FoonLudum Dare ExplorerUsers → DJTequila

DJTequila

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Pardon my Alienesejam3303.703.604.093.953.274.024.223.52
202456Tiny CreaturesChirpy's Adventurejam9493.032.923.413.673.263.172.543.35
202455SummoningRitual Rumblejam9643.223.303.272.973.003.132.973.30
202354Limited SpaceBurritojam9453.102.733.362.943.052.863.863.36
202353DeliveryGood Boy!compo3662.872.733.283.652.822.863.192.52
202352HarvestCarrot: Journey to the Surfacejam6263.153.112.902.522.662.922.862.83
202251Every 10 secondsGLUB?compo1963.523.413.683.953.253.603.713.47
202250Delay the inevitable👥BLUNDERSIEGEextra
202149Unstable👥Equine Escapejam8933.413.473.233.972.943.133.973.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by DJTequila

LD49 — Unstable

Fractured Edge by Samuli 2021-10-07T14:35:05Z

Really creative idea. It really feels like a classic arcade game, and the music was spot-on.

Broken Ship by Wamien 2021-10-05T21:36:37Z

I had lots of fun exploring the map and discovering shortcuts. I will say that the scavenger hunt gets a bit repetitive. It might have helped to include more unique game mechanics (e.g. enemies, unlockable areas, special movement, etc.) The models are neat and they fit the spaceship aesthetic. Nice game!

Schizophrenia by Mergorti 2021-10-06T16:35:21Z

I thought the level design was smart. The streets were repetitive enough that I got lost if I wasn't paying close attention, but there were a few unique landmarks so I could keep track of where I was. Certainly made me feel disoriented at times, which fits the theme.

Osaka USA by Moritz Jaeger 2021-10-08T16:03:53Z

Really fun to play. The music fits the vibe and ties it together. Others have already recommended adding a win/lose condition, so I'll say that I'd like to see items/scenery that gets destroyed when you crash into it.

Erratic Equine Extraction by hwaet 2021-10-05T13:45:44Z

I made a horse game as well, I really had fun with this one. The rules are simple, but the different puzzles are unique and interesting. I liked the slippery floor, but for me wobble mode was a bit too drastic/random.

TirBombardier by Tiranice 2021-10-06T19:20:54Z

I enjoyed the puzzles and the crafting was a neat idea. I think the bombs would be more satisfying to use if they had a bigger explosion radius though.

Tripple Trouble by Kamuniaft 2021-10-06T19:00:12Z

Cool game, I liked the unique mechanics for each character. My only minor gripe is that the bat seemed a bit overpowered imo since it has unlimited, easily-controllable double jumps. The music was nice and fits the medieval setting.

Swerve by IC Rainbow 2021-10-05T21:44:56Z

Unfortunately the game crashes immediately after I open it.

Slime Your Way Up by Haise 2021-10-05T22:08:02Z

This game is pretty difficult since you can't control the character in the air, but all I needed were a few lucky bounces to get to the finish haha. Something to indicate jump power and direction could be a nice addition. This game was a fun challenge.

LD50 — Delay the inevitable

Breakfast Time in Dream Land by rjhelms 2022-04-17T17:48:47Z

Haha this game is adorable, and lots of fun! Controls felt nice and responsive, and the difficulty ramped up well. It was a bit hard to see the power ups among all the chaos.

Vesuvius by TheHansinator 2022-04-18T02:08:35Z

Good concept, the voice acting was pretty funny. I thought the art was cute. At times it felt like the game was random, like the clues weren't clear enough to figure out what the volcano wanted. (Although, I guess an inevitable eruption does fit the theme.)

GO GA by unless games 2022-04-13T17:26:33Z

The art is really cute! Easy to pick up and play, but really engaging. I was able to get 1:45.47, and every square had fallen out. Maybe some new levels could be fun?

Wild Deuce Chase by anchoredtoad 2022-04-13T20:10:47Z

The concept is hilarious, I love how chaotic this game is. I couldn't last long enough to use much of the maintenance shop. Maybe you could get money for every cleaned poop rather than it being on a timer.

Dont Get Smooched by John Palmer 2022-04-13T22:29:12Z

I really enjoyed this game. Creepy in a good way, it plays a bit like a horror game. There should be an incentive to collect coins/cookies so I can't just hide all the time.

Taxapocalypse by Harksa 2022-04-18T02:45:04Z

I really enjoyed playing this game. It's a fun challenge and I kept replaying to get a better score (181 was my best). I know you didn't make the music, but you still chose great music for a game about committing hardcore tax fraud :laughing:. Only complaint is that the stamps sometimes get rotated out of position so you can't see what color they are.

Joke is on you by Pawciu 2022-04-18T01:51:02Z

Hilarious. The animations are really funny and well-made. I like when you make a joke about Was Smith, but he laughs and gestures as if he's saying "yeah, you got me good".

Snow Dude! by Zliebowitz 2022-04-13T17:54:07Z

Really addictive game, gives me Kirby vibes (come to think of it, that might be the music and round main character that can jump a lot lol). Those later levels are HARD. I like that you can shrink yourself to fit in small places. An indicator for the direction you'll be sent could be nice.

Hypercrastinate by PizzArt64 2022-04-13T18:14:54Z

I liked the art style. The minigames were simple and fun to play, however they shouldn't be fullscreen while you complete them, as it just blocks things imo (e.g. the maze).

Row With the Flow by VeniTheRich 2022-04-13T22:09:05Z

The game fits the theme and is fun to play. I enjoyed the music. Only complaint is that there should be a timing indicator (e.g. "too late", "too early", or maybe a visual indicator of when the beat will hit).

Balloon Bash by ExeVirus 2022-04-14T18:25:16Z

Fun game! I think it opens the door for different gamemodes, e.g. get the balloon to a target location.

SURVIVE! by Ben Sanby 2022-04-17T16:48:16Z

The art was nice, sticking to an art style is never a bad thing. A survival game fits well with the theme, too. The user interface was frustrating to use. The inputs for cooking and eating rabbit weren't intuitive, and I shouldn't need to select the log before being able to buy fire from the shop. Seems like with more time this could become a polished game.

Embers by andrewkennedy 2022-04-18T01:26:57Z

The way the board tiles flip is really satisfying. This is a foundation for a great game. I'd love to see this developed further.

Take the exam by Zef1r 2022-04-16T22:42:06Z

Fun game, the art looks great! The music is very catchy too. The exam was a nice minigame, but it got a bit repetitive since the bonuses go away.

BLUNDERSIEGE by MatthewLevy 2022-04-07T03:45:23Z

@olenikimid Thanks for the feedback. The enemies seem to get stuck and run into walls, we're still tweaking their behaviours. The enemy AI is a big priority for us.

I'm glad you liked the music, I do music production as a hobby.

BLUNDERSIEGE by MatthewLevy 2022-04-12T04:24:02Z

@jandourek Thanks for playing our game. You used to be able to explode the king too, sending him flying off the map :laughing: We're working on a patch.

BLUNDERSIEGE by MatthewLevy 2022-04-13T21:49:33Z

@quinn-patrick Yeah, I can see how having to click twice for each attack can be annoying. We'll keep that in mind for future updates. Thanks for playing!

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:32:26Z

@someone Thanks for playing! We've fixed a few of the issues you mentioned (enemies getting stuck, text getting in the way). Sound effects are still a work in progress.

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:35:13Z

@dikkop Thank you! For now, we made the king unable to move. The rock might need some tweaks in the future.

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:37:12Z

@jacinto-mba Thanks, our most recent patch should help the enemies avoid getting stuck. Glad you liked the music!

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:38:55Z

@aevek Thanks for the feedback! Hopefully our recent update fixed some of these issues (i.e. moving the king, ability hotkeys, AI getting stuck).

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:44:17Z

@gamescodedogs Yeah, the cavalry can be clunky around walls and it gets launched off of rocks. It's not intended behaviour, so we'll have to work on that. Thanks for playing!

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:48:53Z

@shp Thanks! We're gonna be working on polishing the abilities (and maybe adding more).

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:54:17Z

@jaaskeh Thanks for the feedback! I can see how placing long-lasting rocks over the king can be exploited. We might need to adjust that.

BLUNDERSIEGE by MatthewLevy 2022-04-18T16:55:36Z

@epeachyband Thanks for playing! Glad you enjoyed.

BLUNDERSIEGE by MatthewLevy 2022-04-18T18:56:50Z

@lilkrit Thanks! The 3rd power spawns a rock on the ground wherever your mouse is pointing.

BLUNDERSIEGE by MatthewLevy 2022-04-18T22:11:26Z

@rojo Initially we only planned to have physics-based attacks, but we have some ideas for new abilities that would deal damage/kill. I agree that the boulder should show when it's going to expire. Thanks for playing!

Nuke No No by Vincent Welax 2022-04-17T17:21:28Z

This game is addictive! I ended up playing a lot more rounds than I expected, going for all the achievements. The music is nice and fits the mood. My only gripe is that power ups weren't worth it most of the time imo, since going for them might make me drop the bomb. Maybe if the power up boxes were larger?

LD51 — Every 10 seconds

Motor Dime by Ale 2022-10-06T20:31:45Z

It's an interesting challenge, and the concept + ragdoll physics are funny. However, a speed limit in a racing game just felt a bit frustrating to me.

Avery, 10 seconds! by winniehell 2022-10-04T02:48:51Z

Fun game, you really have to hurry before the disasters start piling up. The art is really well done. I like the noises Avery makes :laughing:

SKLOP by Beefsock 2022-10-06T20:46:45Z

"Game" can be subjective. Regardless, this is a satisfying and relaxing experience.

GLUB? by DJTequila 2022-10-03T15:59:39Z

@ty Thanks for playing. Controls are definitely confusing, that's part of the fun :wink:

GLUB? by DJTequila 2022-10-03T16:02:25Z

@flamus Yup, the fish physics is very slippery lol

GLUB? by DJTequila 2022-10-03T16:07:41Z

@aaron-smith Thanks, it's difficult for sure. Wanted the player to feel as confused and helpless as this poor fish :laughing:

GLUB? by DJTequila 2022-10-04T12:35:06Z

@dreamscale That's a good strategy. Glad you enjoyed it!

GLUB? by DJTequila 2022-10-04T12:38:32Z

@aes1 I hadn't even considered non-qwerty. Custom key bindings would've probably been a useful feature. Thanks for playing!

Police Mayhem by WFMG 2022-10-08T13:24:53Z

The car handled well on the ground, not sure if flying was intentional. It has potential, just needs an objective. I managed to get to the other side of the river, so I'll call that a win.

Chertilo: Infernal Creature by Friend_Pirozhok 2022-10-04T02:25:41Z

The spells look great and are fun to use. Toxic zone is very powerful imo, since enemies will just follow you into it. Fun game overall, and the upgrades kept me interested. Great job!

10 Seconds Spell Book by Corporation 2022-10-03T21:36:32Z

The timeline was a neat feature. The spells had nice variations which was cool. As others have said, the timeline would have been easier to use if it snapped to a grid.

Escape The Simulation by Dark Dungeon Studio 2022-10-06T15:01:24Z

Cool game! The music and countdown really set the mood. The puzzle was neat too. Some interesting movement mechanics could have been nice, but good job!

Anne & the Raccoons by GameDevTraum 2022-10-07T19:39:21Z

I love the racoon dance animation, and the low-poly style looks nice. Wasn't too difficult once I understood what I had to do, maybe could add jobs that require more than just holding down a button. Cute and enjoyable game overall, congrats!

Release The Bus by Omaewander 2022-10-04T01:13:36Z

The way the bus sways and sounds makes it feel really satisfying to control. Well done!

Resource: Remixed by Phillip Scott 2022-10-04T18:54:27Z

Graphics are clean and I like the relaxing gameplay. The UI should use icons and should show what resources I'm missing for a given upgrade.

DrunkFest by DaniilPrasolov 2022-10-04T18:18:27Z

Really creative and funny idea! I like how the music also changes every 10 seconds. Only complaint is that it's quite easy.

Resonance by Mediflect 2022-10-06T15:25:10Z

Awesome visuals and music! Puzzles were interesting, but there was quite a bit of waiting.

Howdie Pong by BabberSher 2022-10-07T01:37:53Z

This is really creative! Feels really cool to control a game this way. Unfortunately my inputs didn't always register, it could have been my webcam setup though.

3-Min Derby by JPK 2022-10-04T18:06:17Z

Simple concept, but quite fun. Congrats on your first entry! Found a funny bug where if you mash E before the game starts, it gives you a bunch of perfects.

It's Snake, But Every 10 Seconds The Food Turns Into Walls by Aristurtle 2022-10-07T02:03:06Z

You really remixed a classic in a creative way. I like the mechanic of being able to warp to the other side of the screen. The food turning into walls makes it so hectic! I think the game could use an audio/visual cue when the timer is about to run out.

Fish Knight by DiscoMusic 2022-10-06T12:26:01Z

Cool, we both made fish games! The music is nice, reminds me of underwater Mario. Graphics are cute too. I won by doing nothing?

LD52 — Harvest

Harvest Moon by bigbadollie 2023-01-11T19:34:54Z

The driving feels nice and responsive. The camera tracks very well, but I'd have liked some smoothing. Congrats!

Carrot: Journey to the Surface by DJTequila 2023-01-10T16:19:37Z

@bufalloo @midorimelody Thanks for playing! I tried to make the directional attacks unique. I considered having only one attack button, I think that's more intuitive. Just didn't have time to implement it.

Carrot: Journey to the Surface by DJTequila 2023-01-11T22:35:56Z

@whismirk Thanks, I'm glad I got the boss fight done, it was kind of last minute. Was able to reuse some of the code I'd already written for the enemies :wink: Maybe I could have made certain "mission-critical" enemies respawn.

Carrot: Journey to the Surface by DJTequila 2023-01-11T23:07:17Z

@boxedmeatrevolution I completely agree. Ground attacks are risky, Baby Carrots are free, and Drill just does it all. Balancing was difficult since I knew I wanted the mobility from bouncing on enemies. Definitely would have done more with the enemy types and AI if I had time.

Carrot: Journey to the Surface by DJTequila 2023-01-12T17:18:32Z

@jamesboink Thanks for playing!

> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline.

I thought because they were minor changes it was okay, but I'd rather not take advantage of this rule. I reverted and created a separate post ludum dare version.

Carrot: Journey to the Surface by DJTequila 2023-01-14T16:45:30Z

@spyranteros Thanks, I'm glad you enjoyed it! Boss fight in v1.0.0 was similar, except the fireballs always went in the same direction instead of towards the player, the boss would turn around repeatedly if you got too close, and you couldn't put out fireballs by hitting them. Nothing game-breaking, but it was definitely less polished.

Farmed and Dangerous by Roitchie 2023-01-15T17:16:35Z

Cool game, I like how chaotic the GargANTua fight was, and harvesting with the scythe was neat. Maybe add descriptions to the items in the shop, I wasn't sure exactly how the weapons differ.

Barn Busters by UnitedFailures 2023-01-14T02:53:13Z

Really cute game. I like that there are lots of different traps to play with. Nice job!

Plantus Infestantibus by WilloXs 2023-01-15T13:56:59Z

Fun gameplay loop and clean graphics. I actually liked the zoomed-in camera because it adds to the difficulty. I think there should be an animation or sound effect when the plants are about to shoot. Great job overall!

Village of Plenty by p0l4r 2023-01-12T23:10:23Z

This game kept me engaged for at lot longer than I anticipated. Early game had some strategy of whether to prioritize gold or food, which was neat. Goats definitely got out of hand very quickly, I think a limit or a "sell all" button could be useful. Great job!

When It's Harvest Time by Hoichael 2023-01-14T16:15:04Z

If this is a reference to something, I didn't really get it. I might be uncultured though. The movement and shooting felt nice, and the music is pretty hype. Since enemies are always spawning, it was hard to collect any cash and get upgrades. Maybe they could spawn in waves instead?

H. (A Harvest Puzzler) by ditam 2023-01-13T17:34:09Z

Spent 10 minutes clicking around thinking there was some code I had to enter based on the color order in the palette. Once I read the spoilers and got a hang of the mechanics, I enjoyed it. I like that there are multiple solutions so it lets you be creative. One quality of life suggestion: If my design fails, I should be able to modify it and try again instead of it being erased.

Reap 'n' Roll by Aurailus 2023-01-16T17:27:28Z

This game loop is really fun. Dash feels satisfying to use. I like the suspense of pausing the action to roll dice. I think the cards could have unique colors/icons, and casting should require just one key press. That would make them easier to use in the heat of combat.

Click On Fish by Pomo 2023-01-14T18:30:05Z

Just click the fish, how hard could that be? Simple concept that gets hectic real quick. I started giving the fish names to help remember them :laughing: The music fits the game really well. Only criticism is that when you click fish that overlap, it prioritizes the one behind. Great job!

Harvest "Harvest Simulator" Simulator by spyranteros 2023-01-14T16:27:14Z

Unique and funny concept, I like your take on the theme. Music was catchy. Unfortunately the controls felt unpredictable, maybe a browser issue.

