FoonLudum Dare ExplorerUsers → zeta0134

zeta0134

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Heat Deathjam1574.014.143.513.603.743.853.433.63
201842Running out of space👥Dyson's Fearjam3173.653.263.363.433.662.583.24

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by zeta0134

LD42 — Running out of space

Get Comfortable by mcccclean 2018-08-14T02:44:06Z

I'm amused, bewildered, and mildly comfortable. Wow. I have no idea what I just played, but I was giggling like a school child the whole time. Well played!

Wingman by minibobbo 2018-08-14T01:58:18Z

Heh, this feels pretty polished out of the box! Excellent music, coherent art style, and generally fun gameplay. Ships could use some more variety than "fly directly at the center of the map" (I didn't play more than the early levels, so maybe I didn't see that) but the bullet blocking mechanic was clever. Reminded us of Ikaruga actually, was that your inspiration?

The National Library of Geometric Impossibilities by nanolotl 2018-08-14T05:59:49Z

How cute, a little game about filing library books. Strangely soothing, but simple... wait... WAIT WHAT?

Very well done. I ran into some minor quibbles where the seam detection wasn't super stellar (especially around the 1 / 2 / 3 section) but overall, I was thoroughly disoriented and had a brain bending good time exploring the space. Kind of has an antichamber vibe to it.

There is Never Enough Space!!! by Jamie Rollo 2018-08-14T05:35:23Z

This one channels Wario Ware something fierce. That's a good thing! Excellent polish and presentation. The only real swing and a miss was the jigsaw puzzle, which has been overdone, but I'm really nit-picking; given the time constraints, this amount of polish is refreshing to see. Good work!

Dyson's Fear by zeta0134 2018-08-14T02:27:22Z

If you don't have a gameboy emulator installed locally, we found that the game does seem to play in a couple of HTML5 / JavaScript based emulators. The following two allow you to load the game:

https://wasmboy.app/ https://andrewimm.github.io/wasm-gb/

Dyson's Fear by zeta0134 2018-08-15T01:42:31Z

@andrey-ugolnik It's a gameboy game written in z80 machine code, so it's not the most portable thing. :) It should be playable in almost any gameboy emulator though, and there are a few of those that run in HTML5. I found [this one](https://wasmboy.app/) to be the best, but would still recommend a native emulator if you have access to one.

TINY TOWNS by BearishMushroom 2018-08-14T03:47:22Z

I'm even more impressed by the graphics since I saw that you made it in Love2D. Isn't that a pure 2D engine? How did you pull off those smooth rotations? Either way, nailed the visual style and I had to pry myself away from the puzzles. Well done!

Scale Escape by Evan Polekoff 2018-08-14T03:39:01Z

Went from sign reading to neat grow-shrink mechanics, to not being able to figure out what to do with the domnios, and then realizing the level was shrinking way too fast. Frustrating. :/ I feel like the puzzle mechanics would stand well on their own; the room shrinking as a time limit makes for dead man walking scenarios.

WetFeet by kruemelkeksfan 2018-08-14T03:30:49Z

There's a ton of content here and I really want to like it, but the camera controls are unbearably bad. :/ It would be more playable if the camera would simply stay put and stop switching modes.

The Flesh Pit by frankiesmileshow 2018-08-14T05:44:44Z

[ pause for effect ]

You did _all this_ in 48 hours? I mean, there are some minor bugs, but holy cow, that is just a metric ton of artwork alone. I loved the variety in the weapons, though the pit fighting got crowded fast. I think fewer, more dangerous enemies might have been more interesting than a bunch of weaker ones. Even still, this is just an incredible amount of content for a single weekend. Well done!

Champion Chowdown by Burgee 2018-08-14T02:06:33Z

It's ADORABLE!

Stack Master by Filipe da costa lopes 2018-08-14T00:40:45Z

I very much appreciate that hardcore mode is just straight TNT. You got a good belly laugh out of me for that!

Not bad overall; it's definitely a game. I was sad that the TNT didn't seem to clear boxes in the main mode, which seems like it would have given the player a way to survive longer with skillful play. If there was a way to clear boxes I never figured out how to do it.

Hot Tub Stu by Dan Colman 2018-08-14T04:21:58Z

What... did I even... okay. Okay. You EARNED those humor points. Take your stars and go.

11042 by abvadabra 2018-08-14T00:56:58Z

Wow. Nailed the atmosphere. I played through three times and died all three times though; do the terminals to enter the codes not spawn every time? I noticed the layout was different on each playthrough. The 100 cap on oxygen was a little weirdly limiting though, since I couldn't opt not to pick a tank up. Either way though, for 72 hours this is impressive stuff.

The Unfortunate Story of Hans by Bloc97 2018-08-14T01:24:16Z

For a text based game, I'm impressed with the graphics on display. Go figure. XD

Love the story integration, things are pretty polished. Got stuck pretty early by building far too many material factories at once, one restart later I had a handle on things, and died to monsters and my own poor planning. Overall the mechanics were sensible enough. I love unfolding games like these. :)

My biggest source of confusion was the space used / remaining meter, top-right. I never really could figure out how my space was being calculated; later in the game I discovered that debris was a thing. Is that displayed anywhere? Being able to see debris more clearly (if it was there I couldn't figure out which number it was) and the space consumed by active buildings after they were built would have been super handy. That's nit-picking though, overall this is pretty solid!

This Is Fine by TheCommonThug 2018-08-14T01:51:40Z

Heh, I got sucked into playing this one for almost an hour. Good show! Took me a moment to figure out the general idea but once I had the gather -> upgrade -> expand loop going, I was hooked. I'd love to see this expanded and polished up. Only real critiques are the interface for the shop and home areas, which were functional but didn't explain themselves very well. Minor nit-picking given the time constraints though, and I did figure it out eventually through some trial and error.

Edge of Abyss by Swift 2018-08-14T03:03:31Z

This is a cute idea! The most glaring issue was the text overstepping the bounds of the buttons, which seems like it was probably a resolution issue in testing; it's really hard to read on my monitor. I appreciate the time-saving "don't move the abyss, move the whole town" approach. :)

Backpack Fight by stellaryyan2 2018-08-14T03:14:57Z

What a neat idea! I never would have immagined inventory management as a means of both attack and defense. I like how this self-balances; I could either dish out tonnes of damage, or tank lots of hits, but not both. Humor was a bit hit and miss, but the concept is solid; I'd love to see this polished up!

LD49 — Unstable

TetraTopple by Criobite 2021-10-06T20:31:20Z

Normally "physics-based tetrominos" describes a trollish, wacky and impossible game, but this succeeds in being playable, chill, and quite *zen* in its presentation. I got all the way up to 30 with a bit of patience, and wanted to keep going. Nicely done!

Etherlands by Ethernal Tech 2021-10-05T01:26:56Z

I managed to place the workbench inside the ship, which made it difficult to access. Oops! The graphics are charming and what's here is well polished and reasonably well thought out. Nicely done! I'd love to see this expanded into a proper experience down the line.

Quantum Qitty by Mr.developer 2021-10-05T02:10:12Z

Wow. Cute little idea, polished to a mirror sheen. This was a blast! I only wanted it to be *longer,* so I could keep playing. Very, very well done!

Unstable City by Spike Studio 2021-10-05T02:02:10Z

I spent half an hour trying to balance the needs and get everything in the positive. I failed utterly... then the cultists started converting my population. 10/10, would perform the sacred ritual again.

Meltdown!! by manzdeh 2021-10-06T20:23:49Z

What a fun little concept! And you did that in SDL, without a proper engine? Nicely done. The only thing I really had trouble with was the magnet mechanic, my hands wanted to press space first to activate it, not the directional button. Otherwise played through to the end with no real problems. A few of the block puzzles were tricky!

Totally Rad by Marika 2021-10-05T01:38:46Z

I can't say I'm a fan of "rapidly switch between screens and click on circles," but what's here is well polished and whatever wizardry you're doing to get the audio to sound like an out-of-control casette deck is *very* on point.