flashviper 2018-08-14 02:42
This game is a super cool idea dude! I love the concept of inventory items turning into health. If only you have a l-I-t-t-l-e more time to work on it...
Foon → Ludum Dare Explorer → LD42 → Backpack Fight
By stellaryyan2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 788 | 3.21 | 33 | |
| Fun | 840 | 2.96 | 33 | |
| Innovation | 192 | 3.64 | 33 | |
| Theme | 377 | 3.75 | 33 | |
| Graphics | 992 | 2.80 | 32 | |
| Mood | 843 | 2.82 | 31 |
This game is a super cool idea dude! I love the concept of inventory items turning into health. If only you have a l-I-t-t-l-e more time to work on it...
Neat inventory
I think i got the idea about attacking and defending by "stealing" the ennemy's attack. It's like if action points were the room left in your bag.
You have a fun promising story with the hero being the bag, but unfortunately the combat system is not so clear. i need more feedback about what is going on.
pretty innovative though
The game was pretty confusing to learn, but pretty cool once I figured it out. Some music and an in game tutorial would have taken this game to another level. Great stuff.
Fun game, the combat mechanic is neat, would be cool to see more balanced/polished.
Super cool! Love the concept and execution! I had a hard time putting it down. Would love to see this expanded and put up for sale.
Clever! Agree with flashviper – would have been nice to see some more development.
What a neat idea! I never would have immagined inventory management as a means of both attack and defense. I like how this self-balances; I could either dish out tonnes of damage, or tank lots of hits, but not both. Humor was a bit hit and miss, but the concept is solid; I'd love to see this polished up!
Nice game, I really like the idea. If I may add a few suggestions:
- Adding items automatically after moving on, it gets tedious when you do it manually - Taking less turns to prepare - Having blue weapons attack or add bonuses to the other stuff
@josehzz Thanks for your advice.Especially the point 3. Imaging a bow and a arrow, you must put them together to get shot attack.
@volt450 @tontonpizza Yeah, the game is confusing at first. I should have made an in-game tutorial. I really love the idea of this game. I am planning to remade this game with polished mechanic after LD42
Very clever system! Even lacking some polishing, it's already fun to play. Looking forward to a post-jam version :smile:
Loved the concept and this game is VERY original in my opinion, shame the graphics weren't a bit cooler but still a fab game!
Pretty nice idea. It can be very complex with these timed disappears/uses.
Very nice concept, took a while to figure out the mechanics of how damage worked. Thought for a while you had to stack it in front of HP. Instead you just have to put all the damage items into your inventory. Which quickly becomes a challenge and fits the theme well.
I would love for this to be taken one step further.
The idea was very good ! I just think it would be nice to add some music and sound effects
Honestly I wasn't expecting to have as much fun as I did. Great work!
You definitely have to continue developing this game. The mechanics are unique but work extremely well. I wonder if an RPG could use this, the more you carry, the more tired you are, and you can do less actions.