Fast Aerial Harvesting by betovf 2023-01-13T16:38:33Z

I like the art style and sounds. Could use some new gameplay elements to keep it interesting.

bLife by samyam 2023-01-15T17:54:41Z

Relaxing game with a really cute art style. It was sometimes hard to see when flying near tree leaves. Nice job overall, keep working on it!

Cursor Farm by GrunkGrunk 2023-01-11T19:14:19Z

Despite being an idle game, I like that it doesn't really make you wait for anything. There's always something to do. I think the UI was slow to open and that made it a bit clunky to use.

Not a simple harvest by Popman_yes 2023-01-14T17:50:25Z

I like the different enemy behaviors, and the combine harvester was a cool "ultimate ability". Having to wait for the pitchfork to return was cool, because it made every shot risky. For me, the levels did feel a bit repetitive at a certain point.

Necromancer's Garden by animawish 2023-01-16T21:14:21Z

Really complex game with a lot of cool strategy. Took me a few tries and a couple different strategies to beat it. I like that you're able to remove cards from your deck to influence your card draw. I think there's too much luck involved though. 3c Mystery > 99c Forbidden Fruit.

My strategy (spoilers ahead):

Rot coffins for money, buy Bluecaps for mana. Mystery to get Forbidden Fruit. Plant coffins to keep your deck empty. With ~40 mana on the final turn, empty your deck except ritual spells, Think, and Rewind.

Veggie Clash by barce 2023-01-12T13:49:50Z

Having played Hearthstone back in the day, I think I got the hang of this game pretty quickly. Neat idea, cool art, and the game had some interesting strategy. I think particle effects could go a long way in making some actions clearer. Big actions like "going face" should have big sounds/visuals.

Harvest kingdoms by ApolloWales 2023-01-14T21:57:34Z

It was nice to go around and collect materials, getting more workers to do it faster. It's a good base to start with, but you could expand on it. Maybe some objectives, better pathfinding, combat system, etc.

Unhappy Beaver by Zidoolan 2023-01-14T15:41:48Z

Simple idea, but the game was quite fun. I really liked the voice lines. One suggestion would be to add visual cues when you or an enemy takes damage e.g. particles, health bar, etc. It helps the player notice when something impactful happens in-game. Congrats on your first entry!

Midnight Harvest by SirMcsquizy 2023-01-13T20:00:17Z

Lots of fun to play. There's a good variety of creepy enemies. Unfortunately I wasn't able to figure out how to load the different ammo types. Also please let me hold down the shoot button, my finger hurts.

Sabocabbage by Cez02 2023-01-11T19:52:20Z

Funny concept and a unique take on the theme. I was able to get 100%. If you click and then turn quickly, you can hit 2 or 3 veggies with one attack. Not sure if that's intended.

LD53 — Delivery

Ancient DeliveROARier by Kontroman 2023-05-01T18:28:22Z

Really funny storytelling and voices. Art matches the prehistoric vibe. Not too difficult once I figured out what I needed to buy. Maybe could add some new options during encounters (e.g. flee, persuade, etc.). Great job!

Milky Way Mail Day by neonlare 2023-05-01T19:38:19Z

Really cool graphics and the music is catchy. I like the green guy, kind of reminds me of Megamind lol. I had a great time, but as others have said it was difficult. My suggestion would be to make some planets stationary or move slower. That way skillful shots are still possible, but are more predictable. Great job overall!

Good Boy! by DJTequila 2023-05-01T12:45:55Z

@kontroman @rustywolf @neonlare The itch.io page was in draft mode :face_palm: It should be working now, thanks!

Good Boy! by DJTequila 2023-05-01T13:06:54Z

@rustywolf Thanks for playing! You can hit escape to pause and see instructions (but I'm now realizing that escape also toggles fullscreen, which is probably not good). Was planning to put UI above the mailmen's heads, but time got the best of me.

Good Boy! by DJTequila 2023-05-02T01:54:48Z

@zundou This was my first time having a proper go at 3D rigging and animation, so I'm glad you liked it. Thanks for the kind words!

Good Boy! by DJTequila 2023-05-02T14:21:32Z

@ricardo-palma Awesome, thanks for playing!

Good Boy! by DJTequila 2023-05-02T14:22:15Z

@guin36 Me, 40 hours into the compo, barking into my microphone, slowly losing my mind :upside_down:

Good Boy! by DJTequila 2023-05-02T15:27:22Z

@glove @rasblo Controls could definitely be improved. Mainly I think the camera should affect movement, and the turn radius should be tighter.

@elementary The screens for introducing the mailmen are timer-based, but they should probably be points-based.

Thanks for the feedback!

Ancient Order of Michaels by MaiMai 2023-05-04T03:02:12Z

It's impressive that the combat was so satisfying with such simple controls. Definitely wish you had time for audio. I just find the thought of a Michael cult charging into battle really amusing lol. Great job!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-01T15:28:51Z

Getting all those card effects and art done in 48 hours is impressive. The king was difficult at first, but it was a fun puzzle to think through. Not sure if it's intended, but I only had 3 energy in the king fight and couldn't use any 4-energy cards.

The build I used to beat the king: ``` Air Slash x3 Channel x3 Zone of Intellect x2 Arcane Shell x1 ```

My entire build centers around using Zone of Intellect to buff Air Slash because that card is amazing. Big damage and big block all for 1 energy and 1 mana! Just have to sacrifice some early health for buffs.

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-01T15:38:35Z

@rustywolf Yup, my bad. I even used that card in other rounds but completely forgot about it.

Purrfect Delivery by Mashiro 2023-05-02T02:54:16Z

A cat-themed OS as the main menu is such a unique idea, and the popups really added to the chaos of trying not to crash. Nice job!

