Cellspace: Cellular Automata Sandbox by loveapplegames 2024-10-14T12:12:21Z ♥ 2
This is awesome, easy 5 stars in innovation.
I've said last week in a blog comment here that I've been trying to gamify cellular automata for ages but can never come up with something that non-programmers would enjoy. I think this possibly falls into that criteria as well, but this is a good basis on which to build something fun.
A "simple" change that would make it more accessible could be rule definition templates you can apply that make various things happen without the player having to truly understand the ruleset.
LD59 — Signal (7)
Twilight Bark by Capreola 2026-04-30T20:55:49Z ♥ 1
Really cute. Love the pixel art and the little bits of flavour text about the dogs. Really clean UI as well. Core conceit is tightly scoped and competently executed.
A feature that let's you view the output of the chain when you don't have all slots filled would have been nice - although it would make the game significantly easier so maybe not such a good idea.
Really, really good use of the theme - the only 5* for theme I've given out so far!
Panic! at the C.I.A. by antbrl 2026-04-30T20:17:39Z ♥ 5
This is jaw dropping stuff. I usually leave long comments on the games I review and do a compliment sandwich with them, but I literally have zero crit of this. It looks great, the audio is unbelievably polished for a jam game (props for hiding the Bee Gees in the US national anthem lol), the central idea is fun and well executed, and it's actually laugh-out-loud funny which is rare.
Probably the best jam game I have ever played.
The Dark Spots in Space by babyfoodstudios 2026-04-22T09:10:17Z ♥ 2
Really like this. Graphics are great and the audio is good. Don't think I've ever played a voice acted game in a jam before!
I am, however, stuck! I have 21 out of 30 logs.
Some hints would be nice π
NORTH-5 by rezonanc 2026-04-21T21:05:35Z ♥ 1
Glad I got here after the issues were all solved because this is awesome.
Graphically this is excellent. Minimalistic but really well executed.
The audio is great, I absolutely love the keyboard noises.
I am a really fast typer and have played a ton of TELNET MUDs in my time, so playing this was really tactile for me. Jumping around the arena once you get a feel for how far away you are from stuff is really satisfying.
Really good work on the little narrative touches as well. Broke up the gameplay nicely and was all well written.
Great work.
THE SIGNAL by Mark Swinimer 2026-04-21T20:40:46Z ♥ 2
Excellent stuff. Visuals are about as good as jam games get - abstract enough to be achievable in a short time frame but detailed enough to make an immersive game. Really liked the little touches like the pulsing signal, the red enemies, the snow effect etc.
Audio fantastic as well, definitely worth putting a set of nice headphones on to experience. When the red guys started closing in on me at the end I was genuinely stressed out. The signal ping is a really lovely sound effect.
The roguelike movement wasn't amazing but I think the game would lose something if it had typical action game movement so can't fault it for that.
Really liked the narrative beats, effective use of few words. I love science fiction about the unknowable, and this definitely had this vibe.
Great job here. If this doesn't score high in graphics and sound Ludum Dare is drunk lol
Family channel by squirrelsoft 2026-04-21T20:30:54Z ♥ 2
Great art and nice interpretation of the theme. Reminds me of the kind of thing we used to tinker with in computer classes at school back in the early 2000s on sites like Miniclip!
Signal Singularities by DrSmey 2026-04-21T17:40:01Z ♥ 2
Torn between 5 stars for a great concept or 1 star for the fucking UWU node π
Jokes aside, I absolutely love this. There are tons of games this jam that are some variation on "decode a signal" but very few of them, so far, are as interesting as this.
Took me a minute or two to work out what was actually being asked of me - maybe some kind of tutorial that describes what each node does would be good, but then again, maybe not, the discovery is highly compelling - but once it clicked I had a huge shit-eating grin on my face for the rest of my play time.
UI and UX all really good, enjoy the exploding menu panel a lot. Sound all good.
The ability to pan around and have more nodes would be good. I dunno if I'm just shit at the game but later in my play session I ended up juggling lots of nodes - looked like one of those software packages that let's you wire synths together!
Great job. Think this will be my favourite game this jam.