Forward Crystals by shaneshanekavanagh 2024-04-16T12:34:17Z ♥ 1
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Foon → Ludum Dare Explorer → Users → Rustywolf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Dig Down | jam | 56 | 4.15 | 4.26 | 3.20 | 4.16 | 4.15 | 2.93 | ||||
| 2024 | 56 | Tiny Creatures | š„ | Quack Attack | jam | 4.00 | 4.50 | 3.50 | 3.50 | 4.00 | 3.50 | 4.00 | 4.00 | ||
| 2024 | 55 | Summoning | š„ | The Wanderer | jam | 87 | 4.13 | 4.08 | 3.88 | 3.75 | 3.95 | 2.71 | 3.98 | ||
| 2023 | 53 | Delivery | 30 Minutes Or Your Potion's Free | compo | 76 | 3.90 | 4.00 | 3.27 | 2.77 | 3.88 | 2.93 | 2.68 | 3.47 | ||
| 2022 | 50 | Delay the inevitable | š„ | Alchemy | jam | 1066 | 3.21 | 2.69 | 3.45 | 3.60 | 3.95 | 3.71 | |||
| 2021 | 49 | Unstable | š„ | Holdbreaker | jam | 875 | 3.43 | 3.55 | 2.73 | 3.52 | 3.96 | 3.36 | 3.71 | ||
| 2020 | 47 | Stuck in a loop | š„ | LoopOS | jam | 42 | 4.25 | 4.08 | 4.19 | 4.25 | 3.19 | 3.35 | 3.94 | ||
| 2020 | 46 | Keep it alive | š„ | Herblore | jam | 373 | 3.88 | 3.74 | 3.60 | 4.25 | 3.92 | 3.67 | 3.85 |
Rustywolf leaves an average of 24.1 feedback comments each event.
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Didnt realise I was supposed to extrapolate the empty ones so I just bruteforced it with vertical lines. Fun little dexterity challenge
Pico 8 games always impress me, I love how much you've achieved with it!
That altar view is gorgeous, love it!
Neat game. I think its faster to move diagonal, and its definitely faster to move diagonally into a wall.
Cute little game, I liked how the puzzle felt obvious in retrospect but that just serves to help ensure people get the puzzle. nice design
This is the first non-halloween adjacent entry I've seen so far. I really like the feeling of the controls, feel pretty tight for a jam game.
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Cool game, love the art for the runes especially. I surprised myself with how good I was at it haha.
Boy do I suck at rhythm, but this is super well executed!
Love the art, though in the future trying to keep a consistent pixel ratio would go a long way for helping tie everything together. A lot of content for a jam game
Didn't work on first attempt at loading but after a refresh it did, might have just had some issues loading assets? Otherwise game looks incredible and it has such a cool premise. Music is just right, too. This is so polished
Man the webcam is such a great detail, immediate 5/5 for the humour. Love it!
Should specify that its a web game somewhere, cause it just looks like a download only game, and web games get more interactions. Love the art style of the game
God this is difficult, in a good way. Love the tunes
I really like the aesthetic as you interact with the world. And tying the summoning with the movement controls has some really interesting implications, nice work!
The noise the monks make is absolutely fantastic. impressive for the time you spent!
Did load after 5 or 10. I love the graphics, they have such a charm about them. And having voice acting in a jam game is super impresive. Nice!
I cannot overstate how much I adored the intro. having the player type is such a wonderful touch.
The graphics and audio are incredible, everything is so punchy!
One of if not the prettiest game Ive seen this jam
I appreciate a take on the theme that doesnt involve delivering a package
Love the controls
Man this game is beautiful
This is the perfect example of a simple mechanic executed well, I loved it
Really sick game design / aesthetics combo
Im not sure if I'm missing something but the third level seems to be broken? Ive hit the house twice and cant get it to register
I really enjoyed the movement around the building, fun game!
This game is incredibly cute, with a simple addicting gameplay loop. nice work!
I love the difficulty, but I'm a sucker for hard games
This game has a lot of potential, I really like the natural difficulty increase of leaving the men in place. I think the controls could use a bit of tightening, though
This game is incredible. Took a second to understand the controls, but after that it felt really rewarding to balance shooting birds, slinging pizza and not going head over ass
Boxes are a bit hard to use, but I like your puzzle designs. I think adding the ability to pull boxes might have helped
Loved the audio feedback when I slammed anything I could find in the back as fast as possible, real nice
I really enjoy this gameplay loop. Similar feeling to something like overcooked
You have an amazingly addicting loop on your hands. And I really love the mechanics you added, the walls and the odd level elevators really add a huge amount of depth to a simple premise. Sick job
Thematically, the idea of a bunch of wizards sprinting out to be the first to collect some flowers is great. I like the magicka-esque casting of having to type as well, I wish that system was used more. Nice work!
Really fun! My main criticism is that the buildings need to be easier to differentiate from the road, as them being the same colour makes it difficult to drive. But once you get past that, I love the controls
Love the art. If you tightened the movement a little bit this could easily turn into something larger, good work
Love the feeling of aligning the angles to land exactly where you wanted, fun game
3:31. You could absolutely make a rage version of this and it'd work really well. I love the shifting colours a lot, too.
So easy to fall behind, but I really enjoy the process of inspecting the parcels. Definitely has a similar vibe to papers please. cool game!
Love the map art. Movement might be better served being a little faster, or having a speed up / pause function. Cool game!
My only criticism is that the maps feel needlessly large. I enjoyed the puzzle designs. Nice work!
I love how you ease the player into it by limiting which colours/directions are sent at the beginning. Game gets really challenging when it ramps up. I think it could do with accelerating at a slower pace
Really enjoyed this, good work!
Really interesting choice to open a business that literally cannot be profitable. Jokes aside, I love the mechanic and how the orbits can affect the price of the journey. Cool entry
This was wonderful. Lovely music, a tidy metroidvania world, tight controls and fits the theme amazingly.
I love the map art. Nice entry!
Player can get really fast, and its hard to keep track of your position. Fun otherwise
Massive fan of the audio and graphics. Gameplay is really solid, nice work
This is the most fun I've had so far. This could easily be an entire game. I wish catching the package prevented the run from ending, but thats the only real criticism I have.
Game was good, punching missiles was excellent.
Best game I've played so far, wonderful entry
Short but really good foundations
Pizza time
Fun game! I think fleeing needs to be punished more heavily, I crossed the entire map without doing anything but fleeing
Loved pooping on that guys head. Terrific entry
Love the aesthetic. Struggled with the second enemy jump before realising you have to press z near the enemy to freeze them. Nice job!
Love the ladder physics
Love the art! Nice entry
Best looking game I've seen all jam
Super fun, incredible for four hours
Super fun. A little tightening of the mechanics and this could easily become something that you'd sit on play for hours
I loved this game, easily one of the best I've played yet
Lot of potential. Seems like it'd be easy to expand this to add additional mechanics pretty easily. Nice one
Super cute game, cheeky little nod to the theme. Very fun
Cool concept. Having the user need to click twice to access the transfer makes it hard to play it in reaction to the movements of the agents, and the agents themselves could use a little more telegraphing of their actions. Still very fun though!
Solid gameplay. UX could use some work. I'm dreadful at managing a city as it turns out.
Fun little arcade game
I LOVED this entry. Its such a creative but obvious take on the theme that I feel silly for not thinking of it myself
Feels a little floaty, but satisfying to land a difficult jump
Very fun for such a simple concept, executed well
What an interesting take on a tower defense game
Enjoyed it. Super ambitious to go for a card game for a jam but feel like you pulled it off super well
Man this is just an awesome fun little game. I dont even have anything to offer in terms of constructive criticism. Super solid work
This entry has set an impossible bar for the rest of us. Incredible work
This the sorta game that you can accidentally waste a few hours on. So simple yet so satisfying
Adding talent trees to a jam game is no simple feet haha, sick entry
Other than the issues with the clock not appearing at first, this was a super enjoyable game. Simple idea executed well.
Not much in this world thats as innevitable as a block hole. Nice execution of the theme!
One of my favourite entries. Very polished, great sound, great visuals, a joy to play, and even a records screen to compare in the comments. This is going to do very well
Game balance could use some work - I very quickly hit the point where I had constant 100s but had to press the button ~100 times to actually win.
Had fun working it out though. Nice entry!
I love the visuals, the audio is seamless, the gameplay looks deep but as you've already commented on, takes a while to understand. Working out the ratios is pretty important.
Super impressive this was made in so little time
Very simple idea. My only criticism would be that having the earlier enemies be (seemingly) completely random makes it very difficult to balance. I had runs that were impossible until I got lucky and managed to take a straight line to the exit. Good game otherwise
Managed to hit the end without shooting the gun, pacifist run
I really love the idea. Not sure why you need to click the boat multiple times? Feels like it just makes it a bit clunky. Also struggled to get the bear to d2rop a lot of the time.