Courier Pigeon by Valyn Tyler 2023-05-03T13:30:35Z

Really cute graphics, Polly is awesome! The game loop is simple but quite fun. I think the camera should either be at a lower angle closer to the action, or maybe as a bird's eye view (pun intended). Overall great job!

Bullet Worm by resacaGames 2023-05-02T01:20:16Z

Wasn't too challenging, but sometimes it's nice to just relax and collect squares. Well done!

Boxtorio by JoshuaBounds 2023-05-02T22:11:45Z

Once I figured out what to do, I was happy with the little factory I built. Could use a visual tutorial and mouse controls though.

Fraud!! by Sean Atterbury 2023-05-04T21:36:38Z

Clever take on the theme. Those voice lines are hilarious, it's unfortunate I had to play the later levels on mute :laughing: Really impressive that you made so many different types of defenses. Congrats on the entry!

SatisfAction - The Ultimate Marble Machine by MarkAis 2023-05-04T20:55:38Z

I like that the towers help, but don't do everything for you. The player is still engaged, looking for black marbles, trying to find any stragglers that the towers missed. Really is satisfying both visually and in gameplay. Way to go!

Screenshot 2023-05-04 164937.png

Two For Flinching by SoulReviews 2023-05-02T01:57:51Z

I wanted to hit all 5, and it was well worth it. Fun game, the particle effects are a nice touch. Great job!

Crazy Pizza by Kruger Game Studio 2023-05-02T19:48:48Z

Car movement feels good, I like how much speed you can build on downhills. However, it was really difficult to navigate since the arrow doesn't seem accurate.

e.g. Here the arrow points the wrong way Arrow.png

Hive by blank_3D 2023-05-03T17:50:24Z

Really cute graphics. Super relaxing vibe with all the scenery to explore and the satisfying hexagons. I think it could use some variation though, it did get a bit repetitive. Great entry overall!

Fruit Flinger by FruitFlinger 2023-05-05T02:39:56Z

Slingshot feels really responsive. It is quite hard to aim at the tiny boats, but it feels rewarding to hit something from far away. The clean graphics and music tie it all together. Great job!

LD54 — Limited Space

ForkerLifter by Dingbat 2023-10-14T18:48:36Z

I love the art style. Controls took some practice, but they're definitely learnable and fun to use. Only complaint is that the hole in the palettes is super precise, which is hard to see with the pixelation. Great job overall!

Burrito by DJTequila 2023-10-08T15:22:49Z

@rakthalekk You dash in the direction you're already moving (it follows the mouse only if you're standing still). I can see how that's not intuitive, considering all the other attacks are controlled by the mouse. Maybe I should allow the player to lose in the tutorial so they can learn the rules. I appreciate the feedback, thanks for playing!

Burrito by DJTequila 2023-10-08T15:23:45Z

@logicon211 It's always burrito time

Align The Sky by CursedEmbassy 2023-10-06T21:07:45Z

Couldn't get the password (It's not "alive"?) I really like the mood though, it feels immersive.

Phone Booth Boxing by exofrenon 2023-10-06T21:35:31Z

It's a unique idea that fits the theme very well. I only got a chance to play the world cup, but I can definitely see the potential for mindgames/mixups in pvp. I'd recommend playing a sound or visual effect when the player presses a button, so that the input feels impactful.

Pandamonium 5000 by ComicSans 2023-10-11T12:11:29Z

Really cute game. I liked all the unique obstacles you could place. Most of the difficulty was because of the limited time to set up at the start.

Gremlin Books Incorporated by bramreth 2023-10-13T12:23:35Z

At its core the gameplay is simple. It was the story and hilarious voice acting that kept me engaged and playing for longer than I expected. I had way too much fun playing basketball with the cat shredder, but maybe I shouldn't be rewarded for that. The graphics and lighting really feel like an office/warehouse.

Great job! :tm:

Captured in Space by PSV Games Studio 2023-10-13T22:05:14Z

The robot movement feels good. Neat puzzle, it was actually a bit tricky. Great sound design as well. I would have definitely kept playing if there were more levels. Nice job!

Traffic Tangle by WouterK12 2023-10-06T22:08:40Z

The levels are well-designed and get you thinking, it's a nice puzzle game. Cars getting damaged when you crash is a nice touch.

Chemical Rakoon by Nougato 2023-10-12T22:24:35Z

I liked that all the abilities had their own unique uses. Figuring out how/when to use each ability was really fun. The psychedelic/cutout art style fits really well with the mood of a whimsical-yet-eerie racoon game. Would have loved to see more levels, but you already accomplished a lot in 72 hours.

Oh yeah :sunglasses:

O-Line by m0zrat 2023-10-12T22:01:06Z

Fun game with controls that are easy to learn. The character movement feels good. Only complaint is that with lots of blockers, the screen shake makes it hard to see what's going on. The music/sfx sounds just like a retro football game. Nice job overall!

Waltz Royale by James Laird 2023-10-13T22:27:06Z

This is a really unique idea, and quite fun once I got the hang of it. Maybe a tutorial or a slower tempo mode would be good. Well done!

Blowfish Baybies by Matt Walak 2023-10-12T12:20:11Z

The movement feels good, and I love the art. I liked the challenging sections with lots of enemies. Having to feather your bubbles to stay small really sells the "limited space" theme. I think the blue and orange areas at the top and bottom of the screen should be more visible, just to make it clear that you have to sort them. Great job!

LD55 — Summoning

Welcome to the Summoner's Shop by citsua 2024-04-30T20:31:03Z

Great game, love the art style. Summoning felt like a fun and interactive process (mixing the ingredients, doing the correct motions/jumps, lighting the candles, etc.) I've seen other games with just a "summon" button and I'm glad you innovated beyond that. I didn't like the randomness in the shop, having to waste days to get to buy the one item you're looking for. What a twist at the end, I did not see that coming! Overall it felt really polished, congrats!

