triangle-point 2023-05-01 02:18
Really liked the art style, good music too. good job
Foon → Ludum Dare Explorer → LD53 → Octo Arms Deliverance
By karlthecool
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 612 | 3.56 | 26 | |
| Fun | 491 | 3.54 | 26 | |
| Innovation | 612 | 3.31 | 26 | |
| Theme | 998 | 3.37 | 25 | |
| Graphics | 377 | 4.00 | 26 | |
| Humor | 432 | 3.35 | 23 | |
| Mood | 563 | 3.56 | 24 |
Really liked the art style, good music too. good job
Typical awesome Godot game! What's not to like? Sick shader work - wonder if it's the same one I used in Dread Gamble. Seems like it! Overall, extremely high-quality submission.
@kylethecoder It's probably the same haha. I grabbed it and a couple others from godotshaders. I remember I had to port one shader from openGL code and one from godot 3 code. Don't remember if the CRT one was one of them.
The art style is top notch. Really loved the vibe of the game and the music. Regarding gameplay I was a little confused at first, but I understood after a few play throughs.
Octopus is great! But I want every gun in my hand firing!!! great game!
Trippy! I actually don't think I've seen an "arena shooter" like this where you're not confined to just a box before; I think it's interesting how there's continually more and more to the right of you. Perhaps it's an idea that could be looked into further?
really cool art style and concept! i enjoyed it
Really liked the retro CRT style and music, and the concept of getting more guns as tips! It didnt really felt like I got more powerful tho!
Loved the graphics and aesthetic the game has. I wasnt fully sure what to do early on, but worked it out. There was no indication where I could and couldn't move until I hit an invisible wall.
Very cool art and rendering style. I feel like it was a bit hard to tell whether I was hitting the enemies or not. Maybe some feedback in terms of flashing red or shaking or something would have been nice.
I love the animations and postprocessing!
Really stylish aesthetic! The whole octopus thing with being able to hold lots of guns is a great concept. I don't really understand why there are invisible walls though. That was really the only issue I ran into. Other than that, great entry!
I enjoyed it! Really liked how the animations, visuals and the sound worked together in this shooter. Only thing I was confused about was where the invisible walls were, as I kept bumping into them and getting overwhelmed.
Nice art style and mechanics!
Great looking visuals, the shader works really nicely with this art style! My only issue was that it was super hard to hit the enemies (or tell if they were being hit?), but shooting an increasing number of guns was a lot of fun.
Fun game, love the concept of an octopus spinning around with various weapons :D The game feel was great apart from the fact that it was hard to tell if you hit enemies or not. The aesthetics with the tutorial and restart doodles worked well with the CRT aesthetic as well!
The art and music were nice. The screen wobble was pretty strong and unfriendly. Without any hit effects and such high base HP, I didn't actually realize I was hitting the enemies for a bit until one died. They need an audio and visual cue for hits for sure. The game is nice and juicy, but your bullets just kinda phase through enemies. I didn't really get the theme from this one unfortunately- I know you SAY we're delivering something to the space cowboys, but I never pick up anything or see any transferred items so it's more like they're upgrade dispensers than recipients of any deliveries.
My two biggest issues were the lack of hit-flash/indication on enemies and the lack of map boundary indications. Invisible walls aren't fun.
Nice game feel and gun/arm cycling is an interesting idea. Corridor is too narrow it's hard to maneuver around enemies.