zoryana 2022-10-04 21:31
Controls work nicely and the art style is very cool :) Thanks for a great game!
Foon → Ludum Dare Explorer → LD51 → Raidar
By paul-merkamp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 883 | 3.21 | 21 | |
| Fun | 1030 | 2.83 | 20 | |
| Innovation | 852 | 3.00 | 20 | |
| Theme | 382 | 3.86 | 21 | |
| Graphics | 309 | 4.00 | 21 | |
| Audio | 275 | 3.65 | 21 | |
| Humor | 977 | 1.83 | 17 | |
| Mood | 311 | 3.73 | 19 |
Controls work nicely and the art style is very cool :) Thanks for a great game!
Super good-looking! The controls are very drifty, but that's also to be expected from controlling a spaceship! Audio was really immersive and effective. Good job!
I'll be honest, I didn't finish much of the game... but I loved what I did play! I died a few times before finally achieving the first mission, but I didn't have the willpower to go through all of that pain again lol. Perhaps some small story segments would have made me want to finish it.
The art and audio were top notch, and I really like the interpretation of the theme. Great submission!
@zoryana Thank you for playing!
@dippitydoop I'm glad you enjoyed it! Thanks so much!
@celtican Yeah, story segments were something we had to cut unfortunately (the idea was your spaceship you return to is progressively degrading, mutiny and alien attacks, that kind of thing). And I think the game is likely far too long, I don't expect anyone to beat it even with invincibility on.
Thank you so much for your feedback! I enjoyed your game a ton!!
Overall: I wasn't sure what I was supposed to do. It looked like I was tug boating a large spaceship through space. I tried to drill the rocks but just died. I increase my tether to explore saw some colored rocked and collided and died. I have a feeling I was supposed to may drill the colored rocks but it was kinda had to control the ship.
Fun: This game may just not have been my cup of tea. I wasn't able to really figure out what to do and the controls seems to fight against while being lost. -Isaac hurt himself in his confusion-
Innovation: I'm not sure I wasn't able to get very far.
Theme: sonar pulse every 10 seconds :ballot_box_with_check:
Graphics: Looked cool, I like very much
Audio: Very much enjoyed the audio!
Humor: No
Mood: Dark, confusing, dead.
Wow!
You guys did so much right with this. The cockpit-view and ominous space sound effects made for amazing immersion, especially with the alarm lights, moving joystick, and all the little details. It would have been great if you had managed to incorporate the other HUD elements like the radar scanner into the cockpit design, but that definitely would have been a lot more work.
The gameplay was really interesting. Navigating around obstacles you could only see every ten seconds was quite a challenge, but the coordinates and tether helped a bit. It did feel like you were incentivized to just move really slowly; some other kind of time pressure, like an oxygen meter, or threat of aliens/meteors/radiation, could help push the player to take more risks and feel a little more pressure.
@paul-merkamp Cool to see you've assembled a team for this one (including an additional Merkamp!).
I drew a picture of what I think the ship could look like and added it to the fan art collage on [my profile.](https://ldjam.com/users/jeremy-ryan/)
ship.png
Congrats on this entry and good luck during the rest of play and rate!
What I really liked here was the graphic, which is really good. But the gameplay seemed confusing to me, I didn't know what to do, or I couldn't figure it out. The sound didn't help either. But the graphic is wonderful, good job regarding the graphics. I really wish I could have fun with it.
Really interesting game and unique take on the theme. You definitely have to play it quite slowly and carefully which might annoy some people but I thought it was cool, I liked using the laser to check if there were rocks nearby when I couldn't see. Also music and art are both great, very immersive.
This is a unique take on the '10 seconds' theme and I really like the concept. However, it's really hard to not die because of the floaty controls and really low amount of HP.
There's a version of this game that's more forgiving about the fade-off between radar pulses and has a much larger health pool, and I think that would be more my pace. However, I think that's a balance pass thing, and I think it would be cool to see it in a future version of the game.
Also the tether seems to bug up a lot and get caught up on itself, getting tangled before being about to extend all the way.
The look and sound of the game are both very well done. Not being able to see anything most of the time is kinda frustrating though.
The game is great is very good, it has good graphics, good audio and good gameplay !!!
This game's presentation is incredible! Seriously, the art and sound design are both top notch. I love the fact that the controls have you physically pressing buttons on your space ship and are written on sticky notes like the pilot kept forgetting and eventually wrote them down. In tandem with the music and damage sounds which trigger an alarm like your hull was just breached, this makes for a very immersive experience. This plays similarly to "Iron Lung", a pretty successful indie game so there's definitely a potential full game here.
I do feel like this game has a couple of rough edges that could be smoothed. First off, I actually quite like the radar pings every 10 seconds. It builds a bit of tension and I was often surprised where I had ended up after navigating blind for the duration. With that being said, it felt bad to take damage from something I was entirely unable to see or respond to. One idea might be to have a proximity sensor on board the ship that gave you some warning chirps if you came very close to an asteroid and were about to take damage. This means you'd still have to remember your surroundings from the radar ping earlier to know which direction you need to travel to avoid the asteroid, but it would give you some countermeasures to help preserve your health. Also, as mentioned by some previous commenters, a motivating system would be nice to prevent you from only moving when the radar ping is active (maybe oxygen meter, deadly space radiation, moving asteroids or aliens that might damage you if you sit still, etc).
This is a sweet start to a game with a great visual and audio style. You guys nailed the atmosphere and I think only a couple of small changes to the gameplay would make this something truly special.