FoonLudum Dare ExplorerUsers → KyleTheCoder

KyleTheCoder

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryThe Silver Fleetextra
202148Deeper and deeperTank Knight: LD48 Tacticsjam12973.293.222.912.653.062.942.423.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by KyleTheCoder

LD48 — Deeper and deeper

Double Bubble by jonathan-turner 2021-04-27T02:08:31Z

I really enjoyed this game. Some things surprised me because I played it on Itch before reading this page - but that was absolutely fine. Definitely want to download the code to try it (so it runs better on my machine, but that's more my Mac than your code I suspect). The beginning of this game is one of the best openings I've ever seen, where it drops you in medias res, goes over the credits, and then gogogo. Good stuff!

Deep Mine by NateTheGreat 2021-04-27T03:40:03Z

Your particle stuff is amazing, really like that touch. I made the mistake of digging directly in front of the shop and never being able to go back to it without falling into the same pit. :smile: Oh well. Good stuff! I found it difficult but not impossible. I was surprised when I fell into what must be a sinkhole and nusted myself, but all in good fun! Good vibes.

The Elephant in the Room by CeeJap 2021-04-27T02:50:19Z

This game was really clever. The music really snagged me, plus the art was so cute. Great work!

Deep Space ONE by MrPiedPiper 2021-04-28T18:34:33Z

I did not care for the anagram of the enemies - felt like a homophobic slur. Whether that was meant to be a joke or not, it felt inappropriate. I would remove that, regardless of anything else. I recognize it may not have been intentional, but I suspect a lot of people would get upset here.

As for the gameplay, it was decent - basic, but decent. I agree it needs checkpoints but they're hard to pull off in such a time frame - might make sense to cut some dialog functionality in the future, as it's a big time sink, and the music was good. I liked how the ship, when changing attitude, was shown differently whether it was tilted up, down, or not at all.

Deep Dungeon Tactics by Aditya Kumar 2021-04-27T10:40:36Z

Good choice of music, and similar to others it was super-tough pre-patch. I enjoyed the game though, and the music is so good I may just leave it on in the background while I work today. :smile: Clean controls overall, and amazing that you pulled off a game this complex in such a short time.

Magic Sword Swallowing by gramozilho 2021-04-27T11:18:05Z

I thought it would be grosser. :smile: That said, I loved it! Really clean mechanic, unique and interesting idea, and truly a joy to play.

In Search of Sigmund I by T C 2021-04-27T03:03:14Z

The music was so good, almost put me to sleep (in a good way!). Very relaxing game, type of game I'd love to see on mobile and play it on a long train trip or a flight.

Tank Knight: LD48 Tactics by KyleTheCoder 2021-04-27T02:03:49Z

@jonathan-turner - you got it, re: the theme. Going deeper into the castle is the idea. I never got to the point where I had enough abilities that they ran off the screen. :smile: You're spot on about the complexity - but I thought I could handle it. It's sort of my style of game, though I've never implemented something so tactics before (I do top-down almost exclusively). And yes, SuperNova might actually be the strongest ability.

@clericshields - thanks! Now that I have some time to spend on graphics, I may do just that (build on top of it).

Debts and Pandamonium by Cyzaine 2021-04-27T02:13:36Z

I enjoyed this. The art was fantastic, sfx were solid, and overall I liked the concept. I'd like to see what you can do with more time. Incidentally, what was this programmed in?

Debts and Pandamonium by Cyzaine 2021-04-28T10:32:57Z

@cyzaine - Nice! Glad to see more Godot folks here. :)

Inferno Dominus by Klyaddus 2021-04-27T02:05:56Z

This game looks incredible, but sadly I cannot play it because I only have a Mac (doh!). I may have to buy a Windows machine just to start playing all these Windows games though.

Asterisk by Crychair 2021-04-27T02:56:41Z

The breaking stuff was so smooth, I really enjoyed it. I couldn't quite tell if the mines were doing anything to me, but overall it is an impressive game for such a short period of time. Agree with the above re: voice acting, super good.

Deep Dive into the Dark Depths by smubear 2021-04-27T10:28:58Z

Great game! The way you pulled off the light effect was really great, worked very well. Glad to see more Godot games. :smile: Simple game to understand, and very effective type of game for a jam of this size.

LD53 — Delivery

Delivery Squares by Elementary 2023-05-01T17:50:01Z

I had struggled for a bit, but once I got used to the movement, it was okay! Pretty cool submission ultimately, nice to see a lot done with simple geometry.

Terror in transit by tinykidtoo 2023-05-01T13:22:22Z

There's definitely something here - you have a great idea! I should have done a sneaking game myself, just had a different idea initially and had to run with it. Pretty cool concept.

Plenty of Plants by TrampolineTales 2023-05-01T02:40:48Z

Pretty fun little game! I was really happy to find what is effectively a clicker game - think they could be executed for this theme really cleanly, and you did it! Well done!

Speedy Delivery by luthwyhn 2023-05-01T12:10:28Z

This game was very much "my speed". :P Also, I loved the original Mr. McFeely and think this game accurately portrays David Newell's character in Mr. Roger's Neighborhood.

LD53: House Delivery! by burnedkirby 2023-05-01T02:25:46Z

Simple concept, very well executed! I really liked this. Similar to the concept I had actually, with the one-button gameplay, which I love! Well done!

Crazy Ambulance by triggthediscovery 2023-05-01T15:18:08Z

Over all, there's something there! Your camera could use a bit of forgiveness (having it follow at the exact same distance and stuff is _very_ nausea inducing, at least for me), and there were a few physics bugs. My real issue is once I found and picked up a dude, I stopped being able to move, so couldn't deliver! But I liked the actual gameplay and would like to see more.

Cerberus by Veralos 2023-05-01T12:06:23Z

Straight-forward, fun little game! I think with more time, you could have something great on your hands here.

Orbital Delivery by b4ux1t3 2023-05-01T11:35:38Z

Another interesting little Godot game! Well done!

Orbital Delivery by b4ux1t3 2023-05-01T14:19:02Z

Understood - if you ever have questions, feel free to ping me anywhere! (BackAt50ft or KyleTheCoder is usually my name.)

Otherworldly Delivery by Xwilarg 2023-05-01T17:57:11Z

An interesting little game - would have liked to have things slightly simpler to understand. I dunno if I just had a lot of bugs or what, noticed various things popping up at times when it was not at all obvious that they should be. But it was a great try and hope you participate again!

Otherworldly Delivery by Xwilarg 2023-05-01T18:12:55Z

The one pop-up kept coming up at very odd times when I wasn't doing anything but trying to read dialogue. Not sure if it was intentional, had a hard time telling. The one was for the mag and the other that hit me was... I'm forgetting now. It was the very first one though.

DELIVERATOR: Dual-Wielded Action by Netrunner Nobody 2023-05-01T02:06:17Z

Really interesting try! I was getting some freezing. Tell me, do you have shaders on your enemies, and are you using the material = material.duplicate() trick on those shader materials? I'm asking because if that's true, and if you're passing true to the duplicate call, it's avoiding the new shader cache. I had a similar issue until I fixed it. I followed you on Itch, would love to see this PoC expanded into something pretty cool.

Rogue Box by Rewzu 2023-05-01T02:51:17Z

Thanks a lot, now I'll have penguins in my nightmares! :) Seriously though, great game, easy but somehow still rewarding. I actually somehow missed all the duration-ups at the beginning and just barely scrounged by grabbing one and that felt really good!

Drone Diner Dash by Lex 2023-05-01T12:42:41Z

Very tough game! I would have liked to have it so that the things couldn't fly off you quite so easily, maybe some little "walls" that make it just slightly more difficult to immediately through stuff away accidentally. Pretty much couldn't land anything quite correctly. In all, I think you have a good idea but needed more time to really execute on it.

Banana's Invasion by coatline 2023-05-01T12:16:57Z

Thanks for posting that, @nekowei . After playing the game, I think it's a valiant effort! I enjoyed getting my little helpers and going around killing off plague rats or whatever they are.

Urgent Delivery by Tom Cumpsty 2023-05-01T17:47:13Z

Music was fine, had a lot of trouble though with it! But glad to see another Godot game!

Postage Simulator by NotGeorge 2023-05-01T10:53:37Z

I really liked this conceptually, just like burnedkirby said above. I think the drag and drop problems were a bit too much for me, could not really play it for long enough to get a good handle on it. I'd love to see it improved and extended though, I think you definitely have the makings of a great mobile game. Can definitely see someone sitting on a train/bus just playing this, missing their stop, and then hoping the stops just relabel themselves so that theirs comes up again.

