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Copito

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestMc Gobbers Shroom Panicjam5343.303.283.023.613.392.822.98
202250Delay the inevitableMegaSpikerjam12453.002.632.523.193.793.02
202149UnstableLabEscape!jam11773.183.003.273.233.473.003.25
202148Deeper and deeperSpikers Questjam11663.373.062.873.593.692.422.90
202047Stuck in a loopDeep Winterjam9013.433.142.963.464.243.87
202046Keep it aliveMonster Zoojam17073.283.003.403.603.772.903.28
201945Start with nothingFromNothingcompo1873.563.413.243.733.783.202.473.62
201944Your life is currencyVampire Escapejam6463.343.223.223.693.403.232.713.32

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Copito

Copito leaves an average of 16.8 feedback comments each event.

LD52 — Harvest (17)

Slime Crime by No whOne 2023-01-13T18:19:26Z ♥ 2

how the hell did you balance this so well in such a short period of time, insanely impressive, great work!

Fairy Feeder by recursiveanomaly 2023-01-13T17:22:40Z ♥ 4

Wow.. I think that's the first time I've literally laughed out loud at a ldjam game, recommend giving people a button suggesting they get a drink irl before clicking to continue and "harvesting" the fairies to destroy some keyboards. excellent entry!

Cute Baby Animal Organ Harvesting Simulator by blha303 2023-01-13T17:12:05Z ♥ 2

wtf did i play xD... thankyou for dragging me back into the spirit of ldjam... that was... memorable

The Orchid's Edge by Cornflowerblue 2023-01-13T17:00:53Z ♥ 2

I absolutely love the character art in this, I struggled a bit with the controls though, at least on my pad the sensitivity was too high to really play and I prefer an inverted Y axis, which is sad because the game seems amazing

LD52 Moonlight by Fis 2023-01-13T15:24:58Z ♥ 2

fun game with a cool visual style and art direction. I felt like some forces to push the enemies apart and stop them from clumping up too much would have helped along with time scaling on difficulty matched to upgrades, but I'm sure that was just a question of a bit more dev time, Nice game I liked it!

Tony Crow's Pro Scyther by auxC 2023-01-10T23:07:43Z ♥ 4

super solid entry, great across the board, I'm glad I don't live in a world with a wise cracking death skater though, what a way to go

Harvest Dune by rrsmtz 2023-01-10T22:58:25Z ♥ 3

innovative and atmospheric, i really enjoyed this one.

Farm Fighter by MegaFocus 2023-01-10T22:50:48Z ♥ 2

cool game! were the assets made during the jam? I notice the goblin sprite looks a lot like one off reddit I noticed when looking for reference for my game (https://danieldiggle.itch.io/sunnyside)

Unhappy Beaver by Zidoolan 2023-01-10T22:42:15Z ♥ 2

what xD. That was.. intense, even though as far as i could tell things randomly came from both directions in my mind they were running, grabbing sticks then running away!

Wheat World by Belonzik 2023-01-10T22:30:29Z ♥ 2

amazing game, very polished and really fun but for some reason i keep getting the level failed screen on level 2 when walking off the right hand edge after successfully getting all 5 wheat, not sure if this is a bug or if there's some extra mechanic i'm miss understanding.

Astral Aberration by ModdingMachine 2023-01-10T22:12:15Z ♥ 2

wow that was a lot of stuff in this one and i'm not quite sure how i feel about it! I felt maybe the loss of all crew members was a bit of a harsh punishment for loosing a raid, it might have been nice to have say a 50% chance of death of a crew member and the others are incapacitated for some period similar to xcom. Over all though a super cool and memorable entry

Les Fleurs du Mars by tttt 2023-01-10T21:46:19Z ♥ 2

holy crap i loved it, looking at the title i expected some high brow arty thing and that expectation just made this oh so much better... amazing!

Catchy by danmerey 2023-01-10T21:41:14Z ♥ 1

cool little game, I managed to catch everything except the above catfish, it's hard to think of much constructive criticism since I think you nailed the look and feel, perhaps a bit more fanfare around the speed level ups would be nice since it wasn't to obvious to me something had changed, some kind of little dash / speed boost mechanic might have been nice too to help chase down the more annoying fish

Veggie Voyager by juzdepeche 2023-01-10T18:08:21Z ♥ 1

This was impressively robust and seemed to work pretty well, I definitely agree with the comment above that making the character a different colour to the ground would have improved it.

Glean the Luminescent by jcg 2023-01-09T23:31:36Z ♥ 1

Loved the art style of this but found the gameplay a little bit sluggish it felt to me like the projectiles could have used larger hit boxes to counteract the rather dark small targets i did test it in the browser though, not sure if this would be different in a larger window.

Bewitched Potatoes by aey 2023-01-09T23:14:55Z ♥ 2

loved the art style and feel of the attacks, I protected my house for a while but was unsure if there was a way to progress and ultimately ran out of health and died, the music and sound effects are also extremely good, did you make these made during the jam?

Boar'd'Hell by Blublu 2023-01-09T23:07:01Z ♥ 1

awesome game seems quite unique to me, and very polished, I found it super hard, but i'm not very good at this kind of multitasking

LD50 — Delay the inevitable (19)

The Endless Night by Arivenzys 2022-04-10T02:16:52Z ♥ 2

I had trouble with this on ultra-wide on the download build after struggling with the html version, it'd be nice to have a way to start it in a window, or have it border itself to an appropriate ratio in ultra-wide

Neverwash by ironcutter 2022-04-10T02:08:51Z ♥ 1

I'm so good at this in real life... but not so great at it in a game apparently!

Battery Low by Milestone Games 2022-04-08T00:12:42Z ♥ 5

cute fun game, felt pretty bad for the rover but I guess it did it's job haha.

Grieventide by Abdonatioera 2022-04-08T00:02:59Z ♥ 2

cool game really fun, I think maybe a knock back on the attack and slightly faster enemies might have improved it a bit since as it was combat felt a bit straight forwards (I didn't really feel threatened at all and killed the boss via standing still and spamming attack) having knockback and faster enemies would require the player to keep more awareness of their surroundings

Mars-O-Tage by adncoach 2022-04-07T23:39:56Z ♥ 1

really fun game; I felt like maybe it would have been good if your sabotage progress slowly degraded if you have to break it off to challenge the player to risk going back when a rover goes past. Good idea well executed though

Fire Escape by Dj Depressive 2022-04-07T23:29:47Z ♥ 1

amazing game I super enjoyed it although I got to the last level feeling pretty pleased I'd evaded the boss and discovered I got a bad score because I evade him too quickly haha maybe it could be more clearly indicated that spending more time per level gives better scores, not sure it was pretty good anyway.

Rude Bear Restart by alexrose 2022-04-07T18:42:47Z ♥ 1

great game, satisfying and complete feeling. Only complaint is on the left puzzle 1 time I pushed a block into the 3rd left gutter and was unable to cross it despite being able to cross the earlier gutters in the same manner, my favourite part was the log puzzle

Highrail to hell by BadPiggy 2022-04-06T23:18:25Z ♥ 1

I'm not sure if i screwed something up but in each level the hoard seemed to get stuck at the entrace to the carriage this meant i couldn't progress past the "use the hoard to kill the zombie" level. Controls felt tight though and i enjoyed what i could play of it.

Bossfight But- (READ DESC PLS) by GM637OFFICIAL 2022-04-06T22:58:49Z ♥ 1

super difficult but fun juicy and polished. I would have perhaps preferred it if the boss followed the same pattern each time so you could learn the pattern and gradually improve

Nightwaker by Bottled up Dark Peace 2022-04-06T22:50:23Z ♥ 1

Great atmosphere and visuals, typing j l all the time certainly made the typing a lot harder than it otherwise would have been and I often found myself having to look the keyboard to re-orient myself. it would have been better for me if I was spamming f and j or maybe had to type small phrases to stay awake to avoid getting RSI in my fingers I would have also loved a mechanic where you could knock monsters back a bit as you type each letter.

Venting Machine by EmberUshi 2022-04-06T22:33:29Z ♥ 1

nice art style felt pretty old school like something from an ancient pc in cga or something. Hard to give any feedback on the gameplay felt pretty polished!

Click to Continue by Daniel Foutz 2022-04-06T22:22:17Z ♥ 1

unique and does a good job of getting your attention I felt it went on a bit too long and started to loose it's impact a bit towards the end xD If only it had been an infinite loop and you had to blow up the puppy to end it

The Last Patrol by WilloXs 2022-04-06T20:52:13Z ♥ 0

hey cool game, I enjoyed the dog fighting although found it hard to aim with the keyboard at such high speeds I probably would have preferred to use the mouse for direction / targeting. Game started full screen on my ultrawide monitor and I couldn't find a way to window it so there were quite a few visual glitches as a result.

Somnus by Stending 2022-04-06T20:37:19Z ♥ 0

awesome camera transitions and music, really built an imposing atmosphere

Don't Kill Your Darlings by scalliondelight 2022-04-05T20:58:13Z ♥ 2

Amazingly atmospheric, but I struggled to work out the strategy on how the different materials related to the different ill animals and got stuck dragging randomly. The art was super cool and music was solid as well

BaraRun by DerekBell 2022-04-05T20:27:23Z ♥ 1

Super fun, this game reminded me of Australia

Scuttling Is Painless by HexyVexy 2022-04-05T19:18:29Z ♥ 1

is there some way to start this in a window? I'm running on an ultrawide monitor and couldn't read half the text. It also didn't look great blown up across my monitor. I did play quite a long way through while the charge jump is quite clever it felt clunky and I found jumping off moving platforms felt wrong compared to my subconscious expectations from other platformers.

ResQ by marrs 2022-04-05T19:06:19Z ♥ 1

Cool, retro feeling game. I was a bit confused when I flew to the end of the river and the river ended rather than wrapping around as I thought all old school games should! Everything worked as intended though, only other thing is it might have been nice to have some context sensitive prompts to take off, return to the pad etc since I found myself getting confused with what to do at times

CardDom by Essojadojef 2022-04-05T18:56:11Z ♥ 5

This was really fun, crazy that you effectively made 2 games in 1 here with a tower defence game and a card game, very nice!

LD49 — Unstable (21)

The Great Derby by Geojax 2021-10-07T21:11:13Z ♥ 2

Pretty intense typing game, awesome game :D

Don Muchacho: Vigilante by javi7 2021-10-07T20:56:17Z ♥ 3

that was really damn silly haha good job

Interstellar Highway Robbery by Corny 2021-10-07T20:42:49Z ♥ 1

super cool game, I ended up loosing when I ended up outside the level after one of the jump transitions, I'm not sure if that was intentional to fit the theme better haha. It reminded me a lot of void bastards which is also great.

Horse Rider by Lawrence 2021-10-07T17:12:45Z ♥ 1

Loved the atmosphere of this one and I definitely felt unstable.

Robot party 2049 by Remn 2021-10-07T17:05:29Z ♥ 2

really cool game I enjoyed it. It's hard to say how to improve it, maybe some more instantaneous tools to control robots (like maybe a freeze robot that prevented nearby robots from moving ). I also found after a little bit the game reduced to trying to keep the board clearish until i got 2 duplicating robots of different colours so maybe limiting replicators a bit more (perhaps they could only replicate once) might make the game feel more varied by removing the obvious low hanging fruit strategy. Not sure over all the game was great as it is.

Meltdown by diharaw94 2021-10-07T16:50:04Z ♥ 3

Cool, very polished game. I found mouse targeting a bit awkward and switched to game pad which was better. Some how I didn't feel super motivated to replay this game despite how polished it was, I think maybe unlocking the different turrets when you died or similar mechanic to increase engagement would have perhaps have helped.

Plan of Action by Sharks 2021-10-07T16:23:02Z ♥ 1

this game is super cool but let down a bit by rough UX the AI works well and the range of tactical options available building different ships is really impressive, but I hit quite a few problems such as: * only seemingly being able to drag down and right to select ships * zooming out and dragging throwing my camera way out of the map * ships being deselected whenever I clicked to give orders to them while these weren't entirely game breaking because the game itself has such a large scope and complexity for the player to manage I felt they impacted things more than they might in a simpler game

I still really enjoyed it though and it's an impressively complete RTS.

Escaped Plague by Federico Giorgi 2021-10-06T23:18:40Z ♥ 1

something about this game really reminds me of heretic very cool, I thought the movement was a little bit floaty making it hard to fight the monsters precisely

Uns' Table by ValidDark 2021-10-06T22:15:16Z ♥ 1

HAha wow the camera and music just made this game, it was a crazy time i think if i'd played it in VR i would have really been sick xD

Proton Pilferer vs. The Particle Police by Skyward4d 2021-10-06T22:02:15Z ♥ 1

it reminds me of commander keen! Fun game, maybe a tad short

The Three Goblin Problem by pfs 2021-10-06T21:55:52Z ♥ 3

incredible game it took me ages but we made it and I'm sure many drinks were had and they definitely didn't immediately fall over and get kicked out

Cat Stranding by 0x01F0 2021-10-06T21:38:05Z ♥ 3

This was a neat design and kept me interested well enough to complete it, the first time I played I totally missed the package at the start and ran around for 10 minutes before getting bored and quitting so maybe it'd be nice to make that first package a bit more obvious

The Penguins Below by michaelaranda 2021-10-06T20:07:53Z ♥ 4

top marks in humour since I laughed out loud when I realized I couldn't control the sub anymore because the driving penguin had been squashed by a box. It was total genius to put that there

Nuclear Labs by JoLu Studios 2021-10-06T19:46:53Z ♥ 1

cool game I found by the 1 minute mark it was getting really hard and it didn't seem possible to survive much longer so I didn't try to replay. I think maybe as there's only 2 primary weapons i would have found it better to have a weapon on left / right button and space kick or something similar to make it easier to use both weapons

Plundering Boy by HaaYaargh 2021-10-06T19:39:49Z ♥ 2

sweet game, I got thrown up in the air a few times and once landed back on the top of my ship, there seemed to be a few invisible walls that blocked my path so I couldn't get back to the looting area, perhaps a bug? I found it a bit too tricky to get over the end of the ramp between the ships but other than that it was really fun

Unstable Robot Soccer by Ausstein 2021-10-06T18:30:59Z ♥ 1

amazing game I loved it! Maybe ball could have moved a bit faster to increase the scoring I found after my 2 minute game that it was a 1:1 draw with the ai; not sure it was great though I really liked it.

Heat Death by zeta0134 2021-10-06T00:42:54Z ♥ 3

This was really fun, I didn't have too much trouble completing it and I felt the pacing was quite good. I found the difficulty a little bit up and down, the middle levels seemed the most difficult with more resource management required compared to the last few levels I could just platform my way through, but I actually kind of liked that as it felt like a reward for learning the mechanics. I agree with the above comment that standing around waiting for entropy was a bit of a negative, but it was such a core mechanic any change to it would make the game feel totally different I think.

Lovecrafting by Concker_88 2021-10-05T23:41:50Z ♥ 3

Cool game, great mood and super interesting use of the theme. Hard to think of any improvements although I successfully summoned 1 monster then didn't feel very motivated to try and summon another; so some kind of communication that there's more exciting content and you unlocked something would help (maybe if you unlock a component when you summon a monster the game could communicate this a bit more clearly)

Still amazing game very polished.

Steel Coffin by JLV 2021-10-05T23:19:18Z ♥ 1

I liked how consistent everything was, it's hard to fault it for the time spent! I guess ideally it could have been a bit longer with some story points giving back fuel or something but I imagine that was out of scope

Chaos Theory by marrs 2021-10-05T23:08:54Z ♥ 1

this was a fun interesting take on the theme, although I felt like maybe the mechanics didn't fit with the scrolling view very well and it might have worked better with a fixed view port. That would have given better intuition of how the maze changed and which areas you'd already explored. I found with the scrolling view it was easy to get lost and repeatedly visit the same area.

Bird Game!!! by Ty Rymer 2021-10-05T23:00:13Z ♥ 1

this made my partner repeatedly kick me so I guess it must be good! (I won btw)

LD48 — Deeper and deeper (20)

Deep molatoes by leggy 2021-05-01T13:22:51Z ♥ 2

This was amazing if extremely difficult :D I loved it. I felt the difficulty of managing a large team early on was a bit too high and it felt almost inevitable that most of my molatoes would die while trying to leave enough resources for the final chosen survivor to get to the diamond... I have no idea how you'd improve this though. I guess an FTL style pause would have made it a lot easier but maybe would have also destroyed some of the frantic fun.

Bob by Jin9310 2021-05-01T13:11:28Z ♥ 1

This was pretty cool the pixel art was great and the zombies felt endless. Like others I would have liked the grenades to be a bit more impactful maybe not detonating on contact with zombies and having a larger AoE but it was fun anyway

Spin On by Hruhf 2021-05-01T13:01:27Z ♥ 2

this is a cool and unique idea i like the way the different stages leave some enemies around in the sky when you level down. Like others i felt the mechanic of putting the player into an endless loosing spiral could use some work, i also felt the shooting could have been improved perhaps by something like the halflife rocket launcher where you can fire without locking on but the rockets will move towards whatever you're targeting after firing so the player would still get feedback when shooting but you'd maintain the difficulty.

Deepest Dungeon by Almighty Games 2021-04-30T19:04:43Z ♥ 1

It was definitely brave to take on this theme in 3D and over all the game looked pretty good, however I found myself running in circles and got bored pretty quickly. I think the first level being shorter with a more obvious end point would have perhaps helped a bit.

Deepspace by Willops 2021-04-29T21:37:18Z ♥ 1

This was a really impressive entry, very well put together and polished a ton of solid features for not much time

Fat Larry at the All-U-Can-Eat buffet by mariszin 2021-04-29T19:44:06Z ♥ 1

i like how Larry gets fatter as you continue to play, a true masterpiece

Catlantis by fabula_rasa 2021-04-29T16:38:18Z ♥ 2

this was amazing, great design and use of assets. I was really impressed with how well balanced this was as well, the difficulty and placement of objects was top notch

Magic Sword Swallowing by gramozilho 2021-04-28T22:39:49Z ♥ 1

that was... wait what lol... i feel like i'll remember ld48 for this game

Orpheus by Ametentia 2021-04-28T20:09:32Z ♥ 1

sweet another game written in C++! this is pretty cool but i found the musical battle with the hydra thing too difficult and died

Sblaaf!! by Thob 2021-04-28T19:13:30Z ♥ 3

this is an awesome game if a little motion sickness inducing. I didn't rate sound either as if I understand the rules correctly you can only be rated on a category where you only used your own assets made during the jam

(although if i could rate sound it'd get top marks as it totally fits the game!)

Mind Fall by Nyx_Works 2021-04-28T19:00:38Z ♥ 1

i have no idea what is going on, that was bizzar :D but er i think i won

Watcher Patrol 4 by BlueCalx 2021-04-28T09:32:43Z ♥ 4

this game is unique and super fun although I felt like it was a bit too difficult for me at least, it took a long time to find the right widget to activate compared to how quickly I was taking damage. Some kind of homing missile or something a bit more automatic to deal with the more aggressive enemies would have been nice, since trying to turn the ship and activate a gun was too slow while being shot up by a UFO

Sergei the Salvager by kankje 2021-04-27T19:05:28Z ♥ 0

This was cool but seemed a bit short unless I missed a second level?

Through Hell (Traveling soulsman 2) by Angry Squirrels 2021-04-27T18:24:50Z ♥ 1

this was a fun and polished experience I felt like juggling the torch, business cards and escorted critter worked pretty well together to create an engaging experience

The Depths of Science by Trusty 2021-04-27T17:59:55Z ♥ 2

this worked fine as a basic shooter, it would have been nice to have some kind of unique gimmick but it all worked fine for me and i completed it. I was really impressed with the animations especially on the scientist zombie. That must have been a ton of work for 3 days!

The Deep by TheMoonrise 2021-04-27T17:42:52Z ♥ 3

Amazing game, not really my kind of thing but I still really enjoyed it. I found linking the coordinates to the map especially hard somehow and it took me quite a few goes before I even realized they were linked. (Maybe because the gps seemed a bit high tech and obvious compared to the sonar and handles? Not sure, somehow i just didn't grok it for a while)

Red Archer by BadPiggy 2021-04-27T17:39:43Z ♥ 1

this was super cool although I felt it became a bit grindy later on. It reminded me of the shotgun combo from bio-shock infinite.

Made in the Deep by ambivorous 2021-04-27T13:59:19Z ♥ 1

this was super fun one of my favourites of the jam so far. There did seem to be a bug where if you collected a mushroom as you died you'd get the "mushroom power" and the mushroom would despawn when you respawned which meant restarting a second time to start with the level in a fully reset state.

Legend of the Goblin Hoard by Bauke Regnerus 2021-04-27T09:32:52Z ♥ 1

This is super cool although i'm totally stuck in the cave with the 2 ogres at the end on a tight platform with lavvaaaaa arghhh lava xD

Deeper & Deeper Winery by ciaccodavide 2021-04-27T08:12:15Z ♥ 1

Simple but pretty fun I imagine this could be a good party game especially if you tried to keep pace with the wine bottle opening. The voices were great too

LD47 — Stuck in a loop (31)

CREATION EXCAVATION by taffyko 2020-10-25T13:34:30Z ♥ 2

I really enjoyed this, Mechanically I think I might have preferred a ray cast to destroy blocks over the point based destruction as I often found myself trying to run while sweeping away blocks and ending up bumping along stop starting. I wasn't sure what to do after I got the ability to create and explored a bit, I wasn't quite sure if there was more to do after that. Still a good entry one of my favourites this jam

Eternal void by UglySwedishFish 2020-10-25T12:27:41Z ♥ 0

The art was nice although I found the post fx wayyyy OTT for my taste and would have appreciated more nuance in their application. Nice to see more entries written in C++!

Eternal Punishment by Yuukurisu 2020-10-24T23:12:58Z ♥ 0

this reminds me of Eryi's Action and is every bit as frustrating, in a good way.. sort of!.. I would have probably liked a bit more difficulty progression since it felt nails hard from the start at least for my platforming game abilities. I got stuck at the long falling bridge over the pit on the first level, which I might give another go later. Over all I thought this was pretty great though the art was good and it felt quite polished.

Killer Killer by WhoMakeWorse 2020-10-23T14:01:55Z ♥ 2

@whomakeworse fwiw it seems the way the ratings system works was changed a bit this jam so your game is promoted based on karma (hearts on comments given) rather than ratings given so unlike before rating a game and not commenting doesn't bump you up the ratings table.

I did give this game a go but found it hard to rate due to it missing many aspects. kudos for attempting this kind of animation and modelling in the jam I know it's not easy at all and super time consuming and I think you did a decent job of it!

WhileLoops by Ausstein 2020-10-23T13:27:49Z ♥ 1

this was incredibly stressful, I'm not sure how to give critical feedback on such perfection, good job!

