vipaka 2024-10-08 01:17
That was a fun little flashback to vampire survivor. I feel that the enemy scaling could be tweaked to allow an escalation of conflict over time.
Foon → Ludum Dare Explorer → LD56 → Gnome of War: Insects' Pantheon
By Harunoraiu, xj-9 and sapojkov-serghei
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 670 | 3.42 | 22 | |
| Fun | 393 | 3.57 | 23 | |
| Innovation | 911 | 2.76 | 21 | |
| Theme | 410 | 3.83 | 23 | |
| Graphics | 628 | 3.54 | 23 | |
| Audio | 422 | 3.36 | 20 | |
| Humor | 560 | 3.02 | 22 | |
| Mood | 549 | 3.50 | 22 |
That was a fun little flashback to vampire survivor. I feel that the enemy scaling could be tweaked to allow an escalation of conflict over time.
Impressive 3D! :) I noticed there are coins and a shop, but it seems like the functionality isn’t there. What a shame, haha.
@iven There is, actually. When You start the game - You spawn near a shop which can be interacted by pressing E
very good for a demo project, the gnome is cool, it’s a pity that the game’s duration is so short
That was pretty fun but definitely could have used some balancing. The enemies never got stronger or gained more health which meant you only need to upgrade damage for a few levels before everything dies in one hit, then its a matter of endlessly upgrading health to become invincible.
I think an easy way to fix this would be to not give the player full health when they level up. They have to buy the health upgrade which would increase max hp and maybe increase health by certain percent.
Very fun gameplay! My tactics were to bolster the damage and then just facerolling swarms)
Why does this world need Vampire Survivors when it already has Gnome of War: Insects' Pantheon? The gameplay is not for casual players, but I managed).
Fun little game, although a little challenging had a great time playing and frantically fighting off all the bugs!
nice store
Fun game, i hate wasps:D Dash is super op and damage increase too Love it <3
Art style looks really nice, and I like the distinct enemy types. I like the level design as well, being able to hide behind obstacles. Once I could one-hit kill everything and heal, it became very easy. Nice job overall!