the machine request is nothing, and this confused me a lot, I ended up pressing E and going one level up without doing anything :star:
what a cute precious game!!! kudos for the art, it looks amazing!!! it is super nice to have to follow the instructions, although I would have liked to have the ingredient symbols some place that is visible all the time, so I just needed to go to the book to the actual recipies, but it is an amazing game, good job :smile:
It is an interesting experience :smile: I would suggest to change the font of the text in the letters as it is too computerized, I would have loved the font you have for the "The end" and the secrets. And I'm not sure if I should vote on the graphics category as the paintings are from him :sweat_smile: I don't see it clearly specified in the description, but have you done the paintings' replicas or just the animations?
@splitpainter thanks for the answer!! I understood now what you added graphically, already voted the category then :smile:
About the font, I was talking about the font in the letters yes, I really like the UI font at the end, and I think it would be cool if this was the font everywhere.
But again, nice job :smile:
I've tried the puzzle mode only and I really like the tutorial, but the request of the potion I wish it was bigger or pointed somehow because it took me a while to see it :sweat_smile:
Some small suggestions: * When on the first tutorial the time passes, the message is the correct one, not the exploded one * The explanation of each element is nice, but for non-native English speakers it can be confusing with so much text, I would like much more a bullet-point list to understand what each element does * As mentioned above, have the requested potion bigger in screen
However, this is a really nice entry, fitting the theme perfectly, with amazing graphics and a super cool idea!! Great job!! :smile:
Thanks @icedjam !!! :smile: I think that reading the instructions is needed for this particular game xD
@quoc @cavejohnson332 @robbietaco @khofez @onesmallboy @guilloteam Thanks a lot for your feedback!!
@darthboseiju thanks!! It is super fun to read the comments because some people are asking for faster belts and others for slower ones xD thanks for playing!! :laughing:
@daspikeyboss nice score!! Our top score has been 1600+ points, but it reaches a point where it is too hard to do them all (intended, of course). The difficutly increases with the points you have. About the suggestion on helping to know what to merge, we tried with the two panels in the middle, as the game is basically following the rock-papers-scisor mecanic with the colors, but we'll definitely try to make it more understandable. :smile:
@loiclegrosfrere thanks!! We have the instructions that clarify the order (there are two pages!!), but we have to add something in game for sure, thanks for playing!! :smiley:
@splitpainter that's exactly what we were after, so thanks so so much for this comment!!! :heart_eyes:
hahahaha thanks @electric-bonfire!! We thought of having the instructions in the pause menu too as an alternative, but we did not have more time :sweat_smile: So you can imagine that having a tutorial was even more impossible :laughing:
fun game and fits perfectly the theme!! I would suggest that the momentum the things have once you start dragging would be lower, because I kept moving them to fast and kicking everything xD good job!! :smile:
amazing idea, love the art and music :heart: quite tricky to have the control the two pong bars at the same time, but once I knew how I had a nice time playing the levels :smile: I just didn't understand in which direction were going to go the comets after I catched them, it was a bit confusing because sometimes went in the portal and others against it
omg I'm the worst player of pacman and the ability to create paths by eliminating an unstable wall is AMAZING!!! hahahahaha I really liked the game, super good idea :smile: nice one having the sound of the coins sounding in one or the other ear depending on the position of the player :thumbsup: I would however change the low sound of the coins, sounds like morse code, I'd love the high one but with a slight random variation of the pitch so that each coin sounds different
Amazing art and fantastic music (kudos for the composer!!), but I did not understood the game :sweat_smile: I agree with the comments above: it would be nice to change the speed of the character, the animations between states need some fixes, checkpoints would be appreciated, falling takes forever, the credits button is not working...
I would also like to have some more context of what each potion does, because I used them both but didn't notice anything (maybe more velocity with the pink one?)
Nice entry but needs some polishing, hope to see an update someday!! :smile:
really nice game! I love the idea and played several times to see all the dialogs!! I would just ask for the text to load more quickly (or at least when clicking or something), I like to read fast :sweat_smile: good job!! :smile:
super weird but cool game!! couldn't finish because once I reached the top mushrooms I fell down the pizza volcano and I got stuck (tried jumping, walking and dashing to all directions but I couldn't move) so when I had to quit the game and start from the very beginning I didn't wanted to do everything again
maybe a checkpoint selection (if discovered previously) would be a nice addition to this game, but for the rest, good job!! :smile:
Super nice entry, fits the theme perfectly!! I hope there were more events (random ones maybe) to be able to play more time!! Good job :smile:
this game is beautiful, but I also think that is difficult to find the things to combine because of that :sweat_smile: the mechanic is cool and fits the theme perfectly, good job :smile:
Good job!! :smile: It took me a while to understand what to do, I lost like 2 mins from my first try on the initial place trying to do something with the things on the table :sweat_smile: but I finally made it into the core!!
Super cute game!! Just missing some feedback on why my T-Rex keeps dying so dramatically :laughing: some instructions on how to maintain the balance would be amazing, but this game is super cute and nice to play!! good job :thumbsup:
One small suggestion, do not trigger the same sound when you don't have funds to buy something, it is quite confusing :sweat_smile:
great idea and super well executed!! I like this neon art a lot :smile: