FoonLudum Dare ExplorerLD57 → Deep Underground

Deep Underground

By thrawn911

View on ldjam.com

CategoryRankScoreCount
Overall8272.7823
Fun8761.9523
Innovation8362.3823
Theme3123.8823
Graphics6683.0923
Audio4902.9522
Mood2713.8424

Comments

rustywolf 2025-04-07 19:11

Nailed the atmosphere. Combined with the slow descent it gets under my skin >.<

oxnh 2025-04-08 12:38

The slowness of the game builds a nice atmosphere. Honestly, it's just not fun though. You pretty much just sit there and do nothing. I still played for a decent amount of time though because I wanted to see one of the creatures. Still I'm not dissing. You did a good job on everything else.

keith-wang 2025-04-08 12:39

Great atmosphere, audios and graphics. Really wish there are some checkpoints.

xwilq 2025-04-08 12:40

Really eerie vibes, that fit the theme really well. Good job!

missspelled 2025-04-08 12:42

This game got me like cavediversbelike.jpg frfr

basekeet 2025-04-08 12:58

I found the movement sound really unpleasant — though maybe that was intentional. The descent felt a bit too long, with not much changing, so it was mostly just waiting. But the game looks pretty cool!

leorean 2025-04-09 14:49

I really love the retro 3D pixel art-style! Combined with the eerie sound & music, it creates a great atmosphere!

slay-a-stone 2025-04-09 18:01

The water sounds were really nerve wrecking and loud, it did feel claustrofobic. Would have been nice if there was a bit more gameplay.

darwinigan 2025-04-09 23:18

Guys I'm not sure why but I think Anomaly Group may not be developing games and that might be a cover-up.

On a serious note, very cool little atmospheric game. The graphics and overall claustrophobia created a really good vibe, though I have to agree with other commenters that some of the noises were pretty earsplitting. The water droplets were nice though. Had me tensing and ready for anything the further down I went, even before the other noises began!

art-alchemist 2025-04-10 10:38

Played to the end to see the "creatures". As a result, there was one sitting near the last blue stone, but he didn't attack me even though I was specifically shining the light in his face. I suppose it is bug)

immanentdeath 2025-04-10 17:11

There's something about having to go straight down without being able to see what's under you...

olenikimid 2025-04-13 09:29

A bit slow but reasonably spooky :laughing:

I expected the monster to look a bit like the walls of the cave - (there are little yellow specks, and from time to time I was afraid I was shining a light at eyes when in fact it was just the cave wall).

I think if you leaned into that idea for the monster design, where it sort of blends into the surroundings, it would really enhance the horror element (and rather than making the monster's anger/lose condition instant, it could take a second or two so there is some time for the player to react while they "find" where it is embedded in the cave wall).

ex3d0 2025-04-13 15:33

Absolutely nailed the environment!

triliks 2025-04-13 22:24

Deeply unsetting. Started seeing faces in the walls.

aweskybear 2025-04-20 18:02

Spooooo**oooooky** :ghost: