shatteredmindofbob 2022-10-02 22:34
Really cool concept once I figured it out. Wish you'd provided descriptions of the spells once they were in the timeline (I didn't know what earthquake did until I replayed and it spawned again).
Foon → Ludum Dare Explorer → LD51 → 10 Seconds Spell Book
By corporation
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 160 | 3.60 | 22 | |
| Fun | 145 | 3.57 | 22 | |
| Innovation | 29 | 4.05 | 22 | |
| Theme | 35 | 4.20 | 22 | |
| Graphics | 257 | 3.40 | 22 | |
| Audio | 249 | 3.08 | 20 | |
| Humor | 307 | 2.23 | 19 | |
| Mood | 329 | 2.92 | 22 |
Really cool concept once I figured it out. Wish you'd provided descriptions of the spells once they were in the timeline (I didn't know what earthquake did until I replayed and it spawned again).
Oh cool, a fellow game about wizards and spells :D
I liked the spells you added to your game and the "gamefeel" was nice!
Can get pretty messy if you don't align the spells correctly though haha
@shatteredmindofbob glad you liked to concept, I was really happy with it when it came to mind) good point with tips in timeline UI, should've done it! @thx4nothing thanks for feedback)
I liked the concept and the timeline mechanic.
Feedback: Descriptions for spells would help a lot. If Timeline was based on increments or actions snapped to other actions, that would make interacting with it much easier. Also, having more particle effects would help to add more Juice to the game.
Would have loved if my newer cooler spells would have been put on top of the old ones instead of the game not allowing me to place them. I could really see this being extremly fun with more and more crazy powerups and stronger enemies.
Really fun as it is nontheless! Felt really rewarding getting your engine going!
@nkepar thanks for feedback, you are not the first one to say about the spell description in timeline so I just added it) @airwaffle glad you enjoyed my game. Later you can pick amnesia spell to remove ones you don't need anymore - this makes switching strategies more challenging
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Original. I like the fact that it is possible to make a variety of combinations of skills on the timeline. There is still not enough complexity to play to increase the record. By the way, is this a bug?
@exaggegen yeah, I tryed making different spells combos and strategies, but I think it's hard to create complexety in this short amount of time. Yep, it's a bug, I think it happens when you delete current running skill, probably need to investigate it a little more, thanks for the report
The timeline was a neat feature. The spells had nice variations which was cool. As others have said, the timeline would have been easier to use if it snapped to a grid.
Really awesome game! I saw this game and knew immediately that it was right up my alley. I had a lot of fun.
I eventually encountered a bug in one of my runs where i would shoot an ice bolt and get 10 points every frame (see image) This happened when i removed a spell i had at the end of the timelineNaamloos.png
@roboolet thanks a lot for your feedback, glad you enjoyed. I can see you ended up with freeze strategy this run) I tried to make 3 different strategies viable in the endgame. Sad your run was ruined by a bug, I saw it too and thought I fixed, will do it again, thx for the report
Love the art and the gameplay. Somehow remind me of vampire survivors.
Really like the concept and how the theme is used. For me it would feel better if deleting spells would be free. It feels bad not be able to use a new spell, because the bar is full. Couldn't continue playing after a while because the game hang on the "delete spell" screen.
I really enjoyed this one! Here's an image right before my personal record:
10SecondsSpellBook.png
I like the spell bar mechanic where you can try to mix different spells and also have to take care of the order and the slot size. But I also think, that everything seems a bit passive late-game. You simply run around, kite the enemies and wait for the spells to cast. It would probably be more engaging, if you were able to cast the spells yourself, but maybe only during the specific time slot? And if you don't use the spell, it could for example build up? Just an idea to try out.
There are also other things which could make it more engaging:
* Double the movement speed, just to try how it feels. Or maybe add a spell which increases your speed? * Walls and water, which slow you down. Put better spells at places, which are harder to reach. * Enemies which can shoot.
Nonetheless, very good job! Had a lot of fun playing it!
@papaya thx for the feedback) agreed on similarities with vampire survivor, top down with auto spells @danvil glad you liked the concept) removing spells only with amnesia was intentional to add layer of thinking when picking up new spell - should I just take it, or wait for something better
@zubspace thank you for detailed feedback, appreciate it) I agree that lategame is kinda passive - my goal was to make a couple (3) viable lategame strats and that's is, more was too hard to achieve in 2 days. Also about the map - you are right, I thought making it more interesting than just a square and poot more rare spells somewhere
Sweet game! I really like building the spell bar and do different combinations. It would've been great, if you could remove one spell in order to make room for another, at pickup.
Some of the sounds were a tad too loud for my taste.
Good job, props for using your own engine.
Sound doesn't work when I run this with `wine` on Linux, not sure if that's something you can fix without doing a Linux build.
Despite the aforementioned issue this was a lot of fun. I really like the spell mechanic, and the fact that you have the player hunt for brains instead of the zombies :P
Great work!
Great concept and core mechanics and nice visuals! I found the controls a bit challenging with the fast turning speed and slow movement. Also during the transition from game to placing a new spell gets very stressfull. I played for quite a while and enjoyed it. Great job, would like to see more of this game!
Fun game, with an interesting use of the theme. It had an almost "deck building" feel, in how you assemble your spell sequence from random elements.
It felt like there were three distinct "phases" of the game - a beginning trying to get some basic survival capabilities, followed by a more strategic building/swapping phase, and then a late-game where you had to survive with your build for as long as possible (since at this point, it was not viable to empty out large parts of your spell bar without being overrun by enemies). It was interesting try out a few runs, and experiment with the different combinations of powers.
I think I hit a bug, where if I deleted a spell too soon after picking up the amnesia icon, the game seemed to remove the spell but then become "stuck" (as if it wanted me to delete another spell, but being unresponsive to input).
Graphics were clear, and the music was sufficiently varied to run in a loop.
A minor suggestion regarding packaging (since there is no web build), would be to name the downloaded file (and the folder it unpacks to) with a unique name (e.g. profile name + game title), to avoid name collision with other jam downloads.
All in all, it was an interesting game to play!
lost.PNG
@lone-wolf thanks for the feedback, I will try to see what is the problem with Linux, I'm using pure openAL library in my engine, so anything can happen)
@fnelix glad you enjoyed my game, I tried making controls faster, but then ended up in slow one cause it adds more strategy in spell combinations)
@somnium appreciate detailed feedback! Glad you found some deck building feeling here, that was kinda my goal as I love this genre. Your notes about phases are very interesting, can't say it was intentional by me, but I tried to make a lategame strats. Good tip on packaging, also I know it is very big size now, cause I didn't set up mono properly
A very well made and interesting little game. I really the music, and the visuals is okay. The only small complain is that the game feels a bit slow. Overall a good compo game. Well done.
@jk5000 thanks for the feedback) I made game slower intentionaly to alow you to put spell combinations and then unleash them to the enemies))
Nice Compo entry with solid and unique mechanics. Audio is a bit on the tedious side after playing for a while.
Very good gameplay mechanic and realisation. Congratz. One of my favourite game of the LD51
@lepoulet thanks) glad to hear that!
Very cool mechanic and spells! I'm very impressed by the number of different spells and types in the game. Also I like the feedback and animations and I think it's really good for a compo submission! Overall great job!! Hope more people get to play your game!!
This seems like it'd be the perfect game to use different challenges per run, like "kill [x] frozen enemies" or "forget [x] spells in one run" or "get [x] kills with the sonic spell" etc because I found a rather good rhythm with a small fireball, a big one, two frost bolts and an earthquake to kill everything I froze and then never changed it lol
I do appreciate you adding the "move your mouse over a spell to see what it does", and I can really see further development going a long way for making this more and more playable :smile: