Catching up on comments :muscle:
@abram Thank you! It's maybe not the most unique game I've made, but it's definitely out there. The tutorial I threw in literally last-minute, I wish I had gotten to that sooner :sweat_smile:
@lathomas64 It does! The lighting effects helped out a lot. I was worried that they would be difficult to implement, but it turns out it was pretty easy to have the setup that we wanted and I implemented it in maybe 15–30 minutes. Thanks!
@highskies Thank you very much! The story was originally going to be inspired by Johnny Mnemonic, and it was going to somehow involve the protagonist selling their memories to make room for more RAM in their brain or something, and the story would be about them trying to get their memories back. But I ended up pivoting in this direction, taking a little bit of inspiration from Mirror's Edge's "Project Icarus" and having the protagonist be the "secret weapon" against the hackers. I really stumbled through the transition scenes between the acts but hey, I'm a programmer at the end of the day, not a writer. Thanks for enjoying it!
@slightly-ajar Yeeeeep this game is hard. It took *me* an hour to beat. *Me!* I created the darn thing! Anywho, I definitely should have made Level 1 easier and I should have taken a bit of extra time earlier on to balance Level 2 (there's a few moments in that level with drastic difficulty spikes). Level 3 is fine, in my opinion. For a final level, anyways. I'm glad you enjoyed it!
@lisek-gagatek Thank you for the feedback! @gardenovena already commented, but to add a few thoughts: I'm thinking that it might have been a good idea to allow the player to overwrite towers with new ones, or have a bomb that deals damage to enemies and destroys nearby towers or something. I also like the idea of being able to see 3 tiles ahead, and getting a small amount of progress to the next stock whenever a tower hits the left edge of the screen. Ideas, ideas. Thanks for enjoying the game!
@link270 I was playing Tears of the Kingdom when I saw this comment, so your username was funny, heh. Anywho! Yes, I 100% stole the keyboard typing thing from Superhot. It works great in that game, and I figured it would work even better in this game, where you can pretend to be a 1337 h4x0r with a 300 WPM typing speed. If I ever continue working on this game, I'll definitely make optional tutorial levels where you learn by trial. Thanks for playing and enjoying the game!
@mountaininn I kept on trying to figure out how to describe the game, and I still can't really figure it out. I want to put the word "Factorio" in the description somehow, since all of the towers work together, just like machines in a factory. "Factorio Meets Tower Defense" or something, I dunno. You describing it as "Tower Defense with Puzzle Elements" isn't something I considered before, that's a good way to look at it. And yes, Rust lang has been voted the most beloved programming language for at least the past three years, so I thought it would be funny to insert a hot take in the narrative (don't worry, I'm a Rust fanatic myself, a rustacean). Thank you muchly for enjoying the game!