chiranjiv 2023-01-09 21:22
I couldn't figure out how to play this game.
Foon → Ludum Dare Explorer → LD52 → Veggie Clash
By jvolonte, Blumber, barce, Mothlady and Mattia Ermolli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 363 | 3.55 | 20 | |
| Fun | 477 | 3.25 | 20 | |
| Innovation | 415 | 3.27 | 20 | |
| Theme | 604 | 3.36 | 21 | |
| Graphics | 65 | 4.39 | 21 | |
| Audio | 257 | 3.47 | 21 | |
| Humor | 233 | 3.33 | 20 | |
| Mood | 496 | 3.30 | 20 |
I couldn't figure out how to play this game.
@chiranjiv Hey! Sorry to hear that :( the idea is to drag and drop the cards on your hand to the field, after that, you need to give them fertilizer in order to activate them. We will try to upload a gameplay video later in case it would help. Thanks for your feedback!
Nice work, and great graphics. It took me a while to realize if you drag the card quickly it doesn't keep up with the mouse pointer so I would drag the card to the field, but by that time my mouse was outside of the area so it wouldn't drop the card. You need to drag the cards slowly, or drop when your mouse is over the field, not the card.
Quite tricky to get into, but after a few turns I managed to win!
i like the character designs but the carrot's 3d model blocks the view of the attack button ALSO i wish there was a way to remove your own cards from the board or replace them because... in second stage i ended up with damage 0 cards... and the bot also only had damage 0 cards so we ended up stuck :(
Nice game. The art style is awesome and the control are mostly intuitive (though i didnt understood that you could keep adding fertilizer to boost plants the first time). Music is great. The only problem is ... gameplay ... The AI is too dumb and there is 0 strategy, after the first match i played the exact same way to win the 4 other match: place one tomato, put fertilizer on it 3 turns, it now deals 10 damage, 2 shot the opponent. The only thing laking is more card and a better AI, two things that take lots of time, so i wont minf too much for a game jame ^^
Great game overall!
A card game! awesome. Love the visuals and the veggie models + card names are inspired. I did have trouble with the placing of cards down, it didn't feel like the mouse cursor position and the ui were in sync. But I did figure it out and beat my way through some farmers!
I think the only thing I'd change would be to make the veggies auto attack, as it was difficult to figure out I had to click attack manually. Great idea tough and well executed!
Nice work ! It worked perfectly for me, and the idea of the fertilizer is pretty clever. I would like more stuff build around that, as the five fights was pretty straight forward (or maybe like hearthstone it's the mechanic of only one character idk). I always took smaller 0/2 and add the max fertilizer I could before being under attack and then crush my opponent in two rounds. But ! I can really see how this could work out with some minor changes. Great job in so little time !
Having played Hearthstone back in the day, I think I got the hang of this game pretty quickly. Neat idea, cool art, and the game had some interesting strategy. I think particle effects could go a long way in making some actions clearer. Big actions like "going face" should have big sounds/visuals.
I love card games, so it was a good surprise. Took me some time to figure out a good strategy for the vegetables but once I got the hang of it I enjoyed fighting the other farmers. It would have been great to be able to continue playing after 3 victories :smile:
Other than some UI bugs, great game. Very good visuals and art direction in general! Amazing work for the time constrain.
Good card battle game. Had to figure it out a little, but enjoyed it. The art is very good. A few UI issues but nothing terrible.
Pretty game! It's not very hard once you figure out how to play.
Wow love the art andfeeling of the game also it's so polish congratulation ! I got some goofy-heartstone vibes :D
I have no idea how to play this, but I liked the visuals and the music.
It took a while to understand the game loop. I missed that you have to manually prompt attacks. The look of it is great and with a little more juice and handholding in the mechanics side of things would really elevate the experience. Solid entry. Kudos