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ResQ
ResQ
By marrs
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 3 | |
| Fun | | 3.50 | 3 | |
| Innovation | | 2.50 | 3 | |
| Theme | | 3.00 | 3 | |
| Graphics | | 3.00 | 3 | |
| Audio | | 2.50 | 3 | |
| Humor | | 1.00 | 3 | |
| Mood | | 3.00 | 3 | |
Comments
kszaku
2022-04-04 22:24
A simple concept, that fits theme well. I like how you use the scale of the "bombs" to show how far they are from detonating. I disliked the audio, however. I see where you were going with that, but I wish you used more "realistic" sounds.
marrs
2022-04-05 10:14
Thanks for your feedback @kszaku and I agree on the sound effects. My previous games did not even get to the point where I was ready to add audio. Here I decided to try and integrate it anyway, so to be honest I ended up spending more time on the code to make it play sounds then I did on the actual sounds. And it shows. Or "hears" ;)
copito
2022-04-05 19:06
Cool, retro feeling game. I was a bit confused when I flew to the end of the river and the river ended rather than wrapping around as I thought all old school games should! Everything worked as intended though, only other thing is it might have been nice to have some context sensitive prompts to take off, return to the pad etc since I found myself getting confused with what to do at times
marrs
2022-04-07 20:45
All good tips for improvement @copito so thank you for the feedback!