INSIDE THE LOOP by aerloth 2020-10-19T16:56:18Z ♥ 2

This was cool and reminded me of the purple coin levels from Mario galaxy. I would have liked something to collect or other marker to help me figure out where to go since once I got to the larger room as I got stuck and was unsure how to progress. The animations and IK were really nice and over all it felt good although perhaps could have benefited a bit from a hidden layer of collision meshes to smooth out some of the sharper corners and areas the character interacted weirdly. Over all a really good entry though

EvoLoop by GroundDoon 2020-10-19T16:16:27Z ♥ 1

This was nicely put together, but I found the mechanics seemingly caused me to run out of ammo with no way to regenerate it then sit here stuck and watch my plant get eaten by bugs which was a bit frustrating. It would have been nice to have some kind of recharging ammo or something even if the recharge rate was very slow

HONK II by Tricky_Fat_Cat 2020-10-18T20:34:16Z ♥ 1

This was very well done. I found for my taste it was missing some kind of unique hook or mechanic, something to provide stronger differentiation against games like enter the gungeon or nuclear throne. (Also a bit more of a feeling of progression such as not starting with all the guns would have improved things for me)

The Titan's grave by BadPiggy 2020-10-18T20:01:36Z ♥ 1

This was really fun and the art style worked well for what it was. Feels very solid not much to critique here really!

Shlooper by Gurbx 2020-10-10T13:59:21Z ♥ 1

I enjoyed this as well timer got me too, good use of mechanics to keep it from getting repetitive, good job! Only obvious crit from me is I would have liked to have a way to dodge from idle since muscle memory from other games pushed me to stand then dodge at the last moment.. so it felt a bit unsatisfying when this resulted in my character just standing still and getting hit.

Chronos Time Warp by Zliebowitz 2020-10-10T10:09:46Z ♥ 2

while the individual parts of this game were simple there were quite a lot of them and they all integrated well. Over all an enjoyable polished feeling experience. Only slight negative for me was the snakes chased me between 2 rooms at once point which felt a bit inconsistent for the genre

Raised by Serpents by kylerhoades 2020-10-10T03:00:20Z ♥ 0

I wasn't very clear on what was going on; initially I seemed to have a fairly straight forwards avatar that orbited a nest then it started looping and going haywire... That said I somehow won and it was a unique idea / mechanic. I thought the mind control was a good idea too.

Stuck in a science loop by Uncle RIP 2020-10-08T21:16:01Z ♥ 2

This was cool, and reminded me a bit of commander keen. A couple of bits of feedback: - I found it confusing having 2 destructible doors basically implementing the same mechanic I think it would have been better to stick with 1 or the other - I found it quite frustrating that running to the right of the screen to get ahead and explore caused the death wall to advance which seemed to punish success

Cool entry though and I enjoyed playing it!

Get in the Loop! by toasteater 2020-10-08T14:18:49Z ♥ 1

At the start I felt like... :( I hope she's ok... after 2 restarts I was like... come on please grab it... by the end I was like GET IN THE DAMN LOOP!

SORO BORO by nethead 2020-10-07T14:12:17Z ♥ 3

I liked the art direction and colour palette / style, but i found the rocket collision a bit too janky i think it would have benefited a lot from Continuous Collision Detection

Train Rush by Panagiotis Iatrou 2020-10-07T11:42:18Z ♥ 3

This was a cool genre combo that matched the theme well. I felt the mechanic where the centre part caught fire was a little bit confusing and was the main thing that killed me. If i understood correctly when there's an ! over the middle you had to rush back to put it out while for other ! you had to avoid them. Perhaps a different symbol for the centre area would have been good since i found myself avoiding it and dying :D

I am not a murderer by Bunkai 2020-10-07T11:22:18Z ♥ 1

I found this quite unique maybe it would have been cool to upgrade the players gun each level to make it harder to avoid hitting "enemies"

Ascend by almost 2020-10-07T10:57:07Z ♥ 2

This was cool but I found it very difficult and had to follow the streamer above to even get past the squirrel :D I might give it another go later and see if I can get to the end

Coalescence: Battle System Prototype by Seth Tal 2020-10-07T09:31:36Z ♥ 1

this was a great game idea and I enjoyed a couple of battles, some kind of progression would have been nice but it was fun!

Caught in the Sheriff's Loop by Kassie Kitsune 2020-10-07T09:16:44Z ♥ 1

I really struggled with the key mechanic in this game, after cutting the rope I seemed to be able to push it around but I couldn't figure out how to open the door with it; do I need to push it into the door? The game was quite unique but I felt I got stuck quite early on due to the above

S P A C E D O U T by LanaLux 2020-10-07T01:57:35Z ♥ 1

this was an impressive little game, I got a bit stuck though, having fixed everything I couldn't figure out how to complete the game, I'm not sure if I missed an interactable or something. I also had to restart a couple of times since I didn't upgrade "work" first which seemed to put me into a sneaky death spiral... over all a cool entry though!

LineLoop by Squareworx Studio 2020-10-07T00:46:42Z ♥ 1

Pretty fun but I died a few times due to enemies seemingly spawning inside me which was frustrating (I am pretty tired though so perhaps i just didn't notice them spawning in)

two tapes by Aurel300 2020-10-07T00:37:26Z ♥ 1

This was one of the most artistically pleasing entries i've seen so far. I enjoyed the tape puzzles but found the word solving puzzles a bit tricky and ended up randomly clicking until I solved at least 1 of them. I got stuck after finishing my first loop and was unsure how to continue. I felt like while the game generally felt polished I would have appreciated right mouse dragging the camera and perhaps only to need 1 click per button during the word game.

Third Time's the Charm by Jag 2020-10-07T00:07:13Z ♥ 2

This was quite fun once I got into it. I found the disjoint between the game jam quality gameplay with the more polished assets a bit distracting and left me feeling like the character movement during jumps and attacks was a bit off the mark. I think this is probably because the assets set my expectations a bit too high though. Still it was pretty fun trying and failing to jump my way through all the platforms! Good job

Loopy by Flying Basement Studios 2020-10-06T23:14:41Z ♥ 1

this was really cool, I'm up to level 12 so far and might play a bit more later. I also thought this was excellent use of the theme. On the downside I found the level of foresight required to get programs right first go was quite high due to the tight looping nature and as a result ended up often writing something that seemed "About right" then debugging and fixing it. This made the game feel a bit more like debugging a horrible bug than like writing code which I think marginally reduced my enjoyment :D

Atermon by aemiliu5 2020-10-06T20:23:42Z ♥ 1

I initially ran in circles for a while before figuring out that the the maze was looping. I thought the first level was well balanced although on my first attempt pulling random switches I ended up in a state where the correct sequence didn't work and I couldn't tell how to get out of it leading to me restarting the game.

I also couldn't find anything interactable on the second level

Over all it was fun to play

Round-a-bout: Get Me Outta Here! Edition by trmrddr 2020-10-06T19:17:07Z ♥ 2

This was an exceptionally professional entry and felt extremely polished but I found I got bored fairly quickly.

As others have noted the breaks felt very weak, I also drove off the bottom of the menu and got lost.

I especially found the later levels where I had to re-tread my steps became quite tedious, I think I would have enjoyed it more with some mechanics that pushed me to take risks with my driving something like a time limit or de-buff system where your car gets fixed in accelerate mode for 1 roundabout or something

That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine by alaah 2020-10-06T18:31:54Z ♥ 1

That was an incredible life changing experience... Thankyou

Just to add some more critical feedback; I felt the invisible walls were a bit over done, it might have been nice to dynamically adjust the world to the players movement (So make the play area bit bigger but spawn the "continue token" based on where the player is). An asteroids style wrapping world might have worked well here as well

Silly Platypus by kotovnav 2020-10-06T02:13:31Z ♥ 1

this is nice and consistent but I got stuck at the I think second door. There was a downwards pointing arrow on a platform above but leaving a clone there didn't seem to open the door, upto there i'd enjoyed it though

Blossoms & Steel by Hare Software 2020-10-06T01:48:39Z ♥ 1

I thought this was really fun; I felt that the combat was maybe a little bit over complex and I found I generally did better by judging distances and not trying to block or position my sword than trying to counter the enemies. If there's a sekiro style blocking mechanic I didn't figure it out. I also wasn't quite sure what the elements did. These issues didn't hold it back from being very enjoyable though.

Another by Atomic 2020-10-06T00:36:36Z ♥ 2

the art style and atmosphere worked really well, personally I found the mix of using 'Q' And 'WSAD' to attack a bit confusing I think I would have preferred either always separate attack keys or always 'WSAD' to attack unless this was intentional to add difficulty

LD46 — Keep it alive (9)

Luciole by LaJazuve 2020-04-23T00:38:45Z ♥ 1

the art style is cool but this feels very unfinished to me, i wasn't really sure what to do other than walk back and forth

Keep the Dark Lord alive by Heho 2020-04-23T00:02:36Z ♥ 1

I found this game to be a bit over complex, maybe it would have been nice to unlock the mechanics 1 by 1 rather than having everything from the start. It's a cool and unique idea though

Fire Up by oscarglo 2020-04-22T14:41:00Z ♥ 1

I placed some stuff and burned it... fun was had, good job

Life Plug by JuanJ7 2020-04-22T13:50:42Z ♥ 1

I like the style and theme of this one, it looks very polished. I found the limited cursor movement confusing though, i think perhaps it would be better if the cursor changed color or icon but could still move outside the movement range of the ghost since as it is it feels sort of like a bug when you can't move.

Save Our Ship by Laurari 2020-04-22T13:33:03Z ♥ 2

Not bad, but I found it a bit counter intuitive that 'S' was stop rather than retro, i think perhaps it would be better if holding 'S' allowed your ship to reverse.

Exolvuntur by PxGluz 2020-04-22T12:19:25Z ♥ 2

I enjoyed this, i got to the 3rd enemy on perhaps my second or third attempt after i figured out the mechanics. This game is very fun and i'll definitely go back and play it a bit more later and try to complete it.

Last Line of Defence by Goldi 2020-04-22T11:35:06Z ♥ 1

did you make these characters (the dragon warrior + skeletons + animations etc) during the jam? If so that's exceptionally fast for making such high quality assets!

Samurai Slow Down by CreamyBacon2 2020-04-22T01:37:10Z ♥ 2

The style is pretty cool but i couldn't figure out what I was supposed to do, perhaps a bit of description text explaining the controls above would help

It was your fault by Gavin Camlin 2020-04-22T01:10:12Z ♥ 1

I wasn't sure what i was supposed to do, I followed 3 ghosts of myself (memories?) but nothing happened when doing so and they eventually disappeared, it didn't seem possible to progress, still the art style was cool and this was certainly ambitious

LD45 — Start with nothing (8)

ZERO: UNDIVIDED HEROES by DjindeGames 2019-10-10T19:16:48Z ♥ 1

This was fun although i found the "loose" camera a bit uncomfortable personally. Over all i enjoyed the game though! Good job

The Pumpking by WFMG 2019-10-08T16:33:38Z ♥ 1

This wasn't bad but lacks polish. Adding a ray cast to the camera to stop it clipping through walls and making sure the player auto restarts the level when falling in spike pits would have been great improvements for me.

Seed by Trusty 2019-10-07T16:59:22Z ♥ 1

...some how this reminded me of university

Start With Rain by Piturnah 2019-10-07T16:10:31Z ♥ 1

Oops i turned the desert into an ocean... this was fun!

Slinger by Bungalow 2019-10-07T14:45:43Z ♥ 3

this was probably my favorite game i've played so far from ld45 although i didn't complete it. I found it became quite mechanically challenging but I didn't feel that much excitement to practice the more difficult sections repeatedly (I got to the 2nd section with the wall jump + sing) IIRC in ori you have a small pause / slow motion window when grabbing a grapple point thingy, i feel a mechanic like that might make the game a bit easier to control.

Homie The Homeless by KekkoDude 2019-10-07T14:03:00Z ♥ 1

I couldn't really work out what i was supposed to be doing in this, after getting off the bus i seemed to just be able to very slowly walk around, i guess i'm missing something!

Robo-Fort by geoff.nagy 2019-10-07T11:43:54Z ♥ 0

crashes for me: ``` [07-10 12:43:21]: starting SIGIL... [07-10 12:43:22]: loading assets... ```

Overthought by JakobTheQuizGuy 2019-10-07T10:48:18Z ♥ 1

this was pretty cool although i also couldn't figure out what the power ups did after smell

LD44 — Your life is currency (9)

Slime, Blood and Pain by Steffo 2019-05-09T01:33:22Z ♥ 2

This was pretty fun could have done with a bit more progression and challenge but it looks like time was an issue :D It was an enjoyable little game

Gather Drone by Vimlark 2019-05-02T11:35:27Z ♥ 1

This was very polished for 48 hours. It reminded me a lot of rogue-lands and it would have been nice to see some of the mechanics from that game used to add more challenge (for example an enemy type that persistently chases you while no-clipping with the terrain). Fun little game though!

100 leaves by neverix 2019-05-01T13:27:25Z ♥ 1

WTF are the pepsons trying to do to my tree.... nooooooooooo

Tensilver [HTML] by seizethedia 2019-04-30T23:28:25Z ♥ 0

I have to say that guy looks a bit like a... anyway this was cool although i found i often fumbled the coins

Ocean Ecobalancer by Crimsoneer 2019-04-30T23:03:34Z ♥ 2

Fun game I ended up with a pretty successful underwater paradise... unless you were a fish... if you were a fish then it was probably more like hell :D

They ran out of mana by Sergi Montaner 2019-04-30T22:33:57Z ♥ 1

This was really fun, I enjoyed it! For my taste it could have been a little bit harder!

Faery Tales by Ryan Wine 2019-04-30T21:26:48Z ♥ 0

I had fun with this game probably the one i've enjoyed most so far!

Gladiator Souls by hadesfury 2019-04-30T11:42:33Z ♥ 0

I really enjoyed playing this

Cucumber by Uriel Bromberg 2019-04-30T01:39:05Z ♥ 3

I was enjoying this but i got stuck on the first double jump and couldn't seem to reach the platform