Ritual Rumble by DJTequila 2024-04-21T14:48:01Z

@redoxeide Thanks for playing! I tried out a smaller playing area (4:3, not quite square) in the Post LD version of the game, I think it is better without all that empty space. I appreciate the shader caching tip, I'll have to remember that.

Ritual Rumble by DJTequila 2024-04-21T14:52:24Z

@greatot I wanted to add single player too but alas, time crunch :( I'm going to try adding it Post LD

Ritual Rumble by DJTequila 2024-04-21T14:57:12Z

@kaisenthegreatone Thanks, this "1v1 capture the objective" gamemode was the one I focused on, but I could definitely see different gamemodes working too. I love doing music for my games, and I'm happy with how it turned out.

Ritual Rumble by DJTequila 2024-04-21T15:04:38Z

@ditam Thanks, I was aiming for a simple pick-up-and-play "fighting game" with quick rounds and hidden complexity. It's about making the most of the few tools you have to outplay your opponent.

Gunmancer by Joshua Weggartner 2024-04-23T21:43:31Z

Really fun to play! Only thing is it's hard to know/remember what all the item drops do. Scoreboard is a really nice addition. Well done!

GODAI: The Ninja Way by exofrenon 2024-04-29T22:56:24Z

You absolutely nailed the retro feel. The art is great and the attacks felt nice. There may only be 四大, but they were well-balanced and all have their uses. I actually liked the difficulty. My only complaint is that the movement/platforming was a bit basic. As a ninja I kind of wanted some more ways to move around (e.g. walljump, crouch, roll, dash, etc.) That said, I had a great time replaying this and trying not to take damage. Nice job overall!

Tiny Summoner by Dovodx 2024-04-25T03:23:33Z

This is a really fun game to play, honestly one of my favorites so far. I love how fast and chaotic it is, and it was very easy to get right into it without much need for a tutorial. Good variety of summons, and they're all quite balanced as well. Mr Chompy is my homie.

Chechik's Adventures by lima victor 2024-04-28T21:45:24Z

Nice game! I like how it feels like a rhythm game. Not only do you have to use the correct ability, but you have to time it right. Graphics are cute. Sound effects and particle effects definitely would have made the abilities feel more impactful. Great job!

Crazy Court Summons by MistaGiggles 2024-04-21T16:49:51Z

The car physics feel really nice, like it actually has a suspension. It's awesome to be able to break things and send cars flying when you hit them. Using the W key to drive backwards when in reverse wasn't intuitive though. Love the pixelated art style. Great job!

Summoner's Circle: A Murder Mystery by Matt Green 2024-04-25T22:39:21Z

What a unique way to tell a story! I'm impressed you added so many characters in just 2 days. Wish it automatically kept track of notes and summoning combinations though. Great job overall!

Fantasy Lawyer: Thou Hast Been Served! by rich strange 2024-04-28T22:43:38Z

I like this take on the theme. Everything is very colorful, which makes distinguishing the people possible but still challenging. I think the enemies running away could have been based on line of sight instead of distance, that way you could do more sneaking around in this awesome map. Nice job overall!

You're Punching Fired!!! by Cozary 2024-04-24T20:39:19Z

I liked the art style and the funny punch/fired animations. Seems like it's mostly up to chance though. I had a quota for 5 wind wizards, but no wind wizards showed up and I was fired. Fun to play and a unique take on the theme. Good job!

Amazing Gamble Life by xuanqiuyun 2024-04-22T22:22:36Z

Once I understood the rules, I was getting hyped for lions and urns! Weirdly scratches the gambling itch :laughing: Can be a bit hard to tell what's going on at times. I suppose chaos is part of the fun. Some feedback to the player would be nice though (sound effects, particles, UI, etc.)

Food Quest by Topnaan 2024-04-23T22:04:42Z

I love the cute and cozy art style. Big fan of Paul! Feels like it's missing some gameplay features. Maybe the mushrooms could sell useful items in exchange for gold?

Courier for Conjure by dotiocat 2024-04-16T23:05:49Z

The platforming movement feels really light and responsive. The art style is nice and cohesive. It does get repetitive however. Maybe a shop to spend items on character upgrades could introduce some complex decisions to make. Great job on your first entry!

How To Rob A Bank (as a Wizard) by petitcoke 2024-04-23T21:53:43Z

Interesting concept, but not very interactive in it's current state. Making a game in a weekend is not an easy task. Keep at it and I'm sure you'll get to a finished game.

LD56 — Tiny Creatures

Swamp Axe by Erik Tate 2024-10-09T15:33:01Z

Really fun game and nice graphics. As hard as it was, I liked how slippery the platforms were. Being able to conserve momentum into your jump felt really satisfying. So many unique levels as well, with some neat tricks. It was kind of addictive, I just had to keep playing until I beat it. One improvement I would add to any platformer is buffering, since licking into a wall or not having your jump come out for pressing a bit early can be frustrating. Great job overall!

HATCH by jelch 2024-10-11T02:29:35Z

All the different kinds of bumpers are satisfying to hit. The sound effects were good as well. I'm not really convinced on the theme, but it is a fun rendition of a classic game. Well done!

Chirpy's Adventure by DJTequila 2024-10-08T02:04:43Z

@nickhellquist @erik-tate I think it's an issue with the web build. As a workaround, hit the escape key and click resume. I'll work on a proper fix soon though

Chirpy's Adventure by DJTequila 2024-10-08T02:59:22Z

@nickhellquist @erik-tate I added a button to begin the game, and that seems to have fixed the issue. Feel free to give it a try

Chirpy's Adventure by DJTequila 2024-10-10T22:13:32Z

@thereddevil I thought I fixed this, but I just pushed another fix, so hopefully it works now. The windows build also never had this issue.

Chirpy's Adventure by DJTequila 2024-10-12T02:07:25Z

@slay-a-stone That door is linked to three switches. Ignore the switch on the high platform, set the others to blue+red+white. I'd like to tweak the colour mixing though, that door should look light purple instead of light magenta

Chirpy's Adventure by DJTequila 2024-10-12T02:17:17Z

@vkonstantin @blazerker @heiden-bzr @jonathan-vinesar I agree with the momentum stop and rotation being clunky. Definitely wanted to improve the character controller, but just ran out of time. I'm hoping to release a post-LD version soon. I've been playing around with some improvements that I think feel smoother. I want to do something about the "platform squashing" as well. Thanks for playing!

Towerfall by Avi 2024-10-11T16:24:35Z

I love the idea of a one button game. Easy to learn, hard to master. The art is great, and the music is catchy. The leaderboard was great, because it made me want to replay over and over. Having to click really fast to beat a level didn't feel great, I preferred the puzzle levels. Well done, honestly one of my favorites so far!

Shikigami by MaximeG 2024-10-11T15:37:04Z

I like the art for the creatures, and the different enemy types. Building up a swarm of creatures and sending them into battle was fun. It felt like there wasn't much danger however, since the player is faster than the enemies even without upgrades. Nice job overall!

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-09T22:23:08Z

With a name like that, I just had to try it. The art is adorable and cohesive. I really like how the music switches when you pick up the kittens. Those roombas are fast! I might be missing something, but I think my last remaining kittens are stuck in the wall :scream_cat: Super cute entry, I really enjoyed it!

Dusty Desk by Franci 2024-10-11T02:48:40Z

Very cute game, I love how their ears perk up when you shine the laser. I'm impressed with the number of obstacles and distinct levels. Well done!

Goober Goblins: A Nose Picking Simulator by Cam Moore 2024-10-10T02:43:05Z

What a brilliant and disgusting take on the theme :laughing: It's fun and has some strategy to it. The art style definitely fits the game. Well done!

Sinking Sailors by Cloverfall 2024-10-10T03:30:27Z

Fun setting and nice graphics. The boat controls are good, but the shots miss even from point blank.

Eat the Moon by orangeoceans 2024-10-11T15:18:59Z

Very cute game, I liked the storytelling. The social advancements were nice to have something to work towards. I think the UI could be simplified, there's too much text imo. Nice job overall!

Child of Entropy by hanarioi 2024-10-11T15:58:33Z

Lovely art and music, really sets a nice mood. I was able to beat a level, but I still don't really understand how the grid behaves. Is it like Conway's Game of Life + tower defense? It was still fun to play, and a unique take on the theme. Well done!

Tiny H.O.C.'s Pro Creator by ltostes 2024-10-10T13:00:00Z

I love the cute creatures. Dragging them around felt nice. It was hard to get the correct traits though, especially with the time limit. Really fun and relaxing game overall!

Green Shell by Kekwu 2024-10-10T03:04:47Z

Cute turtle! This game is really telling a story through the cutscenes. The level design is nice as well, it definitely makes you feel like a tiny creature. Sound effects and particles would help give player feedback, since sometimes I wasn't sure if I was doing the right thing. Nice job, and congrats on your first submission!

Gettin' Squirrely! by Cliff Coffee 2024-10-11T02:12:12Z

Squirrel animations are very nice, and climbing the walls is a really neat mechanic. The camera being locked to the player's rotation made it very hard to control while climbing though. Great job overall!

Ready, Set, Escargot! by andymetoo 2024-10-10T12:36:44Z

Really funny entry, I didn't think they'd be THAT slow. There's actually quite a bit of strategy since you get time to think about where you want to go and who you want to cut off. The music fit the game. I think there's room for more kinds of powerups, like slow Mario Kart :laughing: Great job overall!

Gangsta Turt! by Nick Halstead 2024-10-10T16:51:23Z

Nice game, stop to shoot was a cool addition. I think the spiders spawn too close to the player sometimes though. Congrats on your first entry!

I'm a Porter for the Worst Dungeon Party in the World by cpaz 2024-10-09T21:55:23Z

Very nice graphics, loved the voice acting. Such a unique idea as well. It was quite difficult with the friendly fire and AI goofiness, but I think that's the point. My only gripe is when you throw someone forward and they immediately run back to rejoin the party. Nicely done, I really enjoyed playing!

Gnome of War: Insects' Pantheon by Sapojkov Serghei 2024-10-10T17:20:18Z

Art style looks really nice, and I like the distinct enemy types. I like the level design as well, being able to hide behind obstacles. Once I could one-hit kill everything and heal, it became very easy. Nice job overall!

Particle Wars by NickHellquist 2024-10-08T22:36:44Z

I like when roguelikes really let you stack effects until you're OP. I had a lot of fun making an explosions + piercing + reach build. I'm sure every playthrough can be different, which is great. I managed to get 10:22 on harder. One small thing I would have liked to see is a "charge-up" effect right before you shoot. Nicely done overall!

LD59 — Signal

Lock by mahalis 2026-04-24T22:04:04Z

Really cool spatial puzzle! The colors and design make it really intuitive to start playing without much instruction. I got to level 12 but I might have gotten lucky since it does become quite difficult. That said, it was a nice brain workout. Overall well done!

Alpine by RenD 2026-04-22T13:07:13Z

Very well done! Nice consistent art style, relaxing vibes, and a narrative! I was almost disappointed when it ended because I wanted to keep exploring and collecting feathers. Great level design, it really let the game mechanics shine.

Semaphore Euphoria by Papaver 2026-04-22T22:30:21Z

Straightforward concept but it's surprisingly difficult, especially the final level (took me multiple attempts but I got it!) Cute characters as well. Nice job overall!

