Foon → Ludum Dare Explorer → Users → Ventuscaclium
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Lost Depths | jam | 952 | 3.13 | 2.68 | 3.34 | 3.66 | 3.31 | 3.36 | 2.33 | 3.61 |
| 2021 | 49 | Unstable | 👥 | Crash Fraud | jam | 547 | 3.66 | 3.71 | 3.59 | 4.33 | 3.71 | 3.52 | 3.66 | |
| 2020 | 47 | Stuck in a loop | 👥 | Boot Loop | jam | 1254 | 3.16 | 3.33 | 3.17 | 3.33 | 2.50 | 3.02 | 2.13 | 2.84 |
Thank you for your great writeup @mateu! I'm glad you enjoyed it, at least somewhat! A few notes:
I played around a lot with the controls and I knew they could have been made better but this was what I stuck with for the final version, I wanted to keep it the way it was for traversal reasons and because it felt the best to me over the others I tried. This was also one of the first times I've tried to make a game with completely 3D movement, so it came out a little rough...
We thought about having a compass or a 2D radar that also sent out a pulse to where treasures were on your sub HUD to help give direction, but I ran out of time and couldn't implement it. I was really hoping I would be able to.