FoonLudum Dare ExplorerLD47 → Eternal void

Eternal void

By uglyswedishfish

View on ldjam.com

CategoryRankScoreCount
Overall7443.5435
Fun14192.7233
Innovation11473.0034
Theme4453.9235
Graphics744.4835
Audio1
Humor10542.3129
Mood2083.9735

Comments

watermelonandme 2020-10-05 22:58

Very detailed and atmospheric graphics. Gameplay is ok.

Please, check our game too

b0guslaw 2020-10-05 23:15

Captivating atmosphere, nice puzzle, exemplary graphical style. Loved it

piers 2020-10-06 10:50

The game looks amazing you're very talented at graphics!

uglyswedishfish 2020-10-06 13:01

@watermelonandme Thanks! Yeah, gameplay could definitely use some work but I actually missed the original start and so I only had one day to actually completely the game :(

uglyswedishfish 2020-10-06 13:01

@piers Thanks so much!

hank-ather 2020-10-06 16:55

The graphics are killer, I never thought my potato could do real time Ray-Tracing at playable framerates.

kevin-meissner 2020-10-06 19:22

Really nice, love it

will-isaacson 2020-10-06 19:23

wish I could have played it, just got a white screen after putting in my resolution that would crash after about 30 seconds :(

uglyswedishfish 2020-10-06 19:25

@will-isaacson Did you make sure to configure your OpenCL device properly? After actually typing the resolution, you still need to input some extra stuff into the console. If you are unable to alt-tab from the white window you can try just the following: Width Height Mode (i:e what you added now) 0 0 This should work (most of the time)

will-isaacson 2020-10-06 19:39

@uglyswedishfish ah yes, how silly of me. Thank you for helping out with that lol. Really amazing graphics you have here, like really cool. Definitely the spotlight of the game. As someone who works on audio I will say the loop of music was a bit tedious after a while, and the growling that would happen occasionally was clipping really badly. Otherwise, you nailed the concept and made a beautiful looking game. Congrats!

tort60091 2020-10-06 19:41

I really like the mood of this game

The idea is very interesting. To make it more interesting, I would recommend removing the corridors so that the player gets instant feedback from the selection. If you really want to present information about the puzzle in the form of text, then it is better to make it more easily readable, on some kind of board, without movement.

In general, the gameplay would be much more interesting if we add colors to different rooms and corridors, so the player would be easier to navigate and would try to match the color with the text prompts to solve the puzzle For example, red corridors lead to the dining room And the blue to the workshop

The corridors are very beautiful, but still they should be used on rare occasions for better gameplay.

Anyway great work :heart: =)

kaonnull 2020-10-06 19:42

Wow I'm impressed the graphics looks amazing!

You really hit the perfect mood. With more gameplay, I would definitely play it again.

uglyswedishfish 2020-10-06 21:06

@will-isaacson Yeah, I honestly would have liked some better audio but I didn't really have much time to look, so I kind of just had to make do with what I could find. For my next LD entry I'm probably going to reserve a bit more time to finding proper audio. But my primary focus really was on the visuals, so.

uglyswedishfish 2020-10-06 21:07

@kaonnull Thank you! I'm very happy people seem to be overall pleased with the visuals, because that is what I focused the most on. Gameplay wise I would have loved to do more, but I actually missed the fact that the jam had started so I started on sunday at ~8pm, so I didn't have much time to make anything fun. Hopefully it was still a decently good experience!

uglyswedishfish 2020-10-06 21:09

@tort60091 Yeah, I would have loved to have the corridors be more detailed, but I didn't really have the time to. Mostly because my focus was to make something hyperrealistic first, detailed second, which meant I had a very high standard in how everything had to be laid-out, it had to feel like a real space station, which is also why there were corridors in the first place. Thanks for the feedback!

aless 2020-10-07 02:05

awesome spacial mystery atmosphere, one of my fav themes in the world. I enjoyed the puzzles, I'd play a more polished version of this again

eugenik 2020-10-07 04:38

Great Art!

etrealjunior 2020-10-07 10:40

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

uglyswedishfish 2020-10-07 14:39

@aless Thanks so much! Hopefully at some point (maybe even for next LD, who knows?) I will make this into something much nicer to play. The engine is at least mostly finalized now so thats great.

uglyswedishfish 2020-10-07 14:39

@eugenik Thank you!

malte-hedenstrom 2020-10-07 16:16

You really captured a good atmosphere with this one, love the graphics and the sound. Although there was a little to much bloom for my liking, and maybe the DoF. But those are little things. overall VERY impressive!

somogy 2020-10-07 23:22

Nice Job and idea! Congrats!

eldelhas 2020-10-08 16:42

Subject is well used, graphics are really good and the puzzles can keep you busy for some time ! The texte could be more readable, but it's fine for me since you did it alone, it's already amazing ^^

nsadie 2020-10-09 18:12

Good fit for the theme! I enjoyed the mood and visuals, I felt the controller or viewpoint was a little bit too high (maybe I'm just used to being shorter!)

ashashza 2020-10-12 08:48

This is really pretty. The music and footsteps really sell a mood for me, which I liked.

I agree with others that because the text core to the puzzle, it could have been more easily readable.

vphyre 2020-10-13 03:04

Your concept on the topic is very good. I really liked the graphics and the whole setting itself. I think your idea fits the theme concept well. I was a little confused on how to play in the beginning but I think I was able to enjoy the experience. Congratulations.

anrqangel 2020-10-18 17:41

Great art style, good concept, I actually loved it.. I just couldn't remember the co-ordinates to go to by the time I figured out how they work, but that's on me though.. Ambience fits the mood well.. I just wish I knew what to do/where to go after triggering the self-destruct.. but all in all a great game, good job!!

miklo 2020-10-22 22:33

That's a nice looking corridor.

copito 2020-10-25 12:27

The art was nice although I found the post fx wayyyy OTT for my taste and would have appreciated more nuance in their application. Nice to see more entries written in C++!