lordl75 2022-10-03 20:39
A really neat little game! Had some small issues with texture clipping. Moreover, squeezing through enemies to get to enemies you can kill was a little frustrating. Still quite fun overall!
Foon → Ludum Dare Explorer → LD51 → You've been Thunderstruck
By borgi and frozenbubble
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 782 | 3.32 | 52 | |
| Fun | 526 | 3.44 | 53 | |
| Innovation | 723 | 3.17 | 52 | |
| Theme | 709 | 3.52 | 53 | |
| Graphics | 1049 | 2.61 | 53 | |
| Audio | 621 | 3.03 | 49 | |
| Humor | 689 | 2.63 | 50 | |
| Mood | 776 | 3.23 | 51 |
A really neat little game! Had some small issues with texture clipping. Moreover, squeezing through enemies to get to enemies you can kill was a little frustrating. Still quite fun overall!
A really neat little game! Had some small issues with texture clipping. Moreover, squeezing through enemies to get to enemies you can kill was a little frustrating. Still quite fun overall!
Loved the idea, had problems with getting through checkboard section. Fill like a bit more spacing would improve the experience. But maybe I am just bad:)
A really fun game with a very engaging loop. Very good design, you need 1-2 death at max to understand how to pass each obstacle and the main mechanics bring me joy every time. A solid candidate, great job!
A creative game! I like your idea!
Very engaging game, nice work!
563772
I like the idea. I need to be fast but also carefully control my character. There are some parts that I think too difficult, but it gave me satisfaction when I passed that part. I like how you zoom out the map when the player dies, it gives the player time to plan the pathway first. Nice.
Much too many numbers for my taste...
I absolutely love this but there is bit I can't get past. After you've cleared the very crowded square there is 3 rows of baddies you have to pass, with a level 10 guy guarding the door. No matter what I do I haven't been able to hit level 10 in time. Have I softlocked myself by not picking up experience on the way?
You could make an extremely compelling mobile game out of this. Has the same kind of legs as something like Vampire Survivors does - at least for me.
@teddyreid thank you man, it is possible to progress on there, you never have to backtrack (and you can not progress a section without having the proper level)! (A hint for that section: higher level enemies give you more exp (you might not want to kill all the enemies though)) :D
It's a nice game! It requires thinking carefully to get through each tiny puzzle between checkpoints! Really cool!
I really appreciate your artwork style :-).
Nice with the theme
Fun but art could use some work
Funny game
Simple and strategic, I appreciate also the audio : thanks for the submission
Funny puzzle game.
Core is pretty fun, sounds are fine too.
Game is challenging.
I think it would be great if there was some Planning screen, that allows the Player to see all the level before ressurection to plan his further movements. Or may be to have one more Lightning hit before the death.
It follows from this that there are no many shields to play the game comfortable. I couldn't pass the area with a lot of 23 and 7 lvl monsters, because I ran out of shields to return to the previous part of the location to upgrade my charracter.
Also I didn't understood how many enemies I need to kill to level up, so I couldn't save the princess even once(
i a really nice game, it reminds me of something i played on windows 2000, in the best ways. I can't put a name on it though. Nice work :)
Simplistic but great, strategic but also not too much so. Art & audio was also decent! Great work!
Pretty challenging overall. Having a slowdown character button might be nice (although it would take away from some of the challenge), I felt like I was getting stuck on some of the precise parts due to the time limit making a slight bad angle really punishing.
Reminds me of the ACDC song very well cause you gotta be fast. Well done
very interesting idea, I wish it was more casual though or found difficulty in other ways than execution of movement around blocky objects that cause instant death. the timings for some things were so tight where you had to play it perfectly or lose.
Cool game
Cool game! You have to be cautious and at the same time, you have to hurry! It's a nice balance depending on how you use it, and this was a really great way of using it. Very nice and creative gameplay! Well done!
Those huge ogres are scary!
The gameplay was really creative so nice done, if you continue this project I will totally rework the graphic tho, it could reach higher grades but i understand that's hard to do everything as it best in so little time!
I found some the 23 and 6 section to be frustratingly annoying to get through, and the game wasn't really fun enough for me to want to push through. The concept is good, though I think a "slow me down" key or similar would be helpful when navigating those tight spaces.
I really enjoyed this game. Honestly might be one of the ones I was most drawn to keep playing. I also struggled to get to lvl10 and continue on I must be bad at the game. Great idea though I had a lot of fun playing! Thanks
Quick, but funny) Nice project :)
Very nice game, i feel the instant kill of zeus when you're not completing certain parts is quite a harsh punishment, but i'm a soulslike fan so i like it :v: some parts are really challenging and about navigating precisely around the enemies without touching them. I actually got stuck in the 6-8 zombie area because of that, tried it multiple times, but always died for one reason or another. Maybe making the respawn points also reusable could help, so that you can "work your way" through a difficult challenge. Anyways, i had fun, great game, good job.
Not a big fan of repeating same sections all over again all the time due finicky controls or just running out of time. I might have enjoyed it more as a casual puzzle game, but now it felt like I was forced to speedrun a difficult memorization game which is not super enjoyable. The core mechanic with numbers was clear and well executed. Maybe more zoomed our view would have helped the game feel less like a memorization game.
For such a simple concept I'm surprised how addictive it was. Controller support was a LIFESAVER during the second to last segment so I could actually slow down and thread the needle. It's fun going super fast at the end but it man it requires some precision in that second to last part. A nice little challenge; great submission!
thank you all you guys for trying our game out and for the nice comments ^^