Waggle dance by paquinn 2026-04-25T17:52:38Z

I played the embedded version. The hexagon world visuals are very cool. Initially I was wandering around and didn't know what do do. Then I found a white patch and went back to the hive, and the other bees went to it. A scoring system and sound effects would have made it feel more like a game, but this is a good start.

Foto by MrTurtle 2026-04-24T21:55:58Z

What a unique concept, the game continuing in the comments is so neat! I love the graphics, it feels like a cozy little town. Not sure if it was supposed to give me 3 photos or 2, but here they are

photo.png photo (1).png photo (2).png

Smoke Diss by Andreas Roschal 2026-04-23T02:33:28Z

Smoke signals is a cool take on the theme, and it was executed very well. Art is very nice and it all fits together. My only gripe was that I couldn't really tell how points are calculated or if they're random (besides insecurities). Insults were hilarious! "You not very good" is definitely one of the insults of all time :laughing: Really well polished game, congrats!

Sheep Trials by digital bacon 2026-04-26T11:45:03Z

Very innovative take on the theme! Nicely done on the cute pixel art. Would have liked a "nearest sheep indicator" or maybe a way to select a target sheep, as the controls sometimes acted weird. Overall well done!

Kittenbaticorn by UkuleleFury 2026-04-24T12:53:21Z

The art style is amazing, the pixelated effects feel really polished. Initially I was avoiding the pellets because I thought they were enemies, but then it all made sense. Really fun game, and even more impressive that it's compo!

Eat. Poop. Love. by stasm 2026-04-25T02:40:06Z

I love a good one-button game. It's a funny idea that you executed very well. Intuitive to get started, and actually has a bit of strategy despite the RNG. Managed to sleep for a minute, over the course of 4 or 5 naps haha. Awesome job!

MEGAHONK by kuviman 2026-04-23T00:41:26Z

Just like in real life, going the speed limit in the right lane and keeping my distance seemed to work pretty well. The radio was a nice touch. It's an addicting game loop, well done!

Combo Cooker by WobbleBlocks 2026-04-22T13:36:34Z

Nice game! I liked the strategy of deciding which cards to retain and what to buy. The core gameplay loop is a lot of fun. That diagram is a lot to follow though, I would have liked some in-game hints or maybe a recipe book. That said, it's really impressive that you implemented all those foods in 72 hours. Also I may have bought too many potato relics...

Trouble in Telegraph Town by Theg 2026-04-26T12:28:59Z

Nice game! I like the story of manipulating the communication with your allies/enemies. It definitely fits the theme very well. I wasn't clear on when to use the "none" signal however. Overall a fun idea that could use a bit of polish. Well done!

Grand Theft Alien by wingy-mammoth 2026-04-24T11:36:22Z

I love the art style, and this is a really unique idea! It was fun trying to figure out the rules and remembering the symbols. Also the car controls felt satisfying. However, a global speed limit of 8 felt too slow even for a game about following the rules. Seems like you didn't make the music yourself, so you might want to consider opting out of ratings for audio. Overall a fun game!

Blip&Dig by ArtemGet 2026-04-25T16:59:28Z

Incredible level of polish for 3 days! Really cute art style. Super addictive game loop and effects. I maxed everything out

SingAll by Bassilij 2026-04-26T11:27:02Z

First Person Shooter Musical Chairs is certainly a creative idea. Unfortunately quite laggy, but still a fun and chaotic experience. Well done!

Pardon my Alienese by MatthewLevy 2026-04-21T02:12:04Z

@jan-sate @tenthousandfireants Thanks for playing! Before the Jam deadline my game had a debuging tool enabled which highlighted the colors for me, that might have been the reason it was so easy :sweat_smile: I've since disabled it, but I decided to include it as an optional "baby mode" by pressing the green button.

Pardon my Alienese by MatthewLevy 2026-04-23T11:04:12Z

Thanks for playing!

@karenchik Glad you enjoyed it! I definitely had some fun making the animations.

@jiamu-zhao That's exactly what we were going for!

@pegasys Initially we thought of delaying the TV feed, but it just wasn't working. Would have liked to add more effects and sounds for correct/incorrect answers, just ran out of time.

@dk5000p Easy mode highlights each word in the correct color, that's the only change. Each episode still adds difficulty by adding rules and increasing the chance of longer words

@braktheman The goal was a chaotic multitasking simulator, even more wild than we had time for. E.g. Ad slots, broadcast issues, audio glitches, mundane corporate tasks, etc., all at once. If multiple rules apply to a word, take the more serious action (cut the feeds > pixelate > bleep), we could have made that more clear. Would definitely like to improve the rules page, it was kind of thrown together last minute.

Pardon my Alienese by MatthewLevy 2026-04-24T15:02:12Z

@rend Thanks! I'm happy with how the music turned out. Wanted to have a delayed broadcast, but just couldn't get it working during the jam

Pardon my Alienese by MatthewLevy 2026-04-25T14:14:55Z

@accelerate0814 Thanks for playing! Seems you broke our game quite a bit :sweat_smile: I found the source of the bugs and will hopefully be releasing a post-ludum dare version of the game this weekend

Nervous Breakdown by Cinnamon18 2026-04-25T13:08:22Z

Nicely done! The art is very cute, and the music definitely fits the vibe. I love a unique take on the theme. Once I figured out the neurons, it was still hard to actually move where I wanted, but I guess that's how worms feel. I'm interested to see what pro (developer) gameplay looks like

Bimbot`s Signal by Mblw 2026-04-26T11:20:24Z

Fun game loop, and I liked the art! The sounds effects helped make everything feel impactful. The game felt a bit random at times, would have liked more strategy decisions (e.g. ways for the player to shift the odds). Overall nicely done!

The toothpaste attack by Flame017 2026-04-25T17:39:06Z

Funny entry! The gameplay is simple but quite fun. I think there's room for more dentistry-related mechanics (enemies, powerups, abilities, etc.) Overall nice job!