Under The Moon Delivery by Attala 2023-05-01T15:08:56Z

I love this idea conceptually, and think the only thing that could have made it substantially better is just slightly better controls. It wasn't the specific keys, those were fine and perfect, but rather _just_ how painful it was to flop around by accident, immediately crash and burn, especially if you've gotten pretty far up to that point.

Delivery² by ThatMisterM 2023-05-01T10:57:31Z

An interesting mechanic! I think if you'd had more time, this could have been super good, but for only a handful of hours made with Love, it was a surprising and good submission.

Dire Delivery by eyedromeda 2023-05-01T12:21:41Z

In general, I'm really not a fan of baby delivery as the game's objective (or any game). But most of the gameplay isn't focused on that, and I liked the rest of the gameplay a good bit! Very hard game, but still pretty interesting pre-survivor. Great to see another successful Godot submission!

Purrfect Pizza & Fish Delivery by Adrieldf 2023-05-01T02:55:27Z

My cats would like you to throw some fish and pizza at them, pls. Fun little game, extremely cute cats, I'd have done better if it weren't for this dag-blasted brain preventing me from remembering which button does what!

Pedal Panic by fnelix 2023-05-01T11:02:33Z

Great little Godot game - it's a Paper Boy dupe, and that game was awesome, so this game is awesome! I did genuinely really enjoy this game, almost like Qwop Delivery Service or something. I think backpedaling like freamdev suggested would massively improve this, but otherwise, very well done!

Postominoes by Rawb 2023-05-01T02:18:23Z

There's a few things I could go into, but I don't know Unity that well, so I'll just say it's a really interesting concept, would love to see it executed on further!

Planet Quest by Corporation 2023-05-01T11:52:38Z

Absolutely incredible palette! Interesting that you used your own engine - how did you find that to work in terms of efficiency for the compo?

Pizza Rush by rjerez192 2023-05-01T02:10:13Z

A difficult game for me! It was interesting though. I think you have something, though I'd probably need you to reduce the resolution a bit or something so it's easier to tell when to throw things and stuff. In general, though, I think you have a pretty cool idea, almost like a Paper Boy but for pizzas.

Deliver the Cube by peterfiftyfour 2023-05-01T11:08:34Z

Conceptually pretty good! Definitely a bit confusing, would be nice to have sort of a tutorial showing some stuff that works, or basically works - like predefined cubes that you just have to add a couple pieces and it fixes it. But I understand there's not much time, and Unity certainly doesn't make mass-production very easy! So to have gotten this far is excellent!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-01T03:43:36Z

Very nice - pretty complete for a compo game! The art is fantastic. Another superb Godot submission.

Sorted by Harmadillo 2023-05-01T13:06:43Z

Fun little game, think you have a solid idea, just need a little bit more oomph to it in order to get there.

A Bag by Zhiteng Chen 2023-05-01T03:08:16Z

I was _almost_ able to beat this one, so close!

Smuggle by Scribbl_Games 2023-05-01T12:56:04Z

Fun little Godot submission! Had some trouble at first sneaking around, and I never like helping the confederacy :P, but cool game!

The Silver Fleet by KyleTheCoder 2023-05-01T02:19:52Z

@burnedkirby - ahh, I forgot to turn them back down, doh! Thank you for notifying me at least, will try to fix it later after the jam. I'm super sick and my ears are both full, so couldn't hear it unless I turned the sfx all the way up.

The Silver Fleet by KyleTheCoder 2023-05-01T02:20:50Z

@kent-lizardo - I had considered *exactly* that! But easily ran out of time, as you can imagine. :) But thanks for the kind words!

The Silver Fleet by KyleTheCoder 2023-05-01T02:21:05Z

@triangle-point - thanks for that! I'm glad you enjoyed it.

The Silver Fleet by KyleTheCoder 2023-05-01T02:32:39Z

@karlthecool - there is sometimes, although it's hard to get and I didn't have time to fix it. Sometimes you _want_ the bowling cannonball to hit you, so you can move back in front of an enemy to move them forward so you don't lose treasure. But that's nearly impossible to show without a direct demonstration, which was my bad. But I'm glad you thought it fun, at least! I do intend to add some kind of meter in the future, to prevent infinite mashing.

The Silver Fleet by KyleTheCoder 2023-05-01T02:41:59Z

@rjerez192 - oh my, thank you so much. Your words mean more than you know!

The Silver Fleet by KyleTheCoder 2023-05-01T10:45:30Z

@netrunner-nobody - yeah, it was hard to explain it all through text when the production period was just a couple hours long. :P My bad! But thanks for playing and the kind words!

@peterfiftyfour - I'm really glad you liked it!

@haydads - the very first boat was probably too long, wanted to introduce a lot of concepts. I should have introduced them over more levels! Thank you for the kind words though!

@greenphox - Yes, I was definitely a little light on the theme. I thought of ways to improve that...about 10 minutes after the submission deadline. :P Thanks for playing!

The Silver Fleet by KyleTheCoder 2023-05-01T10:46:37Z

@wahooney - that's a well-known issue: Firefox does not run Godot games most of the time. I've had some folks say it worked fine, but far more are like you. If you try it in Chrome, it should work. :/ Which is not a fix I like to suggest of course, because Chrome is awful.

The Silver Fleet by KyleTheCoder 2023-05-01T11:32:15Z

@kgurniak91 - oh yeah, the wave (everyone thought it was a cloud :P) is hard to work through! That was sort of the intent, but I'm glad you liked it at least! And yeah, I was debating on reducing the probability of the screen shake, clearly I should have taken it down a bit more. I think I was at just 25% chance of it, should have tried 20%, oh well!

The Silver Fleet by KyleTheCoder 2023-05-01T11:33:29Z

@john-gabriel - I did not know that, sorry! I didn't think to try headphones on. I wonder why it was clipping though. I'll look into that, thanks so much for the feedback! No pun intended...I guess.

The Silver Fleet by KyleTheCoder 2023-05-01T12:01:10Z

@fnelix - thanks! That was exactly my hope: a bunch of really simple ideas brought together to make something slightly more complex.

The Silver Fleet by KyleTheCoder 2023-05-01T12:58:16Z

@zenbreaker - You can die! By running out of treasure, i.e. allowing too many people to get by or falling into too many pits. But ultimately I do agree with you that it needed to be more forward-facing and obvious.

@buni - thanks! And yeah, I was happy when I had that idea.

The Silver Fleet by KyleTheCoder 2023-05-01T14:20:21Z

Ahh rats! Good find. I did notice you can sometimes get into the pit and grab the rope too late, and the tweens fight it out. I suspect that's what you ran into, so great catch! I may indeed be attempting to improve this game and publish it on mobile - found out it works on my phone's browser just before submitting, and had a blast with it.

The Silver Fleet by KyleTheCoder 2023-05-01T14:25:42Z

@richard-baltrusch - hard agree on all points! Thank you so much for the feedback, really useful! And for the kind words.

The Silver Fleet by KyleTheCoder 2023-05-01T15:18:35Z

@niclee - thank you so much! That means more than you might guess.

The Silver Fleet by KyleTheCoder 2023-05-01T15:32:45Z

@teadrinker - yeah, it wasn't obvious from the get-go that you get upgrades throughout, and they're not the most effective. I need to improve my numbers and balance a lot more than I did! But thanks for the feedback!

The Silver Fleet by KyleTheCoder 2023-05-01T16:37:43Z

@randompickle13 - I actually didn't get to balance those at all. 🤣 Guess you found a good shortcut!

@trakina - that's high praise, thank you!

@csimpson - cool, thanks for the kind words!

The Silver Fleet by KyleTheCoder 2023-05-01T17:12:41Z

@lex - I definitely wanted to! But simply didn't have enough time, as my normal enemy workflow for this game is just stationary characters. I like that idea though quite a lot! Thanks!

The Silver Fleet by KyleTheCoder 2023-05-01T17:31:47Z

Thanks so much, Eru @iluvatar! I agree on the music, had wanted to fit a shanty in there but couldn't seem to find one in time, and I'm about as tone-deaf as they come.

The Silver Fleet by KyleTheCoder 2023-05-01T19:17:39Z

@freamdev - I tried to add some forgiveness to the ropes, but completely agreed, it was a tad too hard to hit them. It had to do with the darn collision shape for the pit itself being a little too big. Thanks for playing and for the kind words!

