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Globs With Guns
Globs With Guns
By zachary-shah
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 174 | 3.68 | 24 | |
| Fun | 291 | 3.31 | 24 | |
| Innovation | 125 | 3.75 | 24 | |
| Theme | 328 | 3.40 | 24 | |
| Graphics | 202 | 3.63 | 24 | |
| Audio | 293 | 3.04 | 24 | |
| Humor | 258 | 2.76 | 23 | |
| Mood | 138 | 3.56 | 24 | |
Comments
I was impressed with how much you were able to do with a simple art style. Looked very clean. The dialogue between the two globs was more charming then I expected.
I will say though something about not having control over when control switches is just inherently annoying. Once I finish killing all the enemies or pushing all the blocks it just feels like I need to spend twice as long finishing the other task. I think a good way to have worked with this is to make it so that once you kill all the enemies it doesn't switch over to the shooting controls anymore. Or even put in a timer or something to how long you have until you change
Very interesting game.
o8pc
2021-10-04 03:31
This is a great concept put into action with a less is more approach in graphics. I loved the subtle details, like how the enemies shook more violently than the players did. I do think that the lack of control over control switching gets a bit tedious at times whenever I cleared out the enemies and had to sit through the game constantly switching between move and shoot, but otherwise I enjoyed the game. The ending confused me a bit but I will not elaborate as this may be spoiler territory. Keep making games, I believe in you!
mickm
2021-10-04 03:44
Yea nice little game. - Being able to skip areas in the escape menu is very handy - Seems that enemies cant hurt the shooter so backing into a corner with shooter out seems like a pretty exploitable strategy - Painful when you clear a level and have to keep stopping (ref @ethanzech 's comment)
Pretty good little game. Echos of superhot, actiony-puzzler. Can certainly see a future for this.
This is a really cool game! I love the simple artstyle. That doodle effect really is quite nice. Some things I don't like: I don't like the fact that when you've killed the enemies, the option "kill red blobs" still comes up, if you could add a check to see if the enemies are destroyed, then stop showing that message, that will be awesome. Cool
ranseur
2021-10-04 16:54
Presentation is quite nice, I enjoyed the blobs' banter, but also cuncur with other commenters that having to wait in gun mode while all the enemies were dead was a little frustrating. Good effort!
sploky
2021-10-05 07:30
Really nice game. I enjoyed the simplistic art style. One thing that was a bit irritating was that the shooter guy still took control when the enemies are dead.
I love the art style and the characters. The gameplay was nice but in some parts it got needlessly frustrating where I wasn't in any danger but was waiting for the controls to switch. Also sometimes the collisions felt unintuitive, I think it was from the flat 3D perspective but I'm not sure if anything could be done with that.
As a side note, looking at the source code you should learn about singletons, so you don't have to use FindGameObjectWithTag every time you want to access the ScoreManager.
The ending was a bit weird ^^ I liked the game, but I find that I waited a lot for a certain state, espacially when I only needed to kill OR push boxes.
This could've be imprved with music, helping telegraphing the state change.
I liked the "distortion" effect
dent
2021-10-07 00:20
This game had more to it than I initially expected. Great way of telling a story through very simple but effective means. Well done!
gasgiant
2021-10-07 15:18
I like the wobbly proggramer art look and the sound. However the maing mechanic of alternating modes falls flat for me. The fact that it stops you dead in your tracks is mighty obnoxious. Espetially when all enemies are alredy dead.
almost
2021-10-09 03:41
I discovered that the little guy was indestructible but still had a collider and cheesed a lot of the fights by hiding behind him. The best was if I could hide in a corner and he would block enemies entirely so I no longer need to move. However even with that strategy the levels "Teamwork" and "Super Teamwork" were really hard.
There were a lot of levels where I had to wait for the shoot/move state swaps even after no enemies remained. It would be nice if the swaps stopped happening if there is nothing left to shoot. (Or if I could push boxes by shooting them)
Some of the levels got a bit repetitive, but I appreciate the efforts you made to add some variety. I thought the late-game level with super-slow enemies on the left and right was a nice twist.
Took me a while to figure the rule and control and then I realized the game is much deeper than it looks like. I like the switching dialogue between the two character which add a ton of visual in my brain about what's going on. This is a really good concept a well made game ! One suggestion I have is maybe considering stop switching when all red enemies are killed.
Really nice game. The simple art style is charming, and almost hearkens back to Atari-era games. The sound effects are also very simple to match, but it helps keep the presentation cohesive. I do wish there was some kind of music in the game, though. It feels quite empty without it.
The gameplay is nice, being a twin-stick shooter with the moving and shooting gameplay being divided into separate time segments. It works well, though it can become obnoxious when all enemies are gone. I was more surprised by the inclusion of a story of sorts, with the two characters talking back and forth to each other. It was very charming.
Overall, it was a short, simple game that told a nice story and had a neat gameplay mechanic. Nice submission.
If you take all the previous comments into account I think you can release a post jam version that will be very solid. I like the minimalist art style, good job on delivering such quality by yourself!
Simple shooter game that also involves you pushing cubes around. I enjoyed the sound effects, the graphics are fine. I really like how you can use some of the cubes to stop the enemies from reaching you, and the fact that the follow enemy design kinda latches onto the one with the gun so it doesn't actually kill you too quickly.
Nice entry. The simple mechanics are explored in a decent number of puzzles and the sound/visuals are nice and clean. I really appreciated the level selection button as without it I would have had to restart the whole game. What happened is, in one of the later levels a homing red blob pushed me against the wall in such a way that I couldn't move (not enough force) and the block was in the way of shooting the enemy.
2021-10-12 13:48
Interesting and challenging game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/gL5Jq5zIm84
Thumbs up for using such a clean and minimalistic visuals and color palettes. Well done!
I really had some fun controlling blobs around