Dodo - A Dodo Game by theforceluke 2020-04-21T22:39:08Z ♥ 3
10/10 will play again. Add more levels, don't change anything else.
Foon → Ludum Dare Explorer → Users → TheCommonThug
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dreamcatcher | compo | 736 | 3.02 | 2.56 | 3.17 | 3.39 | 2.70 | 3.11 | 1.80 | 3.39 | ||
| 2020 | 46 | Keep it alive | 👥 | We're Lost, Boy | jam | 1832 | 3.23 | 2.97 | 2.97 | 3.53 | 3.77 | 3.31 | 2.61 | 3.43 | |
| 2018 | 42 | Running out of space | 👥 | This Is Fine | jam | 1232 | 2.57 | 2.58 | 2.82 | 2.49 | 2.29 | 2.37 | 2.78 | 2.42 |
TheCommonThug leaves an average of 20.3 feedback comments each event.
10/10 will play again. Add more levels, don't change anything else.
When you get the controls right it's so freakin satisfying. The music lines up, you actually get to move, it's great. This is the biggest descrepency between "Overall" and "Fun" I have ever given. This game is not fun; why can't I stop playing it?
Crazy work for a jam game. V nice. Movement could feel better. Really impressed though.
Great movement and controls. Graphics are on point. Excellent.
maybe it's my browser but I don't seem to have any control of the game. What are the controls?
Love the style. nice twist on the genre, music and graphics were good. Could really have used some way to predict what was coming, like if they were words or something. Also, I was busy looking for the next letters on the far right and I couldn't look over and see what's going on at the left. Don't know why you have graphics and sound unrated. Would be high scores from me.
Intuitive, clean, fun. I played the whole thing without even thinking about it. Sound was on point.
Giving this the best LD feedback I know of... would certainly have kept playing if there was more. Satifying sounds and graphics. Collision that allowed some sliding on walls would have been a plus. Very fun though.
Just... wow. Absurdly good game. I can't stress enough how good this is. I'm gonna leave some suggestions, but only because I know even excellent games need feedback.
First, I would prefer that as the game goes on the larger items scale better than the smaller ones, thus encouraging me to ditch small easy to carry rings and try to get tricky making crazy shapes work because square for square they are better. I ended up on lv 17 wanting to play more but I had only 1, 2, and 3 square objects and the whole stress of the game was gone. Second, I would speed up the clock of the entire game every level thus making it even more stressful as you go, trying to swap objects in less and less time and in more and more complicated shapes trying to juggle actually making progress on your stats while also not accidentally deleting things and losing. Lastly, I would show whatever numbers the combat is generating as a distraction and to make the slow parts when you don't need input for a while more fun, and to make the individual stats and monster types more useful.
Bravo.
Couldn't find the browser version?
I like the music and the concept. Gravity was well done but it seemed to be dropping a lot of space bar inputs. Maybe make a slightly easier stage at the beginning to get used to it. Nice work.
I really dig the music and graphics. Could have used a way to drink the potions to get them out of your bag or something because the game seemed like rully hard.
The movement and shooting is really smooth, nice sound and good game mechanics. Really liked it. When the circle shrank down to a very small size the game froze, which I assume is just the ending. A score would have been nice to let you know it's over and how you did. Well made.
We were going to make a game almost exactly like this except with a refrigerator and food so I'm really happy to play this and see an actual implementation of the idea. Totally understand the challenge of actually making this style game which made me really appreciate what you got done. Also, nice graphics. Well made.
Good stuff. I wasn't understanding the hearts, which I'm sure was on me.
The controls are very smooth. Fun platformer. I think I would have liked some ongoing music and maybe a just a little wider angle so you could predict things just slightly better.
graphics are really nice and the controls are pretty fluid. An option to click through text would be appreciated since the text scrolls verrrrry slow.
Wow. With a way to switch weapons this would be like perfect. Played for like 20 minutes and really enjoyed it.
Music and some animations would be clutch, and my game stopped and "EXIT" popped up when I had 5 turns until losing so I kinda had to stop playing :( However, this is really fun and engaging. It's feels closer to a real complete game than anything else so far. Really impressive.
Fun game. I would have loved to have the people as a resources to make gameplay little more challenging.
Graphics and audio on 100. Very smooth gameplay. If this game had any amount of additional mechanics it would be the best thing I've played yet.
You crushed the overall panic theming. Having the adorable little souls get backed up gave me a real sense of pressure. Your sprites are all cute, and their animations are solid. I never really found a use for throwing the souls, but that could have been user error.
Really nice graphics and animations. I agree that pushing the blocks is a bit chunky but the gameplay was fun. I would have liked the guy dropping blocks to be a little more predictable, so I could feel like I was starting to understand a pattern and get better at the game. Fun game though.
Wow. I cried, obviously. Damn, it's beautiful.
@seafishelle couldn't have put it better. I haven't tried the same level of a game so many times since that trial bikes game from like 10 years ago. You all know which one I'm taking about. This is addicting.
But... my score :( I played for like I dunno 10 minutes and then at the end of a level it just went to the home screen. What was my final score!?! So, yea, I liked it cause when it forced me to stop playing after 10 minutes I was pretty disappointed lol.
Yes, the movement was a bit chunky and the animation jumps sometimes, but my biggest hang up was not having an ever more crumbling tile instead of black boxes and the actual item instead of white boxes. Although... game jam, so I'm sure you know that and just didn't have time.
Very. Well. Done.
Ha, really fun play through. Controls were easy, everything worked well. Weird seeing a game that works well and looks polished, nice work. Would have liked a couple more levels :D
Can definitely appreciate how much work went into getting this far on a first go with Unity 3D in only 48 hours. Hilarious story idea also. Well done.
Neat game. The game mechanic is a bit unclear at first, but when I figured it out it was really fun. The generation of the disease is the exact right amount of predictable for it to feel like you can do a good job of containing it if you plan well. Also, the music was really overwhelming at first, but it turned out to actually fit the game pretty dang well. Good stuff.
Looks great. Shout out to the unicorn pool floatie.
Cool concept. Needs some sounds!!
Really liked the take on the theme. Could easily see where you're going with it. Also, the gameplay was nice and smooth. Very nice.
Graphics were on point. We made a space based game and I can definitely appreciate your excellent asteroid animations.
Gameplay is... difficult. It's hard to keep track of everything that is happening, but blowing up the asteroids is very satisfying. A clutch sound effect would help with that.
Good stuff.
Fun to play. Aiming had a length component I wasn't expecting that made it more interesting. It was actually a bit tough if you're not 100% focused, since the bodies start to pile up, which I really like.
I was running the game in chrome and the upgrades menu didn't seem to be working, and it wasn't the same size as the screen so the HUD overlay was sitting on top of a lot of the images and text.
All in, updating the upgrades menu would be nice, but the actual gameplay felt really good.
LD48 — Deeper and deeper (24)
Cagey Chiseled Crow by hijomo 2021-05-12T02:00:59Z ♥ 1
Hillarious.
Descent into tyranny by duo-afgebeld 2021-05-12T01:57:39Z ♥ 1
Played the whole thing. Excellent game. Interesting mechanic, good control design, solid level progression and tutorial, excellent balance, can't say enough good things. This game got right all of the things I always get wrong. 5/5.
You are Queen by BrettSchiff 2021-05-11T22:37:55Z ♥ 1
Interesting idea, kinda dig the idea of hands-off gameplay.
Dig Dog by jacic 2021-05-11T22:33:50Z ♥ 0
Could have used a gem earlier in the stage to make it more clear what the idea was, but nice work!
Go up, Fall Deeper by DoctaDragon 2021-05-07T04:18:28Z ♥ 3
You've made a very funny and frustrating game. As person that makes frustrating games, I respect that. Nice work.
Black Horizon by mhanapole 2021-05-07T03:11:00Z ♥ 1
Very cool. Shockingly large. Had a kinda Raft-like vibe.
Captain on the Bridge by tkers 2021-05-07T02:56:29Z ♥ 2
Wishing there was more to this. I'd probably play for hours.
Darkness in the clouds by Seskon 2021-05-07T02:50:14Z ♥ 1
Liked the graphics, liked the vibe, didn't 100% understand the game, but very cool.
We Have to Go Deeper! by Scott Steffes 2021-04-27T23:29:07Z ♥ 1
Outrageously polished. Well done.
Yermak by Maniulo 2021-04-27T23:14:26Z ♥ 1
Just... wow. This is awesome. Felt unbelievably polished for a jam game.
Nav's Endless Nightmare by Zizhen96 2021-04-27T03:01:42Z ♥ 2
Very nice animations. Solid audio. Really well done.
Trolley-ho! by MrMattSim 2021-04-27T02:58:53Z ♥ 1
Neat effect on the upcomming track. A and D weren't responding as expected.
Woompers' Ice Age by GlebSviripa 2021-04-27T02:55:58Z ♥ 3
Frustrating but lovable. Nice work.
Callisto by Rawb 2021-04-27T02:46:12Z ♥ 1
Very impressed. This game's a vibe for sure.
Tank Knight: LD48 Tactics by KyleTheCoder 2021-04-27T02:36:24Z ♥ 2
Spicy ass soundtrack my dude. 5/5 audio.
Artifact Rescue by Tiranice 2021-04-27T00:59:18Z ♥ 1
Interesting idea. I found myself really wishing up went... up, and I didn't get pulled back to the boat after every collection.
Bumpy Drilly by Paul-Maxime 2021-04-27T00:41:00Z ♥ 1
Super fun. Would have played 5 more times if there was a speedrun timer score at the end.
Dukes of Debt by kylerhoades 2021-04-26T05:12:55Z ♥ 1
Very cool. Nice use of the theme, nice mechanic. Well done.
Way Down We Go by Slowfrog Again 2021-04-26T05:07:20Z ♥ 1
Music is v nice.
Grabble Story by Mahjoub 2021-04-26T04:57:16Z ♥ 1
Very fun. I love well made powerup games. I would have liked it to have picked up the pace as I went along for more taxing gameplay. Very nice work!
Deep Sea Discoveries by Lithia Studios 2021-04-26T04:47:10Z ♥ 1
Enjoyed it. The limited claw length and fixed speed is an interesting mechanic.
Dwarven Descent by Chumzy 2021-04-26T04:45:05Z ♥ 1
For some reason I'm just getting a brown screen on itch.io when I hit play. Looks fun, let me know if you troubleshoot it; I'd like to play.
DeepRoots by GoodMan233 2021-04-26T04:43:07Z ♥ 0
Really solid puzzle content for a jam. Nice work.
The Caves of Dirt by Blue05 2021-04-26T04:34:53Z ♥ 1
I'm not huge on puzzle platforming, and I gotta say this was surprisngly fun for me... and for something made in 48 hours. Very impressed.