@kirkami - it actually already works on the phone! I tried it the other day, the web version actually seems to work (on Chrome at least) and is very fun, as you may think. :) I intend to turn it into a full-blown one though once I've had some time and actually gotten my team - who make much better art and music - to have a whack at it!

The Silver Fleet by KyleTheCoder 2023-05-01T20:12:11Z

@real-human-1000 - thanks! Yeah, I wanted to see what all types of obstacles I could put in that would be interesting if you only had the one button, and think I managed something successful, at least!

The Silver Fleet by KyleTheCoder 2023-05-01T20:31:16Z

@dzejpi - thanks so much! That means a lot to me. I agree with the dying sound being repetitive. I had intended to get several and randomize them, but ran out of time. Thanks for the feedback, helps me out immensely!

The Silver Fleet by KyleTheCoder 2023-05-01T21:10:52Z

@eyedromeda - Completely agreed! Could easily have approached Vampire Survivor steel-ball-of-death levels! I should have gone for that, hadn't even occurred to me with the powerups. For the mobile game! Thanks!

The Silver Fleet by KyleTheCoder 2023-05-01T21:41:48Z

@synthol - thanks so much, means a lot!

@tom-cumpsty - I'm glad you liked it!

The Silver Fleet by KyleTheCoder 2023-05-02T02:01:26Z

@mikoziq - all excellent points! I agree that it was a tad light on the theme, but was just trying to finish. I didn't end up conveying as much plot as I wanted either, purely due to running out of time. Thanks for playing though!

@ugly-robot - that is awesome! Very happy you liked it. The arrows were a last-minute add when a friend mentioned he couldn't really see the cannonballs at all, and I went back and fixed the ropes with it, too. I'm glad you liked it! I wanted Blackbeard to be the end guy, but ultimately that just wasn't how it had to be, and that's okay! Thank you so much!

@asieke - I'm glad you liked it! I was hoping the upgrades weren't too minimal, was having trouble coming up with them (and then testing!) in the last hour. :P Thanks for playing, much appreciated!

The Silver Fleet by KyleTheCoder 2023-05-02T03:32:53Z

@weirdbitgames - thanks very much! That's exactly what I was going for. :)

The Silver Fleet by KyleTheCoder 2023-05-02T04:52:58Z

@dishwand - Oh yeah, was trying to find a proper ending! If the rest is going to be bonkers, might as well make the end ship super silly. :D Thanks for playing!

The Silver Fleet by KyleTheCoder 2023-05-02T12:58:39Z

@aplovestudio - thanks! I agree something else would have been nice, though I generally only use hit-stop when there are animations. I think it would be a bit too much for as many enemies as there were, too. :P But overall I love suggestions like that and maybe I'll try to implement something for the Big Bads when I work on the mobile version!

@veralos - well, I have a lot of people saying they couldn't figure out the timing. Maybe I'll make a difficulty selector in the future, to make it harder! I appreciate all the feedback, thank you!

@remus - I guess you hit the one bug remaining that I couldn't figure out: falling into a pit but hitting the button and not quite flying into it properly but instead continuing to go, but then falling and it's just weird. :P But thanks for playing, and yeah, the context thing was exactly what I was experimenting with recently in Godot, because 4.0 now has lambdas and Callables - glad it worked out perfectly!

@louiejams - my main hope was honestly just to make a game that could be digested in seconds. It's meant to not have anything so complex that you need more than a couple lines of text, and otherwise everything is intended to be intuitive. Thanks for playing!

@legingergamer - glad you liked the upgrades - while they were planned all along, they were very last-minute! :P Thanks for playing!

@frey - I agree! The bowling ball (the only thing which really hits you) was actually somewhat painful to implement and had a bunch of bugs. I almost cut it before the end, but figured out what was wrong with 10 minutes left, so fixed it and submitted. The dying lacking a feedback, yeah, that was pure time miss-management! :P Thanks for the kind words and for playing!

The Silver Fleet by KyleTheCoder 2023-05-02T14:33:30Z

@qwillak - thanks, appreciate it! And yeah, good feedback!

@mlists - actually, most people disagree with you! I'm not sure what you mean by jumping over cannon balls as working against the design. Could you elaborate?

The Silver Fleet by KyleTheCoder 2023-05-02T20:30:17Z

@yorsh - that's why I opted out of music! But I'm glad you liked it anyway! I tried my best.

@nbrowning5 - it's the first time I felt okay about my own art. 😁 Thanks!

@tinykidtoo - that's awesome! I nearly broke a finger playtesting it (simply from clicking too much :P), and felt that was a good thing! And yes, cooldown upgrade is slightly over-powered, but I was okay with that. Thanks for playing!

@kristallllllik - thanks so much!

@obe-dot - yeah, it takes a lot of effort but it's doable! Thanks for playing!

The Silver Fleet by KyleTheCoder 2023-05-03T01:26:58Z

@roalinn - thanks! That was my hope (the basic but goodness)!

@castitatis - cool, glad you liked it!

The Silver Fleet by KyleTheCoder 2023-05-03T15:20:23Z

@hmrpf - yeah, I wanted to add a meter for that to make it more about timing...future things! Thanks for playing!

The Silver Fleet by KyleTheCoder 2023-05-03T15:57:03Z

@makuck95 - absolutely! I'm glad you liked it! I agree it needed more enemy types for sure. I'm not an artist by nature, so whipping out a bunch of sprites was actually most of the effort for this game. :P

The Silver Fleet by KyleTheCoder 2023-05-03T20:12:08Z

@harmadillo - great name! Also, I agree - enemies have _no_ real actions in this game, and I wish they did. I didn't have time to build that and test it, but likely will be for the mobile release.

@notnasiul - true facts: that also happened to me when I was playtesting. Also I nearly broke a finger just smashing my mouse so hard. It was...hilarious. Let's go with it! :P Thanks for playing!

@grid96 - totally agreed! If my meager art skills had been up to it, I had a bunch of others planned. Now that the jam's over (conceptually), I'll be working with my team to improve it and probably add several more themes. I worked alone on this though and could not manage to create clean/readable enough art for it outside of what I did. Thanks for the kind words!

@wouter52 - I'm glad you liked the arrows! They were a very late add when I realized it was almost impossible to know when to click for the rope, or for that matter for the cannonball. :P It only starts over because my scene-changing system would have crashed at the end if I didn't include a next level, so I just made it go in a loop. Will code it cleaner next time! Thanks for playing!

The Silver Fleet by KyleTheCoder 2023-05-04T11:29:26Z

@drainkid - yeah, that was a hard one to explain! Essentially, there's a chance to get four possible upgrades instead of three, and then there's something else that I don't recall, doh! But thanks!

@olddog - thanks!

The Silver Fleet by KyleTheCoder 2023-05-06T11:00:41Z

@winie - thanks! And that's one of my hopes for it. :)

@gmaker - that's odd! You had a black screen? I'm not sure why that might have happened. Hm. I'll look into it.

The Envelope by DzejPi 2023-05-01T17:45:22Z

Huge game, but liked it decently well! I'm very glad to see more high-quality Godot submissions. I am not sure what exactly the problem was, but I was never able to see the monster - it just never showed up. Is that normal? I dunno! But I couldn't get to building 53 before getting hammered.

The Envelope by DzejPi 2023-05-01T20:31:59Z

@dzejpi - Don't worry, I didn't take it out on your score, because the game was absolutely stellar otherwise!

Well Shirt Company by Haydads 2023-05-01T03:36:11Z

I nearly shirt myself trying to get all this stuff done! Really enjoyed the gameplay and felt like everything made sense. I think maybe obstacles would help. Nice work, though! Another great Godot submission!

Fulfillment by fargred 2023-05-01T12:31:12Z

I think this could have had a slightly higher level of execution and/or maybe a tutorial, but if time was too constrained, I understand completely! I liked the general idea and think it could be a pretty fun little mobile game (if that's the way you wanted to go eventually).

Crazy Post Office by ZenBreaker 2023-05-01T11:23:08Z

I had a lot of difficulty getting this to work efficiently, but once I did, it was pretty enjoyable! I think larger areas to be able to click and drag things would have been useful, not sure how easy that is in Unity though. It's not your fault, but I couldn't get this to work on the LD site - it cut off all the buttons at the top, and if I went full-screen, those buttons didn't even appear, which was weird. It's similar to what's been happening to me with all Unity games on this site though, so think it's LD-site-related. So, given that, good job! A fun little puzzle/simulator.

04 Mail Service by Asieke 2023-05-01T11:50:40Z

Very awkward controls (as mentioned previously), but I think conceptually it's really nice. I can see how it would be difficult to make a hex-control based on a keyboard though, so what I'll suggest is just making buttons in the UI for it, or allow clicking to move you to a hex that's adjacent to you!

Energy Delivery by Gzalo 2023-05-01T02:58:44Z

This music absolutely jams. I loved it! Game is super interesting too, think you could have a fun little mobile game if you wanted.

Winter Factory by Jul._.li 2023-05-01T17:54:24Z

A fun little game!

Battery Boys by Cronno 2023-05-01T17:21:19Z

Interesting! Controls flummoxed me at first as well, but I ultimately enjoyed it. Very cool to see Rust used!

Deliver Him to Derek by NicLee 2023-05-01T11:44:16Z

I never did like arrow keys for isometric, but the music is bopping! I think it could have been improved quite a bit, and if you were to make it mouse-movement-capable, I think you've got an interesting little game on your hands!

Ultimate Package by Triangle Point 2023-05-01T02:31:03Z

"Undelivered packages rule the world" - that is absolutely hilarious and brilliant, and if Amazon kicks the bucket during the end-times, it's guaranteed to come true! So prophetic. Not sure why they don't have a category for that.

Catnip Caper by ShatteredMindofBob 2023-05-01T17:33:54Z

Found the nip and then avoided the pigs and made it to the party. Very simple game, but enjoyable still!

POSTLORD by zimonitrome 2023-05-01T03:20:00Z

Controls were a tad too loosey-goosey for me, but the game was still pretty interesting, especially once I really got used to it. Lots of funny flips, and it's oddly satisfying to grab a package and just dive into the chute with it. I wonder if real mail deliverers do that, you know, to get exercise!

The long way around by Fluburbio 2023-05-01T11:55:12Z

I recently moved into a new house, and it's genuinely _difficult_ to get off my butt and take mail elsewhere. Thank you for modeling that in a game, makes it way easier to procrastinate actually doing it!

Five Nights at Papa's by Multipixels 2023-05-01T11:57:34Z

Think you forgot to make the repo public? Anyway, interesting little game! I also had some trouble with the controls.

Conveyor by Valmontechno 2023-05-01T11:29:58Z

Music is *awesome*, even my partner, who is working off to the side, agrees. Actually, functionally, this game is very complete and really nice! I think my only suggestion would be to try to smooth out the corners on the collision shapes a bit so that things don't get stuck quite as easily. So far, this is by far the most fun/complete builder game submitted, though!

Poppycock's Perfect Packages by Blaah Blaah 2023-05-01T12:47:09Z

This was actually a really cool little puzzler! I think placing things was a tad awkward, but overall, I really liked it. For such a short time period, this is a pretty complete submission.

Travelling salesman by Kr0meel 2023-05-01T03:23:34Z

Had quite some trouble getting into this one - part of the issue was running off the cliff in the trade screen right away and not being able to fix that without having to just restart. I'd like to see more though if I could!

Delivery Witch by kgurniak91 2023-05-01T11:16:11Z

Pretty cool stuff! I am glad to see someone got a Godot game working on here! Game's pretty fun, too - would have liked to see that the spikes existed first before plummeting to my near-death-experience, but I enjoyed myself!

Dire Delivery by AristoRat 2023-05-01T03:02:51Z

Another great Godot game. Very well done! I loved capturing all the cows and covering them in metal to protect them, quite a nifty little mechanic.

Super Special Delivery by Nathan Franck 2023-05-01T13:10:20Z

Pretty good graphics and menuing system, all things considered!

Octo Arms Deliverance by KarlTheCool 2023-05-01T02:45:21Z

Typical awesome Godot game! What's not to like? Sick shader work - wonder if it's the same one I used in Dread Gamble. Seems like it! Overall, extremely high-quality submission.

Trying Pixi.js with Ludum Dare by leonovi 2023-05-01T12:24:59Z

I'd have liked to have seen more on this. I think you could have something! I do understand a new JS library is often very painful to work with, generally probably wouldn't do anything experimental for the compo. :P Agreed with the above comments as well.