@ntb896 Thanks for playing, yeah i should definitely add a short tutorial on where to click for the final version, buti thought, once you understand what is what, its quite intuitive :sweat_smile: but thats probably the dev-glasses I'm wearing.
@celtican Thank you, that real live messiness was exactly what i was going for :muscle: - I wanted to make it symmetrical, like a real card game with human players. I think the main reason they feel so weird, is because they all have different goals, potatoheart and billy really struggle with winning, because they're too nice :joy: - Hmm, well on the one side the coins are a way to portray your score, and on the other you can buy new cards with them... but i already have one more use in mind I'm gonna implement. - The recipes being able to use cards from your field would be an interesting approach :thinking: tho, when i want to use them, i just steal my ingredients together from other players lol - Having the shop revealed so you know what you're spending your money on is actually a good idea! I was thinking of adding a discard pile for sold crops from which you can buy, but having it being it open like that would reduce input randomness and increase strategy! Great idea - Yeah no, the recipes gonna stay cards :joy: together with the multiple piles they might be easier to pull of tho - The free card draw at the start of the turn is exactly so you don't get stuck doing nothing. Before that i had multiple instances where i didn't have coins and no useful card. Now it at least allows to get out of there. Thank you a lot for your feedback :thumbsup:
@matank Yeah well, the mechanics themselves i came up with in like 20min, but making it digital is a whole other deal :joy: It took only slightly longer than anticipated, i didn't have time adding voiced dialogue lines as i planned, but apart from that it worked out great. - The fruit salad and other recipes require you to have all the ingredients listed on hand... I wasn't very descriptive in its description, my bad :sweat_smile: