FoonLudum Dare ExplorerLD52 → BEANSTALKERS

BEANSTALKERS

By hexyvexy, TeddyReid and Vulpe

View on ldjam.com

CategoryRankScoreCount
Overall983.9740
Fun604.0240
Innovation3353.4040
Theme1864.0540
Graphics2643.9240
Audio1233.8038
Humor2783.2235
Mood1693.8539

Comments

indronna 2023-01-09 20:30

Really good looking game, the gameplay was fun, maybe the haptics on the controller were a bit too powerful I got to wave 16

thristhart 2023-01-09 20:32

beanstalkers_loss.png

I love the aesthetic! The name BEANSTALKERS is really good. I found the range of the scythe to be claustrophobic, requiring a lot of very precise movement to avoid getting hit by the things I'm hitting. The rumble on hitting an enemy added a lot of oomph! Felt really good to whack things.

My aversion to consuming resources meant that I rarely used the spells, focusing on the towers instead. Not sure if that's the soundest strategy but hey, I love towers.

Really liked the whistling game over song also! Makes it sting less.

hexyvexy 2023-01-09 20:41

Haptics tuned in an under-the-wire patch 😅

teddyreid 2023-01-09 20:44

@thristhart Thanks dude! I have been up to wave 15 without really using the spells, but I think to get much farther you have to beacuse being close to the veggies increases the risk of being booped by a small mushroom lol.

Thanks for the kind words about my whistles :D

moonlightbomber 2023-01-10 00:28

This has the look and feel of an arcade game, and I'm thankful I have a controller ready.

bo-dangles 2023-01-10 12:38

Great look and feel. Combat felt good, glad to see controller games getting some love!

undev-games 2023-01-10 20:42

I really liked retro style from the first screen.

Quite a variety of collectibles and enemies.

Great game!

cutesquirrel 2023-01-11 03:27

Really cool game. But also really hard. When the mushrooms comes, I'm toast. Just not enough damage to deal with them. Game feels good. Wish I could upgrade my attack speed with the scythe though. Super entry!

pazzi 2023-01-11 05:28

Despite playing with keyboard, the controls felt very good! As a resource hoarder, I really appreciated the 360 hi-powered scythe attack heheh... Of course I got overwhelmed, but it was very satisfying to pop the bigboys xD Amazing level of polish. Awesome game!

orinta 2023-01-11 13:05

Really interesting movement and combat (I was playing with PC), at first I struggled, but later I read the game info more carefully (good job on providing instructions!), generally, I liked the vibe and genre, the sound and music fit the vibe, tho didn't survive the second wave 3 times in a row, but maybe I am a shitty player :D Nice job!

efilheim 2023-01-11 13:18

Cool game, I really like the mood. But I don't like the fact that the upgrade menu don't pause the game! Nice aesthetic!

grunkgrunk 2023-01-11 13:20

This game was really engaging. I got to wave 17. The art was very beautiful and visuals felt really good. This has to be the one of the best Ludum Dare executions I have ever seen..Great job

ale 2023-01-11 15:31

Wow that was super fun! The pacing was excellent, and I kept wanting to play again and again after losing. Gameplay, graphics, music, sound effects were all superb too.

This is an excellent submission, great job!

connorwmackay 2023-01-12 15:02

Fun game, I like the old tv effect you have on the game. Graphics and music are good too, overall a very good game

dannyk1994 2023-01-12 18:50

Really fun game! Struggled a lot at the beginning with the big corn monsters but had a lot of fun playing. I played and forgot to rate and then ended up playing it again before rating! Addictive, well done !

tyin 2023-01-13 11:21

Well done! It's worth playing many times. I played twice, once mainly upgrated Eldritch Blast and the other upgrate scythe. Scarlet fire seems a little bit weak(

hexyvexy 2023-01-13 11:41

Thanks for the feedback @tyin The intention for Scarlet Fire is that it has full-screen range so you can use it to catch stragglers before they get to the bottom of the board. It does start very weak though! 🙂

octopulse 2023-01-13 11:57

Really fun game ! Effective and beautiful art congratulation :)

sam-cousins 2023-01-13 12:00

One of my favourites from the jam! Really like the retro graphics and simple but satisfying gameplay. The big loot drops from enemies upon harvesting really hit the spot. Gotta love Godot

theherborist 2023-01-13 12:07

An absolute blast, even on mouse&keyboard it was not that hard to follow the commands. Maybe a bit slow in the beginning but it snowballs very quickly

Well made

jfeeefl 2023-01-13 12:38

Awesome shooting and hit feedback! The whole game seems really polished and fun! The gameplay of harvesting resources from enemies made me think of *Doom Eternal* (However health cannot be recovered from killing enermies in this game).

Totally impressive game experience! Thanks for your game!

froissant 2023-01-13 14:02

Loved the aesthetics! I don't have a controller handy, so I played with keyboard and mouse, which was manageable. Congrats!

sikowny 2023-01-16 06:26

Now here's an arcade game! That was very fun, the difficulty really speeds up on wave 3. I think the default controls are a little hard given that you kinda need to learn how to shoot your projectiles and swing very quickly if you want to win.

bigjam 2023-01-16 12:57

AWESOME vibe! Love the CRT effect and the clear goal/mehcanics of a wave defender are well done. The music is GREAT, it really sets the mood. The only feedback I have is about balancing, which I understand due to time contraints is always something hard to do! But I feel like the enemies drop too much money and too little gems (sorry if they're not called gems). But otherwise, awesome entrie!

hexyvexy 2023-01-16 14:24

@bigjam Absolutely something we've been discussing in the days since the jam finished, it's tricky to test economy with the limited time.

wrong-timeline 2023-01-23 18:31

Holy hell, amazing game ! The graphics are super crisp and made in such a short time frame, and the gameplay is super engaging

bloodycoin 2023-01-27 20:50

Nice aestethics, everything is so thematic. Great gameplay, loved that you could use gems both actively and passively.

Also great decision partition screen into ~rectangle and use up space on the sides to show reminders about gameplay, and at the same time making it look like in-game adverts :laughing:

My only suggestion is to add `how to play` button in the pause menu as well. I didn't read it initially and totally missed the upgrades and crafting part of the game. Then reading through the comments realized, I was missing something during my playthrough.

But then the second playthrough with all the upgrades and constructions was even more satisfying. Great entry :thumbsup: