FoonLudum Dare ExplorerLD49 → Plan of Action

Plan of Action

By sharks

View on ldjam.com

CategoryRankScoreCount
Overall8933.4126
Fun8513.3326
Innovation12922.7226
Theme14952.2224
Graphics11653.0426
Audio9841.9721
Humor11762.0722
Mood12802.7924

Comments

stroe-andrew 2021-10-06 13:31

Mmmm.. would be great to have an execute file :\

sharks 2021-10-06 20:11

Yeah @stroe-andrew haha I feel right asleep after submission hour :p Just uploaded a web build now. Thanks for playing anyway, I really didn't expect anyone to play and explicitly tried not to rate other games yet so that I could buy time to make my webgl build. Thanks for going out of your way! I'm going to make some cover art and actually build out the game page in a little bit as well!

copito 2021-10-07 16:23

this game is super cool but let down a bit by rough UX the AI works well and the range of tactical options available building different ships is really impressive, but I hit quite a few problems such as: * only seemingly being able to drag down and right to select ships * zooming out and dragging throwing my camera way out of the map * ships being deselected whenever I clicked to give orders to them while these weren't entirely game breaking because the game itself has such a large scope and complexity for the player to manage I felt they impacted things more than they might in a simpler game

I still really enjoyed it though and it's an impressively complete RTS.

sharks 2021-10-07 18:37

@copito Thank you for playing! Right-down only selection was a tech issue. I spent an entire day on just selection which was fine but I really needed to move on and didn't think the extra few hours were worth it. Definitely something I want to add though!

Hmn must be a bug!

That was a purposeful decision to deselect units after you issued a move order. Evidently it wasn't a good one!

braian996 2021-10-08 00:10

Amazing game! I had fun playing it. The idea of being the conqueror of the universe is great. Now with the feedback: - It would be great if the units you move had a circular UI so you know who you are controlling, like warcraft or AOE style. - Add different colors to the enemies to better recognize them. - Add a particle or sprite effect when a unit or asteroid is destroy - Add environment music to the level and SFX for projectiles and explosions - Add some kind of feedback when one of the units it's under attack (The level is big and have many drydocks around the map is make it complicated to know who is under attack) - Add game over screen with a button to replay the game Bugs: - The colliders of the units get stuck when they try to surround other ships - The units don't see in the direction they are moving - Sometimes the units don't shot an enemy is in range

2021-10-08 01:44

Wow this is a great idea, incredibly ambitious and mostly well-executed. I agree that it isn't a great match with the theme, but the overall experience is still really cool!

2021-10-08 01:58

Sharks Interactive is the next up-incoming gaming company. Expect a large shift in the industry towards their games in 2030

sceef 2021-10-11 04:18

like the concept

webox 2021-10-11 22:17

Cool idea!! I really liked it. Traversing the map was a bit challenging, it would've been really cool to be able to click the minimap or use WASD to move around. I think this Idea can be polished into a fully fledged game with a some adds and polishing. Nicely done!!

sharks 2021-10-11 23:33

@webox Thank you for playing and leaving feedback, for sure WASD for movement is a great idea and is already something that is live on the 'staging' or post jam version! I agree with clicking on the minimap too, if only there was more time!

@sceef I'm glad you like it, even if it wasn't the most innovative thing I've ever come up with :joy:

@andy123454321 ;)

@max-makes-things That means a lot to me to hear 'well-executed' a few years back I never would have ever in my wildest dreams imagined I'd be able to pull something of this scope off, it really feels good to be able to look back and see how far I've come. So thank you for your comment, confirming to me that I did manage to (mostly) pull this off!

@braian996 Oh wow thank you for playing and leaving such great feedback. I'll be around to play your (and everyone else who commented) game at some point this week, now if you care onto some of my thoughts and/or reasoning behind some things you mentioned! - Was the green health bar circle and the blue highlight not enough? Or do you mean like it drawing a line showing you where the unit is headed? - I like this idea, already integrated it in the post jam version - Explosion effects are definitely up there, unfortunately that type of polish I just didn't have time for in the jam, but for sure something I would have loved to see! - Yup, I always think to myself "What do they mean they didn't have time for audio, they're just being lazy, cheap 8 bit sounds can be done super quick!" but of course I ran out of time. Karma! - I really like this idea! Something like the "Unit taking effective fire" of Homeworld: DoK - Replay button, that I didn't think about in my hectic scramble. - Yeah, The fighters don't shrink their colliders unfortunately. - In an effort to make 1 on 1's more interesting when the units get within a certain range of their targets they turn to broadside them, and when moving face the direction they are moving. Does this not work well in practice? - Is it possible you are getting the 'units only shoot the first enemy they see' mechanic confused?

seurimas 2021-10-12 01:03

Can't really knock the core loop, which is simple build and bully, but the controls could have used a little more love for the WebGL version. Key controls and an interactive mini-map would have been a great start, but you could have also added selection hotkeys (Shift-One to save a selection, One to reselect that selection). Regardless, good work!

sharks 2021-10-15 00:43

@seurimas Thanks for playing! Key-controls have already been added in the post-jam version as that was a definite need. Selection hotkeys and an interactive mini-map are super requested features, definitely something I want to add!

arron-fowler 2021-10-17 18:57

I will start my stream about 9pm Uk time. Hope to see you there. https://www.twitch.tv/thesoulselector

arron-fowler 2021-10-17 21:21

I played this on stream tonight. https://www.twitch.tv/videos/1179627561

togis 2021-10-18 04:52

Hey there! This game was cool to play! I really enjoy a RTS game during a game jam, it's always a challenge but you take it and won. Thanks for joining us live!

I finally had the time to come back and rate everything I played so far!

Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=23345s

sharks 2021-10-18 23:52

@arron-fowler Wow, thank you so much for playing my game on stream :heart: I'm so disappointed I missed it - I've just gotten a nasty cold (No it's not covid :stuck_out_tongue_winking_eye: )

@togis Yes it was a blast to hang out with you during the jam, truly made my weekend! My only hope is that I'll be able to get around to playing your entry. If not by the end of rating period for sure at some point!

rengo 2021-10-21 17:20

im sure this game is great but bro i have adhd i cant read that much