FoonLudum Dare ExplorerLD42 → Backpack Fight

Backpack Fight

By stellaryyan2

View on ldjam.com

CategoryRankScoreCount
Overall7883.2133
Fun8402.9633
Innovation1923.6433
Theme3773.7533
Graphics9922.8032
Mood8432.8231

Comments

flashviper 2018-08-14 02:42

This game is a super cool idea dude! I love the concept of inventory items turning into health. If only you have a l-I-t-t-l-e more time to work on it...

popdaddygames 2018-08-14 02:45

Neat inventory

tontonpizza 2018-08-14 02:47

I think i got the idea about attacking and defending by "stealing" the ennemy's attack. It's like if action points were the room left in your bag.

You have a fun promising story with the hero being the bag, but unfortunately the combat system is not so clear. i need more feedback about what is going on.

pretty innovative though

volt450 2018-08-14 02:48

The game was pretty confusing to learn, but pretty cool once I figured it out. Some music and an in game tutorial would have taken this game to another level. Great stuff.

cephalophor 2018-08-14 02:57

Fun game, the combat mechanic is neat, would be cool to see more balanced/polished.

swift 2018-08-14 03:03

Super cool! Love the concept and execution! I had a hard time putting it down. Would love to see this expanded and put up for sale.

heyycap 2018-08-14 03:10

Clever! Agree with flashviper – would have been nice to see some more development.

zeta0134 2018-08-14 03:14

What a neat idea! I never would have immagined inventory management as a means of both attack and defense. I like how this self-balances; I could either dish out tonnes of damage, or tank lots of hits, but not both. Humor was a bit hit and miss, but the concept is solid; I'd love to see this polished up!

josehzz 2018-08-14 03:33

Nice game, I really like the idea. If I may add a few suggestions:

- Adding items automatically after moving on, it gets tedious when you do it manually - Taking less turns to prepare - Having blue weapons attack or add bonuses to the other stuff

stellaryyan2 2018-08-14 04:03

@josehzz Thanks for your advice.Especially the point 3. Imaging a bow and a arrow, you must put them together to get shot attack.

@volt450 @tontonpizza Yeah, the game is confusing at first. I should have made an in-game tutorial. I really love the idea of this game. I am planning to remade this game with polished mechanic after LD42

ever 2018-08-14 04:17

Very clever system! Even lacking some polishing, it's already fun to play. Looking forward to a post-jam version :smile:

xanderrread 2018-08-14 12:40

Loved the concept and this game is VERY original in my opinion, shame the graphics weren't a bit cooler but still a fab game!

tudvari 2018-08-14 21:42

Pretty nice idea. It can be very complex with these timed disappears/uses.

darkguardsman 2018-08-14 21:58

Very nice concept, took a while to figure out the mechanics of how damage worked. Thought for a while you had to stack it in front of HP. Instead you just have to put all the damage items into your inventory. Which quickly becomes a challenge and fits the theme well.

cohav0310 2018-08-14 22:25

I would love for this to be taken one step further.

ganonwarrior 2018-08-16 03:42

The idea was very good ! I just think it would be nice to add some music and sound effects

wiredoverload 2018-08-16 05:03

Honestly I wasn't expecting to have as much fun as I did. Great work!

lomikstik 2018-08-16 11:23

You definitely have to continue developing this game. The mechanics are unique but work extremely well. I wonder if an RPG could use this, the more you carry, the more tired you are, and you can do less actions.