I think going hard into the physics aspect of it and letting the user drops bears anywhere and see how they land would have made this one of the best entries. A jenga pile of bears trying to cross the river would've been hilarious
Solid entry, good execution of a good idea
I love the CLI mystery genre (having made one myself for a previous jam). The look of the screen and the work that went into the output did not go unnoticed. Awesome, awesome entry
I love the aesthetic, the simple drawn graphics with no ui is such a clean design. Gameplay felt like it controlled pretty well too, so good work
Really like the idea of a platformer with no jump. Some creative solutions to allow for the puzzles to work, nice!
Amazing entry, one of the best I've seen yet!
Nice game, love the art. The background especially was pretty cool
Really well polished entry, awesome work
Love the audio & visuals, really nailed the aesthetic. Good work!
Super solid entry. Feels like something I'd expect to have taken weeks, not days. Super good job
A truly creative method of telling a story through mechanics, well done
Really solid game idea. I dont like how the AI arent predictable, lost more than once to them turning into me. I'd have had them move in a straight line to prevent that. Otherwise veery fun game.
This is by far one of my favourite games. This mechanic has so much potential and you knocked it out of the park. Really well done.
Haha wow controlling the car is crazy hard, but makes it so rewarding when you finally get it. Major gripe is having to move my hands from the arrow keys to the mouse to restart, needs to have a keybind for it.
Really enjoyed the controls. If I had to give feedback I'd say that the enemy projectiles were a little too fast to reliably dodge. I really love the hallway effect
Polished core gameplay loop. Feel like the hitboxes need a touch more work, occasionally hit a rock that I didnt visually clip. good work.
Good introductory curve into the buttons, made it a lot easier.
First game I've wanted to play to completion. Fun game loop, well done
I love how much you were able to do with so little. Awesome work
Incredibly fun. I love how you tied the music to the gameplay, it's something we dont see very often.
Easy to get sucked into this one. Lets me hyper focus on the loop. No think, only save. Awesome entry
I love everything about this game. The sounds, the aesthetic, the addictive gameplay. Really well done.
I really enjoyed the gameplay. Super simple to understand, lots of room to expand the mechanic.
I love the core mechanic. Really creative execution. The intro is a little long, could use a skip.
Couldnt speak to the guy on the platform after I pushed a feather over there
Favourite game so far. Didnt read the instructions and it only took a little while to work out how the game worked. Think my least favourite part was the end screen which was a tad too bright. Awesome work.
Interesting idea. Could use some kind of tutorial to explain the aim of the gamee, but once it gets going it starts to make sense.
Love the dithering effect, but it does take its tole on game visiblity. There needs to be more indicators on what is possible at any given point
This is a solid contender. Loved the pace of the game, the emotional challenges were on point and the specific goals gave the characters some individuality. Good work
Nice gameplay loop, no dull moments. Solid effort.
Love the mechanics, though I think the scoring needs to be harsher for missed keys.
Start's a little slow, feel like you could have had a similar setup without so much walking between. But between the beauty of the game, and the pace when it gets rolling, you've really cracked onto something
Love the idea, maybe one of the more interesting games I've played this jam. I'd say the weakest part was the audio, a small reduction in volume or pitch could be a solid improvement to the game. Good work.
Stunning art. Love the undertale-esque mixing of genres.
Definitely an interesting idea having the player direct the tractor. Would like to see the pace of the game increase, but not a bad attempt
Interesting concept, really like being able to plan out the paths that my guys can take. Good work
Aesthetically beautiful. Game did crash on windows are a small amount of time though.
Awesome idea, well executed, but I think it needs to be more forgiving to mistakes (especially early). Either make mistakes harder to make, or make it way harder to die (fail a jump multiple times instead of once or twice). Some of those early jumps are pretty difficult.
Lovely gem
Loved it. Nice to see some stranger game engines coming through in the jam
Simple, excellent aesthetic, wonderful effort. My only criticism is that toggles would serve much the same purpose without giving everyone playing it a sore wrist
Still 404 here too Did you set your itch.io page to public?
This has to be my favourite game so far. Very polished experience, love the controls and the physics of the bullets affecting both you and the meteorites. My only criticism would be the extended periods of downtime, probably need a stressless mechanic thrown in so the player isn't doing nothing (something like preparing a shield, upgrading the drone, etc)
Excellent work
Not a bad game, I love the aspect of balancing the different needs. I feel like temperature could use some tweaking to make it easier to balance the needs of different mons, as it was the hardest part of managing more than one. Otherwise a pretty good experience
Wonderful aesthetics. Character control is a little unintuitive at the beginning but doesnt take too long to get good enough for the experience. The difficulty curve might warrant some tweaking, either increasing the speed requirement or making the recipes more complicated. Definitely a solid base that has a lot of room to flesh out if you decide to take it that way
I love the execution of the theme. Gameplay has a lot of potential, though it started crashing on level 3.
Not a bad execution of the story. My main criticism would be that the objects that you can interact with could use some form of highlighting besides the text appearing. There were a few scenarios where I wasnt sure what to interact with (Aftering entering the location of the final scene, was stuck for a minute working out what to do). Also, where to click to exit the current location could use a highlight
Otherwise not bad, good work
Definitely in need of some sort of tutorial or description of the controls. Very hard to relate the buttons and the visuals to what elements of the game they're responsible for, and how those elements relate to the also unclear end goal. Nothing that couldn't be fixed with a few messages that could be thrown in. Could even keep it somewhat thematic and have a computer console telling you whats currently going wrong.
LD57 — Depths (21)
Forged Below by freamdev 2025-04-08T07:23:43Z ♥ 1
Loved the ramping, felt fair. Good work!
BY THE ABYSS!!! by infecsean 2025-04-08T07:19:04Z ♥ 1
Always impressed with jam entries that add cutscenes. Nice game!
Leviathan by PopDaddyGames 2025-04-08T07:16:13Z ♥ 1
Very addictive gameplay loop~
Belly Flop by DarkWolf 2025-04-08T07:10:21Z ♥ 1
Itch page isn't public
It's madness, my dudes by Keys Presser 2025-04-08T07:09:28Z ♥ 1
Love the art. I can't seem to work out what to do to get the door open after I put in the energy cell?
Descent by Subsolar 2025-04-08T03:28:59Z ♥ 2
I genuinely have no suggestions. This game is awesome. The graphics are incredibly, the audio is fantastic, the game feel is insanely well done. Tying the platforming time to the shooter time is an excellent concept, and thef act you managed to polish what are effectively two separate games is incredible. Most deserved 5 stars I've ever given.
Miner TD by OldDog 2025-04-08T03:20:18Z ♥ 0
This game is teaching me that I'm terrible at timing - 10/10
Nightmare Digger by OnnGD 2025-04-08T03:16:28Z ♥ 1
Music makes it so tense ;-;
if cows could fly by sweltj 2025-04-08T03:14:35Z ♥ 1
My favourite part was when the cow roundhouse kicked a balloon that was just out of reach, 10/10
Green Tastes Funny by JustCore 2025-04-08T03:11:35Z ♥ 1
audio slaps, visuals slap. Good work!
Ribux - Spelunker delux by daandruff 2025-04-08T03:07:57Z ♥ 1
Damn this game looks and feels awesome, well done
Blip by osh.studio 2025-04-08T03:05:40Z ♥ 1
Damn the mechanics for this feel so refined for a jam game, well done!
Run For Your Knight by baychowski 2025-04-07T19:40:45Z ♥ 1
GFetting checkmated off the screen is insane. But I love this concept, and honestly I need to get better at intuitively understanding how the knights move, so I might need to revisit this game
Fathom by Tristam MacDonald 2025-04-07T19:36:39Z ♥ 0
Started going up and wondered why the meters wasnt increasing 𤦠Some of the geometry doesnt seem to line up, but its a really solid game regardless
DESCEND with CAUTION by LightningST 2025-04-07T19:32:29Z ♥ 1
thank god for checkpoints
Pogo Dwarf by NTMalichi 2025-04-07T19:26:18Z ♥ 1
I'm going to have to come back to this in the morning, but its very fun
Blind Depths by DeadCode 2025-04-07T19:21:42Z ♥ 1
Insane atmosphere. I love how you implemented the sonar, something about the pixels is just so gorgeous!
Depth Explorer by OnlinE_Play 2025-04-07T19:16:35Z ♥ 1
Awesome game, I'm terrible at it!
Deep Underground by Thrawn911 2025-04-07T19:11:55Z ♥ 2
Nailed the atmosphere. Combined with the slow descent it gets under my skin >.<
ATTOLO by allenski 2025-04-07T19:08:34Z ♥ 0
This is such a pretty game. Jumping on them while they're not in line with the platform is suuuper satisfying!
Onerous Orbits by Ian McD 2025-04-07T19:05:44Z ♥ 3
Fun game. I really appreciate how many options we get when issuing commands, seems like a lot of detail for a jam game!