Foraging Frenzy: Too Many Plants by almost 2023-01-27T17:46:08Z ♥ 1
Controls are a bit wonky, graphics are great!
If you have some time I'd be glad if you could test my game and leave me a rating โ๏ธ
Foon → Ludum Dare Explorer → Users → froissant
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | ๐ฅ | Demons On Demand๐น๐ฆ | jam | 169 | 3.99 | 3.53 | 3.51 | 4.30 | 4.64 | 3.36 | 4.01 | ||
| 2023 | 54 | Limited Space | ๐ฅ | The Purraformer | jam | 218 | 3.93 | 3.82 | 3.61 | 3.16 | 4.18 | 3.72 | 3.94 | ||
| 2023 | 53 | Delivery | ๐ฅ | STARTUK ๐๐ซ | jam | 571 | 3.59 | 3.44 | 3.19 | 4.08 | 4.26 | 3.77 | 3.61 | ||
| 2023 | 52 | Harvest | ๐ฅ | The day before the harvest | jam | 113 | 3.95 | 3.57 | 3.30 | 3.10 | 4.38 | 4.06 | 3.63 | 4.23 | |
| 2021 | 49 | Unstable | ๐ฅ | UNSUSTAINABLE: a god job | jam | 86 | 4.13 | 4.05 | 3.58 | 4.11 | 4.57 | 4.06 | 4.08 |
froissant leaves an average of 16.0 feedback comments each event.
Controls are a bit wonky, graphics are great!
If you have some time I'd be glad if you could test my game and leave me a rating โ๏ธ
Love the pixel art / animations, but not a fan of the UI.
Only 6 votes left! If you have some time I'd be glad if you could test my game too ๐
Only 9 votes to go!
Here's my game if you have some time to spare :) https://ldjam.com/events/ludum-dare/52/the-day-before-the-harvest
It was really fun driving the combine, but hell mode really felt like HELL ๐ I'll try to revisit it when not live streaming to avoid people making fun of me.
Loved the art! We tried to play with a French keyboard (Azerty) with two players and it was a bit of a mess ๐ I think it'd be great to be able to remap the keys ๐
Managed to make it! FOOOOOD!
It was so simple, but it was also so stressful keeping the propaganda meter up! (especially because I didn't notice you could take multiple items at once!)
Congrats on delivering it by yourself!
Really fun game! Took quite a while to get the hang of the mechanic, but the concept is really fun!
Liked the art direction, the creepiness of the level and monsters is interesting ๐
Well done! I love the aestethics. I also had the idea to make a temple runner game during our brainstorming session, so I'm glad to see someone had the same idea and managed to make it fun ๐
Here's your 20th rating ๐
I played the game on mobile as it was advertised, controls were a bit rough but I enjoyed it nonetheless. I'll give it another go on desktop later!
I would looove to code a gameboy game just like yours!
My only complaint, as others previously said, are regarding the controls / cursor speed: it gets tiring after some time to go from the game screen to the inventory etc.
I struggled with z-fighting issues with sprites in my game also, so it was funny to see I wasn't the only one ๐
Loved the art style, got a bit bored harvesting pollen, but the rythm game was a nice touch. Congrats!
Loved the aesthetics! I don't have a controller handy, so I played with keyboard and mouse, which was manageable. Congrats!
It's impressive that you built everything by yourself.
I feel like the game is a bit slow to start, the characters don't move very fast and you have to wait for the resources to be produced quite a lot. But it's entertaining nonetheless!
I think it'd be great to update the game page with some more instructions, it took a few tries to correctly get the hang of it. Congrats on delivering this by yourself!
I love card games, so it was a good surprise. Took me some time to figure out a good strategy for the vegetables but once I got the hang of it I enjoyed fighting the other farmers. It would have been great to be able to continue playing after 3 victories ๐
Very challenging platformer! Integrating a timer / speedrun elements is a great idea. Controls were a bit rough, as other have said, using "N" is not the most straightforward way to use abilities, but after some time you get used to it.
I like the graphics and the sound effects bring the atmosphere together, but as said previously, I didn't understand the point of the game or the relation to the theme. I might have missed something, it could be useful to update your game page with some more information!
The intro is funny but a bit too long. As soon as the game started, my laptop fan went rogue ๐ I like the Assassin's Creed-like gameplay, but the controls were a bit rough. Nevertheless, impressive work!
I didn't expect to be entertained by a root progressing through soil to a techno beat, but I liked it!
Fun concept. Congrats on delivering this by youself!
Surprised by the sprite and mechanic change when I started hoarding twigs, that's a nice touch. As other have said, the ending is a bit rough, I spent some time trying to interact with the nest to no avail. Congrats on delivering this by yourself!
Fun game, great artistic direction, challenging and not boring ๐
As other said, great art direction and great ambiance, but right after getting the canon it gets a bit boring :(
Funny trying to stack things and get to the end. Wish it had keyboard controls.
Congrats on making all of this alone! The leaderboard is a nice addition ๐๐ป
Love the graphics! Wish it could run in a browser ๐
If you take all the previous comments into account I think you can release a post jam version that will be very solid. I like the minimalist art style, good job on delivering such quality by yourself!
Great entry for someone working all alone! I caught the jam fever this year too and I hope we get to compete again ๐
Hahaha I loved the concept ๐ Quite hard!
So cute! As other said, clever mechanics ๐
I don't think I got much control over the results of the search of the matter, during the slots and during the bonus round, maybe I missed something?
Nevertheless, being able to finish a game and deliver it all by yourself is quite a feat ๐
Got some Celeste x Binding of Isaac vibes from your video ๐
Short and fast-paced! I liked that everything is simple and understandable straight away. Great submission!
I missed that I had to press S to start the travel when I first played, fortunately I read the comments and understood my mistake. Otherwise I would've left frustrated ๐ If you update the game, don't hesitate to put more indications when you encounter the aliens ๐
Nevertheless, it's a pretty cool submission and I wish you the best for your 4th game jam next year ๐
Very fun little game, going for the Compo takes balls :) Getting the timing for jumps right is not always easy, but I enjoyed your submission.
LD53 — Delivery (6)
The Box Baby by Revetoon 2023-05-17T12:09:08Z ♥ 1
Such a feat to deliver a fully scoped project like that under 72 hours! Congrats! (and teach me for the next one ๐คฃ)
TukTuk Delivery by MrBamboo 2023-05-10T08:16:36Z ♥ 0
So funny how our games look similar ๐ Congrats on achieving such a polished result in 3 days!
RogueLike Delivers by Ausstein 2023-05-08T19:00:18Z ♥ 2
It's took me some time to get the combat mechanics, but it's impressive what you've assembled in 72 hours! The concept is also quite novel, so good job!
Message Delivered by velvetlobster 2023-05-03T14:21:40Z ♥ 2
That was unexpected ๐ I was wondering if my computer was glitchy or if it was intended, so we can say that your design was convincing.
Felt a bit lost at first.
Parcel Blaster 2099 by graebor 2023-05-03T13:15:22Z ♥ 1
Congrats on delivering this by yourself! I had the idea of using the packages as projectiles too, but we went with another concept in the end ๐
The Stork Purrsuit by FrancoisGoret 2023-05-03T12:57:57Z ♥ 2
Congrats on delivering 9 levels in such a timeframe! Mechanics are well thought, it was a bit confusing in the first version but the new update made everything much easier to grasp. Having the spawn point randomly being vertical or horizontal is a nice touch.